###### Log Begin ###### INFO> 3DRenderer - D3D mode start. INFO> 1 Adapter(s) found. INFO> Adapter 0 : NVIDIA GeForce 6600 INFO> VendorID = 0x000010DE , DeviceID = 0x000000F2 PURE HARDWARE VP & HARDWARE VP & SOFTWARE VP supported. PURE HARDWARE VP & HARDWARE VP & SOFTWARE VP supported. ----> CDrawAdapterFindD3d::SelectMode INFO> Screen format : 640x480 60Hz (8,8,8,0) ----> CDrawSetupD3d::Initialize3DEnvironment ----> CDrawBase::PrepareWindowModeChange ----> CDrawSetupD3d::PrepareDeviceSetting ----> CDrawSetupD3d::FindDepthStencilFormat INFO> Depth Stencil Format = 80 (Depth = 16bits Stencil = 0bits) ----> CDrawSetupD3d::FillPresentParams INFO> WindowMode (2 BackBuffers) INFO> BackBuffer 835x594 Format = 22 ----> CDrawSetupD3d::Initialize3DEnvironment - trying m_lpD3d->CreateDevice. ----> CDrawSetupD3d::Initialize3DEnvironment - CreateDevice OK. INFO> Graphic card : NVIDIA GeForce 6600 ----> CDrawSetupD3d::FinishDeviceSetting INFO> BackBuffer Desc : 835x594 Format = 22 Type = 1 Usage = 1 Pool = 0 ----> CDrawBase::FinishWindowModeChange ----> CDrawSetupD3d::CreateManagers INFO> Vertex Shader 3.0 (FFFE0300) INFO> 256 Max constants (ERROR) Vertex Shader files (*.vsh or *.vso) not found. Failed to use VS INFO> Pixel Shader 3.0 (FFFF0300) (ERROR) Pixel Shader files (*.psh or *.pso) not found. Failed to use PS INFO> Post effect is allowed. INFO> Irradiance cannot load: bin\irradiance0_32.tga CManagerWzUnitLoader::LoadWzUnit - File Open Error - direction.WZU