; ID Æú´õ/ÆÄÀϸí "»ç¿îµå ¼³¸í" ÇÁ¸®·Îµù ¿©ºÎ µðÆúÆ® º¼·ý 3D»ç¿îµå ÃÖ¼Ò °Å¸® ÃÖ´ë °Å¸® ü³Î ¼ö "·£´ýÈ®·ü (±â´É¹ÌÃß°¡)" ; XLS Ver 1.10 2007.05.21 BEGIN_GAMEPLAY_SOUND ;==================================================================== ;ÆÈ¶óµò ;==================================================================== # 3100 ply/pal/A_PC_Skill_WP_voice_01.wav 0 0.6 1 4 40 2 # 3101 ply/pal/A_PC_Skill_WP_voice_02.wav 0 0.6 1 4 40 2 # 3102 ply/pal/A_PC_Skill_WP_voice_03.wav 0 0.6 1 4 40 2 # 3103 ply/pal/A_PC_Skill_WP_voice_04.wav 0 0.6 1 4 40 2 # 3104 ply/pal/A_PC_WP_Voice_Damage_01.WAV 0 0.6 1 4 40 2 # 3105 ply/pal/A_PC_WP_Voice_Damage_02.WAV 0 0.6 1 4 40 2 # 3106 ply/pal/A_PC_WP_Voice_Damage_03.WAV 0 0.6 1 4 40 2 # 3107 ply/pal/A_PC_WP_Voice_Damage_04.WAV 0 0.6 1 4 40 2 # 3108 ply/pal/A_PC_WP_Voice_Damage_05.WAV 0 0.6 1 4 40 2 # 3109 ply/pal/A_PC_WP_Voice_Damage_06.WAV 0 0.6 1 4 40 2 # 3110 ply/pal/A_PC_WP_Voice_Die_01.WAV 0 0.6 1 4 40 2 # 3111 ply/pal/A_PC_WP_Voice_Die_02.WAV 0 0.6 1 4 40 2 # 3112 ply/pal/A_PC_WP_Voice_Die_03.WAV 0 0.6 1 4 40 2 # 3113 ply/pal/A_PC_WP_Voice_Die_04.WAV 0 0.6 1 4 40 2 # 3114 ply/pal/A_PC_WP_Voice_Die_05.WAV 0 0.6 1 4 40 2 # 3115 ply/pal/A_PC_WP_Voice_Die_06.WAV 0 0.6 1 4 40 2 # 3116 ply/pal/A_PC_WP_Voice_Die_07.WAV 0 0.6 1 4 40 2 # 3117 ply/pal/A_PC_WP_Voice_Die_08.WAV 0 0.6 1 4 40 2 # 3118 ply/pal/A_PC_WP_Voice_AT_01.WAV 0 0.6 1 4 40 2 # 3119 ply/pal/A_PC_WP_Voice_AT_02.WAV 0 0.6 1 4 40 2 # 3120 ply/pal/A_PC_WP_Voice_AT_03.WAV 0 0.6 1 4 40 2 # 3121 ply/pal/A_PC_WP_Voice_AT_04.WAV 0 0.6 1 4 40 2 # 3122 ply/pal/A_PC_WP_Voice_AT_05.WAV 0 0.6 1 4 40 2 # 3123 ply/pal/A_PC_WP_Voice_AT_06.WAV 0 0.6 1 4 40 2 # 3124 ply/pal/A_PC_WP_Voice_AT_07.WAV 0 0.6 1 4 40 2 # 3125 ply/pal/A_PC_WP_Voice_AT_08.WAV 0 0.6 1 4 40 2 # 3126 ply/pal/A_PC_WP_Voice_AT_09.WAV 0 0.6 1 4 40 2 # 3127 ply/pal/A_PC_WP_Voice_AT_10.WAV 0 0.6 1 4 40 2 # 3128 ply/pal/A_PC_W_Common_BodyfallFirst01.WAV 0 0.6 1 4 40 2 # 3129 ply/pal/A_PC_W_Common_BodyfallFirst02.WAV 0 0.6 1 4 40 2 # 3130 ply/pal/A_PC_W_Common_BodyfallLast01.WAV 0 0.6 1 4 40 2 # 3131 ply/pal/A_PC_W_Common_BodyfallLast02.WAV 0 0.6 1 4 40 2 # 3132 ply/pal/A_PC_V_WP_Character_Select_01.wav ij¸¯Åͼ±Åà 0 0.6 1 4 40 2 # 3140 ply/pal/sfx_BG_batarang_throw01.wav ¹«±âȸÀü 0 0.6 1 4 40 2 # 3141 ply/pal/A_Whispere_Att_Bow_2.WAV ¹«±â Â¶§ 0 0.6 1 4 40 2 # 3142 ply/pal/A_PC_Skill_WP_Buff_02.wav ±â¸ðÀ¸±â 0 0.6 1 4 40 2 # 3143 ply/pal/A_Hit_Cri_Bow_01.wav 0 0.6 1 4 40 2 # 3144 ply/pal/A_PC_EM_Magic_Wind_Spin_02.wav 0 0.6 1 4 40 2 # 3145 ply/pal/A_PC_V_WP_Csat_01.wav 0 0.6 1 4 40 2 # 3146 ply/pal/A_PC_Skill_WP_Buff_01.wav 0 0.6 1 4 40 2 # 3147 ply/pal/A_PC_Skill_WP_Buff_02.wav 0 0.6 1 4 40 2 # 3148 ply/pal/A_PC_Skill_WP_Buff_03.wav 0 0.6 1 4 40 2 # 3149 ply/pal/A_PC_Skill_WP_Buff_04.wav 0 0.6 1 4 40 2 # 3150 ply/pal/A_PC_Skill_WP_Buff_05.wav 0 0.6 1 4 40 2 # 3151 ply/pal/A_PC_Skill_WP_Buff_06.wav 0 0.6 1 4 40 2 # 3152 ply/pal/A_PC_Skill_WP_Buff_07.wav 0 0.6 1 4 40 2 # 3153 ply/pal/A_PC_Skill_WP_Buff_08.wav 0 0.6 1 4 40 2 # 3154 ply/pal/A_PC_Skill_WP_Buff_09.wav 0 0.6 1 4 40 2 # 3155 ply/pal/A_PC_Skill_WP_Buff_10.wav 0 0.6 1 4 40 2 # 3156 ply/pal/Buff_05.wav 0 0.6 1 4 40 2 # 3157 ply/pal/A_PC_WP_Attack_vc1.wav ±âÇÕ_¸ñ¼Ò¸® 0 0.6 1 4 40 2 # 3158 ply/pal/A_PC_WP_Attack_vc2.wav 0 0.6 1 4 40 2 # 3159 ply/pal/A_PC_WP_Attack_vc3.wav 0 0.6 1 4 40 2 # 3160 ply/pal/A_PC_WP_Attack_vc4.wav 0 0.6 1 4 40 2 # 3161 ply/pal/A_PC_WP_Attack_vc5.wav 0 0.6 1 4 40 2 # 3162 ply/pal/A_PC_WP_Attack_vc6.wav 0 0.6 1 4 40 2 # 3163 ply/pal/A_PC_WP_Attack_vc7.wav 0 0.6 1 4 40 2 # 3164 ply/pal/A_PC_WP_Attack_vc8.wav 0 0.6 1 4 40 2 # 3165 ply/pal/A_PC_WP_Attack_vc9.wav 0 0.6 1 4 40 2 # 3166 ply/pal/A_PC_WP_Attack_vc10.wav 0 0.6 1 4 40 2 # 3167 ply/pal/A_PC_WP_Attack_vc11.wav 0 0.6 1 4 40 2 # 3168 ply/pal/A_PC_WP_Attack_vc12.wav 0 0.6 1 4 40 2 # 3169 ply/pal/A_PC_WP_Attack_vc13.wav 0 0.6 1 4 40 2 # 3170 ply/pal/A_PC_WP_22131_DMG_02.wav Æø¹ß 0 0.6 1 4 40 2 # 3171 ply/pal/Heal_magic_05.wav Èú¸ÅÁ÷ 0 0.6 1 4 40 2 # 3172 ply/pal/Buff_01.wav ¹öÇÁ 0 0.6 1 4 40 2 # 3173 ply/pal/Buff_02.wav ¹öÇÁ 0 0.6 1 4 40 2 # 3174 ply/pal/Buff_14.wav ¹öÇÁ 0 0.6 1 4 40 2 # 3175 ply/pal/Buff_22.wav ¹öÇÁ 0 0.6 1 4 40 2 # 3176 ply/pal/A_Wea_DK_HandSwing_01.wav Ä®½ºÀ® 0 0.6 1 4 40 2 # 3177 ply/pal/A_Wea_DK_HandSwing_02.wav Ä®½ºÀ® 0 0.6 1 4 40 2 # 3178 ply/pal/A_PC_WP_Skill_KJ_35901_Cast.wav ³«·Ú 0 1 1 4 40 2 # 3179 ply/pal/A_PC_WP_22011_02.wav ½ºÀ® 0 0.6 1 4 40 2 # 3180 ply/pal/A_PC_Swap_DK_02.wav ¹öÇÁ 0 0.6 1 4 40 2 # 3181 ply/pal/A_PC_Swap_DK_02-1.wav ¹öÇÁ 0 0.6 1 4 40 2 # 3182 ply/pal/A_Effect_Exp_29.wav ¹öÇÁ 0 0.6 1 4 40 2 # 3183 ply/pal/A_Effect_Magic_Shot_002.wav ¾îÅØ½ºÀ® 0 0.6 1 4 40 2 # 3184 ply/pal/A_Effect_Magic_Shot_004.wav 0 0.6 1 4 40 2 # 3185 ply/pal/A_Effect_Magic_Shot_005.wav 0 0.6 1 4 40 2 # 3186 ply/pal/A_Effect_Magic_Shot_007.wav 0 0.6 1 4 40 2 # 3187 ply/pal/A_Effect_Magic_Shot_009.wav 0 0.6 1 4 40 2 # 3188 ply/pal/A_Effect_Magic_Shot_010.wav 0 0.6 1 4 40 2 # 3189 ply/pal/A_Effect_Magic_Shot_011.wav 0 0.6 1 4 40 2 # 3190 ply/pal/A_Effect_Magic_Shot_012.wav 0 0.6 1 4 40 2 # 3191 ply/pal/A_Effect_Magic_Shot_014.wav 0 0.6 1 4 40 2 # 3192 ply/pal/A_Effect_Magic_Shot_016.wav 0 0.6 1 4 40 2 # 3193 ply/pal/A_Effect_Magic_Shot_017.wav 0 0.6 1 4 40 2 # 3194 ply/pal/A_Effect_Magic_Shot_018.wav 0 0.6 1 4 40 2 # 3195 ply/pal/A_Movie_BattleSkill_Cut_07.wav ³«·Ú 0 0.6 1 4 40 2 # 3196 ply/pal/A_Hit_Magic_Ball_04.wav ½ÃÀü_Âô 0 0.6 1 4 40 2 # 3197 ply/pal/Electro_Hit_03.wav Àü±â 0 0.8 1 4 40 2 # 3198 ply/pal/A_Skill_Blizzard_Bondage_01.wav ȸ¿À¸® 0 0.8 1 4 40 2 # 3199 ply/pal/A_Effect_Cast_29.wav ½ÃÀü_Âô 0 0.6 1 4 40 2 # 3200 ply/pal/A_Effect_Exp_13.wav ÂïÀ»¶§ 0 0.7 1 4 40 2 # 3201 ply/pal/A_Effect_Heal_Up_02.wav Àü±â½ÃÀü 0 0.6 1 4 40 2 # 3202 ply/pal/A_Movie_room_of_mind_SFX_03.wav ¹öÇÁ 0 0.6 1 4 40 2 # 3203 ply/pal/A_Movie_room_of_mind_SFX_01.wav ¹öÇÁ 0 0.6 1 4 40 2 # 3204 ply/pal/A_Effect_Fire_Hit_006.wav ÆÄÀ̾î 0 0.6 1 4 40 2 # 3205 ply/pal/A_Effect_Hit_Crystal_01.wav Å©¸®½ºÅ»±úÁü 0 0.6 1 4 40 2 # 3206 ply/pal/A_Effect_Exp_21.wav Å©¸®½ºÅ»±úÁü 0 0.6 1 4 40 2 # 3207 ply/pal/A_Effect_Electro_00.wav Å©¸®½ºÅ»±úÁü 0 0.6 1 4 40 2 # 3208 ply/pal/A_Effect_Exp_02.wav ¹«±â°¡¶¥¿¡ 0 0.6 1 4 40 2 # 3209 ply/pal/A_Effect_Cast_18.wav ¹öÇÁ 0 0.7 1 4 40 2 # 3210 ply/pal/A_Effect_Cast_11.wav ¹öÇÁ 0 0.7 1 4 40 2 ;==================================================================== ;¹ö¼­Ä¿ 100~199 ;==================================================================== # 100 ply/ber/at_tier1-01.wav 0 0.6 1 4 40 2 # 101 ply/ber/at_tier1-02.wav 0 0.6 1 4 40 2 # 102 ply/ber/at_tier1-03.wav 0 0.6 1 4 40 2 # 103 ply/ber/at_tier1-04.wav 0 0.6 1 4 40 2 # 104 ply/ber/at_tier2-01.wav 0 0.6 1 4 40 2 # 105 ply/ber/at_tier2-02.wav 0 0.6 1 4 40 2 # 106 ply/ber/at_tier2-03.wav 0 0.6 1 4 40 2 # 107 ply/ber/at_tier2-04.wav 0 0.6 1 4 40 2 # 108 ply/ber/at_tier3-01.wav 0 0.6 1 4 40 2 # 109 ply/ber/at_tier3-02.wav 0 0.6 1 4 40 2 # 110 ply/ber/at_tier3-03.wav 0 0.6 1 4 40 2 # 111 ply/ber/at_tier3-04.wav 0 0.6 1 4 40 2 # 112 ply/ber/death-01.wav 0 0.7 1 4 40 2 # 113 ply/ber/death-02.wav 0 0.7 1 4 40 2 # 114 ply/ber/death-03.wav 0 0.7 1 4 40 2 # 115 ply/ber/h_pain-01.wav 0 0.7 1 4 40 2 # 116 ply/ber/h_pain-02.wav 0 0.7 1 4 40 2 # 117 ply/ber/h_pain-03.wav 0 0.7 1 4 40 2 # 118 ply/ber/h_pain-04.wav 0 0.7 1 4 40 2 # 119 ply/ber/pain-01.wav 0 0.7 1 4 40 2 # 120 ply/ber/pain-02.wav 0 0.7 1 4 40 2 # 121 ply/ber/pain-03.wav 0 0.7 1 4 40 2 # 122 ply/ber/pain-04.wav 0 0.7 1 4 40 2 # 123 ply/ber/jump-01.wav 0 0.7 1 4 40 2 # 124 ply/ber/jump-02.wav 0 0.7 1 4 40 2 # 125 ply/ber/yell-01.wav 0 0.6 1 4 40 2 # 126 ply/ber/yell-02.wav 0 0.6 1 4 40 2 # 127 ply/ber/yell-03.wav 0 0.6 1 4 40 2 # 128 ply/ber/yell-04.wav 0 0.6 1 4 40 2 # 129 ply/ber/yell-05.wav 0 0.6 1 4 40 2 # 130 ply/ber/bodyfall-01.wav 0 0.7 1 4 40 2 # 131 ply/ber/bodyfall-02.wav 0 0.7 1 4 40 2 # 132 ply/ber/bang-01.wav 0 0.7 1 5 40 2 # 133 ply/ber/bang-02.wav 0 0.7 1 5 40 2 # 134 ply/ber/bang-03.wav 0 0.7 1 5 40 2 # 135 ply/ber/explode-01.wav 0 0.7 1 5 40 2 # 136 ply/ber/Yell_Shout01.wav 0 0.7 1 5 40 2 # 137 ply/ber/Yell_Shout02.wav 0 0.7 1 5 40 2 # 138 ply/ber/Yell_Shout03.wav 0 0.7 1 5 40 2 # 139 ply/ber/Common_empty.wav 0 0.7 1 5 40 2 ;==================================================================== ; µå¶ó°ï 200~299 ;==================================================================== # 200 ply/dra/at_tier1-01.wav 0 0.7 1 4 40 2 # 201 ply/dra/at_tier1-02.wav 0 0.7 1 4 40 2 # 202 ply/dra/at_tier1-03.wav 0 0.7 1 4 40 2 # 203 ply/dra/at_tier1-04.wav 0 0.7 1 