#pragma once class StateBase; class StateAirFallDown : public StateBase { StateAirFallDown( void ); public: virtual ~StateAirFallDown( void ); static StateAirFallDown * GetInstance() { static StateAirFallDown d; return &d; } virtual int GetStateKind() { return STATE::AIR_FALL_DOWN; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); };