#pragma once #ifdef _NA_008069_20150210_ADD_SPA_SYSTEM #include "scenebase.h" #include "battlescene.h" class SpaScene : public BattleScene { public: SpaScene(void); // »ý¼ºÀÚ virtual ~SpaScene(void); // ¼Ò¸êÀÚ virtual BOOL Init(); // ÃʱâÈ­, ·Îµù virtual BOOL Process(DWORD tick); // ¸ÞÀÎ °è»ê virtual BOOL Render(DWORD tick); // ¸ÞÀÎ ·£´õ¸µ virtual void Release(); // Á¾·á // ³×Æ®¿öÅ© ÆÐŶ ó¸® virtual void ParsePacket(MSG_BASE* message); virtual RELATIONKIND::TYPE GetRelationKindOfCharacter(Character* object, BOOL force_enemy); }; extern SpaScene g_SpaScene; #endif //_NA_008069_20150210_ADD_SPA_SYSTEM