[SUN_RANKING_WEIGHT] ELETE_WARRIOR = 0 // ¿¤¸®Æ® Àü»ç 250 LEVEL_KING = 0.0000000015 // ·¹º§¿Õ 170 (5000000000000) LEGEND_EQUIP = 0.25 // Àü¼³ÀûÀÎ Àåºñ 20000 STRONG_ONE_SHOT = 0.0100 // °­·ÂÇÑ Çѹæ 300000 BEST_ATTACKER = 0.000005 // ÃÖ°íÀÇ °ø°Ý¼ö 500000000 MASTER_OF_HEAL = 0 // Ä¡À¯ÀÇ ´ÞÀÎ 500000000 BATTLEGROUND_WIN_COUNT = 55 // ÀÚÇǸ£ °ÝÀüÁö ½Â¸® Ƚ¼ö 7ÀÏ84½Â BATTLEGROUND_KILL_COUNT = 1.2 // ÀÚÇǸ£ °ÝÀüÁö óġ Ƚ¼ö 1ȸ35ų/1ÀÏ420ų/7ÀÏ2940ų [SUN_RANKING_SETTLE_DATE] DATE_TYPE = 1 // 0:¿ù°£, 1:ÁÖ°£ DATE_DAY = 3 // ¿ù°£ÀϽà Àϰª(7: ¸Å¿ù 7ÀÏ), ÁÖ°£ÀϽà ¿äÀϰª(0:ÀÏ ~ 6:Åä) DATE_TIME = 2359 // ½Ã°£ ex) 1830 -> 6½Ã30ºÐ [SUN_RANKING_GRADE_INFO] // µî±Þ¸í_GRADE_BOUNDARY_¼ýÀÚ (0ºÎÅÍ 9±îÁö, ÀÛÀ»¼ö·Ï ³ôÀº µî±Þ) BEST_OF_BEST_GRADE_BOUNDARY_0 = 1 // º£½ºÆ® ¿Àºê º£½ºÆ® BEST_OF_BEST_GRADE_BOUNDARY_1 = 2 // BEST_OF_BEST_GRADE_BOUNDARY_2 = 3 // BEST_OF_BEST_GRADE_BOUNDARY_3 = 10 // BEST_OF_BEST_GRADE_BOUNDARY_4 = 2100 // ELETE_WARRIOR_GRADE_BOUNDARY_0 = 1 // ¿¤¸®Æ® Àü»ç ELETE_WARRIOR_GRADE_BOUNDARY_1 = 3 // ELETE_WARRIOR_GRADE_BOUNDARY_2 = 10 // ELETE_WARRIOR_GRADE_BOUNDARY_3 = 20 // LEVEL_KING_GRADE_BOUNDARY_0 = 1 // ·¹º§¿Õ LEVEL_KING_GRADE_BOUNDARY_1 = 3 // LEVEL_KING_GRADE_BOUNDARY_2 = 10 // LEVEL_KING_GRADE_BOUNDARY_3 = 20 // LEGEND_EQUIP_GRADE_BOUNDARY_0 = 1 // Àü¼³ÀûÀÎ Àåºñ LEGEND_EQUIP_GRADE_BOUNDARY_1 = 3 // LEGEND_EQUIP_GRADE_BOUNDARY_2 = 10 // LEGEND_EQUIP_GRADE_BOUNDARY_3 = 20 // STRONG_ONE_SHOT_GRADE_BOUNDARY_0 = 1 // °­·ÂÇÑ Çѹæ STRONG_ONE_SHOT_GRADE_BOUNDARY_1 = 3 // STRONG_ONE_SHOT_GRADE_BOUNDARY_2 = 10 // STRONG_ONE_SHOT_GRADE_BOUNDARY_3 = 20 // BEST_ATTACKER_GRADE_BOUNDARY_0 = 1 // ÃÖ°íÀÇ °ø°Ý¼ö BEST_ATTACKER_GRADE_BOUNDARY_1 = 3 // BEST_ATTACKER_GRADE_BOUNDARY_2 = 10 // BEST_ATTACKER_GRADE_BOUNDARY_3 = 20 // MASTER_OF_HEAL_GRADE_BOUNDARY_0 = 1 // Ä¡À¯ÀÇ ´ÞÀÎ MASTER_OF_HEAL_GRADE_BOUNDARY_1 = 3 // MASTER_OF_HEAL_GRADE_BOUNDARY_2 = 10 // MASTER_OF_HEAL_GRADE_BOUNDARY_3 = 20 // BATTLEGROUND_WIN_COUNT_GRADE_BOUNDARY_0 = 1 // °ÝÀüÁö ½Â¸® Ƚ¼ö BATTLEGROUND_WIN_COUNT_GRADE_BOUNDARY_1 = 3 // BATTLEGROUND_WIN_COUNT_GRADE_BOUNDARY_2 = 10 // BATTLEGROUND_WIN_COUNT_GRADE_BOUNDARY_3 = 20 // BATTLEGROUND_KILL_COUNT_GRADE_BOUNDARY_0 = 1 // °ÝÀüÁö óġ Ƚ¼ö BATTLEGROUND_KILL_COUNT_GRADE_BOUNDARY_1 = 3 // BATTLEGROUND_KILL_COUNT_GRADE_BOUNDARY_2 = 10 // BATTLEGROUND_KILL_COUNT_GRADE_BOUNDARY_3 = 20 //