//------------------------------------------------------------------------------ /** °ÔÀÓ À½¾ÇÀ» Ç÷¹ÀÌÇÏ°í °ü¸®ÇÏ´Â class @author À¯À翵 (y2jinc@webzen.co.kr) @since @remarks */ #ifndef _SOUNDBGM_H_ #define _SOUNDBGM_H_ #include "SoundEffect.h" class SoundBGM : public SoundEffect { public: SoundBGM() {} ~SoundBGM() {} void Play(SOUND_INDEX Index, BOOL bLoop = TRUE, BOOL bFadeIn = TRUE); void Seek(int iPos = 0); void Resume(); void Pause(); void Stop(BOOL bAll = TRUE); void SetVolume(float fVolume); private: SOUND_EFFECT_INFO m_NextSoundEffect; // ´ÙÀ½ ¿¬ÁÖµÉ À½¾Ç // Å©·Î½ÌÇÒ¶§¸¸ »ç¿ë FILE * m_pfp; }; extern SoundBGM g_SoundBGM; #endif // _SOUNDBGM_H_