#pragma once /** @author -±€Όφ @since 2008.10.20 @remarks */ class StateSkill; class SkillStateRush : public StateSkill { public: SkillStateRush(); virtual ~SkillStateRush(void); virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); };