[VER1.0] [1.Map_object] tr06 common_object\tree_fence_01.WZU //¹Ù¸®ÄÉÀÌÆ® cl01 Map03\map03_z02_column_01.WZU cl03 Map03\map03_z02_column_03.WZU cl05 Map03\map03_z02_column_05.WZU cmf6 common_object\common_object_map03_10vs10_flag01_Red.WZU //·¹µåÆÀ°Ç¹°±ê¹ß cmf7 common_object\common_object_map03_10vs10_flag01_Blue.WZU //ºí·çÆÀ°Ç¹°±ê¹ß SWB1 Map03\Map03_Z03_WoodBox01.WZU [4.Potal] wpnu common_object\10VS10BATTLE_trigger_Point01.WZU //ÀüÀå¸ÊÁ¡·ÉÆ÷ÀÎÆ® wpru common_object\10VS10BATTLE_trigger_Point02.WZU //ÀüÀå¸ÊÁ¡·ÉÆ÷ÀÎÆ® wpbu common_object\10VS10BATTLE_trigger_Point03.WZU //ÀüÀå¸ÊÁ¡·ÉÆ÷ÀÎÆ® [5.HF_object] [6.Mission_object] trB1 map01\battle10vs10_Blue_flag.WZU //û»öÁø¿µ trR1 map01\battle10vs10_RED_flag.WZU //È«»öÁø¿µ trF1 map01\battle10vs10_trigger_flag_01.WZU //ȸ»ö±ê¹ß trF2 map01\battle10vs10_trigger_flag_02.WZU //»¡°­±ê¹ß trF3 map01\battle10vs10_trigger_flag_03.WZU //ÆÄ¶û±ê¹ß trF4 map01\battle10vs10_trigger_flag_04.WZU //ÆÄ¶ûȸ»ö±ê¹ß trF5 map01\battle10vs10_trigger_flag_05.WZU //»¡°­È¸»ö±ê¹ß blf9 Map03\map03_F03_block_effect.wzu //¹æ¾î¸· trf7 map01\map01_z04_battle10vs10_trigger_revivaR.WZU //ºÎȰÆ÷ÀÎÆ®·¹µå trf8 map01\map01_z04_battle10vs10_trigger_revivaB.WZU //ºÎȰÆ÷ÀÎÆ®ºí·ç