#pragma once class StateSkill; class SkillStateMonsterTackle : public StateSkill { public: SkillStateMonsterTackle() {} STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); protected: int m_dwDustTime; DWORD m_dwCopyTime; DWORD m_color; BOOL m_bCreateEffect; };