[VER1.0] [1.Map_object] rs11 map05\map05_castle_01.WZU //¿øÃßÇü¼º rs12 map05\map05_castle_02.WZU //¿øÃßÇü¼º rs13 map05\map05_castle_03.WZU //»ç°¢Çü¼º rs14 map05\map05_castle_brick_01.WZU //Å«º®µ¹ rs15 map05\map05_castle_brick_02.WZU //ÀÛÀºº®µ¹ VSj6 map02\map02_z04_torch.wzu {castle_broken} cb01 map05\map05_z01_castle_bk01.wzu cb02 map05\map05_z01_castle_bk02.wzu cb03 map05\map05_z01_castle_bk03.wzu cb04 map05\map05_z01_castle_bk04.wzu cb05 map05\map05_z01_castle_bk05.wzu cb06 map05\map05_z01_castle_bk06.wzu cb07 map05\map05_z01_castle_bk07.wzu cb08 map05\map05_z01_castle_bk08.wzu br01 map02\map02_z01_brick1_01.wzu br02 map02\map02_z01_brick1_02.wzu br03 map02\map02_z01_brick2_01.wzu br04 map02\map02_z01_brick2_02.wzu br05 map02\map02_z01_brick3_01.wzu br06 map02\map02_z01_brick3_02.wzu rs01 map05\map05_z04_religious_stonebroken01.wzu rs02 map05\map05_z04_religious_stonebroken02.wzu rs03 map05\map05_z04_religious_stonebroken03.wzu rs04 map05\map05_z04_religious_stonebroken04.wzu rs05 map05\map05_z04_religious_stonebroken05.wzu rs06 map05\map05_z04_religious_stonebroken06.wzu {land_opti_object} lo01 map05\common_map05_z01_column01.WZU lo02 map05\common_map05_z01_column01_a.WZU lo03 map05\common_map05_z01_column01_b.WZU lo04 map05\common_map05_z01_deck_a.WZU lo05 map05\common_map05_z01_deck_b.WZU lo06 map05\common_map05_z01_pillar01.WZU lo07 map05\common_map05_z01_pillar01_a.WZU lo08 map05\common_map05_z01_pillar02.WZU lo09 map05\map05_z01_archi.WZU lo10 map05\map05_z01_castle01.WZU lo11 map05\map05_z01_castle02.WZU lo12 map05\map05_z01_castle03.WZU lo13 map05\map05_z01_house_a.WZU lo14 map05\map05_z01_house_b.WZU lo15 map05\map05_z01_house_c.WZU lo16 map05\map05_z01_house_d.WZU lo17 map05\map05_z01_house_e.WZU lo18 map05\map05_z01_house_f.WZU lo19 map05\map05_z01_structuer01_a.WZU lo20 map05\map05_z01_structuer01_b.WZU lo21 map05\map05_z01_structuer02.WZU lo22 map05\map05_z01_structuer_broken01_a.WZU lo23 map05\map05_z01_structuer_broken01_b.WZU lo24 map05\map05_z01_structuer_broken01_c.WZU lo25 map05\map05_z01_structuer_broken01_d.WZU lo26 map05\map05_z01_structuer_broken01_e.WZU lo27 map05\map05_z01_structuer_broken01_f.WZU lo28 map05\map05_z01_structuer_broken02.WZU lo30 map05\common_map05_z01_pillar01_b.WZU lo31 map05\common_map05_z01_pillar01_c.WZU lo32 map05\common_map05_z01_pillar01_d.WZU tb01 map05\map05_z04_tombstone_01.wzu tb02 map05\map05_z04_tombstone_02.wzu tb03 map05\map05_z04_tombstone_03.wzu tb04 map05\map05_z04_tombstone_04.wzu tb05 map05\map05_z04_tombstone_05.wzu tb06 map05\map05_z04_tombstone_06.wzu tb07 map05\map05_z04_tombstone_07.wzu tb08 map05\map05_z04_tombstone_08.wzu tb09 map05\map05_z04_tombstone_09.wzu tb10 map05\map05_z04_tombstone_10.wzu tw01 map05\map05_z04_tombwall01.wzu tw02 map05\map05_z04_tombwall02.wzu tw03 map05\map05_z04_tombwall03.wzu tbc1 map05\map05_z03_coffin.WZU tbc2 map05\map05_z03_coffin_crush.WZU bb01 map_battle01\map_battle01_barricadas01.WZU bb02 map_battle01\map_battle01_barricadas02.WZU bb03 map_battle01\map_battle01_fence.WZU tr06 common_object\tree_fence_01.WZU ps01 Map01\passage_stone001.wzu ps02 Map01\passage_stone002.wzu ps03 Map01\passage_stone003.wzu ps04 Map01\passage_stone004.wzu rk21 map01\rock02_01.wzu rk22 map01\rock02_02.wzu rk23 map01\rock02_03.wzu STN1 