[VER1.0] [1.Map_object] mbn1 map_battle01\map_battle_mont_barricade.WZU //¾ËÆÄ¹Ù¸®ÄÉÀÌÆ® bf01 map_battle01\map_battle01_flag01.WZU bf03 map_battle01\map_battle01_flag03.WZU bc01 map_battle01\map_battle01_castl_flag01.WZU bc02 map_battle01\map_battle01_castl_flag02.WZU bc03 map_battle01\map_battle01_castl_flag03.WZU bc04 map_battle01\map_battle01_castl_flag04.WZU cft1 common_object\common_object_torch_small02.wzu //ȽºÒ ps01 Map01\passage_stone001.wzu ps02 Map01\passage_stone002.wzu tpf1 map_50top\map_50top_flag01.WZU cmb1 common_object\map_battle01_flag01_new.WZU //±ê¹ß [2.Effect] ne08 common_effect\effect_smoke_small.wzu cp01 common_effect\map_battle_campfire.WZU to01 map02\map02_z04_torch.wzu [3.Lookpoint] LKDM common_object\common_lookdummy.wzu LKMO common_object\common_lookdummy_1.wzu [4.Potal] pT01 common_effect\Effect_portal1.WZU wpnt common_object\waypoint01.wzu [5.HF_object] [6.Mission_object] mb01 map_battle01\map_battle01_trigger_castlebridge01.WZU mb05 map_battle01\map_battle01_trigger_stone.WZU tcr1 map_battle02\map_battle02_trigger_castldoor.WZU //ºÎ¼­Áö´Â¼º¹® tcS1 map_battle02\map_battle02_trigger_crystalSide.WZU //¿Ü°¢Å©¸®½ºÅ» lve1 map01\map01_z01_trigger_Lever.wzu Trg7 map205\map205_trigger_catapult_break_A000.WZU //¹ß¼®Â÷¹üÀ§µ¥¹ÌÁö¹«±â tr11 map205\map205_trigger_shot_obj.WZU //°ø¼º¹«±âźȯ1°³ tr12 map205\map205_trigger_shot_obj01.WZU //°ø¼º¹«±âźȯ3¹­À½ trtc map_battle01\map_battel02-5_trigger_TheCrown.WZU //°¢Àηë¿ÕÁ Trg1 map205\map_battle01_trigger_treefence_A000.WZU //Ä«¸£³ªÅõ½º±ºÀÔ±¸Æ®¸®°Å tcM1 map_battle02\map_battle02_trigger_crystalMain.WZU //¸ÞÀÎÅ©¸®½ºÅ» MCy1 map_battle02\map_battel02_trigger_sealCrystal.WZU //°¢ÀÎ·ëÆ®¸®°Å