[VER1.0] [1.Map_object] tem1 map204\map214_source_barricade.WZU //Àӽùٸ®ÄÉÀÌÆ® tem2 map204\map214_source_tent01.WZU //ÀÓ½ÃÅÙÆ®1 tem3 map204\map214_source_tent02.WZU //ÀÓ½ÃÅÙÆ®2 tem4 map204\map214_source_tent03.WZU //ÀÓ½ÃÅÙÆ®3 tem5 map204\map214_source_woodnFance.WZU tem6 map204\map214_source_woodnFance_Big.WZU //³ª¹«º® Tnt1 map204\map214_tent01.WZU //ÅÙÆ®1 Tnt2 map204\map214_tent02.WZU //ÅÙÆ®2 Tnt3 map204\map214_tent03.WZU //ÅÙÆ®3 Tnt4 map204\map214_tent04.WZU //ÅÙÆ®4 Tnt5 map204\map214_tent05.WZU //ÅÙÆ®5 mas1 map204\map214_altar_SetA.WZU //Á¦´Ü¼Â1 mas2 map204\map214_altar_SetB.WZU //Á¦´Ü¼Â2 2cr1 common_object\map214_Crystal_01.WZU //Å©¸®½ºÅ»1 2cr2 common_object\map214_Crystal_02.WZU //Å©¸®½ºÅ»2 2cr3 common_object\map214_Crystal_03.WZU //Å©¸®½ºÅ»3 2cr4 common_object\map214_Crystal_04.WZU //Å©¸®½ºÅ»4 2cr5 common_object\map214_Crystal_05.WZU //Å©¸®½ºÅ»5 2cr6 common_object\map214_Crystal_06_SET.WZU //Å©¸®½ºÅ»¼¼Æ®1 2cr7 common_object\map214_Crystal_07_SET.WZU //Å©¸®½ºÅ»¼¼Æ®2 2cr8 common_object\map214_Crystal_08_SET.WZU //Å©¸®½ºÅ»¼¼Æ®3 bgb1 barbaric\barbaric_gate_barrier.wzu //³ª¹«º®2 cobn common_object\common_object_Barricade_new.WZU trs1 common_object\tree_shadow.WZU //³ª¹«±×¸²ÀÚ EP64 common_object\map201_natural_ob_02_c.WZU //³ª¹«¹­À½B EP65 common_object\map201_natural_ob_02_d.WZU //³ª¹«¹­À½C EP66 common_object\map201_natural_ob_02_e.WZU //³ª¹«ºÎ½º·¯±â EP67 common_object\map201_natural_ob_02_f.WZU //¼¼¿ö³õÀº³ª¹«¹­À½A EP68 common_object\map201_natural_ob_02_g.WZU //¼¼¿ö³õÀº³ª¹«¹­À½B EP69 common_object\map201_natural_ob_02_h.WZU //¼¼¿ö³õÀº³ª¹«¹­À½C Bd01 barbaric\map202_D_tent_etc_01.WZU Bd02 barbaric\map202_D_tent_etc_02.WZU Bd03 barbaric\map202_D_tent_01.WZU Bd04 barbaric\map202_D_tent_02.WZU Bd05 barbaric\map202_D_tent_03.WZU Bd06 barbaric\map202_D_tent_04.WZU Bd07 barbaric\map202_D_tent_05.WZU Bd08 barbaric\map202_D_house_top.WZU Bd09 barbaric\map202_D_house_tent_A.WZU Bd10 barbaric\map202_D_house_tent_B.WZU Bd11 barbaric\map202_D_house.WZU Bd12 barbaric\map202_D_house_sign.WZU Bd13 barbaric\map202_D_gate_tower01.WZU Bd14 barbaric\map202_D_gate_tower02.WZU Bd15 barbaric\map202_D_boss_top.WZU Bd16 barbaric\map202_D_boss_tent_A.WZU Bd17 barbaric\map202_D_boss_tent_B.WZU mt01 map208\map208_tent01.WZU //ÅÙÆ®1 mt02 map208\map208_tent02.WZU //ÅÙÆ®2 mt03 map208\map208_tent03.WZU //ÅÙÆ®3 mt04 map208\map208_tent04.WZU //ÅÙÆ®4 mt05 map208\map208_tent_object.WZU //ÅÙÆ® obt1 common_object\bigtank_01.wzu //³ª¹«Åë obt2 common_object\common_object_mChair02.wzu //ÀÇÀÚ mefD map208\map208_ether_fan_D000.WZU //º¸½º·ëȯdz±â air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ tr06 common_object\tree_fence_01.WZU //¹Ù¸®ÄÉÀÌÆ® ice1 map208\map208_ice_object02_D000.WZU //¾óÀ½ ice2 map208\map208_ice_object01.WZU //¾óÀ½1 wod1 map208\map208_woodSet.WZU //³ª¹«Ç®¼ÂÆ® wod2 map208\map208_woodSet01.WZU //³ª¹«Ç®¼ÂÆ® wod3 map208\map208_woodSet02_1.WZU //³ª¹«¼ÂÆ®1 wod4 map208\map208_woodSet02_2.WZU //³ª¹«¼ÂÆ®2 wod5 map208\map208_woodSet03.WZU //³ª¹«¼ÂÆ®3 wod6 map208\map208_woodSet04.WZU //³ª¹«¼ÂÆ®4 wod7 map208\map208_fence_01a.WZU //³ª¹«ÆÒ½º wod8 map208\map208_woodSet01_1.WZU //³ª¹«¼ÂÆ®5 wod9 map208\map208_woodSet01_2.WZU //³ª¹«¼ÂÆ®6 ms01 map01\map208_asser01.WZU //Àå´ë ms02 map01\map208_asser02.WZU //Àå´ë1 ms03 map01\map208_burin.WZU //¾óÀ½Á¶°¢Ä® ms04 map01\map208_hatchet.WZU //µµ³¢ ms05 map01\map208_Pincers.WZU //¾óÀ½Áý°Ô ms06 map01\map208_rofeB01.WZU //·ÎÇÁ1 ms07 map01\map208_rofeB02.WZU //·ÎÇÁ2 ms08 map01\map208_rofeB03.WZU //·ÎÇÁ3 ms09 map208\map208_windmills_D000.WZU //dzÂ÷1 ms10 map208\map208_windmills01_D000.WZU //dzÂ÷2 ms11 map208\map208_guardPost.WZU //ÃÊ¼Ò ms12 common_object\map208_pinwhee_01a.WZU //±¤»ê±¸Á¶¹° ms13 common_object\map208_pinwhee_cart_01.WZU //±¤»êīƮ1 ms14 common_object\map208_pinwhee_cart_02.WZU //±¤»êīƮ2 ms15 common_object\map208_pinwhee_cart_03.WZU //±¤»êīƮ3 ms16 common_object\map208_pinwhee_cart_04.WZU //±¤»êīƮ4 ms17 common_object\map208_pinwhee_cart_05.WZU //±¤»êīƮ5 mws1 map208\map208_wood_Structure01.WZU //³ª¹«±¸Á¶¹°1 mts1 map208\map208_TreeStructureSet01.WZU //¹è±¸Á¶¹°1 mts2 map208\map208_TreeStructureSet02.WZU //¹è±¸Á¶¹°2 mts3 map208\map208_TreeStructureSet03.WZU //¹è±¸Á¶¹°3 mts4 map208\map208_TreeStructureSet04.WZU //¹è±¸Á¶¹°4 mts5 map208\map208_TreeStructureSet05.WZU //¹è±¸Á¶¹°5 mts6 map208\map208_TreeStructureSet06.WZU //¹è±¸Á¶¹°6 mts7 map208\map208_TreeStructureSet07.WZU //¹è±¸Á¶¹°7 mts8 map208\map208_TreeStructureSet08.WZU //¹è±¸Á¶¹°8 aa24 common_object\map02_z01_lamp_cart_01.wzu //¸¶Â÷ SFAA Map03\Map03_Z01_icepole01.WZU SFAB Map03\Map03_Z01_icepole02.WZU SFAC Map03\Map03_Z01_icepole03.WZU SFAD Map03\Map03_Z01_icepole04.WZU SFAE Map03\Map03_Z01_icepole05.WZU SFAF Map03\Map03_Z01_icepole06.WZU ROC1 Map202\map202_jungle_rock01.WZU ROC2 Map202\map202_jungle_rock02.WZU ROC3 Map202\map202_jungle_rock03.WZU ROC4 Map202\map202_jungle_rock04.WZU ROC5 Map202\map202_jungle_rock05.WZU ROC6 Map202\map202_jungle_rock06.WZU ROC7 Map202\map202_jungle_rock07.WZU ROC8 Map202\map202_jungle_rock08.WZU ROC9 Map202\map202_jungle_rock09.WZU RO10 Map202\map202_jungle_rock10.WZU RO11 Map202\map202_jungle_rock11.WZU RO12 Map202\map202_jungle_rock12.WZU RO13 Map202\map202_jungle_rock13.WZU RO14 Map202\map202_jungle_rock14.WZU ps01 Map01\passage_stone001.wzu ps02 Map01\passage_stone002.wzu ps03 Map01\passage_stone003.wzu