#include "SunClientPrecompiledHeader.h" #include "ProjectileObject.h" cProjectileObject::cProjectileObject() { } BOOL cProjectileObject::ProcessProjectileObject( DWORD TickTime ) { if( cProjectileBase::Process( TickTime ) == TRUE ) return TRUE; cProjectileEffect::Process(); cProjectileHit::Process(); cProjectileUnitObject::Process( TickTime ); return FALSE; } void cProjectileObject::DestroyProjectileObject() { cProjectileHit::Destroy(); cProjectileEffect::Destroy(); cProjectileUnitObject::Destroy(); } void cProjectileObject::RenderProjectileObject() { cProjectileUnitObject::Render(); } void cProjectileObject::SetActiveDelayTime( DWORD ActiveDelayTime ) { cProjectileBase::SetActiveDelayTime( ActiveDelayTime ); cProjectileUnitObject::SetActiveUnitDelay( ActiveDelayTime ); cProjectileEffect::SetEffectActiveDelay( ActiveDelayTime ); }