#pragma once #ifdef _NA_008334_20150608_SONNENSCHEIN #include "scenebase.h" #include "FieldScene.h" class SonnenScheinScene : public FieldScene { public: SonnenScheinScene(); virtual ~SonnenScheinScene(); virtual BOOL Init(); virtual BOOL Process( DWORD dwTick ); virtual void Release(); virtual void ParsePacket( MSG_BASE * pMsg ); #ifdef _NA_007115_20140313_MONDSCHIEN_RENEWAL virtual BOOL PostInterfaceRender(DWORD tick); #endif // _NA_007115_20140313_MONDSCHIEN_RENEWAL virtual RELATIONKIND::TYPE GetRelationKindOfCharacter( Character* pObject, BOOL bForceEnemy ); BOOL m_bOldShadowVal; //BOOL m_bOldTileBlendingVal; int m_iOldEffectLevel; float m_fOldCullingRange; }; extern SonnenScheinScene g_SonnenScheinScene; #endif //_NA_008334_20150608_SONNENSCHEIN