[VER1.0] [1.Map_object] aa01 map02\map02_z01_block.WZU //º®µ¹Á¶°¢ bb01 map02\map02_z01_gate_wheel.WZU //µµ¸£·¡¹® cc01 map02\map02_z01_lamp_05.WZU //¹Ù´Ú¿ëȶºÒ dd01 map02\map02_z01_lamp_sculpture.WZU //Á߾Ӻмö´ë ee01 map02\map02_z01_mwall_01.WZU //¿ë»ÀȶºÒ_º® ee02 map02\map02_z01_mwall_02.WZU //¿ë»ÀȶºÒ02_º® ee03 map02\map02_z01_mwall_b_01.WZU //ö¸·_ÁöÇÏ ee04 map02\map02_z01_mwall_b_02.WZU //ö¸·_¹® ee05 map02\map02_z01_mwall_b_03.WZU //Âû¸·02_¹® ff01 map02\map02_z01_skeleton_gate.WZU //¿ë»À½Ãü gg01 map02\map02_z01_tree_01.WZU //³ª¹µ°¡Áö01 gg02 map02\map02_z01_tree_02.WZU //³ª¹µ°¡Áö02 gg03 map02\map02_z01_tree_03.WZU //³ª¹µ°¡Áö03 gg04 map02\map02_z01_tree_04.WZU //³ª¹µ°¡Áö04 gg05 map02\map02_z01_tree_05.WZU //³ª¹µ°¡Áö05 gg06 map02\map02_z01_tree_06.WZU //³ª¹µ°¡Áö06 hh01 map02\map02_z01_wallconer01.WZU //±âµÕ ii01 map02\map02_z01_wheel.WZU //ÀÛÀºµµ¸£·¡ jj01 map02\map02_z01_blcokcage.WZU //ö¹® air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ bpnt common_object\battle_potal_01.wzu {construction1} CS01 map02\map02_z01_construction1_stone_01.wzu CS02 map02\map02_z01_construction1_stone_02.wzu CS03 map02\map02_z01_construction1_stone_03.wzu CS04 map02\map02_z01_construction2_stone_01.wzu CS05 map02\map02_z01_construction2_stone_02.wzu CS06 map02\map02_z01_construction2_stone_02_1.wzu CS07 map02\map02_z01_construction2_stone_03.wzu {waterway} WS01 map02\map02_z01_waterway_stone_01.wzu WS02 map02\map02_z01_waterway_stone_02.wzu WS03 map02\map02_z01_waterway_stone_03.wzu WS04 map02\map02_z01_waterway_stone_04.wzu WS05 map02\map02_z01_waterway_stone_05.wzu WS06 map02\map02_z01_waterway_stone_06.wzu WS07 map02\map02_z01_waterway_stone_07.wzu WS08 map02\map02_z01_waterway_stone_08.wzu WS09 map02\map02_z01_waterway_stone_09.wzu WS10 map02\map02_z01_waterway_stone_10.wzu WS11 map02\map02_z01_waterway_stone_11.wzu WS12 map02\map02_z01_waterway_stone_12.wzu WS13 map02\map02_z01_waterway_stone_13.wzu WS14 map02\map02_z01_waterway_stone_14.wzu WS15 map02\map02_z01_waterway_stone_15.wzu WS16 map02\map02_z01_waterway_stone_16.wzu WS17 map02\map02_z01_waterway_stone_17.wzu Vsk1 common_object\common_skeletonpose01.WZU Vsk2 common_object\common_skeletonpose02.WZU Vsk3 common_object\common_skeletonpose03.WZU Vsk4 common_object\common_skeletonpose04.WZU VSk1 common_object\common_skeleton01.WZU VSk2 common_object\common_skeleton02.WZU VSk3 common_object\common_skeleton03.WZU VSk4 common_object\common_skeleton04.WZU VSk5 common_object\common_skeleton05.WZU VSk6 common_object\common_skeleton06.WZU BR01 map02\map02_z01_brick1_01.wzu BR02 map02\map02_z01_brick1_02.wzu BR03 map02\map02_z01_brick2_01.wzu BR04 map02\map02_z01_brick2_02.wzu BR05 map02\map02_z01_brick3_01.wzu BR06 