4 40 2 # 204 ply/dra/at_tier2-01.wav 0 0.7 1 4 40 2 # 205 ply/dra/at_tier2-02.wav 0 0.7 1 4 40 2 # 206 ply/dra/at_tier2-03.wav 0 0.7 1 4 40 2 # 207 ply/dra/at_tier2-04.wav 0 0.7 1 4 40 2 # 208 ply/dra/at_tier3-01.wav 0 0.7 1 4 40 2 # 209 ply/dra/at_tier3-02.wav 0 0.7 1 4 40 2 # 210 ply/dra/at_tier3-03.wav 0 0.7 1 4 40 2 # 211 ply/dra/at_tier3-04.wav 0 0.7 1 4 40 2 # 212 ply/dra/death-01.wav 0 0.7 1 4 40 2 # 213 ply/dra/death-02.wav 0 0.7 1 4 40 2 # 214 ply/dra/death-03.wav 0 0.7 1 4 40 2 # 215 ply/dra/h_pain-01.wav 0 0.7 1 4 40 2 # 216 ply/dra/h_pain-02.wav 0 0.7 1 4 40 2 # 217 ply/dra/h_pain-03.wav 0 0.7 1 4 40 2 # 218 ply/dra/h_pain-04.wav 0 0.7 1 4 40 2 # 219 ply/dra/pain-01.wav 0 0.7 1 4 40 2 # 220 ply/dra/pain-02.wav 0 0.7 1 4 40 2 # 221 ply/dra/pain-03.wav 0 0.7 1 4 40 2 # 222 ply/dra/pain-04.wav 0 0.7 1 4 40 2 # 223 ply/dra/jump-01.wav 0 0.7 1 4 40 2 # 224 ply/dra/jump-02.wav 0 0.7 1 4 40 2 # 225 ply/dra/yell-01.wav 0 0.7 1 4 40 2 # 226 ply/dra/yell-02.wav 0 0.7 1 4 40 2 # 227 ply/dra/yell-03.wav 0 0.7 1 4 40 2 # 228 ply/dra/yell-04.wav 0 0.7 1 4 40 2 # 229 ply/dra/yell-05.wav 0 0.7 1 4 40 2 # 230 ply/dra/yell-06.wav 0 0.7 1 4 40 2 # 250 ply/dra/skill_dance.wav 0 0.7 1 4 40 2 # 251 ply/dra/bang-01.wav 0 0.7 1 5 40 2 # 252 ply/dra/bang-02.wav 0 0.7 1 5 40 2 # 253 ply/dra/rapido_swing-01.wav 0 0.6 1 5 40 2 # 254 ply/dra/rapido_swing-02.wav 0 0.6 1 5 40 2 # 255 ply/dra/cons-01.wav 0 0.7 1 5 40 2 # 256 ply/dra/cons-02.wav 0 0.7 1 5 40 2 # 257 ply/dra/rapido_moving-01.wav 0 0.7 1 5 40 2 # 258 ply/dra/rapido_moving-02.wav 0 0.7 1 5 40 2 # 259 ply/dra/trans/at_t-01.wav 0 0.7 1 5 40 2 # 260 ply/dra/trans/at_t-02.wav 0 0.7 1 5 40 2 # 261 ply/dra/trans/at_t-03.wav 0 0.7 1 5 40 2 # 262 ply/dra/trans/at_t-04.wav 0 0.7 1 5 40 2 # 263 ply/dra/trans/at_t2-01.wav 0 0.7 1 5 40 2 # 264 ply/dra/trans/at_t2-02.wav 0 0.7 1 5 40 2 # 265 ply/dra/trans/at_t2-03.wav 0 0.7 1 5 40 2 # 266 ply/dra/trans/at_t2-04.wav 0 0.7 1 5 40 2 # 267 ply/dra/trans/roar-01.wav 0 0.7 1 5 40 2 # 268 ply/dra/trans/roar-02.wav 0 0.7 1 5 40 2 # 269 ply/dra/trans/wing-01.wav 0 0.7 1 5 40 2 # 270 ply/dra/trans/wing-02.wav 0 0.7 1 5 40 2 # 271 ply/dra/trans/wing-03.wav 0 0.7 1 5 40 2 # 272 ply/dra/trans/death_no.wav 0 0.7 1 5 40 2 # 273 ply/dra/trans/death_cri.wav 0 0.7 1 5 40 2 # 274 ply/dra/Buff_DragonGale01.wav 0 0.7 1 5 40 2 # 275 ply/dra/trans/at_t3-01.wav 0 0.7 1 5 40 2 # 276 ply/dra/trans/at_t3-02.wav 0 0.7 1 5 40 2 # 277 ply/dra/trans/at_t3-03.wav 0 0.7 1 5 40 2 # 278 ply/dra/trans/at_t3-04.wav 0 0.7 1 5 40 2 # 279 ply/dra/trans/breath-01.wav 0 0.7 1 5 40 2 # 280 ply/dra/trans/breath-02.wav 0 0.7 1 5 40 2 # 281 ply/dra/trans/breath-03.wav 0 0.7 1 5 40 2 # 282 ply/dra/trans/breath-04.wav 0 0.7 1 5 40 2 # 283 ply/dra/trans/death-01.wav 0 0.7 1 5 40 2 # 284 ply/dra/trans/death-02.wav 0 0.7 1 5 40 2 # 285 ply/dra/trans/death_no-02.wav 0 0.7 1 5 40 2 # 286 ply/dra/trans/pain-01.wav 0 0.7 1 5 40 2 # 287 ply/dra/trans/pain-02.wav 0 0.7 1 5 40 2 # 288 ply/dra/trans/pain-03.wav 0 0.7 1 5 40 2 # 289 ply/dra/trans/h-pain-01.wav 0 0.7 1 5 40 2 # 290 ply/dra/trans/h-pain-02.wav 0 0.7 1 5 40 2 # 291 ply/dra/trans/h-pain-03.wav 0 0.7 1 5 40 2 # 292 ply/dra/trans/h-pain-04.wav 0 0.7 1 5 40 2 # 293 ply/dra/trans/jump-01.wav 0 0.7 1 5 40 2 # 294 ply/dra/trans/jump-02.wav 0 0.7 1 5 40 2 # 295 ply/dra/trans/jump-03.wav 0 0.7 1 5 40 2 # 296 ply/dra/trans/yell-01.wav 0 0.7 1 5 40 2 # 297 ply/dra/trans/yell-02.wav 0 0.7 1 5 40 2 # 298 ply/dra/trans/yell-03.wav 0 0.7 1 5 40 2 # 299 ply/dra/trans/yell-04.wav 0 0.7 1 5 40 2 ;==================================================================== ; ¿¤¸®¸àÅ»¸®½ºÆ® 300~399 ;==================================================================== # 300 ply/elem/at_tier1-01.wav 0 0.7 1 5 40 2 # 301 ply/elem/at_tier1-02.wav 0 0.7 1 5 40 2 # 302 ply/elem/at_tier1-03.wav 0 0.7 1 5 40 2 # 303 ply/elem/at_tier1-04.wav 0 0.7 1 5 40 2 # 304 ply/elem/bodyfall_hard.wav 0 0.7 1 5 40 2 # 305 ply/elem/bodyfall_knee.wav 0 0.7 1 5 40 2 # 306 ply/elem/bodyfall_soft.wav 0 0.7 1 5 40 2 # 307 ply/elem/casting01.wav 0 0.7 1 5 40 2 # 308 ply/elem/casting02.wav 0 0.7 1 5 40 2 ; 309 0 0 1 5 40 2 ; 310 0 0 1 5 40 2 ; 311 0 0 1 5 40 2 ; 312 0 0 1 5 40 2 ; 313 0 0 1 5 40 2 ; 314 0 0 1 5 40 2 ; 315 0 0 1 5 40 2 ; 316 0 0 1 5 40 2 # 317 ply/elem/death-01.wav 0 0.7 1 5 40 2 # 318 ply/elem/death-02.wav 0 0.7 1 5 40 2 # 319 ply/elem/death-03.wav 0 0.7 1 5 40 2 # 320 ply/elem/h_pain-01.wav 0 0.7 1 5 40 2 # 321 ply/elem/h_pain-02.wav 0 0.7 1 5 40 2 # 322 ply/elem/h_pain-03.wav 0 0.7 1 5 40 2 # 323 ply/elem/h_pain-04.wav 0 0.7 1 5 40 2 # 324 ply/elem/pain-01.wav 0 0.7 1 5 40 2 # 325 ply/elem/pain-02.wav 0 0.7 1 5 40 2 # 326 ply/elem/pain-03.wav 0 0.7 1 5 40 2 # 327 ply/elem/pain-04.wav 0 0.7 1 5 40 2 # 328 ply/elem/jump-01.wav 0 0.7 1 5 40 2 # 329 ply/elem/jump-02.wav 0 0.7 1 5 40 2 ;==================================================================== ;¹ß۸® 400~499 ;==================================================================== # 400 ply/val/at_tier1-01.wav 0 0.6 1 4 40 2 # 401 ply/val/at_tier1-02.wav 0 0.6 1 4 40 2 # 402 ply/val/at_tier2-01.wav 0 0.6 1 4 40 2 # 403 ply/val/at_tier2-02.wav 0 0.6 1 4 40 2 # 404 ply/val/at_tier3-01.wav 0 0.6 1 4 40 2 # 405 ply/val/at_tier3-02.wav 0 0.6 1 4 40 2 # 406 ply/val/bow_down.wav 0 0.7 1 5 40 2 # 407 ply/val/bow_front.wav 0 0.7 1 5 40 2 # 408 ply/val/bow-shot1.wav 0 0.8 1 5 40 2 # 409 ply/val/bow-shot2.wav 0 0.8 1 5 40 2 # 410 ply/val/death-01.wav 0 0.7 1 5 40 2 # 411 ply/val/death-02.wav 0 0.7 1 5 40 2 # 412 ply/val/ethr_bigshoot.wav 0 0.7 1 5 40 2 # 413 ply/val/ethr_down.wav 0 0.7 1 5 40 2 # 414 ply/val/ethr_front.wav 0 0.7 1 5 40 2 # 415 ply/val/ethr_shot1.wav 0 0.8 1 5 40 2 # 416 ply/val/ethr_shot2.wav 0 0.8 1 5 40 2 # 417 ply/val/h_pain-01.wav 0 0.7 1 5 40 2 # 418 ply/val/h_pain-02.wav 0 0.7 1 5 40 2 # 419 ply/val/h_pain-03.wav 0 0.7 1 5 40 2 # 420 ply/val/h_pain-04.wav 0 0.7 1 5 40 2 # 421 ply/val/jump-01.wav 0 0.7 1 5 40 2 # 422 ply/val/jump-02.wav 0 0.7 1 5 40 2 # 423 ply/val/pain-01.wav 0 0.7 1 5 40 2 # 424 ply/val/pain-02.wav 0 0.7 1 5 40 2 # 425 ply/val/pain-03.wav 0 0.7 1 5 40 2 # 426 ply/val/pain-04.wav 0 0.7 1 5 40 2 # 427 ply/val/return.wav 0 0.7 1 5 40 2 # 428 ply/val/roll-01.wav 0 0.7 1 5 40 2 # 429 ply/val/roll-02.wav 0 0.7 1 5 40 2 # 430 ply/val/skill_br1.wav 0 0.7 1 5 40 2 # 431 ply/val/skill_br2.wav 0 0.7 1 5 40 2 # 432 ply/val/skill_fastshot.wav 0 0.5 1 5 40 2 # 433 ply/val/bow_bigshoot.wav 0 0.8 1 5 40 2 # 434 ply/val/fast_step-01.wav 0 0.8 1 5 40 2 # 435 ply/val/fast_step-02.wav 0 0.8 1 5 40 2 # 436 ply/val/at_tier4-01.wav 0 0.8 1 5 40 2 # 437 ply/val/at_tier4-02.wav 0 0.8 1 5 40 2 # 438 ply/val/Val_EffectVoice01.wav 0 0.6 1 5 40 2 # 439 ply/val/Val_EffectVoice02.wav 0 0.6 1 5 40 2 # 440 ply/val/Val_NormalVoice01.wav 0 0.6 1 5 40 2 # 441 ply/val/Val_NormalVoice02.wav 0 0.6 1 5 40 2 ;==================================================================== ;¼¨µµ¿ì "500~599, 700~" ;==================================================================== # 500 ply/sha/attack01_1.wav 0 0.8 1 4 40 2 # 501 ply/sha/attack01_2.wav 0 0.8 1 4 40 2 # 502 ply/sha/attack02_1.wav 0 0.8 1 4 40 2 # 503 ply/sha/attack02_2.wav 0 0.8 1 4 40 2 # 504 ply/sha/attack_dagger01.wav 0 0.8 1 4 40 2 # 505 ply/sha/attack_dagger02.wav 0 0.8 1 4 40 2 # 506 ply/sha/attack_whip01.wav 0 0.8 1 5 40 2 # 507 ply/sha/attack_whip02.wav 0 0.8 1 5 40 2 # 508 ply/sha/damage_big.wav 0 0.8 1 5 40 2 # 509 ply/sha/damage_skill01.wav 0 0.8 1 5 40 2 # 510 ply/sha/damage_skill02.wav 0 0.8 1 5 40 2 # 511 ply/sha/damage_small01.wav 0 0.8 1 5 40 2 # 512 ply/sha/damage_small02.wav 0 0.8 1 5 40 2 # 513 ply/sha/damage_small03.wav 0 0.8 1 5 40 2 # 514 ply/sha/defense.wav 0 0.8 1 5 40 2 # 515 ply/sha/fall01.wav 0 0.8 1 5 40 2 # 516 ply/sha/fall02.wav 0 0.8 1 5 40 2 # 517 ply/sha/fall03.wav 0 0.8 1 5 40 2 # 518 ply/sha/jump.wav 0 0.8 1 5 40 2 # 519 ply/sha/noise_moving01.wav 0 0.8 1 5 40 2 # 520 ply/sha/noise_moving02.wav 0 0.8 1 5 40 2 # 521 ply/sha/noise_moving03.wav 0 0.8 1 5 40 2 # 522 ply/sha/noise_moving04.wav 0 0.8 1 5 40 2 # 523 ply/sha/sit_down.wav 0 0.8 1 5 40 2 # 524 ply/sha/stand_Idle01.wav 0 0.8 1 5 40 2 # 525 ply/sha/stand_Idle02.wav 0 0.8 1 5 40 2 # 526 ply/sha/stand_Idle_all_01.wav 0 0.8 1 5 40 2 # 527 ply/sha/stand_Idle_all_02.wav 0 0.8 1 5 40 2 # 528 ply/sha/stand_up01.wav 0 0.8 1 5 40 2 # 529 ply/sha/stand_up02.wav 0 0.8 1 5 40 2 # 530 ply/sha/walk01.wav 0 0.8 1 5 40 2 # 531 ply/sha/walk02.wav 0 0.8 1 5 40 2 # 532 ply/sha/walk03.wav 0 0.8 1 5 40 2 # 533 ply/sha/walk04.wav 