/** DAMAGE »óÅ \SA STATE::IDLE @author -À¯À翵 @since @remarks - */ #pragma once #include "statebase.h" class StateBase; class StateOwner; class StateMapIdle : public StateBase { StateMapIdle(void); public: virtual ~StateMapIdle(void); __forceinline static StateMapIdle * GetInstance() { static StateMapIdle d; return &d; }; virtual int GetStateKind() { return STATE::IDLE; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); };