//------------------------------------------------------------------------------ // SoundBGM // (C) 2005 y2jinc //------------------------------------------------------------------------------ #include "SunClientPrecompiledHeader.h" #include "SoundBGM.h" SoundBGM g_SoundBGM; //------------------------------------------------------------------------------ /** */ void SoundBGM::Play(SOUND_INDEX Index, BOOL bLoop /* = TRUE*/, BOOL bFadeIn /*= TRUE*/) { if (!Sound::Instance()->IsUseBGMSound()) { return; } Stop(); m_SoundEffectInfo.m_hSound = wzsnd_play_bgm(Index, bLoop, Sound::Instance()->GetBGMVolume(), bFadeIn); } void SoundBGM::Seek(int iPos /*= 0*/) { if (!Sound::Instance()->IsUseBGMSound()) { return; } // TODO : // NOT YET IMP } void SoundBGM::Pause() { if (!Sound::Instance()->IsUseBGMSound()) { return; } wzsnd_pause_bgm(m_SoundEffectInfo.m_hSound); } void SoundBGM::Resume() { // NOT YET IMP } void SoundBGM::Stop(BOOL bAll) { if (!Sound::Instance()->IsUseBGMSound()) { return; } if (bAll) { wzsnd_stop_all_bgm(TRUE); } else { wzsnd_stop_bgm(m_SoundEffectInfo.m_hSound, TRUE); } } void SoundBGM::SetVolume(float fVolume) { if (!Sound::Instance()->IsUseBGMSound()) { return; } wzsnd_set_volume_all_bgm(fVolume); }