map05\map05_z04_stone001.WZU STN2 map05\map05_z04_stone002.WZU STN3 map05\map05_z04_stone003.WZU STN4 map05\map05_z04_stone004.WZU tpf1 map_50top\map_50top_flag01.WZU tpf2 map_50top\map_50top_flag02.WZU tpf3 map_50top\map_50top_flag03.WZU tpf4 map_50top\map_50top_flag04.WZU tpf5 map_50top\map_50top_flag05.WZU tpf6 map_50top\map_50top_flag06.WZU tpf7 map_50top\map_50top_flag07.WZU tpf8 map_50top\map_50top_flag08.WZU bc01 map_battle01\map_battle01_castl_flag01.WZU bc02 map_battle01\map_battle01_castl_flag02.WZU bc03 map_battle01\map_battle01_castl_flag03.WZU bc04 map_battle01\map_battle01_castl_flag04.WZU fl01 map_battle01\map_batte01_z02_flag.WZU acO1 map04\map04_z04_acc_01.WZU acO2 map04\map04_z04_acc_02.WZU acO3 map04\map04_z04_acc_03.WZU acO4 map04\map04_z04_acc_04.WZU sa08 common_object\bigtank_01.WZU sa09 common_object\bigtank_02.WZU sa10 common_object\baggage_01.WZU sa11 common_object\baggage_02.WZU sa12 Map_Etherain\etherain_box_01.WZU sa14 Map_Etherain\etherain_basket.WZU sa15 Map_Etherain\etherain_boxs_01.WZU sa16 Map_Etherain\etherain_boxs_02.WZU sa17 Map_Etherain\etherain_boxs_03.WZU bk01 map02\map02_z01_balk1_01.wzu bk02 map02\map02_z01_balk1_02.wzu bk03 map02\map02_z01_balk1_03.wzu bk04 map02\map02_z01_balk2_01.wzu bk05 map02\map02_z01_balk2_02.wzu bk06 map02\map02_z01_balk2_03.wzu sp01 map05\map05_z04_spore_a.WZU sp02 map05\map05_z04_spore_b.WZU cw01 map02\map02_z01_cobweb_01.WZU cw02 map02\map02_z01_cobweb_02.WZU cw03 map02\map02_z01_cobweb_03.WZU sca1 map05\map05_z01_scaffold.WZU m5O1 map05\map05_z01_sandheap.WZU OB01 map_battle02\map_battle02_Observation01.WZU //ÁöºØ´Þ¸°ÃÊ¼Ò OB02 map_battle02\map_battle02_Observation02.WZU //³ª¹«°ñÁ¶1 OB03 map_battle02\map_battle02_Observation03.WZU //³ª¹«°ñÁ¶2 OB04 map_battle02\map_battle02_Observation04.WZU //³ª¹«°ñÁ¶3 OB05 map_battle02\map_battle02_Observation05.WZU //³ª¹«¹Ù´Ú1 OB06 map_battle02\map_battle02_Observation06.WZU //³ª¹«¹Ù´Ú2 OB07 map_battle02\map_battle02_Observation07.WZU //³ª¹«¹Ù´Ú3 OB08 map_battle02\map_battle02_Observation08.WZU //³ª¹«¹Ù´Ú4 OB09 map_battle02\map_battle02_Observation09.WZU //±âµÕ¾ÆÁÖ±ä°Í OB10 map_battle02\map_battle02_Observation10.WZU //±âµÕÁß°£°Í OB11 map_battle02\map_battle02_Observation11.WZU //±âµÕÀÛÀº°Í OB12 map_battle02\map_battle02_Observation12.WZU //±âµÕÀÛÀº°Í BC01 map_battle02\map_battle02_Cdoor.WZU //¼º¹®´Ù¸® BS01 map_battle02\map_battle02-5_SideTopography01.WZU //¿Ü°¢ÁöÇü SS01 map_battle02\map_battle02-5_SideStone01.WZU //¿Ü°¢¹ÙÀ§1 SS02 map_battle02\map_battle02-5_SideStone02.WZU //¿Ü°¢¹ÙÀ§2 SS03 map_battle02\map_battle02-5_SideStone03.WZU //¿Ü°¢¹ÙÀ§3 SS04 map_battle02\map_battle02-5_SideStone04.WZU //¿Ü°¢¹ÙÀ§4 SS05 map_battle02\map_battle02-5_SideStone05.WZU //¿Ü°¢¹ÙÀ§5 SS06 map_battle02\map_battle02-5_SideStone06.WZU //¿Ü°¢¹ÙÀ§6 Bb01 map_battle02\map_battle02_bridge01.WZU //´Ù¸®»óÆÇ Bb02 map_battle02\map_battle02-5_bridge02.WZU //³ª¹«1 Bb03 map_battle02\map_battle02-5_bridge03.WZU //³ª¹«2 Bb04 map_battle02\map_battle02-5_bridge04.WZU //³ª¹«3 Bb05 map_battle02\map_battle02-5_bridge05.WZU //HÇü°ñÁ¶ Bs01 map_battle02\map_battel02-5_seal_crystal.WZU //°¢ÀηëÅ©¸®½ºÅ» Bs02 map_battle02\map_battle02-5_seal_backob.WZU //°¢Àηë¹ÙÅÁ¿ÀºêÁ¦ Bs03 map_battle02\map_battle02-5_seal_column.WZU //°¢Àηë±âµÕ Bs04 map_battle02\map_battle02-5_seal_key.WZU //°¢Àη뿭¼è CH01 map_battle02\map_battle02-5_ChainM.WZU //üÀθöü CC01 map_battle02\map_battle02-5_ChainC.WZU //üÀÎ CC02 map_battle02\map_battle02-5_ChainC01.WZU //üÀÎ1 Bwa1 map_battle02\map_battle02_Big_wall.WZU //Å«º® Bwa2 map_battle02\map_battle02_Big_wall01.WZU //Å«º®01 Bwa3 map_battle02\map_battle02_Big_wall02.WZU //Å«º®02 NW05 map02\map02_z01_mwall_01.WZU //±âµÕ½ÄÈ­·Î whf1 map02\Map02_z01_waterWheel_water01.WZU m2wf map02\map02_z02_waterflow01.WZU LTf1 common_object\common_object_fire_effectS.WZU LTf2 common_object\common_object_fire_effectM.WZU LTf3 common_object\common_object_fire_effectL.WZU LTf4 common_object\common_object_Light_effectS.WZU LTf5 common_object\common_object_Light_effectM.WZU LTf6 common_object\common_object_Light_effectL.WZU LT01 common_effect\lightway.wzu LT02 common_effect\light.wzu VSj3 Map05\map05_z02_torch_small01.wzu VSj4 Map05\map05_z02_torch_small02.wzu VSj5 Map05\map05_z02_torch_small03.WZU Lig1 map05\map05_z05_torchlight.WZU Cha1 map05\map05_z05_chandelier.WZU cft1 common_object\common_object_torch_small02.wzu bf01 map_battle01\map_battle01_flag01.WZU bf02 map_battle01\map_battle01_flag02.WZU bf03 map_battle01\map_battle01_flag03.WZU bf04 map06\map06_z02_flag.WZU cfl1 common_object\common_object_flag_02kcy.WZU bfl3 map_battle01\map_battle01_castl_flag03.WZU cmf1 common_object\common_object_map06_flag01.WZU cmf2 common_object\common_object_map06_flag02.WZU cmf3 common_object\common_object_map06_flag03.WZU cmf4 common_object\common_object_map06_flag04.WZU cmf5 common_object\common_object_map06_flag05.WZU bkg2 map06\map06_z03_backgrund.WZU [2.Effect] ne08 common_effect\effect_smoke_small.wzu cp01 common_effect\map_battle_campfire.WZU mlfL common_effect\Effect_lampfire_L.wzu mlfM common_effect\Effect_lampfire_M.wzu mlfS common_effect\Effect_lampfire_S.wzu mlbm common_effect\Effect_lampfireB_M.wzu mlgm common_effect\Effect_lampfireG_M.wzu mlgs common_effect\Effect_lampfireG_S.WZU mltm common_effect\Effect_light.wzu mlum common_effect\Effect_light01.wzu mlwm common_effect\Effect_light03.wzu ne01 common_effect\effect_etherain_fountain001.wzu ne06 common_effect\effect_etherain_smoke01.WZU ne07 common_effect\effect_etherain_smoke02.WZU n002 common_effect\effect_map03_snow.wzu etw1 common_effect\effect_tringel_water01.WZU etw2 common_effect\effect_tringel_water02.WZU etw3 common_effect\passage_waterfall001.WZU etw4 common_effect\passage_waterfall002.WZU me04 common_effect\BG_Water_Course_thin.WZU me06 common_effect\BG_Water_Wave.WZU [3.Lookpoint] LKDM common_object\common_lookdummy.wzu LKMO common_object\common_lookdummy_1.wzu [4.Potal] pT01 common_effect\Effect_portal1.WZU wpnt common_object\waypoint01.wzu [5.HF_object] [6.Mission_object] mb01 map_battle01\map_battle02_trigger_castlebridge01.WZU //¿Ü°¢¼º¹®¿­¸² btt2 map_battle01\map_battle01_breakablewall_trigger.WZU tcr1 map_battle02\map_battle02_trigger_castldoor.WZU //ºÎ¼­Áö´Â¼º¹® tcM1 map_battle02\map_battle02_trigger_crystalMain.WZU //¸ÞÀÎÅ©¸®½ºÅ» tcS1 map_battle02\map_battle02_trigger_crystalSide.WZU //¿Ü°¢Å©¸®½ºÅ» MCy1 map_battle02\map_battel02-5_trigger_sealCrystal.WZU //°¢ÀÎ·ëÆ®¸®°Å m2ws map02\map02_z01_wallSwitch01.WZU m3fs Map03\map03_z2_fountainswitch.WZU lve1 map01\map01_z01_trigger_Lever.wzu blf1 Map03\map03_F03_block_effect.wzu