[VER1.0] [1.Map_object] air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ bpnt common_object\battle_potal_01.wzu fc01 common_object\map_conflict_fence01.WZU fc02 common_object\map_conflict_fence02.WZU fc03 common_object\map_conflict_fence03.WZU Vsk1 common_object\common_skeletonpose01.WZU Vsk2 common_object\common_skeletonpose02.WZU Vsk3 common_object\common_skeletonpose03.WZU Vsk4 common_object\common_skeletonpose04.WZU VSk1 common_object\common_skeleton01.WZU VSk2 common_object\common_skeleton02.WZU VSk3 common_object\common_skeleton03.WZU VSk4 common_object\common_skeleton04.WZU VSk5 common_object\common_skeleton05.WZU VSk6 common_object\common_skeleton06.WZU BR01 map02\map02_z01_brick1_01.wzu BR02 map02\map02_z01_brick1_02.wzu BR03 map02\map02_z01_brick2_01.wzu BR04 map02\map02_z01_brick2_02.wzu BR05 map02\map02_z01_brick3_01.wzu BR06 map02\map02_z01_brick3_02.wzu z2b1 map02\map02_z02_blocks01.WZU z2b2 map02\map02_z02_blocks02.WZU z2b3 map02\map02_z02_blocks03.WZU z2b4 map02\map02_z02_blocks04.WZU ob01 map02\map02_z05_depot_box01.wzu ob02 map02\map02_z05_depot_box02.wzu ob03 map02\map02_z05_depot_ladder01.wzu ob04 map02\map02_z05_depot_barrel01.wzu ob05 map02\map02_z05_depot_barrel02.wzu ob06 map02\map02_z05_depot_hay01.wzu ob07 map02\map02_z05_depot_table01.WZU CW01 map02\map02_z01_construction_wood_01.wzu CW02 map02\map02_z01_construction_wood_02.wzu CW03 map02\map02_z01_construction_wood_03.wzu CW04 map02\map02_z01_construction_wood_04.wzu wtwR map02\Map02_z01_waterWheel.WZU BL01 map02\map02_z01_balk1_01.wzu BL02 map02\map02_z01_balk1_02.wzu BL03 map02\map02_z01_balk1_03.wzu BL04 map02\map02_z01_balk2_01.wzu BL05 map02\map02_z01_balk2_02.wzu BL06 map02\map02_z01_balk2_03.wzu {construction1} CS01 map02\map02_z01_construction1_stone_01.wzu CS02 map02\map02_z01_construction1_stone_02.wzu CS03 map02\map02_z01_construction1_stone_03.wzu CS04 map02\map02_z01_construction2_stone_01.wzu CS05 map02\map02_z01_construction2_stone_02.wzu CS06 map02\map02_z01_construction2_stone_02_1.wzu CS07 map02\map02_z01_construction2_stone_03.wzu {waterway} WS01 map02\map02_z01_waterway_stone_01.wzu WS02 map02\map02_z01_waterway_stone_02.wzu WS03 map02\map02_z01_waterway_stone_03.wzu WS04 map02\map02_z01_waterway_stone_04.wzu WS05 map02\map02_z01_waterway_stone_05.wzu WS06 map02\map02_z01_waterway_stone_06.wzu WS07 map02\map02_z01_waterway_stone_07.wzu WS08 map02\map02_z01_waterway_stone_08.wzu WS09 map02\map02_z01_waterway_stone_09.wzu WS10 map02\map02_z01_waterway_stone_10.wzu WS11 map02\map02_z01_waterway_stone_11.wzu WS12 map02\map02_z01_waterway_stone_12.wzu WS13 map02\map02_z01_waterway_stone_13.wzu WS14 map02\map02_z01_waterway_stone_14.wzu WS15 map02\map02_z01_waterway_stone_15.wzu WS16 map02\map02_z01_waterway_stone_16.wzu WS17 map02\map02_z01_waterway_stone_17.wzu whf1 map02\Map02_z01_waterWheel_water01.WZU m2wf map02\map02_z02_waterflow01.WZU CB01 map02\map02_z01_cobweb_01.wzu CB02 map02\map02_z01_cobweb_02.wzu CB05 map02\map02_z04_spider01.WZU CB06 