#pragma once class StateBase; class StateWingsSpread : public StateBase { StateWingsSpread(void); public: ~StateWingsSpread(void); __forceinline static StateWingsSpread* GetInstance() { static StateWingsSpread d; return &d; }; virtual int GetStateKind() { return STATE::WINGS_SPREAD; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual bool CanTransite(StateBase* from_state); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); };