#include "SunClientPrecompiledHeader.h" #include "PVPScene.h" #include "NPC.h" #include "ObjectManager.h" #include "hero.h" #include "NPCInfoParser.h" #include "BattleLobby.h" #include "LoadScene.h" #include "uiBattleZoneList/uiBattleZoneList.h" #include "uiBattleZoneCreate/uiBattleZoneCreate.h" #include "ChatDialog.h" #include "UserSlot.h" #include "ProjectileManagerEx.h" #include "PVPManager.h" #include "HeroActionInput.h" #include "BattleScene.h" #include "SsqScene.h" //------------------------------------------------------------------------------------------- /** */ void SsqScene::ParsePacket( MSG_BASE * pMsg ) { BattleScene::ParsePacket(pMsg); } //------------------------------------------------------------------------------------------- /** */ void SsqScene::OnRecvCG_STATUS( MSG_BASE * pMsg ) { BattleScene::OnRecvCG_STATUS( pMsg ); }