0 0.8 1 5 40 2 # 534 ply/sha/Nothing.wav 0 0.8 1 5 40 2 # 535 ply/sha/Vdeath02_1.wav 0 0.8 1 5 40 2 # 536 ply/sha/Vdeath02_2.wav 0 0.8 1 5 40 2 # 537 ply/sha/Vjump01.wav 0 0.8 1 5 40 2 # 538 ply/sha/Vjump02.wav 0 0.8 1 5 40 2 # 539 ply/sha/ 0 0.8 1 4 40 2 # 540 ply/sha/ 0 0.8 1 4 40 2 # 541 eff/ArmorIncrease01.wav 0 0.8 1 4 40 2 # 542 eff/Cancellation01.wav 0 0.8 1 4 40 2 # 543 eff/Cancellation02.wav 0 0.8 1 4 40 2 # 544 eff/Cancellation03.wav 0 0.8 1 5 40 2 # 545 eff/Cancellation04.wav 0 0.8 1 5 40 2 # 546 eff/Confuse01.wav 0 0.8 1 5 40 2 # 547 eff/CurseIncrease01.wav 0 0.8 1 5 40 2 # 548 eff/DarkBreak01.wav 0 0.8 1 5 40 2 # 549 eff/DarkBreak02.wav 0 0.8 1 5 40 2 # 550 eff/DarkDust01.wav 0 0.8 1 5 40 2 # 551 eff/DarkDust04.wav 0 0.8 1 5 40 2 # 552 eff/DarkFire01.wav 0 0.8 1 5 40 2 # 553 eff/DarkForce02.wav 0 0.8 1 5 40 2 # 554 eff/DarkForce03.wav 0 0.8 1 5 40 2 # 555 eff/DarkForce04.wav 0 0.8 1 5 40 2 # 556 eff/DarkPain02.wav 0 0.8 1 5 40 2 # 557 eff/DarkPain04.wav 0 0.8 1 5 40 2 # 558 eff/DarkPain05.wav 0 0.8 1 5 40 2 # 559 eff/DarkSpark01.wav 0 0.8 1 5 40 2 # 560 eff/DarkSpark02.wav 0 0.8 1 5 40 2 # 561 eff/DarkSpark04.wav 0 0.8 1 5 40 2 # 562 eff/DeathBlow01.wav 0 0.8 1 5 40 2 # 563 eff/Demon01.wav 0 0.8 1 5 40 2 # 564 eff/Demon02.wav 0 0.8 1 5 40 2 # 565 eff/DoubleWidth01.wav 0 0.8 1 5 40 2 # 566 eff/DoubleWidth02.wav 0 0.8 1 5 40 2 # 567 eff/DownSlash04.wav 0 0.8 1 5 40 2 # 568 eff/DownSlash05.wav 0 0.8 1 5 40 2 # 569 eff/EnchantPoison01.wav 0 0.8 1 5 40 2 # 570 eff/FastBlow01.wav 0 0.8 1 5 40 2 # 571 eff/FastBlow03.wav 0 0.8 1 5 40 2 # 572 eff/Hide01.wav 0 0.8 1 5 40 2 # 573 eff/Impotent01.wav 0 0.8 1 5 40 2 # 574 eff/Pain01.wav 0 0.8 1 5 40 2 # 575 eff/PoisonDagger01.wav 0 0.8 1 5 40 2 # 576 eff/PoisonDagger02.wav 0 0.8 1 5 40 2 # 577 eff/Rush01.wav 0 0.8 1 5 40 2 # 578 eff/ShadowSpear01.wav 0 0.8 1 5 40 2 # 579 eff/SoulControl01.wav 0 0.8 1 5 40 2 # 580 eff/SoulScream01.wav 0 0.8 1 5 40 2 # 581 eff/Suction02.wav 0 0.8 1 5 40 2 # 582 eff/Suction03.wav 0 0.8 1 5 40 2 # 583 eff/SuddenStrike01.wav 0 0.8 1 5 40 2 # 584 eff/SuddenStrike02.wav 0 0.8 1 5 40 2 # 585 eff/SuddenStrike03.wav 0 0.8 1 5 40 2 # 586 eff/VitalSuction01.wav 0 0.8 1 5 40 2 # 587 eff/WhipAttack01.wav 0 0.8 1 5 40 2 # 588 eff/WhirlwindBlow01.wav 0 0.8 1 5 40 2 # 589 ply/sha/Vpain01.wav 0 0.8 1 5 40 2 # 590 ply/sha/Vpain02.wav 0 0.8 1 5 40 2 # 591 ply/sha/Vpain03.wav 0 0.8 1 5 40 2 # 592 ply/sha/Vpain04.wav 0 0.8 1 5 40 2 # 593 ply/sha/Vattack01.wav 0 0.8 1 5 40 2 # 594 ply/sha/Vattack02.wav 0 0.8 1 5 40 2 # 595 ply/sha/Vattack03.wav 0 0.8 1 5 40 2 # 596 ply/sha/Vattack04.wav 0 0.8 1 5 40 2 # 597 ply/sha/Vdeath01_1.wav 0 0.8 1 5 40 2 # 598 ply/sha/Vdeath01_2.wav 0 0.8 1 5 40 2 # 599 ply/sha/Vdeath01_3.wav 0 0.8 1 5 40 2 # 601 ui/event_xmastree_M001.wav 0 0.8 1 7 40 3 # 604 ui/Dice_DropItem01.wav ¾ÆÀÌÅÛ ¶³¾îÁú ¶§ 0 0.5 1 # 666 ui/levelup_mono.wav 0 0.8 1 7 40 3 # 667 ui/levelup_Limitation_Lift01.wav 0 0.8 1 7 40 3 # 700 eff/Pain_effect2.wav 0 0.8 1 5 40 2 # 701 eff/Pain_effect3.wav 0 0.8 1 5 40 2 # 702 eff/DarkFire_effect2.wav 0 0.8 1 5 40 2 # 703 eff/DarkFire_effect3.wav 0 0.8 1 5 40 2 # 704 eff/DarkSpark_effect1.wav 0 0.8 1 5 40 2 # 705 eff/DarkSpark_effect2.wav 0 0.8 1 5 40 2 # 706 eff/DarkSpark_effect4.wav 0 0.8 1 5 40 2 # 707 eff/SoulControl_effect1.wav 0 0.8 1 5 40 2 # 708 eff/SoulControl_effect3.wav 0 0.8 1 5 40 2 # 709 eff/Impotent_effect2.wav 0 0.8 1 5 40 2 # 710 eff/Impotent_effect3.wav 0 0.8 1 5 40 2 # 711 eff/VitalSuction_effect1.wav 0 0.8 1 5 40 2 # 712 eff/VitalSuction_effect3.wav 0 0.8 1 5 40 2 # 713 eff/VitalSuction_effect4.wav 0 0.8 1 5 40 2 # 714 eff/EnchantPoison_effect1.wav 0 0.8 1 5 40 2 # 715 eff/Cancellation_effect1.wav 0 0.8 1 5 40 2 # 716 eff/Cancellation_effect4.wav 0 0.8 1 5 40 2 # 717 eff/Confuse_effect2.wav 0 0.8 1 5 40 2 # 718 eff/Confuse_effect3.wav 0 0.8 1 5 40 2 # 719 eff/Demon_effect1.wav 0 0.8 1 5 40 2 # 720 eff/Demon_effect2.wav 0 0.8 1 5 40 2 # 721 eff/DarkForce_effect1.wav 0 0.8 1 5 40 2 # 722 eff/DarkForce_effect2.wav 0 0.8 1 5 40 2 # 723 eff/DarkForce_effect3.wav 0 0.8 1 5 40 2 # 724 eff/DarkForce_effect4.wav 0 0.8 1 5 40 2 # 725 eff/WhipAttack_effect1.wav 0 0.8 1 5 40 2 # 726 eff/PoisonDagger_effect1.wav 0 0.8 1 5 40 2 # 727 eff/PoisonDagger_effect2.wav 0 0.8 1 5 40 2 # 728 eff/PoisonDagger_effect4.wav 0 0.8 1 5 40 2 # 729 eff/PoisonDagger_effect5.wav 0 0.8 1 5 40 2 # 730 eff/DoubleWidth_effect1.wav 0 0.8 1 5 40 2 # 731 eff/DoubleWidth_effect2.wav 0 0.8 1 5 40 2 # 732 eff/DarkStun_effect3.wav 0 0.8 1 5 40 2 # 733 eff/DarkStun_effect4.wav 0 0.8 1 5 40 2 # 734 eff/Hide_effect1.wav 0 0.8 1 5 40 2 # 735 eff/DeathBlow_effect1.wav 0 0.8 1 5 40 2 # 736 eff/ShadowSpear_effect1.wav 0 0.8 1 5 40 2 # 737 eff/Cancellation_effect1.wav 0 0.8 1 5 40 2 # 738 eff/Cancellation_effect2.wav 0 0.8 1 5 40 2 # 739 eff/SuddenStrike_effect1.wav 0 0.8 1 5 40 2 # 740 eff/SuddenStrike_effect3.wav 0 0.8 1 5 40 2 # 741 eff/DarkDust_effect1.wav 0 0.8 1 5 40 2 # 742 eff/DarkDust_effect3.wav 0 0.8 1 5 40 2 # 743 eff/FastBlow_effect1.wav 0 0.8 1 5 40 2 # 744 eff/FastBlow_effect3.wav 0 0.8 1 5 40 2 # 745 eff/DownSlash_effect3.wav 0 0.8 1 5 40 2 # 746 eff/DownSlash_effect5.wav 0 0.8 1 5 40 2 # 747 eff/SoulScream_effect1.wav 0 0.8 1 5 40 2 # 748 eff/WhirlwindBlow_effect1.wav 0 0.8 1 5 40 2 # 749 eff/DarkSlash_effect1.wav 0 0.8 1 5 40 2 # 750 eff/DarkBreak_effect1.wav 0 0.8 1 5 40 2 # 751 eff/DarkBreak_effect2.wav 0 0.8 1 5 40 2 # 752 eff/DarkSlash_effect1_1.wav 0 0.8 1 5 40 2 # 753 eff/DarkSlash_effect1_2.wav 0 0.8 1 5 40 2 # 754 eff/DarkSlash_effect1_3.wav 0 0.8 1 5 40 2 # 755 eff/DarkSlash_effect1_4.wav 0 0.8 1 5 40 2 # 756 eff/DarkSlash_effect1_5.wav 0 0.8 1 5 40 2 # 757 eff/ReinforceMagic_effect1.wav 0 0.8 1 5 40 2 # 758 eff/SoulScream_effect6.wav 0 0.8 1 5 40 2 # 759 eff/common_eff.wav 0 0.8 1 5 40 2 # 760 eff/GurdianEff_01.wav 0 0.8 1 5 40 2 # 761 eff/GurdianEff_03.wav 0 0.8 1 5 40 2 ;==================================================================== ;PC ¹Ì¿À À½¼º 800 ~ PC ¹«±â È÷Æ® Àӯ寮 / ¸ó½ºÅÍ ¹æ¾î±¸ È÷Æ® Àӯ寮 ;==================================================================== # 800 ply/mystic/death-01.wav 0 0.7 1 4 40 2 # 801 ply/mystic/death-02.wav 0 0.7 1 4 40 2 # 802 ply/mystic/death-03.wav 0 0.7 1 4 40 2 # 803 ply/mystic/death-04.wav 0 0.7 1 4 40 2 # 804 ply/mystic/h_pain-01.wav 0 0.7 1 4 40 2 # 805 ply/mystic/h_pain-02.wav 0 0.7 1 4 40 2 # 806 ply/mystic/h_pain-03.wav 0 0.7 1 4 40 2 # 807 ply/mystic/h_pain-04.wav 0 0.7 1 4 40 2 # 808 ply/mystic/pain-01.wav 0 0.7 1 4 40 2 # 809 ply/mystic/pain-02.wav 0 0.7 1 4 40 2 # 810 ply/mystic/pain-03.wav 0 0.7 1 4 40 2 # 811 ply/mystic/pain-04.wav 0 0.7 1 4 40 2 # 812 ply/mystic/jump-01.wav 0 0.7 1 4 40 2 # 813 ply/mystic/jump-02.wav 0 0.7 1 4 40 2 # 814 ply/mystic/jump-03.wav 0 0.7 1 4 40 2 # 815 ply/mystic/jump-04.wav 0 0.7 1 4 40 2 # 816 ply/mystic/at_tier1-01.wav 0 0.7 1 4 40 2 # 817 ply/mystic/at_tier1-02.wav 0 0.7 1 4 40 2 # 818 ply/mystic/at_tier1-03.wav 0 0.7 1 4 40 2 # 819 ply/mystic/at_tier1-04.wav 0 0.7 1 4 40 2 # 820 ply/mystic/at_tier1-05.wav 0 0.7 1 4 40 2 # 821 ply/mystic/at_tier1-06.wav 0 0.7 1 4 40 2 # 822 ply/mystic/at_tier1-07.wav 0 0.7 1 4 40 2 # 823 ply/mystic/at_tier1-08.wav 0 0.7 1 4 40 2 # 824 ply/mystic/at_tier1-09.wav 0 0.7 1 4 40 2 # 825 ply/mystic/AT_Cast_L_01.wav 0 0.7 1 4 40 2 # 826 ply/mystic/AT_Cast_L_02.wav 0 0.7 1 4 40 2 # 827 ply/mystic/AT_Cast_L_03.wav 0 0.7 1 4 40 2 # 828 ply/mystic/AT_Cast_L_04.wav 0 0.7 1 4 40 2 # 829 ply/mystic/AT_Cast_L_05.wav 0 0.7 1 4 40 2 # 830 ply/mystic/AT_Cast_L_06.wav 0 0.7 1 4 40 2 # 831 ply/mystic/at_cast_S_01.wav 0 0.7 1 4 40 2 # 832 ply/mystic/at_cast_S_02.wav 0 0.7 1 4 40 2 # 833 ply/mystic/at_cast_S_03.wav 0 0.7 1 4 40 2 # 834 ply/mystic/at_cast_S_04.wav 0 0.7 1 4 40 2 # 835 ply/mystic/at_cast_S_05.wav 0 0.7 1 4 40 2 # 836 ply/mystic/at_cast_S_06.wav 0 0.7 1 4 40 2 # 837 ply/mystic/at_cast_S_07.wav 0 0.7 1 4 40 2 # 838 ply/mystic/at_tier2-01.wav 0 0.7 1 4 40 2 # 839 ply/mystic/at_tier2-02.wav 0 0.7 1 4 40 2 # 840 ply/mystic/at_tier2-03.wav 0 0.7 1 4 40 2 # 841 ply/mystic/at_tier2-04.wav 0 0.7 1 4 40 2 # 842 ply/mystic/AT_Cast_L_2_01.wav 0 0.7 1 4 40 2 # 843 ply/mystic/AT_Cast_L_2_02.wav 0 0.7 1 4 40 2 # 844 ply/mystic/AT_Cast_L_2_03.wav 0 0.7 1 4 40 2 # 845 ply/mystic/AT_Cast_L_2_04.wav 0 0.7 1 4 40 2 # 846 ply/mystic/AT_Cast_L_2_05.wav 0 0.7 1 4 40 2 # 847 ply/mystic/at_tier3_Delay_01.wav 0 0.7 1 4 40 2 ;==================================================================== ;900¹øºÎÅÍ PC¹Ì¿À ½ºÅ³ÀÌÆåÆ® »ç¿îµå ;==================================================================== # 901 eff/Mio_Skill_Smash_01.wav 0 0.5 1 5 40 2 # 902 eff/Mio_Skill_Leg_Lock_01.wav 0 0.7 1 5 40 2 # 903 eff/Mio_Skill_Crevice_01.wav 0 0.6 1 5 40 2 # 904 eff/DarkDust_effect1.wav 0 0.3 1 5 40 2 # 905 eff/Mio_Skill_Maelstorm_01.wav 0 0.8 1 5 40 2 # 906 eff/Mio_Skill_S408_01.wav 0 0.8 1 5 40 2 # 907 eff/Mio_Skill_S414_01.wav 0 0.8 1 5 40 2 # 908 eff/Mio_Skill_S417_01.wav 0 0.8 1 5 40 2 # 909 eff/Mio_Skill_S452_01.wav 0 0.8 1 5 40 2 # 910 eff/K_Mio_skill_FlameClaw_effect1.wav 0 0.8 1 5 40 2 # 911 eff/K_Mio_skill_DarkOfLight_effect1.wav 0 0.8 1 5 40 2 # 912 eff/Exp_Lightning_01.wav 0 0.8 1 5 40 2 # 913 eff/Exp_Ice_01.wav 0 0.8 1 5 40 2 # 914 eff/Exp_Quake_01.wav 0 0.8 1 5 40 2 # 915 eff/Exp_Quake_02.wav 0 0.7 1 5 40 2 # 916 eff/Whoosh_01.wav 0 0.3 1 5 40 2 # 917 eff/null.wav 0 0 1 5 40 2 # 918 eff/Wolf_Atk_Vox_01.wav 0 0.8 1 5 40 2 # 919 eff/Bear_Atk_Vox_01.wav 0 0.8 1 5 40 2 # 920 eff/Phoenix_Atk_Vox_01.wav 0 0.8 1 5 40 2 ; Àӽà µå¶ø»ç¿îµå # 996 ui/drop_jewel.wav 0 0.8 1 9 50 3 # 997 ui/drop_package.wav 0 0.8 1 7 40 3 # 998 ui/drop_money.wav 0 0.8 1 7 40 3 # 999 ui/drop_box.wav 0 0.8 1 7 40 3 ;==================================================================== ;Àӯ寮 1000 ~ PC ¹«±â È÷Æ® Àӯ寮 / ¸ó½ºÅÍ ¹æ¾î±¸ È÷Æ® Àӯ寮 ;==================================================================== # 1000 impact/2hsword1.wav PC ¹«±âŸ°Ý 0 0.7 1 5 40 1 # 1001 impact/2hsword2.wav 0 0.7 1 5 40 1 # 1002 impact/2hsword3.wav 0 0.7 1 5 40 1 # 1003 impact/2hsword4.wav 0 0.7 1 5 40 1 # 1004 impact/arrow1.wav 0 0.7 1 7 50 1 # 1005 impact/arrow2.wav 0 0.7 1 7 50 1 # 1006 impact/arrow3.wav 0 0.7 1 7 50 1 # 1007 impact/arrow4.wav 0 0.7 1 7 50 1 # 1008 impact/axe1.wav 0 0.8 1 5 40 1 # 1009 impact/axe2.wav 0 0.8 1 5 40 1 # 1010 impact/axe3.wav 0 0.8 1 5 40 1 ; 1011 0 0.7 1 5 40 1 # 1012 impact/hammer1.wav 0 0.8 1 5 40 1 # 1013 impact/hammer2.wav 0 0.8 1 5 40 1 # 1014 impact/hammer3.wav 0 0.8 1 5 40 1 ; 1015 0 0.7 1 5 40 1 # 1016 impact/sword1.wav 0 0.7 1 5 40 1 # 1017 impact/sword2.wav 0 0.7 1 5 40 1 # 1018 impact/sword3.wav 0 0.7 1 5 40 1 ; 1019 0 0.7 1 5 40 1 # 1020 impact/lash1.wav 0 0.9 1 5 40 1 # 1021 impact/lash2.wav 0 0.9 1 5 40 1 # 1022 impact/lash3.wav 0 0.9 1 5 40 1 ; ¹ßÀÚ±¹ / ¿©ÀÚ # 2000 ply/footstep/fem_dirt-01.wav Èë 0 0.5 1 5 30 2 # 2001 ply/footstep/fem_dirt-02.wav 0 0.5 1 5 30 2 # 2002 ply/footstep/fem_dirt-03.wav 0 0.5 1 5 30 2 # 2003 ply/footstep/fem_dirt-04.wav 0 0.5 1 5 30 2 # 2004 ply/footstep/fem_grass-01.wav Àܵð 0 0.6 1 5 30 2 # 2005 ply/footstep/fem_grass-02.wav 0 0.6 1 5 30 2 # 2006 ply/footstep/fem_grass-03.wav 0 0.6 1 5 30 2 # 2007 ply/footstep/fem_grass-04.wav 0 0.6 1 5 30 2 # 2008 ply/footstep/fem_gravel-01.wav ÀÚ°¥ 0 0.4 1 5 30 2 # 2009 ply/footstep/fem_gravel-02.wav 0 0.4 1 5 30 2 # 2010 ply/footstep/fem_gravel-03.wav 0 0.4 1 5 30 2 # 2011 ply/footstep/fem_gravel-04.wav 0 0.4 1 5 30 2 # 2012 ply/footstep/fem_metal-01.wav ¼è 0 0.5 1 5 30 2 # 2013 ply/footstep/fem_metal-02.wav 0 0.5 1 5 30 2 # 2014 ply/footstep/fem_metal-03.wav 0 0.5 1 5 30 2 # 2015 ply/footstep/fem_metal-04.wav 0 0.5 1 5 30 2 # 2016 ply/footstep/fem_mud-01.wav ÁøÈë 0 0.5 1 5 30 2 # 2017 ply/footstep/fem_mud-02.wav 0 0.5 1 5 30 2 # 2018 ply/footstep/fem_mud-03.wav 0 0.5 1 5 30 2 # 2019 ply/footstep/fem_mud-04.wav 0 0.5 1 5 30 2 # 2020 ply/footstep/fem_snow-01.wav ´« 0 0.5 1 5 30 2 # 2021 ply/footstep/fem_snow-02.wav 0 0.5 1 5 30 2 # 2022 ply/footstep/fem_snow-03.wav 0 0.5 1 5 30 2 # 2023 ply/footstep/fem_snow-04.wav 0 0.5 1 5 30 2 # 2024 ply/footstep/fem_stone-01.wav µ¹ 0 0.5 1 5 30 2 # 2025 ply/footstep/fem_stone-02.wav 0 0.5 1 5 30 2 # 2026 ply/footstep/fem_stone-03.wav 0 0.5 1 5 30 2 # 2027 ply/footstep/fem_stone-04.wav 0 0.5 1 5 30 2 # 2028 ply/footstep/fem_water-01.wav ¹° 0 0.5 1 5 30 2 # 2029 ply/footstep/fem_water-02.wav 0 0.5 1 5 30 2 # 2030 ply/footstep/fem_water-03.wav 0 0.5 1 5 30 2 # 2031 ply/footstep/fem_water-04.wav 0 0.5 1 5 30 2 # 2032 ply/footstep/fem_wood-01.wav ³ª¹« 0 0.5 1 5 30 2 # 2033 ply/footstep/fem_wood-02.wav 0 0.5 1 5 30 2 # 2034 ply/footstep/fem_wood-03.wav 0 0.5 1 5 30 2 # 2035 ply/footstep/fem_wood-04.wav 0 0.5 1 5 30 2 # 2036 ply/footstep/fem_sand-01.wav ¸ð·¡ 0 0.5 1 5 30 2 # 2037 ply/footstep/fem_sand-02.wav 0 0.5 1 5 30 2 # 2038 ply/footstep/fem_sand-03.wav 0 0.5 1 5 30 2 # 2039 ply/footstep/fem_sand-04.wav 0 0.5 1 5 30 2 ; ¹ßÀÚ±¹ / ³²ÀÚ # 2100 ply/footstep/male_dirt-01.wav Èë 0 0.5 1 5 30 2 # 2101 ply/footstep/male_dirt-02.wav 0 0.5 1 5 30 2 # 2102 ply/footstep/male_dirt-03.wav 0 0.5 1 5 30 2 # 2103 ply/footstep/male_dirt-04.wav 0 0.5 1 5 30 2 # 2104 ply/footstep/male_grass-01.wav Àܵð 0 0.6 1 5 30 2 # 2105 ply/footstep/male_grass-02.wav 0 0.6 1 5 30 2 # 2106 ply/footstep/male_grass-03.wav 0 0.6 1 5 30 2 # 2107 ply/footstep/male_grass-04.wav 0 0.6 1 5 30 2 # 2108 ply/footstep/male_gravel-01.wav ÀÚ°¥ 0 0.4 1 5 30 2 # 2109 ply/footstep/male_gravel-02.wav 0 0.4 1 5 30 2 # 2110 ply/footstep/male_gravel-03.wav 0 0.4 1 5 30 2 # 2111 ply/footstep/male_gravel-04.wav 0 0.4 1 5 30 2 # 2112 ply/footstep/male_metal-01.wav ¼è 0 0.5 1 5 30 2 # 2113 ply/footstep/male_metal-02.wav 0 0.5 1 5 30 2 # 2114 ply/footstep/male_metal-03.wav 0 0.5 1 5 30 2 # 2115 ply/footstep/male_metal-04.wav 0 0.5 1 5 30 2 # 2116 ply/footstep/male_mud-01.wav ÁøÈë 0 0.5 1 5 30 2 # 2117 ply/footstep/male_mud-02.wav 0 0.5 1 5 30 2 # 2118 ply/footstep/male_mud-03.wav 0 0.5 1 5 30 2 # 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3003 ply/heavy_swing1.wav 0 0.7 1 5 40 2 # 3004 ply/heavy_swing2.wav 0 0.7 1 5 40 2 # 3005 ply/huge_swing1.wav 0 0.7 1 5 40 2 # 3006 ply/huge_swing2.wav 0 0.7 1 5 40 2 # 3007 ply/light_swing1.wav 0 0.7 1 5 40 2 # 3008 ply/light_swing2.wav 0 0.7 1 5 40 2 # 3009 ply/normal_swing1.wav 0 0.7 1 5 40 2 # 3010 ply/normal_swing2.wav 0 0.7 1 5 40 2 # 3011 ply/normal_swing3.wav 0 0.7 1 5 40 2 # 3012 ply/normal_swing4.wav 0 0.7 1 5 40 2 # 3013 ply/normal_swing5.wav 0 0.7 1 5 40 2 # 3014 ply/sp_swing1.wav 0 0.7 1 5 40 2 # 3015 ply/sp_swing2.wav 0 0.7 1 5 40 2 # 3016 ply/sp_swing3.wav 0 0.7 1 5 40 2 # 3017 ply/dual_swing1.wav 0 0.7 1 5 40 2 # 3018 ply/dual_swing2.wav 0 0.7 1 5 40 2 # 3019 ply/dual_swing3.wav 0 0.7 1 5 40 2 # 3020 ply/normal_swing6.wav 0 0.7 1 5 40 2 # 3021 ply/normal_swing7.wav 0 0.7 1 5 40 2 # 3022 ply/Mine_Bomb-01.wav Áö·Ú ½É±â 0 0.8 1 5 40 2 # 4000 impact/hit_flesh_lrg-01.wav °©¿ÊÁú°¨ Ÿ°ÝÀ½ 0 0.7 1 5 40 1 # 4001 impact/hit_flesh_lrg-02.wav 0 0.7 1 5 40 1 # 4002 impact/hit_flesh_med-01.wav 0 0.7 1 5 40 1 # 4003 impact/hit_flesh_med-02.wav 0 0.7 1 5 40 1 # 4004 impact/hit_flesh_sml-01.wav 0 0.7 1 5 40 1 # 4005 impact/hit_flesh_sml-02.wav 0 0.7 1 5 40 1 # 4006 impact/hit_metal_huge-01.wav 0 0.6 1 5 40 1 # 4007 impact/hit_metal_huge-02.wav 0 0.6 1 5 40 1 # 4008 impact/hit_metal_lrg-01.wav 0 0.7 1 5 40 1 # 4009 impact/hit_metal_lrg-02.wav 0 0.7 1 5 40 1 # 4010 impact/hit_metal_med-01.wav 0 0.7 1 5 40 1 # 4011 impact/hit_metal_med-02.wav 0 0.7 1 5 40 1 # 4012 eff/pet_death.wav 0 0.7 1 5 40 1 # 4013 eff/pet_happy.wav 0 0.7 1 5 40 1 # 4014 eff/pet_hungry.wav 0 0.7 1 5 40 1 # 4015 eff/pet_intimacy_down.wav 0 0.7 1 5 40 1 # 4016 eff/pet_intimacy_max.wav 0 0.7 1 5 40 1 # 4017 eff/pet_item_auto.wav 0 0.7 1 5 40 1 # 4018 eff/pet_levelup.wav 0 0.7 1 5 40 1 # 4019 eff/pet_sleep01.wav 0 0.7 1 5 40 1 # 4020 eff/pet_sleep02.wav 0 0.7 1 5 40 1 # 4021 eff/pet_sleep03.wav 0 0.7 1 5 40 1 # 4022 eff/pet_sleep04.wav 0 0.7 1 5 40 1 ;ÀÌÇÏ ¸ó½ºÅÍ 5000 ~ ; 41001 ºê·¹½ºÆ® ¾ÆÃ³ # 5000 mon/1001/at1.wav 0 0.5 1 5 40 1 # 5001 mon/1001/at2.wav 0 0.5 1 5 40 1 # 5002 mon/1001/ba_arrow.wav 0 0.5 1 5 40 1 # 5003 mon/1001/bodyfall1.wav 0 0.5 1 5 40 1 # 5004 mon/1001/bodyfall2.wav 0 0.5 1 5 40 1 # 5005 mon/1001/h_pain1.wav 0 0.5 1 5 40 1 # 5006 mon/1001/h_pain2.wav 0 0.5 1 5 40 1 # 5007 mon/1001/idle1.wav 0 0.5 1 5 40 1 # 5008 mon/1001/run1.wav 0 0.5 1 5 40 1 # 5009 mon/1001/s_pain1.wav 0 0.5 1 5 40 1 # 5010 mon/1001/s_pain2.wav 0 0.5 1 5 40 1 # 5011 mon/1001/s_pain3.wav 0 0.5 1 5 40 1 # 5012 mon/1001/step1.wav 0 0.5 1 5 40 1 # 5013 mon/1001/step2.wav 0 0.5 1 5 40 1 # 5014 mon/1001/step3.wav 0 0.5 1 5 40 1 # 5015 mon/1001/death1.wav 0 0.5 1 5 40 1 ;41002 ¹æÆÐÀå°©º¸º´ # 5100 mon/1002/at1.wav 0 0.5 1 5 40 1 # 5101 mon/1002/at2.wav 0 0.5 1 5 40 1 # 5102 mon/1002/at3.wav 0 0.5 1 5 40 1 # 5103 mon/1002/bf1.wav 0 0.5 1 5 40 1 # 5104 mon/1002/bf2.wav 0 0.5 1 5 40 1 # 5105 mon/1002/death1.wav 0 0.5 1 5 40 1 # 5106 mon/1002/def.wav 0 0.5 1 5 40 1 # 5107 mon/1002/drop_shd2.wav 0 0.5 1 5 40 1 # 5108 mon/1002/drop_shd.wav 0 0.5 1 5 40 1 # 5109 mon/1002/h_hit1.wav 