map02\map02_z04_spider02.WZU CB07 map02\map02_z04_spider03.WZU spd1 common_object\map02_z05_spider01.WZU spd2 common_object\map02_z05_spider02.WZU spd3 common_object\map02_z05_spider03.WZU spd4 common_object\map02_z05_spider04.WZU spd5 common_object\map02_z05_spider05.WZU chir Map02\map02_z05_chair.WZU cros Map02\map02_z05_cross01.WZU cro1 Map02\map02_z05_cross02.WZU irom Map02\map02_z05_ironmaiden.WZU toru Map02\map02_z05_torture.WZU mbdy Map02\map02_z05_body.WZU mbd1 Map02\map02_z05_body_1.WZU mtte Map02\map02_z05_torture_wheel.WZU toch Map02\map02_z04_torch.WZU MS01 common_object\animal_mouse_smallpatroll.WZU MS02 common_object\animal_mouse_largepatroll.WZU MS03 common_object\animal_mouse_smallpatroll01.WZU MS04 common_object\animal_mouse_smallpatroll02.WZU MS05 common_object\animal_mouse_smallpatroll03.WZU Egt1 Map02\map02_z05_E_gate01.WZU Egt2 Map02\map02_z05_E_gate02.WZU [2.Effect] pwf1 common_effect\passage_waterfall001.WZU pwf2 common_effect\passage_waterfall002.WZU etw1 common_effect\effect_tringel_water01.WZU etw2 common_effect\effect_tringel_water02.WZU ne01 common_effect\effect_etherain_fountain001.wzu ne06 common_effect\effect_etherain_smoke01.WZU ne07 common_effect\effect_etherain_smoke02.WZU ne08 common_effect\effect_smoke_small.wzu mlfL common_effect\Effect_lampfire_L.wzu mlfM common_effect\Effect_lampfire_M.wzu mlfS common_effect\Effect_lampfire_S.wzu LT01 common_effect\lightway.wzu LT02 common_effect\light.wzu [3.Lookpoint] LKDM common_object\common_lookdummy.wzu LKMO common_object\common_lookdummy_1.wzu [4.Potal] wpnt common_object\waypoint01.wzu pT05 common_effect\effect_Potal_Main.WZU pT06 common_effect\effect_Potal_Sub.WZU [5.HF_object] CLL1 common_object\collector_point_01.WZU [6.Mission_object] pT01 common_effect\Effect_portal1.WZU OR02 map01\map01_z03_bossgate01.wzu OR03 map02\map02_z02_open_door.wzu OR04 map02\map02_z03_exitdoor.WZU OR05 map02\map02_z02_strip_door.wzu OR06 map02\map02_trigger_prisongate01.WZU TE11 common_object\tree_fence_01.WZU TE17 map01\map01_trigger_metal-spine02.wzu GO04 Map02\map02_trigger_dragontomb01.WZU GO05 Map02\map02_trigger_egg01.WZU GO06 Map02\map02_trigger_WickedFog.WZU GO08 Map02\map02_z05_ceiling_needle.WZU GO09 map02\map02_trigger_pole01.WZU GO10 Map02\map02_trigger_pole01_Beam.WZU GO11 Map02\map02_trigger_pole01_fire.WZU GO12 map02\map02_trigger_pole01_chain1.WZU GO13 Map02\map01_z01_trigger_Lever.WZU GO15 Map02\map02_trigger_dragontomb01.WZU GO17 Map02\map02_trigger_Block.WZU GO18 map02\map02_trigger_Dragon.WZU GO19 Map02\map02_trigger_dropstone01.WZU LI01 map02\map02_trigger_Light_green.WZU LI02 map02\map02_trigger_light_red.wzu LI03 map02\map02_trigger_light.wzu PE01 map03\map03_z04_emer_potal_effect.WZU PE02 common_effect\effect_portal1.wzu PE03 Map02\map02_trigger_Block.WZU TE13 map01\map01_trigger_poison-fog.wzu NM04 Npc_object\gotthold.WZU bs01 common_store\common_ber_swd_01.WZU sm03 common_object\hammer_01.WZU sm05 Map_Etherain\etherain_shield_02.WZU st60 common_store\chest.WZU