map02\map02_z01_brick3_02.wzu z2b1 map02\map02_z02_blocks01.WZU z2b2 map02\map02_z02_blocks02.WZU z2b3 map02\map02_z02_blocks03.WZU z2b4 map02\map02_z02_blocks04.WZU z2c5 map02\map02_z02_stone_05.WZU z2c6 map02\map02_z02_stone_06.WZU CW01 map02\map02_z01_construction_wood_01.wzu CW02 map02\map02_z01_construction_wood_02.wzu CW03 map02\map02_z01_construction_wood_03.wzu CW04 map02\map02_z01_construction_wood_04.wzu whf1 map02\Map02_z01_waterWheel_water01.WZU m2wf map02\map02_z02_waterflow01.WZU wtwR map02\Map02_z01_waterWheel.WZU BL01 map02\map02_z01_balk1_01.wzu BL02 map02\map02_z01_balk1_02.wzu BL03 map02\map02_z01_balk1_03.wzu BL04 map02\map02_z01_balk2_01.wzu BL05 map02\map02_z01_balk2_02.wzu BL06 map02\map02_z01_balk2_03.wzu CB01 map02\map02_z01_cobweb_01.wzu CB02 map02\map02_z01_cobweb_02.wzu [2.Effect] mlfL common_effect\Effect_lampfire_L.wzu mlfM common_effect\Effect_lampfire_M.wzu mlfS common_effect\Effect_lampfire_S.wzu me02 common_effect\BG_cave_shine.wzu me06 common_effect\BG_Water_Wave.WZU me09 common_effect\BG_Wind_Sand.WZU me10 common_effect\BG_Wind_Snow.WZU me11 common_effect\BG_light_flash.wzu me12 map02\map02_trigger_trap_gate_01.WZU lp01 map02\map02_trigger_lamp03_effectGreen.WZU lp02 map02\map02_trigger_lamp03_effectBlue.WZU lp03 map02\map02_trigger_lamp03_effect.WZU [3.Lookpoint] LKDM common_object\common_lookdummy.wzu LKMO common_object\common_lookdummy_1.wzu [4.Potal] pT01 common_effect\Effect_portal1.WZU wpnt common_object\waypoint01.wzu [5.HF_object] [6.Mission_object] m2fs map02\map02_z01_footingswitch01.WZU m2ws map02\map02_z01_wallSwitch01.WZU m2bc map02\map02_z01_blockcage.WZU m2bl map02\map02_z01_blockcageL.WZU m2tg map02\map02_z01_trap_gate_01.WZU m2bw map02\map02_z01_broken_wall.WZU m2bd map02\map02_z01_broken_door.WZU lve1 map02\map01_z01_trigger_Lever.wzu m2od map02\map02_z02_open_door.WZU m2wg map02\map02_z02_watergate.WZU m2sd map02\map02_z02_strip_door.WZU m2hw map02\map02_z03_hidden_wall.WZU tga1 map01\map01_z01_log.WZU tga2 map01\map01_z02_spinswitch01.WZU tga3 map01\map01_z02_valveswitch01.WZU tga4 map01\Map03_Z03_KnightStatue01.WZU tga5 map01\Map03_Z03_KnightStatue02.WZU tk01 map01\map01_trigger_et-column.wzu tk02 map01\map01_trigger_magiczone.WZU tk03 map01\map01_trigger_et-tree.WZU tk04 map01\map01_trigger_poison-fog.WZU tk06 map01\map01_trigger_lock-column.WZU tk07 map01\map01_trigger_attack-tree.WZU tk09 map01\map01_trigger_metal-spine01.WZU tk14 map02\map02_trigger_lamp03.WZU m1mb map01\map01_z01_middleblock01.WZU tk15 map01\map01_trigger_lock-column-A.WZU lp05 map02\map02_trigger_lamp05.WZU lo01 map01\map01_trigger_lock-column-A.WZU lo02 map02\map02_z01_blockcage_A.WZU bl01 map02\map02_z01_blockcageL.WZU