0 0.5 1 5 40 1 # 5110 mon/1002/h_hit2.wav 0 0.5 1 5 40 1 # 5111 mon/1002/idle1.wav 0 0.5 1 5 40 1 # 5112 mon/1002/idle2.wav 0 0.5 1 5 40 1 # 5113 mon/1002/jump.wav 0 0.5 1 5 40 1 # 5114 mon/1002/land.wav 0 0.5 1 5 40 1 # 5115 mon/1002/pain1.wav 0 0.5 1 5 40 1 # 5116 mon/1002/pain2.wav 0 0.5 1 5 40 1 # 5117 mon/1002/pain3.wav 0 0.5 1 5 40 1 # 5118 mon/1002/pain4.wav 0 0.5 1 5 40 1 # 5119 mon/1002/step1.wav 0 0.5 1 5 40 1 # 5120 mon/1002/step2.wav 0 0.5 1 5 40 1 ; ¾Ç·ÉÁÖ¼ú»ç # 5200 mon/1003/at1.wav 0 0.5 1 5 40 1 # 5201 mon/1003/at2.wav 0 0.5 1 5 40 1 # 5202 mon/1003/at3.wav 0 0.5 1 5 40 1 # 5203 mon/1003/bf1.wav 0 0.5 1 5 40 1 # 5204 mon/1003/bf2.wav 0 0.5 1 5 40 1 # 5205 mon/1003/death1.wav 0 0.5 1 5 40 1 # 5206 mon/1003/def.wav 0 0.5 1 5 40 1 # 5207 mon/1003/idle.wav 0 0.5 1 5 40 1 # 5208 mon/1003/pain1.wav 0 0.5 1 5 40 1 # 5209 mon/1003/pain2.wav 0 0.5 1 5 40 1 # 5210 mon/1003/pain3.wav 0 0.5 1 5 40 1 # 5211 mon/1003/pain4.wav 0 0.5 1 5 40 1 # 5212 mon/1003/rez.wav 0 0.5 1 5 40 1 # 5213 mon/1003/run.wav 0 0.5 1 5 40 1 # 5214 mon/1003/step.wav 0 0.5 1 5 40 1 # 5215 mon/1003/swing1.wav 0 0.5 1 5 40 1 # 5216 mon/1003/swing2.wav 0 0.5 1 5 40 1 ; ÁßÀå±Ãº´ # 5300 mon/1101/at1.wav 0 0.5 1 5 40 1 # 5301 mon/1101/at2.wav 0 0.5 1 5 40 1 # 5302 mon/1101/at3.wav 0 0.5 1 5 40 1 # 5303 mon/1101/bf_hard.wav 0 0.5 1 5 40 1 # 5304 mon/1101/bf_soft.wav 0 0.5 1 5 40 1 # 5305 mon/1101/death1.wav 0 0.5 1 5 40 1 # 5306 mon/1101/def.wav 0 0.5 1 5 40 1 # 5307 mon/1101/hh_arrow.wav 0 0.5 1 5 40 1 # 5308 mon/1101/idle1.wav 0 0.5 1 5 40 1 # 5309 mon/1101/idle2.wav 0 0.5 1 5 40 1 # 5310 mon/1101/pain1.wav 0 0.5 1 5 40 1 # 5311 mon/1101/pain2.wav 0 0.5 1 5 40 1 # 5312 mon/1101/pain3.wav 0 0.5 1 5 40 1 # 5313 mon/1101/s_hit1.wav 0 0.5 1 5 40 1 # 5314 mon/1101/s_hit2.wav 0 0.5 1 5 40 1 # 5315 mon/1101/run1.wav 0 0.5 1 5 40 1 # 5316 mon/1101/run2.wav 0 0.5 1 5 40 1 # 5317 mon/1101/step1.wav 0 0.5 1 5 40 1 # 5318 mon/1101/step2.wav 0 0.5 1 5 40 1 ; ¾ß¼ö±âº´ # 5400 mon/1102/at1.wav 0 0.5 1 5 40 1 # 5401 mon/1102/at2.wav 0 0.5 1 5 40 1 # 5402 mon/1102/at3.wav 0 0.5 1 5 40 1 # 5403 mon/1102/bf1.wav 0 0.5 1 5 40 1 # 5404 mon/1102/bf2.wav 0 0.5 1 5 40 1 # 5405 mon/1102/death1.wav 0 0.5 1 5 40 1 # 5406 mon/1102/death2.wav 0 0.5 1 5 40 1 # 5407 mon/1102/def.wav 0 0.5 1 5 40 1 # 5408 mon/1102/down.wav 0 0.5 1 5 40 1 # 5409 mon/1102/h_pain1.wav 0 0.5 1 5 40 1 # 5410 mon/1102/h_pain2.wav 0 0.5 1 5 40 1 # 5411 mon/1102/idle1.wav 0 0.5 1 5 40 1 # 5412 mon/1102/idle2.wav 0 0.5 1 5 40 1 # 5413 mon/1102/jump.wav 0 0.5 1 5 40 1 # 5414 mon/1102/land.wav 0 0.5 1 5 40 1 # 5415 mon/1102/s_hit1.wav 0 0.5 1 5 40 1 # 5416 mon/1102/s_hit2.wav 0 0.5 1 5 40 1 # 5417 mon/1102/s_pain1.wav 0 0.5 1 5 40 1 # 5418 mon/1102/s_pain2.wav 0 0.5 1 5 40 1 # 5419 mon/1102/howl1.wav 0 0.5 1 5 40 1 # 5420 mon/1102/howl2.wav 0 0.5 1 5 40 1 ; ºÓÀº °©¿ÊÀü»ç # 5500 mon/1103/at1.wav 0 0.5 1 5 40 1 # 5501 mon/1103/at2.wav 0 0.5 1 5 40 1 # 5502 mon/1103/def.wav 0 0.5 1 5 40 1 # 5503 mon/1103/down.wav 0 0.5 1 5 40 1 # 5504 mon/1103/getup.wav 0 0.5 1 5 40 1 # 5505 mon/1103/h_hit1.wav 0 0.5 1 5 40 1 # 5506 mon/1103/h_hit2.wav 0 0.5 1 5 40 1 # 5507 mon/1103/s_hit1.wav 0 0.5 1 5 40 1 # 5508 mon/1103/s_hit2.wav 0 0.5 1 5 40 1 # 5509 mon/1103/h_pain1.wav 0 0.5 1 5 40 1 # 5510 mon/1103/h_pain2.wav 0 0.5 1 5 40 1 # 5511 mon/1103/s_pain1.wav 0 0.5 1 5 40 1 # 5512 mon/1103/s_pain2.wav 0 0.5 1 5 40 1 # 5513 mon/1103/idle1.wav 0 0.5 1 5 40 1 # 5514 mon/1103/skill_at1.wav 0 0.5 1 5 40 1 # 5515 mon/1103/skill_swing1.wav 0 0.5 1 5 40 1 # 5516 mon/1103/stand1.wav 0 0.5 1 5 40 1 # 5517 mon/1103/stand2.wav 0 0.5 1 5 40 1 # 5518 mon/1103/step1.wav 0 0.5 1 5 40 1 # 5519 mon/1103/step2.wav 0 0.5 1 5 40 1 # 5520 mon/1103/step3.wav 0 0.5 1 5 40 1 # 5521 mon/1103/bf1.wav 0 0.5 1 5 40 1 # 5522 mon/1103/nb_bf1.wav 0 0.5 1 5 40 1 # 5523 mon/1103/nb_bf2.wav 0 0.5 1 5 40 1 # 5524 mon/1103/death1.wav 0 0.5 1 5 40 1 # 5525 mon/1103/death2.wav 0 0.5 1 5 40 1 ; öÅð±âº´ # 5600 mon/1201/idle.wav 0 0.5 1 5 40 1 # 5601 mon/1201/idle1.wav 0 0.5 1 5 40 1 # 5602 mon/1201/idle2.wav 0 0.5 1 5 40 1 # 5603 mon/1201/step1.wav 0 0.5 1 5 40 1 # 5604 mon/1201/step2.wav 0 0.5 1 5 40 1 # 5605 mon/1201/at1.wav 0 0.5 1 5 40 1 # 5606 mon/1201/at2.wav 0 0.5 1 5 40 1 # 5607 mon/1201/kick.wav 0 0.5 1 5 40 1 # 5608 mon/1201/skill_at1.wav 0 0.5 1 5 40 1 # 5609 mon/1201/skill_at2.wav 0 0.5 1 5 40 1 # 5610 mon/1201/def.wav 0 0.5 1 5 40 1 # 5611 mon/1201/down.wav 0 0.5 1 5 40 1 # 5612 mon/1201/pain1.wav 0 0.5 1 5 40 1 # 5613 mon/1201/pain2.wav 0 0.5 1 5 40 1 # 5614 mon/1201/pain3.wav 0 0.5 1 5 40 1 # 5615 mon/1201/pain4.wav 0 0.5 1 5 40 1 # 5616 mon/1201/death1.wav 0 0.5 1 5 40 1 # 5617 mon/1201/death2.wav 0 0.5 1 5 40 1 # 5618 mon/1201/drill.wav 0 0.5 1 5 40 1 # 5619 mon/1201/insanity.wav 0 0.5 1 5 40 1 ; ¾ß¼ö±â»ç # 5700 mon/1202/idle1.wav 0 0.5 1 5 40 1 # 5701 mon/1202/idle2.wav 0 0.5 1 5 40 1 # 5702 mon/1202/step1.wav 0 0.5 1 5 40 1 # 5703 mon/1202/step2.wav 0 0.5 1 5 40 1 # 5704 mon/1202/def.wav 0 0.5 1 5 40 1 # 5705 mon/1202/down.wav 0 0.5 1 5 40 1 # 5706 mon/1202/getup.wav 0 0.5 1 5 40 1 # 5707 mon/1202/heal.wav 0 0.5 1 5 40 1 # 5708 mon/1202/at1.wav 0 0.5 1 5 40 1 # 5709 mon/1202/at2.wav 0 0.5 1 5 40 1 # 5710 mon/1202/pain1.wav 0 0.5 1 5 40 1 # 5711 mon/1202/pain2.wav 0 0.5 1 5 40 1 # 5712 mon/1202/pain3.wav 0 0.5 1 5 40 1 # 5713 mon/1202/pain4.wav 0 0.5 1 5 40 1 # 5714 mon/1202/hit1.wav 0 0.5 1 5 40 1 # 5715 mon/1202/hit2.wav 0 0.5 1 5 40 1 # 5716 mon/1202/hit3.wav 0 0.5 1 5 40 1 # 5717 mon/1202/hit4.wav 0 0.5 1 5 40 1 # 5718 mon/1202/death1.wav 0 0.5 1 5 40 1 # 5719 mon/1202/death2.wav 0 0.5 1 5 40 1 # 5720 mon/1202/idle.wav 0 0.5 1 5 40 1 # 5721 mon/1202/drop_sword.wav 0 0.5 1 5 40 1 ; ¾ß¼öÁÖÀÎ # 5800 mon/1203/idle_rdy.wav 0 0.5 1 5 40 1 # 5801 mon/1203/idle.wav 0 0.5 1 5 40 1 # 5802 mon/1203/at1.wav 0 0.5 1 5 40 1 # 5803 mon/1203/at2.wav 0 0.5 1 5 40 1 # 5804 mon/1203/at3.wav 0 0.5 1 5 40 1 # 5805 mon/1203/down_v.wav 0 0.5 1 5 40 1 # 5806 mon/1203/s_pain1.wav 0 0.5 1 5 40 1 # 5807 mon/1203/s_pain2.wav 0 0.5 1 5 40 1 # 5808 mon/1203/h_pain1.wav 0 0.5 1 5 40 1 # 5809 mon/1203/h_pain2.wav 0 0.5 1 5 40 1 # 5810 mon/1203/death1.wav 0 0.5 1 5 40 1 # 5811 mon/1203/wing1.wav 0 0.5 1 5 40 1 # 5812 mon/1203/wing2-1.wav 0 0.5 1 5 40 1 # 5813 mon/1203/wing2-2.wav 0 0.5 1 5 40 1 # 5814 mon/1203/def.wav 0 0.5 1 5 40 1 # 5815 mon/1203/bf.wav 0 0.5 1 5 40 1 ; ÇϱÞÁ¤Âûº´ # 5900 mon/3001/idle1.wav 0 0.5 1 5 40 1 # 5901 mon/3001/step1.wav 0 0.5 1 5 40 1 # 5902 mon/3001/step2.wav 0 0.5 1 5 40 1 # 5903 mon/3001/at1.wav 0 0.5 1 5 40 1 # 5904 mon/3001/at1-2.wav 0 0.5 1 5 40 1 # 5905 mon/3001/at2.wav 0 0.5 1 5 40 1 # 5906 mon/3001/at2-2.wav 0 0.5 1 5 40 1 # 5907 mon/3001/def.wav 0 0.5 1 5 40 1 # 5908 mon/3001/down.wav 0 0.5 1 5 40 1 # 5909 mon/3001/getup.wav 0 0.5 1 5 40 1 # 5910 mon/3001/pain1.wav 0 0.5 1 5 40 1 # 5911 mon/3001/pain2.wav 0 0.5 1 5 40 1 # 5912 mon/3001/pain3.wav 0 0.5 1 5 40 1 # 5913 mon/3001/pain4.wav 0 0.5 1 5 40 1 # 5914 mon/3001/hit3.wav 0 0.5 1 5 40 1 # 5915 mon/3001/hit4.wav 0 0.5 1 5 40 1 # 5916 mon/3001/death1.wav 0 0.5 1 5 40 1 # 5917 mon/3001/swing1.wav 0 0.5 1 5 40 1 ; Çϱ޺¸Ãʺ´ # 6000 mon/3002/idle1.wav 0 0.4 1 5 40 1 # 6001 mon/3002/at1.wav 0 0.4 1 5 40 1 # 6002 mon/3002/at2.wav 0 0.4 1 5 40 1 # 6003 mon/3002/s_pain1.wav 0 0.4 1 5 40 1 # 6004 mon/3002/s_pain2.wav 0 0.4 1 5 40 1 # 6005 mon/3002/h_pain1.wav 0 0.4 1 5 40 1 # 6006 mon/3002/death1.wav 0 0.4 1 5 40 1 # 6007 mon/3002/bf_hard.wav 0 0.4 1 5 40 1 # 6008 mon/3002/bf_soft.wav 0 0.4 1 5 40 1 # 6009 mon/3002/step1.wav 0 0.4 1 5 40 1 # 6010 mon/3002/step2.wav 0 0.4 1 5 40 1 # 6011 mon/3002/run1.wav 0 0.4 1 5 40 1 # 6012 mon/3002/run2.wav 0 0.4 1 5 40 1 ; ¼º¹®º¸ÃÊ´ëÀå # 6100 mon/3003/idle1.wav 0 0.5 1 5 40 1 # 6101 mon/3003/idle2.wav 0 0.5 1 5 40 1 # 6102 mon/3003/at1.wav 0 0.5 1 5 40 1 # 6103 mon/3003/at2.wav 0 0.5 1 5 40 1 # 6104 mon/3003/at3.wav 0 0.5 1 5 40 1 # 6105 mon/3003/at4.wav 0 0.5 1 5 40 1 # 6106 mon/3003/def.wav 0 0.5 1 5 40 1 # 6107 mon/3003/down.wav 0 0.5 1 5 40 1 # 6108 mon/3003/step1.wav 0 0.5 1 5 40 1 # 6109 mon/3003/step2.wav 0 0.5 1 5 40 1 # 6110 mon/3003/s_pain1.wav 0 0.5 1 5 40 1 # 6111 mon/3003/s_pain2.wav 0 0.5 1 5 40 1 # 6112 mon/3003/h_pain1.wav 0 0.5 1 5 40 1 # 6113 mon/3003/h_pain2.wav 0 0.5 1 5 40 1 # 6114 mon/3003/death1.wav 0 0.5 1 5 40 1 ; ¼Ó¹Úµå·¡°ï # 6200 mon/M9017/idle1.wav 0 0.5 1 5 40 1 # 6201 mon/M9017/idle2.wav 0 0.5 1 5 40 1 # 6202 mon/M9017/at1.wav 0 0.5 1 5 40 1 # 6203 mon/M9017/at2.wav 0 0.5 1 5 40 1 # 6204 mon/M9017/at3.wav 0 0.5 1 5 40 1 # 6205 mon/M9017/at_big1.wav 