ps04 Map01\passage_stone004.wzu rk21 map01\rock02_01.wzu rk22 map01\rock02_02.wzu rk23 map01\rock02_03.wzu cft1 common_object\common_object_torch_small02.wzu //ȽºÒ [2.Effect] ne08 common_effect\effect_smoke_small.wzu cp01 common_effect\map_battle_campfire.WZU //Ä·ÇÁÆÄÀ̾Åë mlfL common_effect\Effect_lampfire_L.wzu mlfM common_effect\Effect_lampfire_M.wzu mlfS common_effect\Effect_lampfire_S.wzu mlbm common_effect\Effect_lampfireB_M.wzu mlgm common_effect\Effect_lampfireG_M.wzu mltm common_effect\Effect_light.wzu mlum common_effect\Effect_light01.wzu mlwm common_effect\Effect_light03.wzu efmt common_effect\effect_moth.wzu me01 common_effect\BG_flower_leaf.WZU me02 common_effect\BG_cave_shine.wzu me03 common_effect\BG_Water_Course.WZU me04 common_effect\BG_Water_Course_thin.WZU me05 common_effect\BG_Water_Course_short.WZU me06 common_effect\BG_Water_Wave.WZU me07 common_effect\BG_Water_Wave2.WZU me08 common_effect\BG_Smoke_Green.WZU me09 common_effect\BG_Wind_Sand.WZU me10 common_effect\BG_Wind_Snow.WZU pwf1 common_effect\passage_waterfall001.WZU pwf2 common_effect\passage_waterfall002.WZU etw1 common_effect\effect_tringel_water01.WZU etw2 common_effect\effect_tringel_water02.WZU mrdp common_effect\Effect_waterdrop.WZU ne01 common_effect\effect_etherain_fountain001.wzu ne06 common_effect\effect_etherain_smoke01.WZU ne07 common_effect\effect_etherain_smoke02.WZU to01 map02\map02_z04_torch.wzu trdw map_tringel\Tringel_damwater01.WZU mnt1 common_effect\map_nos_target_effect.WZU //Æø°ÝÁöÁ¡_Ÿ°ÙÆÃ mnt2 common_effect\map_nos_explosion_effect.WZU //Æø°ÝÁöÁ¡_Æø¹ßÀÌÆåÆ® cp02 common_effect\map_battle_campfire_Mid.WZU //Ä·ÇÁÆÄÀ̾îÀÛÀººÒ efi1 common_effect\map_Effects_Fantastic01.WZU //¹Ý¦¹Ý¦ȯ»óÀûÀÎ_´ë efi2 common_effect\map_Effects_Fantastic02.WZU //¹Ý¦¹Ý¦ȯ»óÀûÀÎ_Áß efi3 common_effect\map_Effects_Fantastic03.WZU //¹Ý¦¹Ý¦ȯ»óÀûÀÎ_¼Ò eff1 common_effect\map_Trigger_effect.WZU //Æ®¸®°ÅÀåÄ¡¿¡ºÙÀϼöÀÖ´ÂÀÌÆÑÆ® LT14 common_object\map214_common_Brazier.WZU //map214Áö»ó¼³Ä¡È­·Î [3.Lookpoint] LKDM common_object\common_lookdummy.wzu LKMO common_object\common_lookdummy_1.wzu [4.Potal] pT01 common_effect\Effect_portal1.WZU wpnt common_object\waypoint01.wzu pT03 common_effect\Effect_portal3.WZU pot1 common_effect\map_event01_potal01.WZU pT06 common_effect\effect_Potal_Sub.WZU [6.Mission_object] tef1 map208\map208_trigger_ether_fan_A001.WZU //°¡½º¹èÃâ¿ëÆÒ tef2 map208\map208_trigger_ether_compressor_A001.WZU //¿¡Å׸£ÃßÃâÀåÄ¡ tef3 map208\map208_trigger_arrow03_A001.WZU //È­»ì¹ß»çÀåÄ¡ ctic common_object\map208_trigger_iceCarrige_A000.WZU //¾óÀ½¸¶Â÷²ô´ÂȲ¼Ò tef4 map208\map208_trigger_compression_machine01_A000.WZU //º¸½º·ë¿¡Å׸£¾ÐÃàÀåÄ¡ msbw map208\map208_trigger_shipBlow_A000.WZU //ºñ°øÁ¤°©ÆÇÆøÆÄ mtce common_effect\map208_trigger_code_effect_A001.WZU //Äݵ己 taBa common_effect\map208_trigger_arrow03Boom_A001.WZU //ÆøÆÄ trar Npc_object\map208_trigger_goatPowder.WZU //»ê¾ç blf1 Map03\map03_F03_block_effect.wzu //¸¶¹ýºí·Ï Trg1 map205\map_battle01_trigger_treefence_A000.WZU //Ä«¸£³ªÅõ½º±ºÀÔ±¸Æ®¸®°Å tro1 map208\map208_trigger_ice_object01.WZU //äÁý¿ë¾óÀ½1 tro2 map208\map208_trigger_ice_object02.WZU //äÁý¿ë¾óÀ½2 tro3 map208\map208_trigger_ice_object03.WZU //äÁý¿ë¾óÀ½3 tro4 map208\map208_trigger_ice_object04.WZU //äÁý¿ë¾óÀ½4 Trg2 map205\map205_trigger_tower01door_A000.WZU //ÃʼÒÀÔ±¸ epT1 map201\map201_trigger_door01_A000.WZU //´ë¹®Æ®¸®°Å01 tk07 map01\map01_trigger_attack-tree.WZU //µ¢Äð taBb common_effect\map208_trigger_arrow03Boom_A002.WZU //»ê¾çÆøÆÄ mT08 map04\MAP213_Trigger_StoneWall.WZU //µ¹¹«´õ±â trb1 common_object\map213_Trigger_rock_Trap_Big_A000.WZU //±æÂ÷´Ü¿ÀºêÁ§Æ®Big trb2 common_object\map213_Trigger_rock_Trap_small_A000.WZU //±æÂ÷´Ü¿ÀºêÁ§Æ®small t6sm common_effect\map206_trigger_summonMagic_A000.wzu //¼Òȯ¸¶¹ýÁø eps1 common_effect\common_Effect_PoisonSmoke.WZU //±æ¸·±â¿ë MA14 common_effect\I_MagicSquare2_effect1.WZU //¸¶¹ýÁø blf9 Map03\map03_F03_block_effect.wzu //¹æ¾î¸· trsb common_effect\20vs20_Trigger_StartLine_Blue.WZU //ºí·çÆÀº¸È£¸· trsr common_effect\20vs20_Trigger_StartLine_Red.WZU //·¹µåÆÀº¸È£¸· trA9 common_effect\map_50top_SummonMagicPortal.WZU //ºÒÀǼÒȯ¸¶¹ýÆ÷ÅÐ fpf1 common_effect\map_50top_full_poisonfog.WZU fcg1 common_effect\map_50top_full_coldgas.WZU go02 map06\map06_z01_magicalroom_floor_01.WZU ct02 map06\map06_z01_center_m_02.WZU Tf01 map204\map204_trigger_magicDefense.WZU LI01 map02\map02_trigger_Light_green.WZU //¹æ¾î¸·°­È­ÀÌÆåÆ® m3ge Map03\map03_z02_doorswitch_gear.WZU ts11 common_object\trigger_switch_01_01.wzu sp99 common_object\trigger_spinswitch.wzu trmd map204\map214_trigger_magicDefense.WZU //±æÂ÷´Ü¸¶¹ýÀdzª¹« tfsw common_object\trigger_footingswitch.wzu tg24 map04\map04_z02_Trigger_CristalBall.WZU tg25 map05\map05_trigger_Crystalball_blue.WZU ey01 map05\map05_h01_eyeball.WZU ey02 map05\map05_h01_eyeball_01.WZU ey03 map05\map05_h01_eyeball_02.WZU et01 map05\map05_h01_eye_tower.WZU mg02 map06\map06_z01_magicalroom_altar02.WZU mg04 map06\map06_z01_magicalroom_altar04.WZU mtcb common_effect\map209_Trigger_Crystalball.WZU //Å©¸®½ºÅ»º¼ Tr14 map03\map210_trigger_ignis_A000.WZU //¾ó¾îºÙÀºÀ̱״ϽºÀǽü± tac3 common_effect\totem_effect.WZU //¿¡Å׸£¾È°³ÀÇ°í°³ÅäÅÛÀÌÆÑÆ® mT06 map04\map04_trigger_Flame_breath.WZU mT07 map04\Map04_z02_trigger_elementalStatue.WZU bpnR common_object\battle_potal_03.WZU //¼¼¸®¿£Æ®Áö¿ªÁ¡·ÉÀüÆ÷Å»