[VER1.0] [1.Map_object] sh01 common_object\sandheap.WZU m2cd map206\map206_colodoor_deco.WZU //º¸Á¶Ã¶Ã¢¹®¸ð¼­¸® m3cd map206\map206_colodoor_deco02.WZU //º¸Á¶Ã¶Ã¢¹®¹Ù´Ú2 cft1 common_object\common_object_torch_small02.wzu //ȽºÒ mdd1 map04\map04_h01_desh_dragon.WZU //µ¥½ºµå·¡°ï½Ãü [2.Effect] ne08 common_effect\effect_smoke_small.wzu cp01 common_effect\map_battle_campfire.WZU //ÀÛÀº¸ð´ÚºÒ mlfL common_effect\Effect_lampfire_L.wzu mlfM common_effect\Effect_lampfire_M.wzu mlfS common_effect\Effect_lampfire_S.wzu mlbm common_effect\Effect_lampfireB_M.wzu mlgm common_effect\Effect_lampfireG_M.wzu [3.Lookpoint] LKDM common_object\common_lookdummy.wzu LKMO common_object\common_lookdummy_1.wzu [4.Potal] pT01 common_effect\Effect_portal1.WZU wpnt common_object\waypoint01.wzu pT03 common_effect\Effect_portal3.WZU [5.HF_object] CLL1 common_object\collector_point_01.WZU [6.Mission_object] TrA1 map206\map206_trigger_Colodoor_A_A000.WZU //öâ¹® blf1 Map03\map03_F03_block_effect.wzu //ºí·°ÀÌÆåÆ® t6sm common_effect\map206_trigger_summonMagic_A000.wzu //¼Òȯ¸¶¹ýÁø t6tb common_object\map206_trigger_BlockDoor.WZU //Áø·ÎÂ÷´Ü³ª¹«¹® mbsA map04\map04_BossRaid_blockcage_A000.WZU //±æ¸·±â¼èâ»ì t6sB common_effect\map04_BOSSRAIDtrigger_temp_A000.wzu //º¸½º·¹À̵åÀӽø¶¹ýÁø t6sC common_effect\map04_BOSSRAIDtrigger_tempBig_A000.wzu //º¸½º·¹À̵å¿ëÅ«¸¶¹ýÁø trD1 map04\map04_h01_trigger_LargeDoor_A000.WZU //ūâ»ì¹® trD2 map04\map04_h01_trigger_SmallDoor01_A000.WZU //ÀÛÀºÃ¢»ì¹®1 trD3 map04\map04_h01_trigger_SmallDoor02_A000.WZU //ÀÛÀºÃ¢»ì¹®2 trD4 map04\map04_h01_trigger_StormShadow_A000.WZU //¸ó½ºÅͼÒȯÀÌÆÑÆ® trD5 map04\map04_h01_trigger_ArmyOFDarkness_A000.WZU //Å«¼¿ÀÌÆÑÆ® trD6 map04\map04_h01_trigger_RingOFDarkness_A000.WZU //ÀÛÀº¼¿ÀÌÆÑÆ®