0 0.5 1 5 40 1 # 6206 mon/M9017/at_big2.wav 0 0.5 1 5 40 1 # 6207 mon/M9017/bf_hard.wav 0 0.5 1 5 40 1 # 6208 mon/M9017/bf_soft.wav 0 0.5 1 5 40 1 # 6209 mon/M9017/death1.wav 0 0.5 1 5 40 1 # 6210 mon/M9017/death2.wav 0 0.5 1 5 40 1 # 6211 mon/M9017/down_v.wav 0 0.5 1 5 40 1 # 6212 mon/M9017/drop_axe.wav 0 0.5 1 5 40 1 # 6213 mon/M9017/h_pain1.wav 0 0.5 1 5 40 1 # 6214 mon/M9017/h_pain2.wav 0 0.5 1 5 40 1 # 6215 mon/M9017/h_pain3.wav 0 0.5 1 5 40 1 # 6216 mon/M9017/pain1.wav 0 0.5 1 5 40 1 # 6217 mon/M9017/pain2.wav 0 0.5 1 5 40 1 # 6218 mon/M9017/step1.wav 0 0.5 1 5 40 1 # 6219 mon/M9017/step2.wav 0 0.5 1 5 40 1 # 6220 mon/M9017/insanity.wav 0 0.5 1 5 40 1 # 6221 mon/M9017/Com_damagebl.wav 0 0.5 1 5 40 1 # 6222 mon/M9017/Com_damagebr.wav 0 0.5 1 5 40 1 # 6223 mon/M9017/Com_damagesl.wav 0 0.5 1 5 40 1 # 6224 mon/M9017/Com_damagesr.wav 0 0.5 1 5 40 1 # 6225 mon/M9017/Com_damagecri.wav 0 0.5 1 5 40 1 # 6226 mon/M9017/Com_defence.wav 0 0.5 1 5 40 1 # 6227 mon/M9017/Com_skilldamagea.wav 0 0.5 1 5 40 1 # 6228 mon/M9017/Com_skilldamageb.wav 0 0.5 1 5 40 1 ; ±¸¿ï # 6300 mon/2001/at1.wav 0 0.5 1 5 40 1 # 6301 mon/2001/at2.wav 0 0.5 1 5 40 1 # 6302 mon/2001/at3.wav 0 0.5 1 5 40 1 # 6303 mon/2001/bodyfall.wav 0 0.5 1 5 40 1 # 6304 mon/2001/death1.wav 0 0.5 1 5 40 1 # 6305 mon/2001/death2.wav 0 0.5 1 5 40 1 # 6306 mon/2001/h_pain1.wav 0 0.5 1 5 40 1 # 6307 mon/2001/h_pain2.wav 0 0.5 1 5 40 1 # 6308 mon/2001/idle1.wav 0 0.5 1 5 40 1 # 6309 mon/2001/idle2.wav 0 0.5 1 5 40 1 # 6310 mon/2001/pain1.wav 0 0.5 1 5 40 1 # 6311 mon/2001/pain2.wav 0 0.5 1 5 40 1 # 6312 mon/2001/step1.wav 0 0.5 1 5 40 1 # 6313 mon/2001/step2.wav 0 0.5 1 5 40 1 ; Á»ºñ # 6400 mon/2002/at1.wav 0 0.5 1 5 40 1 # 6401 mon/2002/at2.wav 0 0.5 1 5 40 1 # 6402 mon/2002/at3.wav 0 0.5 1 5 40 1 # 6403 mon/2002/bodyfall.wav 0 0.5 1 5 40 1 # 6404 mon/2002/death1.wav 0 0.5 1 5 40 1 # 6405 mon/2002/death2.wav 0 0.5 1 5 40 1 # 6406 mon/2002/h_pain1.wav 0 0.5 1 5 40 1 # 6407 mon/2002/h_pain2.wav 0 0.5 1 5 40 1 # 6408 mon/2002/hit1.wav 0 0.5 1 5 40 1 # 6409 mon/2002/hit2.wav 0 0.5 1 5 40 1 # 6410 mon/2002/idle1.wav 0 0.5 1 5 40 1 # 6411 mon/2002/idle2.wav 0 0.5 1 5 40 1 # 6412 mon/2002/pain1.wav 0 0.5 1 5 40 1 # 6413 mon/2002/pain2.wav 0 0.5 1 5 40 1 # 6414 mon/2002/step1.wav 0 0.5 1 5 40 1 # 6415 mon/2002/step2.wav 0 0.5 1 5 40 1 ; ÇØ°ñ±Ã¼ö/ÇØ°ñº¸º´ # 6500 mon/2101-2201/at1.wav 0 0.5 1 5 40 1 # 6501 mon/2101-2201/at2.wav 0 0.5 1 5 40 1 # 6502 mon/2101-2201/at3.wav 0 0.5 1 5 40 1 # 6503 mon/2101-2201/bf_hard.wav 0 0.5 1 5 40 1 # 6504 mon/2101-2201/bf_knee.wav 0 0.5 1 5 40 1 # 6505 mon/2101-2201/death1.wav 0 0.5 1 5 40 1 # 6506 mon/2101-2201/death2.wav 0 0.5 1 5 40 1 # 6507 mon/2101-2201/h_pain1.wav 0 0.5 1 5 40 1 # 6508 mon/2101-2201/h_pain2.wav 0 0.5 1 5 40 1 # 6509 mon/2101-2201/hit1.wav 0 0.5 1 5 40 1 # 6510 mon/2101-2201/hit2.wav 0 0.5 1 5 40 1 # 6511 mon/2101-2201/idle1.wav 0 0.5 1 5 40 1 # 6512 mon/2101-2201/idle2.wav 0 0.5 1 5 40 1 # 6513 mon/2101-2201/pain1.wav 0 0.5 1 5 40 1 # 6514 mon/2101-2201/pain2.wav 0 0.5 1 5 40 1 # 6515 mon/2101-2201/run1.wav 0 0.5 1 5 40 1 # 6516 mon/2101-2201/run2.wav 0 0.5 1 5 40 1 # 6517 mon/2101-2201/sa_arrow.wav 0 0.5 1 5 40 1 # 6518 mon/2101-2201/step1.wav 0 0.5 1 5 40 1 # 6519 mon/2101-2201/step2.wav 0 0.5 1 5 40 1 ; Á»ºñµå·¹°ï # 6600 mon/2203/at1.wav 0 0.5 1 5 40 1 # 6601 mon/2203/at2.wav 0 0.5 1 5 40 1 # 6602 mon/2203/bodyfall.wav 0 0.5 1 5 40 1 # 6603 mon/2203/death1.wav 0 0.5 1 5 40 1 # 6604 mon/2203/death2.wav 0 0.5 1 5 40 1 # 6605 mon/2203/down.wav 0 0.5 1 5 40 1 # 6606 mon/2203/drop_fla.wav 0 0.5 1 5 40 1 # 6607 mon/2203/h_pain1.wav 0 0.5 1 5 40 1 # 6608 mon/2203/h_pain2.wav 0 0.5 1 5 40 1 # 6609 mon/2203/idle1.wav 0 0.5 1 5 40 1 # 6610 mon/2203/idle2.wav 0 0.5 1 5 40 1 # 6611 mon/2203/step1.wav 0 0.5 1 5 40 1 # 6612 mon/2203/step2.wav 0 0.5 1 5 40 1 # 6613 mon/2203/grow.wav 0 0.5 1 5 40 1 # 6614 mon/2203/insanity1.wav 0 0.5 1 5 40 1 # 6615 mon/2203/insanity2.wav 0 0.5 1 5 40 1 # 6700 mon/5001/at1.wav 0 0.5 1 5 40 1 # 6701 mon/5001/at2.wav 0 0.5 1 5 40 1 # 6702 mon/5001/death.wav 0 0.5 1 5 40 1 # 6703 mon/5001/h_pain1.wav 0 0.5 1 5 40 1 # 6704 mon/5001/h_pain2.wav 0 0.5 1 5 40 1 # 6705 mon/5001/idle.wav 0 0.5 1 5 40 1 # 6706 mon/5001/pain1.wav 0 0.5 1 5 40 1 # 6707 mon/5001/pain2.wav 0 0.5 1 5 40 1 ; Çϱްæºñº´ # 6800 mon/3101/at1.wav 0 0.5 1 5 40 1 # 6801 mon/3101/at2.wav 0 0.5 1 5 40 1 # 6802 mon/3101/at3.wav 0 0.5 1 5 40 1 # 6803 mon/3101/bf_hard.wav 0 0.5 1 5 40 1 # 6804 mon/3101/bf_knee.wav 0 0.5 1 5 40 1 # 6805 mon/3101/death1.wav 0 0.5 1 5 40 1 # 6806 mon/3101/death2.wav 0 0.5 1 5 40 1 # 6807 mon/3101/idle1.wav 0 0.5 1 5 40 1 # 6808 mon/3101/idle2.wav 0 0.5 1 5 40 1 # 6809 mon/3101/idle3.wav 0 0.5 1 5 40 1 # 6810 mon/3101/pain1.wav 0 0.5 1 5 40 1 # 6811 mon/3101/pain2.wav 0 0.5 1 5 40 1 # 6812 mon/3101/pain3.wav 0 0.5 1 5 40 1 # 6813 mon/3101/pain4.wav 0 0.5 1 5 40 1 # 6814 mon/3101/step1.wav 0 0.5 1 5 40 1 # 6815 mon/3101/step2.wav 0 0.5 1 5 40 1 ; ÀÌÇÏ Ãß°¡ ¸ó½ºÅÍ # 7000 mon/S001/At_01.wav 0 0.5 1 5 40 1 # 7001 mon/S001/At_02.wav 0 0.5 1 5 40 1 # 7002 mon/S001/Attackstand_01.wav 0 0.5 1 5 40 1 # 7003 mon/S001/Attackstand_02.wav 0 0.5 1 5 40 1 # 7004 mon/S001/Attackstand_02_02.wav 0 0.5 1 5 40 1 # 7005 mon/S001/Basestand_01.wav 0 0.5 1 5 40 1 # 7006 mon/S001/Bodyfall_01.wav 0 0.5 1 5 40 1 # 7007 mon/S001/Bodyfall_02.wav 0 0.5 1 5 40 1 # 7008 mon/S001/Damage_Big_01.wav 0 0.5 1 5 40 1 # 7009 mon/S001/Damage_Big_02.wav 0 0.5 1 5 40 1 # 7010 mon/S001/Damage_Small_01.wav 0 0.5 1 5 40 1 # 7011 mon/S001/Damage_Small_02.wav 0 0.5 1 5 40 1 # 7012 mon/S001/Death_Critical.wav 0 0.5 1 5 40 1 # 7013 mon/S001/Death_Normal.wav 0 0.5 1 5 40 1 # 7014 mon/S001/Defence.wav 0 0.5 1 5 40 1 # 7015 mon/S001/Down_01.wav 0 0.5 1 5 40 1 # 7016 mon/S001/Down_Up.wav 0 0.5 1 5 40 1 # 7017 mon/S001/Idle_01.wav 0 0.5 1 5 40 1 # 7018 mon/S001/Run_01.wav 0 0.5 1 5 40 1 # 7019 mon/S001/Run_02.wav 0 0.5 1 5 40 1 # 7020 mon/S001/Rustle_01.wav 0 0.5 1 5 40 1 # 7021 mon/S001/Rustle_02.wav 0 0.5 1 5 40 1 # 7022 mon/S001/Rustle_03.wav 0 0.5 1 5 40 1 # 7023 mon/S001/Skill_Battle_01.wav 0 0.5 1 5 40 1 # 7024 mon/S001/Skill_Battle_02.wav 0 0.5 1 5 40 1 # 7025 mon/S001/Skill_Battle_03.wav 0 0.5 1 5 40 1 # 7026 mon/S001/Skill_BattleHorn.wav 0 0.5 1 5 40 1 # 7027 mon/S001/SkillDown_Up.wav 0 0.5 1 5 40 1 # 7028 mon/S001/Summon_01.wav 0 0.5 1 5 40 1 # 7029 mon/S001/Summon_02.wav 0 0.5 1 5 40 1 # 7030 mon/S001/Summon_03.wav 0 0.5 1 5 40 1 # 7031 mon/S001/Walk_01.wav 0 0.5 1 5 40 1 # 7032 mon/S001/Walk_02.wav 0 0.5 1 5 40 1 ; 7033 mon/S001/ 0 0.5 1 5 40 1 # 7200 mon/M0432/AT_01.wav 0 0.5 1 5 40 1 # 7201 mon/M0432/AT_02.wav 0 0.5 1 5 40 1 # 7202 mon/M0432/BodyFall.wav 0 0.5 1 5 40 1 # 7203 mon/M0432/Death_01.wav 0 0.5 1 5 40 1 # 7204 mon/M0432/Defence_01.wav 0 0.5 1 5 40 1 # 7205 mon/M0432/Defence_02.wav 0 0.5 1 5 40 1 # 7206 mon/M0432/grow.wav 0 0.5 1 5 40 1 # 7207 mon/M0432/idle_01.wav 0 0.5 1 5 40 1 # 7208 mon/M0432/idle_02.wav 0 0.5 1 5 40 1 # 7209 mon/M0432/LongDeath_01.wav 0 0.5 1 5 40 1 # 7210 mon/M0432/Pain_01.wav 0 0.5 1 5 40 1 # 7211 mon/M0432/Pain_02.wav 0 0.5 1 5 40 1 # 7212 mon/M0432/Pain_03.wav 0 0.5 1 5 40 1 # 7213 mon/M0432/Surprise.wav 0 0.5 1 5 40 1 # 7214 mon/M0432/Wing_01.wav 0 0.5 1 5 40 1 # 7215 mon/M0432/Wing_02.wav 0 0.5 1 5 40 1 # 7216 mon/M0432/Wing_03.wav 0 0.5 1 5 40 1 # 7217 mon/M0432/Wing_04_R.wav 0 0.5 1 5 40 1 # 7218 mon/M0432/Wing_01_02.wav 0 0.5 1 5 40 1 # 7300 mon/M9009/BodyFall_01.wav 0 0.5 1 5 40 1 # 7301 mon/M9009/BodyUp_01.wav 0 0.5 1 5 40 1 # 7302 mon/M9009/Idle_01.wav 0 0.5 1 5 40 1 # 7303 mon/M9009/Idle_02.wav 0 0.5 1 5 40 1 # 7304 mon/M9009/Pain_01.wav 0 0.5 1 5 40 1 # 7305 mon/M9009/Pain_02.wav 0 0.5 1 5 40 1 # 7306 mon/M9009/Pain_03.wav 0 0.5 1 5 40 1 # 7307 mon/M9009/Pain_D_01.wav 0 0.5 1 5 40 1 # 7308 mon/M9009/Pain_D_02.wav 0 0.5 1 5 40 1 # 7309 mon/M9009/Pain_L_01.wav 0 0.5 1 5 40 1 # 7310 mon/M9009/Pain_L_02.wav 0 0.5 1 5 40 1 # 7311 mon/M9009/Pain_L_03.wav 0 0.5 1 5 40 1 # 7312 mon/M9009/Spell_03.wav 0 0.5 1 5 40 1 # 7313 mon/M9009/Spell_04.wav 0 0.5 1 5 40 1 # 7314 mon/M9009/Spell_05.wav 0 0.5 1 5 40 1 # 7315 mon/M9009/Spell_06.wav 0 0.5 1 5 40 1 # 7316 mon/M9009/Death_01_01.wav 0 0.5 1 5 40 1 # 7317 mon/M9009/Death_01_02.wav 0 0.5 1 5 40 1 # 7318 mon/M9009/Death_02_01.wav 0 0.5 1 5 40 1 # 7319 mon/M9009/Death_02_03.wav 0 0.5 1 5 40 1 # 7320 mon/M9009/FX_A_01.wav 0 0.5 1 5 40 1 # 7321 mon/M9009/FX_A_02.wav 0 0.5 1 5 40 1 # 7322 mon/M9009/FX_A_03.wav 0 0.5 1 5 40 1 # 7323 mon/M9009/FX_B_01.wav 0 0.5 1 5 40 1 # 7324 mon/M9009/FX_B_02.wav 