/** @author -¹ÚÁØÅ @since @remarks -2005.06.08 ¼Ò½º Á¤¸®-Áö¿Ï -2005.06.16 ·ÎÁ÷ ÀÛ¾÷ ½ÃÀÛ-Áö¿Ï */ #pragma once class StateSkill; class SkillStateBerserkMode : public StateSkill { public: SkillStateBerserkMode() {} STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); private: float m_speedScale; float m_accelUp; float m_accelDown; float m_accel; DWORD m_dwCloneKey; DWORD m_dwCloneLifeTime; float m_CurScale; int m_MotorRate; };