#pragma once class StateSkill; class SkillStateRisingSerpent : public StateSkill { public: SkillStateRisingSerpent(); ~SkillStateRisingSerpent(); STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); };