0 0.5 1 5 40 1 # 7325 mon/M9009/FX_B_03.wav 0 0.5 1 5 40 1 # 7400 mon/M9013/at01.wav 0 0.5 1 5 40 1 # 7401 mon/M9013/at02.wav 0 0.5 1 5 40 1 # 7402 mon/M9013/at03.wav 0 0.5 1 5 40 1 # 7403 mon/M9013/Bigdamage_01.wav 0 0.5 1 5 40 1 # 7404 mon/M9013/Bigdamage_02.wav 0 0.5 1 5 40 1 # 7405 mon/M9013/BodyFall.wav 0 0.5 1 5 40 1 # 7406 mon/M9013/Damage.wav 0 0.5 1 5 40 1 # 7407 mon/M9013/Damage_02.wav 0 0.5 1 5 40 1 # 7408 mon/M9013/Damage_03.wav 0 0.5 1 5 40 1 # 7409 mon/M9013/Death_01.wav 0 0.5 1 5 40 1 # 7410 mon/M9013/Death_01_01.wav 0 0.5 1 5 40 1 # 7411 mon/M9013/Death_02.wav 0 0.5 1 5 40 1 # 7412 mon/M9013/Idle_01.wav 0 0.5 1 5 40 1 # 7413 mon/M9013/Idle_02.wav 0 0.5 1 5 40 1 # 7414 mon/M9013/Run_01.wav 0 0.5 1 5 40 1 # 7415 mon/M9013/Run_02.wav 0 0.5 1 5 40 1 # 7416 mon/M9013/Run_03.wav 0 0.5 1 5 40 1 # 7417 mon/M9013/Skill_Lighting.wav 0 0.5 1 5 40 1 # 7418 mon/M9013/Skill_Poison_01.wav 0 0.5 1 5 40 1 # 7419 mon/M9013/Skill_Poison_02.wav 0 0.5 1 5 40 1 # 7420 mon/M9013/Skill_Shermanba.wav 0 0.5 1 5 40 1 # 7421 mon/M9013/Skill_Sprittouch.wav 0 0.5 1 5 40 1 # 7422 mon/M9013/Walk_01.wav 0 0.5 1 5 40 1 # 7423 mon/M9013/Walk_02.wav 0 0.5 1 5 40 1 # 7424 mon/M9013/Walk_03.wav 0 0.5 1 5 40 1 # 7425 mon/M9013/Downup.wav 0 0.5 1 5 40 1 # 7426 mon/M9013/Rustle.wav 0 0.5 1 5 40 1 # 7427 mon/M9013/Damage_01.wav 0 0.5 1 5 40 1 # 7428 mon/M9013/Defence.wav 0 0.5 1 5 40 1 # 7500 mon/M9014/Idle_01.wav 0 0.5 1 5 40 1 # 7501 mon/M9014/Fainting.wav 0 0.5 1 5 40 1 # 7502 mon/M9014/Down_up.wav 0 0.5 1 5 40 1 # 7503 mon/M9014/Down.wav 0 0.5 1 5 40 1 # 7504 mon/M9014/Defence.wav 0 0.5 1 5 40 1 # 7505 mon/M9014/Death_Normal.wav 0 0.5 1 5 40 1 # 7506 mon/M9014/Death_Big.wav 0 0.5 1 5 40 1 # 7507 mon/M9014/Damage_Big_02.wav 0 0.5 1 5 40 1 # 7508 mon/M9014/Damage_Big_01.wav 0 0.5 1 5 40 1 # 7509 mon/M9014/Attackstand.wav 0 0.5 1 5 40 1 # 7510 mon/M9014/Attack_02.wav 0 0.5 1 5 40 1 # 7511 mon/M9014/Attack_01.wav 0 0.5 1 5 40 1 # 7512 mon/M9014/Damage_Small_01.wav 0 0.5 1 5 40 1 # 7513 mon/M9014/Damage_Small_02.wav 0 0.5 1 5 40 1 ; 7514 mon/M9014/ 0 0.5 1 5 40 1 ; 7515 mon/M9014/ 0 0.5 1 5 40 1 # 7600 mon/M0222/At_01.wav 0 0.5 1 5 40 1 # 7601 mon/M0222/At_02.wav 0 0.5 1 5 40 1 # 7602 mon/M0222/At_03.wav 0 0.5 1 5 40 1 # 7603 mon/M0222/At_04.wav 0 0.5 1 5 40 1 # 7604 mon/M0222/Damage_Big_01.wav 0 0.5 1 5 40 1 # 7605 mon/M0222/Damage_Big_02.wav 0 0.5 1 5 40 1 # 7606 mon/M0222/Damage_Skill_Down_Up.wav 0 0.5 1 5 40 1 # 7607 mon/M0222/Damage_Small_01.wav 0 0.5 1 5 40 1 # 7608 mon/M0222/Damage_Small_02.wav 0 0.5 1 5 40 1 # 7609 mon/M0222/Death_Big.wav 0 0.5 1 5 40 1 # 7610 mon/M0222/Death_Normal_01.wav 0 0.5 1 5 40 1 # 7611 mon/M0222/Death_Normal_02.wav 0 0.5 1 5 40 1 # 7612 mon/M0222/Death_Normal_03.wav 0 0.5 1 5 40 1 # 7613 mon/M0222/Defence.wav 0 0.5 1 5 40 1 # 7614 mon/M0222/Idle_01.wav 0 0.5 1 5 40 1 # 7615 mon/M0222/Run_01.wav 0 0.5 1 5 40 1 # 7616 mon/M0222/Run_02.wav 0 0.5 1 5 40 1 # 7617 mon/M0222/Rustle_01.wav 0 0.5 1 5 40 1 # 7618 mon/M0222/Rustle_02.wav 0 0.5 1 5 40 1 # 7619 mon/M0222/Rustle_03.wav 0 0.5 1 5 40 1 # 7620 mon/M0222/Skill_Charging.wav 0 0.5 1 5 40 1 # 7621 mon/M0222/Skill_Voice_01.wav 0 0.5 1 5 40 1 # 7622 mon/M0222/Skill_Voice_02.wav 0 0.5 1 5 40 1 # 7623 mon/M0222/Surprise.wav 0 0.5 1 5 40 1 # 7624 mon/M0222/Walk_01.wav 0 0.5 1 5 40 1 # 7625 mon/M0222/Walk_02.wav 0 0.5 1 5 40 1 ; 7626 mon/M0222/ 0 0.5 1 5 40 1 ; 7627 mon/M0222/ 0 0.5 1 5 40 1 ; 7628 mon/M0222/ 0 0.5 1 5 40 1 ; 7629 mon/M0222/ 0 0.5 1 5 40 1 # 7700 mon/M0233/idle1.wav 0 0.5 1 5 40 1 # 7701 mon/M0233/idle2.wav 0 0.5 1 5 40 1 # 7702 mon/M0233/skull1.wav 0 0.5 1 5 40 1 # 7703 mon/M0233/breath1.wav 0 0.5 1 5 40 1 # 7704 mon/M0233/breath2.wav 0 0.5 1 5 40 1 # 7705 mon/M0233/step1.wav 0 0.5 1 5 40 1 # 7706 mon/M0233/step2.wav 0 0.5 1 5 40 1 # 7707 mon/M0233/run.wav 0 0.5 1 5 40 1 # 7708 mon/M0233/at1.wav 0 0.5 1 5 40 1 # 7709 mon/M0233/swish.wav 0 0.5 1 5 40 1 # 7710 mon/M0233/at2.wav 0 0.5 1 5 40 1 # 7711 mon/M0233/roar.wav 0 0.5 1 5 40 1 # 7712 mon/M0233/sommonsol.wav 0 0.5 1 5 40 1 # 7713 mon/M0233/pain1.wav 0 0.5 1 5 40 1 # 7714 mon/M0233/pain2.wav 0 0.5 1 5 40 1 # 7715 mon/M0233/pain3.wav 0 0.5 1 5 40 1 # 7716 mon/M0233/pain4.wav 0 0.5 1 5 40 1 # 7717 mon/M0233/pain5.wav 0 0.5 1 5 40 1 # 7718 mon/M0233/bodyfall.wav 0 0.5 1 5 40 1 # 7719 mon/M0233/def1.wav 0 0.5 1 5 40 1 # 7720 mon/M0233/def2.wav 0 0.5 1 5 40 1 # 7721 mon/M0233/skull2.wav 0 0.5 1 5 40 1 # 7722 mon/M0233/down.wav 0 0.5 1 5 40 1 # 7723 mon/M0233/death1.wav 0 0.5 1 5 40 1 # 7724 mon/M0233/death2.wav 0 0.5 1 5 40 1 # 7800 mon/M0332/idle1.wav 0 0.5 1 5 40 1 # 7801 mon/M0332/idle2.wav 0 0.5 1 5 40 1 # 7802 mon/M0332/swish1.wav 0 0.5 1 5 40 1 # 7803 mon/M0332/swish2.wav 0 0.5 1 5 40 1 # 7804 mon/M0332/swish3.wav 0 0.5 1 5 40 1 # 7805 mon/M0332/swish4.wav 0 0.5 1 5 40 1 # 7806 mon/M0332/roar.wav 0 0.5 1 5 40 1 # 7807 mon/M0332/step1.wav 0 0.5 1 5 40 1 # 7808 mon/M0332/step2.wav 0 0.5 1 5 40 1 # 7809 mon/M0332/run1.wav 0 0.5 1 5 40 1 # 7810 mon/M0332/run2.wav 0 0.5 1 5 40 1 # 7811 mon/M0332/breath1.wav 0 0.5 1 5 40 1 # 7812 mon/M0332/breath2.wav 0 0.5 1 5 40 1 # 7813 mon/M0332/at1.wav 0 0.5 1 5 40 1 # 7814 mon/M0332/at2.wav 0 0.5 1 5 40 1 # 7815 mon/M0332/at3.wav 0 0.5 1 5 40 1 # 7816 mon/M0332/def.wav 0 0.5 1 5 40 1 # 7817 mon/M0332/hit.wav 0 0.5 1 5 40 1 # 7818 mon/M0332/pain1.wav 0 0.5 1 5 40 1 # 7819 mon/M0332/pain2.wav 0 0.5 1 5 40 1 # 7820 mon/M0332/pain3.wav 0 0.5 1 5 40 1 # 7821 mon/M0332/pain4.wav 0 0.5 1 5 40 1 # 7822 mon/M0332/bodyfall.wav 0 0.5 1 5 40 1 # 7823 mon/M0332/standup.wav 0 0.5 1 5 40 1 # 7824 mon/M0332/death1.wav 0 0.5 1 5 40 1 # 7825 mon/M0332/death2.wav 0 0.5 1 5 40 1 # 7900 mon/S003/idle1.wav 0 0.5 1 5 40 1 # 7901 mon/S003/idle2.wav 0 0.5 1 5 40 1 # 7902 mon/S003/swish1.wav 0 0.5 1 5 40 1 # 7903 mon/S003/swish2.wav 0 0.5 1 5 40 1 # 7904 mon/S003/swish3.wav 0 0.5 1 5 40 1 # 7905 mon/S003/swish4.wav 0 0.5 1 5 40 1 # 7906 mon/S003/roar.wav 0 0.5 1 5 40 1 # 7907 mon/S003/step1.wav 0 0.5 1 5 40 1 # 7908 mon/S003/step2.wav 0 0.5 1 5 40 1 # 7909 mon/S003/run1.wav 0 0.5 1 5 40 1 # 7910 mon/S003/run2.wav 0 0.5 1 5 40 1 # 7911 mon/S003/breath1.wav 0 0.5 1 5 40 1 # 7912 mon/S003/breath2.wav 0 0.5 1 5 40 1 # 7913 mon/S003/at1.wav 0 0.5 1 5 40 1 # 7914 mon/S003/at2.wav 0 0.5 1 5 40 1 # 7915 mon/S003/at3.wav 0 0.5 1 5 40 1 # 7916 mon/S003/def.wav 0 0.5 1 5 40 1 # 7917 mon/S003/hit.wav 0 0.5 1 5 40 1 # 7918 mon/S003/pain1.wav 0 0.5 1 5 40 1 # 7919 mon/S003/pain2.wav 0 0.5 1 5 40 1 # 7920 mon/S003/pain3.wav 0 0.5 1 5 40 1 # 7921 mon/S003/pain4.wav 0 0.5 1 5 40 1 # 7922 mon/S003/bodyfall.wav 0 0.5 1 5 40 1 # 7923 mon/S003/standup.wav 0 0.5 1 5 40 1 # 7924 mon/S003/death1.wav 0 0.5 1 5 40 1 # 7925 mon/S003/death2.wav 0 0.5 1 5 40 1 # 8000 mon/M9008/At_01.wav 0 0.5 1 5 40 1 # 8001 mon/M9008/At_02.wav 0 0.5 1 5 40 1 # 8002 mon/M9008/At_03.wav 0 0.5 1 5 40 1 # 8003 mon/M9008/BodyFall_01.wav 0 0.5 1 5 40 1 # 8004 mon/M9008/BodyFall_02.wav 0 0.5 1 5 40 1 # 8005 mon/M9008/Damage_Big_01.wav 0 0.5 1 5 40 1 # 8006 mon/M9008/Damage_Big_02.wav 0 0.5 1 5 40 1 # 8007 mon/M9008/Damage_Small_01.wav 0 0.5 1 5 40 1 # 8008 mon/M9008/Damage_Small_02.wav 0 0.5 1 5 40 1 # 8009 mon/M9008/Death_Big.wav 0 0.5 1 5 40 1 # 8010 mon/M9008/Death_Normal_01.wav 0 0.5 1 5 40 1 # 8011 mon/M9008/Death_Normal_02.wav 0 0.5 1 5 40 1 # 8012 mon/M9008/defence.wav 0 0.5 1 5 40 1 # 8013 mon/M9008/Down_Up.wav 0 0.5 1 5 40 1 # 8014 mon/M9008/Idle_grab.wav 0 0.5 1 5 40 1 # 8015 mon/M9008/Idle_stab.wav 0 0.5 1 5 40 1 # 8016 mon/M9008/Run_01.wav 0 0.5 1 5 40 1 # 8017 mon/M9008/Run_02.wav 0 0.5 1 5 40 1 # 8018 mon/M9008/Rustle_00.wav 0 0.5 1 5 40 1 # 8019 mon/M9008/Rustle_01.wav 0 0.5 1 5 40 1 # 8020 mon/M9008/Rustle_02.wav 0 0.5 1 5 40 1 # 8021 mon/M9008/Rustle_03.wav 0 0.5 1 5 40 1 # 8022 mon/M9008/Skill_Voice_00.wav 0 0.5 1 5 40 1 # 8023 mon/M9008/Skill_Voice_01.wav 0 0.5 1 5 40 1 # 8024 mon/M9008/Skill_Voice_02.wav 0 0.5 1 5 40 1 # 8025 mon/M9008/Walk_01.wav 0 0.5 1 5 40 1 # 8026 mon/M9008/Walk_02.wav 0 0.5 1 5 40 1 ; 8027 mon/M9008/ 0 0.5 1 5 40 1 # 8100 mon/M9018/At_01.wav 0 0.5 1 5 40 1 # 8101 mon/M9018/At_02.wav 0 0.5 1 5 40 1 # 8102 mon/M9018/Bodyfall_01.wav 0 0.5 1 5 40 1 # 8103 mon/M9018/Bodyfall_02.wav 0 0.5 1 5 40 1 # 8104 mon/M9018/Damage_Big_01.wav 0 0.5 1 5 40 1 # 8105 mon/M9018/Damage_Big_02.wav 0 0.5 1 5 40 1 ; 8106 mon/M9018/ 0 0.5 1 5 40 1 ; 8107 mon/M9018/ 0 0.5 1 5 40 1 # 8108 mon/M9018/Damage_DownUp.wav 0 0.5 1 5 40 1 # 8109 mon/M9018/Damage_Small.wav 0 0.5 1 5 40 1 # 8110 mon/M9018/Damage_Small_02.wav 0 0.5 1 5 40 1 # 8111 