#include "SunClientPrecompiledHeader.h" #include "TestCaseBattleZoneUI.h" #include "uiBattleZoneCreate/uiBattleZoneCreate.h" #include "interfacemanager.h" #include "uiBattleZoneMan/uiBattleZoneMan_def.h" //------------------------------------------------------------------------------------------- /** */ TestCaseBattleZoneUI::TestCaseBattleZoneUI(void) { this->SetName(_T("BATTLEZONE")); } //------------------------------------------------------------------------------------------- /** */ TestCaseBattleZoneUI::~TestCaseBattleZoneUI(void) { } //------------------------------------------------------------------------------------------- /** */ void TestCaseBattleZoneUI::ProcessKeyInput(DWORD dwTick) { if (g_Input.GetState (DIK_B, KS_DOWN)) { uiBase * battleZoneCreateIFC = GET_DIALOG( IM_BATTLEZONE_MANAGER::BATTLEZONE_CREATE ); if (battleZoneCreateIFC) { battleZoneCreateIFC->ShowInterface(!battleZoneCreateIFC->IsVisible()); } } } BOOL TestCaseBattleZoneUI::EntMessage(WORD wMessage, int iParam1, int iParam2, int iParam3/* = 0*/, int iParam4 /*= 0*/) { return TRUE; }