#include "SunClientPrecompiledHeader.h" #include "WeaponSoundInfoParser.h" WeaponSoundInfoParser::WeaponSoundInfoParser(): m_pDataTable ( NULL ) { } WeaponSoundInfoParser::~WeaponSoundInfoParser() { assert( m_pDataTable == NULL); } VOID WeaponSoundInfoParser::Release() { Unload(); if (m_pDataTable) delete m_pDataTable; m_pDataTable = NULL; } VOID WeaponSoundInfoParser::Init(DWORD dwPoolSize) { assert( m_pDataTable == NULL ); m_pDataTable = new util::SolarHashTable; m_pDataTable->Initialize( dwPoolSize ); } VOID WeaponSoundInfoParser::Init( DWORD dwPoolSize, char * pszPackFileName ) { Init( dwPoolSize ); SetPackFileName( pszPackFileName ); } VOID WeaponSoundInfoParser::Unload() { BASE_WeaponSoundInfo * pInfo = NULL; if( m_pDataTable == NULL ) { return; } m_pDataTable->SetFirst(); while( pInfo = m_pDataTable->GetNext() ) { delete pInfo; } m_pDataTable->RemoveAll(); } BASE_WeaponSoundInfo* WeaponSoundInfoParser::GetWeaponSoundInfo(DWORD dwKey) { return m_pDataTable->GetData( dwKey ); } #pragma warning ( push ) #pragma warning ( disable : 4244) BOOL WeaponSoundInfoParser::LoadScript(eSCRIPT_CODE ScriptCode, BOOL bReload) { assert(ScriptCode == SCRIPT_WEAPON_SOUND_INFO); int rowSize = GetRowSize(); for (int row = 0; row < rowSize; ++row) { BASE_WeaponSoundInfo* info = new BASE_WeaponSoundInfo; assert(info); info->m_bWeaponType = GetDataNumber("dWeaponKind", row); for (int i = 0; i < MAX_WEAPON_SOUND_VARIATION; ++i) { char colName[24]; sprintf(colName, "dSound%d", i + 1); info->m_dWeaponSound[i] = GetDataNumber(colName, row); } assert(!m_pDataTable->GetData(info->m_bWeaponType)); m_pDataTable->Add(info, info->m_bWeaponType); } return TRUE; } #pragma warning ( pop )