[VER1.0] [1.Map_object] air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ bpnt common_object\battle_potal_01.wzu Vsk1 common_object\common_skeletonpose01.WZU Vsk2 common_object\common_skeletonpose02.WZU Vsk3 common_object\common_skeletonpose03.WZU Vsk4 common_object\common_skeletonpose04.WZU VSk1 common_object\common_skeleton01.WZU VSk2 common_object\common_skeleton02.WZU VSk3 common_object\common_skeleton03.WZU VSk4 common_object\common_skeleton04.WZU VSk5 common_object\common_skeleton05.WZU VSk6 common_object\common_skeleton06.WZU BR01 map02\map02_z01_brick1_01.wzu BR02 map02\map02_z01_brick1_02.wzu BR03 map02\map02_z01_brick2_01.wzu BR04 map02\map02_z01_brick2_02.wzu BR05 map02\map02_z01_brick3_01.wzu BR06 map02\map02_z01_brick3_02.wzu z2b1 map02\map02_z02_blocks01.WZU z2b2 map02\map02_z02_blocks02.WZU z2b3 map02\map02_z02_blocks03.WZU z2b4 map02\map02_z02_blocks04.WZU CB01 map02\map02_z01_cobweb_01.wzu CB02 map02\map02_z01_cobweb_02.wzu z2z9 common_object\sandheap.wzu whf1 map02\Map02_z01_waterWheel_water01.WZU [2.Effect] me02 common_effect\BG_cave_shine.wzu [3.Lookpoint] LKDM common_object\common_lookdummy.wzu LKMO common_object\common_lookdummy_1.wzu [4.Potal] pT01 common_effect\Effect_portal1.WZU wpnt common_object\waypoint01.wzu pT05 common_effect\effect_Potal_Main.WZU pT06 common_effect\effect_Potal_Sub.WZU [5.HF_object] [6.Mission_object] m2fs map02\map02_z03_exitdoor.WZU m2hw map02\map02_z03_hidden_wall.WZU m2ws map02\map02_z01_wallSwitch01.WZU evwt common_object\common_event_waterain.wzu tk01 map01\map01_trigger_et-column.wzu tk02 map01\map01_trigger_magiczone.WZU tk03 map01\map01_trigger_et-tree.WZU tk04 map01\map01_trigger_poison-fog.WZU tk06 map01\map01_trigger_lock-column.WZU tk07 map01\map01_trigger_attack-tree.WZU tk09 map01\map01_trigger_metal-spine01.WZU tk14 map02\map02_trigger_lamp03.WZU tk15 map01\map01_trigger_et-tree_effect.WZU tga1 map01\map01_z01_log.WZU tga2 map01\map01_z02_spinswitch01.WZU tga3 map01\map01_z02_valveswitch01.WZU tga4 map01\Map03_Z03_KnightStatue01.WZU tga5 map01\Map03_Z03_KnightStatue02.WZU LI03 map02\map02_trigger_light.wzu LI02 map02\map02_trigger_light_red.wzu OR04 map02\map02_z03_exitdoor.WZU GO09 map02\map02_trigger_pole01.WZU LI01 map02\map02_trigger_Light_green.WZU GO11 Map02\map02_trigger_pole01_fire.WZU GO10 Map02\map02_trigger_pole01_Beam.WZU SKS1 Map03\Map03_Z03_KnightStatue01.WZU SKS2 Map03\Map03_Z03_KnightStatue02.WZU m2sd map02\map02_z02_strip_door.WZU z2p1 map02\map02_z02_pillar_01.WZU lve1 map02\map01_z01_trigger_Lever.wzu CO01 common_object\Corpse1.wzu CO02 common_object\Corpse2.wzu CO03 common_object\Corpse3.wzu CO04 common_object\Corpse4.wzu bs01 common_store\common_ber_swd_01.WZU sm03 common_object\hammer_01.WZU sm05 Map_Etherain\etherain_shield_02.WZU st60 common_store\chest.WZU