/** @author -±€Όφ @since 2008.10.20 @remarks */ #pragma once class StateSkill; class SkillStateHide : public StateSkill { public: SkillStateHide(); virtual ~SkillStateHide(void); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); void SetHidePlayer(Object *pObj); private: DWORD m_dwCopyTime; int m_iCloneCnt; };