mon/M9018/Damage_Down_01.wav 0 0.5 1 5 40 1 # 8112 mon/M9018/Damage_Down_02.wav 0 0.5 1 5 40 1 # 8113 mon/M9018/Death_Big.wav 0 0.5 1 5 40 1 # 8114 mon/M9018/Defence.wav 0 0.5 1 5 40 1 # 8115 mon/M9018/Idle_01.wav 0 0.5 1 5 40 1 # 8116 mon/M9018/Idle_02.wav 0 0.5 1 5 40 1 # 8117 mon/M9018/Idle_03.wav 0 0.5 1 5 40 1 # 8118 mon/M9018/Idle_04.wav 0 0.5 1 5 40 1 # 8119 mon/M9018/Impact_01.wav 0 0.5 1 5 40 1 # 8120 mon/M9018/Rustle_01.wav 0 0.5 1 5 40 1 # 8121 mon/M9018/Rustle_02.wav 0 0.5 1 5 40 1 # 8122 mon/M9018/Skill_Attack_01.wav 0 0.5 1 5 40 1 # 8123 mon/M9018/Skill_Voice_01.wav 0 0.5 1 5 40 1 # 8124 mon/M9018/Skill_Voice_02.wav 0 0.5 1 5 40 1 # 8125 mon/M9018/Stand_Attack.wav 0 0.5 1 5 40 1 # 8126 mon/M9018/Stand_Normal.wav 0 0.5 1 5 40 1 # 8127 mon/M9018/walk_01.wav 0 0.5 1 5 40 1 # 8128 mon/M9018/walk_02.wav 0 0.5 1 5 40 1 # 8129 mon/M9018/run_01.wav 0 0.5 1 5 40 1 # 8130 mon/M9018/run_02.wav 0 0.5 1 5 40 1 ; 8131 mon/M9018/ 0 0.5 1 5 40 1 ; 8132 mon/M9018/ 0 0.5 1 5 40 1 # 8200 mon/M0333/idle1.wav 0 0.5 1 5 40 1 # 8201 mon/M0333/idle2.wav 0 0.5 1 5 40 1 # 8202 mon/M0333/skull1.wav 0 0.5 1 5 40 1 # 8203 mon/M0333/breath1.wav 0 0.5 1 5 40 1 # 8204 mon/M0333/breath2.wav 0 0.5 1 5 40 1 # 8205 mon/M0333/step1.wav 0 0.5 1 5 40 1 # 8206 mon/M0333/step2.wav 0 0.5 1 5 40 1 # 8207 mon/M0333/run.wav 0 0.5 1 5 40 1 # 8208 mon/M0333/at1.wav 0 0.5 1 5 40 1 # 8209 mon/M0333/swish.wav 0 0.5 1 5 40 1 # 8210 mon/M0333/at2.wav 0 0.5 1 5 40 1 # 8211 mon/M0333/roar.wav 0 0.5 1 5 40 1 # 8212 mon/M0333/sommonsol.wav 0 0.5 1 5 40 1 # 8213 mon/M0333/pain1.wav 0 0.5 1 5 40 1 # 8214 mon/M0333/pain2.wav 0 0.5 1 5 40 1 # 8215 mon/M0333/pain3.wav 0 0.5 1 5 40 1 # 8216 mon/M0333/pain4.wav 0 0.5 1 5 40 1 # 8217 mon/M0333/pain5.wav 0 0.5 1 5 40 1 # 8218 mon/M0333/bodyfall.wav 0 0.5 1 5 40 1 # 8219 mon/M0333/def1.wav 0 0.5 1 5 40 1 # 8220 mon/M0333/def2.wav 0 0.5 1 5 40 1 # 8221 mon/M0333/skull2.wav 0 0.5 1 5 40 1 # 8222 mon/M0333/down.wav 0 0.5 1 5 40 1 # 8223 mon/M0333/death1.wav 0 0.5 1 5 40 1 # 8224 mon/M0333/death2.wav 0 0.5 1 5 40 1 # 8300 mon/M0412/idle1.wav 0 0.5 1 5 40 1 # 8301 mon/M0412/idle2.wav 0 0.5 1 5 40 1 # 8302 mon/M0412/at1.wav 0 0.5 1 5 40 1 # 8303 mon/M0412/at2.wav 0 0.5 1 5 40 1 # 8304 mon/M0412/at3.wav 0 0.5 1 5 40 1 # 8305 mon/M0412/roar1.wav 0 0.5 1 5 40 1 # 8306 mon/M0412/step1.wav 0 0.5 1 5 40 1 # 8307 mon/M0412/step2.wav 0 0.5 1 5 40 1 # 8308 mon/M0412/run1.wav 0 0.5 1 5 40 1 # 8309 mon/M0412/run2.wav 0 0.5 1 5 40 1 # 8310 mon/M0412/roar2.wav 0 0.5 1 5 40 1 # 8311 mon/M0412/breath.wav 0 0.5 1 5 40 1 # 8312 mon/M0412/pain1.wav 0 0.5 1 5 40 1 # 8313 mon/M0412/pain2.wav 0 0.5 1 5 40 1 # 8314 mon/M0412/pain3.wav 0 0.5 1 5 40 1 # 8315 mon/M0412/def.wav 0 0.5 1 5 40 1 # 8316 mon/M0412/bf.wav 0 0.5 1 5 40 1 ; 8317 mon/M0412/ 0 0.5 1 5 40 1 # 8318 mon/M0412/death1.wav 0 0.5 1 5 40 1 # 8319 mon/M0412/death2.wav 0 0.5 1 5 40 1 # 8320 mon/M0412/Com_skilldamagea.wav 0 0.5 1 5 40 1 # 8321 mon/M0412/Com_skilldamageb.wav 0 0.5 1 5 40 1 # 8400 mon/M9011/idle1.wav 0 0.5 1 5 40 1 # 8401 mon/M9011/idle2.wav 0 0.5 1 5 40 1 # 8402 mon/M9011/at1.wav 0 0.5 1 5 40 1 # 8403 mon/M9011/at2.wav 0 0.5 1 5 40 1 # 8404 mon/M9011/at3.wav 0 0.5 1 5 40 1 # 8405 mon/M9011/roar1.wav 0 0.5 1 5 40 1 # 8406 mon/M9011/step1.wav 0 0.5 1 5 40 1 # 8407 mon/M9011/step2.wav 0 0.5 1 5 40 1 # 8408 mon/M9011/run1.wav 0 0.5 1 5 40 1 # 8409 mon/M9011/run2.wav 0 0.5 1 5 40 1 # 8410 mon/M9011/roar2.wav 0 0.5 1 5 40 1 # 8411 mon/M9011/breath.wav 0 0.5 1 5 40 1 # 8412 mon/M9011/pain1.wav 0 0.5 1 5 40 1 # 8413 mon/M9011/pain2.wav 0 0.5 1 5 40 1 # 8414 mon/M9011/pain3.wav 0 0.5 1 5 40 1 # 8415 mon/M9011/def.wav 0 0.5 1 5 40 1 # 8416 mon/M9011/bf.wav 0 0.5 1 5 40 1 ; 8417 mon/M9011/ 0 0.5 1 5 40 1 # 8418 mon/M9011/death1.wav 0 0.5 1 5 40 1 # 8419 mon/M9011/death2.wav 0 0.5 1 5 40 1 # 8500 mon/M9019/idle.wav È­¿°ÀÇ Áö¹èÀÚ 0 0.5 1 5 40 1 # 8501 mon/M9019/step-01.wav 0 0.5 1 5 40 1 # 8502 mon/M9019/step-02.wav 0 0.5 1 5 40 1 # 8503 mon/M9019/step-03.wav 0 0.5 1 5 40 1 # 8504 mon/M9019/at_short-01.wav 0 0.5 1 5 40 1 # 8505 mon/M9019/at_short-02.wav 0 0.5 1 5 40 1 # 8506 mon/M9019/at_long-01.wav 0 0.5 1 5 40 1 # 8507 mon/M9019/at_long-02.wav 0 0.5 1 5 40 1 # 8508 mon/M9019/hahaha.wav 0 0.5 1 5 40 1 # 8509 mon/M9019/blah.wav 0 0.5 1 5 40 1 # 8510 mon/M9019/hmm.wav 0 0.5 1 5 40 1 # 8511 mon/M9019/M_blaster.wav 0 0.5 1 5 40 1 # 8512 mon/M9019/M_flame.wav 0 0.5 1 5 40 1 # 8513 mon/M9019/M_shoot.wav 0 0.5 1 5 40 1 # 8514 mon/M9019/bodyfall_knee.wav 0 0.5 1 5 40 1 # 8515 mon/M9019/bodyfall_body.wav 0 0.5 1 5 40 1 # 8516 mon/M9019/explode-01.wav 0 0.7 1 5 40 1 # 8517 mon/M9019/explode-02.wav 0 0.7 1 5 40 1 # 8518 mon/M9019/death-01.wav 0 0.5 1 5 40 1 # 8519 mon/M9019/death-02.wav 0 0.5 1 5 40 1 # 8520 mon/M9019/s_pain-01.wav 0 0.5 1 5 40 1 # 8521 mon/M9019/s_pain-02.wav 0 0.5 1 5 40 1 # 8522 mon/M9019/s_pain-03.wav 0 0.5 1 5 40 1 # 8523 mon/M9019/h_pain-01.wav 0 0.5 1 5 40 1 # 8524 mon/M9019/h_pain-02.wav 0 0.5 1 5 40 1 ; 8525 ¾îµð±îÁö ¹öÆ¿ ¼ö ÀÖÀ»±î? ; 8526 ÁøÁ¤ ³»°¡ ÆÐ¹èÇÑ °Ç°¡. ; 8527 »ç¶óÁ®¶ó! Àý´ëÀûÀÎ Èû ¾Õ¿¡¼­! ; 8528 ºÒŸ ¿Ã¶ó¶ó!! Å©ÇÏÇÏÇÏÇÏ ; 8529 ³Ê´Â »ç½ÅÀÇ ÃູÀ» ¹Þ¾Ò±º ; 8530 À̰ÍÀÌ Á¤¸» ³¡Àΰ¡¡¦? # 8600 mon/M9016/idle.wav 0 0.5 1 5 40 1 # 8601 mon/M9016/idle_roll.wav 0 0.5 1 5 40 1 # 8602 mon/M9016/idle_hit.wav 0 0.5 1 5 40 1 # 8603 mon/M9016/step-01.wav 0 0.5 1 5 40 1 # 8604 mon/M9016/step-02.wav 0 0.5 1 5 40 1 # 8605 mon/M9016/step-03.wav 0 0.5 1 5 40 1 # 8606 mon/M9016/at_s-01.wav 0 0.5 1 5 40 1 # 8607 mon/M9016/at_s-02.wav 0 0.5 1 5 40 1 # 8608 mon/M9016/at_s-03.wav 0 0.5 1 5 40 1 # 8609 mon/M9016/at_big-01.wav 0 0.5 1 5 40 1 # 8610 mon/M9016/at_big-02.wav 0 0.5 1 5 40 1 # 8611 mon/M9016/at_etc.wav 0 0.5 1 5 40 1 # 8612 mon/M9016/WPN_hit_ground.wav 0 0.5 1 5 40 1 # 8613 mon/M9016/bodyfall_body.wav 0 0.5 1 5 40 1 # 8614 mon/M9016/bodyfall_knee.wav 0 0.5 1 5 40 1 # 8615 mon/M9016/death-01.wav 0 0.5 1 5 40 1 # 8616 mon/M9016/death-02.wav 0 0.5 1 5 40 1 # 8617 mon/M9016/pain_s-01.wav 0 0.5 1 5 40 1 # 8618 mon/M9016/pain_s-02.wav 0 0.5 1 5 40 1 # 8619 mon/M9016/pain_s-03.wav 0 0.5 1 5 40 1 # 8620 mon/M9016/pain_h-01.wav 0 0.5 1 5 40 1 # 8621 mon/M9016/pain_h-02.wav 0 0.5 1 5 40 1 # 8622 mon/M9016/somm.wav 0 0.5 1 5 40 1 # 8623 mon/M9016/Com_damagesl.wav 0 0.5 1 5 40 1 # 8624 mon/M9016/Com_damagesr.wav 0 0.5 1 5 40 1 # 8625 mon/M9016/Com_damagebr.wav 0 0.5 1 5 40 1 # 8626 mon/M9016/Com_damagebl.wav 0 0.5 1 5 40 1 # 8627 mon/M9016/Com_skilldamageb.wav 0 0.5 1 5 40 1 # 8628 mon/M9016/Com_skilldamagea.wav 0 0.5 1 5 40 1 # 8629 mon/M9016/Com_damagecri.wav 0 0.5 1 5 40 1 # 8630 mon/M9016/M9016-A001.wav 0 0.5 1 5 40 1 # 8631 mon/M9016/M9016-A002.wav 0 0.5 1 5 40 1 # 8632 mon/M9016/M9016-S001.wav 0 0.5 1 5 40 1 # 8633 mon/M9016/M9016-S756.wav 0 0.5 1 5 40 1 # 8634 mon/M9016/M9016-S757.wav 0 0.5 1 5 40 1 # 8700 mon/M0433/idle-01.wav 0 0.5 1 5 40 1 # 8701 mon/M0433/idle-02.wav 0 0.5 1 5 40 1 # 8702 mon/M0433/idle_ready.wav 0 0.5 1 5 40 1 # 8703 mon/M0433/idle_grab.wav 0 0.5 1 5 40 1 # 8704 mon/M0433/idle_winging.wav 0 0.5 1 5 40 1 # 8705 mon/M0433/at-01.wav 0 0.5 1 5 40 1 # 8706 mon/M0433/at-02.wav 0 0.5 1 5 40 1 # 8707 mon/M0433/at-03.wav 0 0.5 1 5 40 1 # 8708 mon/M0433/death-01.wav 0 0.5 1 5 40 1 # 8709 mon/M0433/death-02.wav 0 0.5 1 5 40 1 # 8710 mon/M0433/pain_s-01.wav 0 0.5 1 5 40 1 # 8711 mon/M0433/pain_s-02.wav 0 0.5 1 5 40 1 # 8712 mon/M0433/pain_s-03.wav 0 0.5 1 5 40 1 # 8713 mon/M0433/pain_h-01.wav 0 0.5 1 5 40 1 # 8714 mon/M0433/pain_h-02.wav 0 0.5 1 5 40 1 # 8715 mon/M0433/Com_damagebl.wav 0 0.5 1 5 40 1 # 8716 mon/M0433/Com_damagebr.wav 0 0.5 1 5 40 1 # 8717 mon/M0433/Com_damagecri.wav 0 0.5 1 5 40 1 # 8718 mon/M0433/Com_damagesl.wav 0 0.5 1 5 40 1 # 8719 mon/M0433/Com_damagesr.wav 0 0.5 1 5 40 1 # 8720 mon/M0433/Com_skilldamagea.wav 0 0.5 1 5 40 1 # 8721 mon/M0433/Com_skilldamageb.wav 0 0.5 1 5 40 1 # 8800 mon/S002/idle-01.wav 0 0.5 1 5 40 1 # 8801 mon/S002/idle-02.wav 0 0.5 1 5 40 1 # 8802 mon/S002/idle-03.wav 0 0.5 1 5 40 1 # 8803 mon/S002/wing-01.wav 0 0.5 1 5 40 1 # 8804 mon/S002/wing-02.wav 0 0.5 1 5 40 1 # 8805 mon/S002/step-01.wav 0 0.5 1 5 40 1 # 8806 mon/S002/step-02.wav 0 0.5 1 5 40 1 # 8807 mon/S002/at-01.wav 0 0.5 1 5 40 1 # 8808 mon/S002/at-02.wav 0 0.5 1 5 40 1 # 8809 mon/S002/def.wav 0 0.5 1 5 40 1 # 8810 mon/S002/pain-01.wav 0 0.5 1 5 40 1 # 8811 mon/S002/pain-02.wav 0 0.5 1 5 40 1 # 8812 mon/S002/pain-03.wav 0 0.5 1 5 40 1 # 8813 mon/S002/hit-01.wav 0 0.5 1 5 40 1 # 8814 mon/S002/hit-02.wav 0 0.5 1 5 40 1 # 8815 mon/S002/death.wav 0 0.5 1 5 40 1 # 8816 mon/S002/spawn.wav 0 0.5 1 5 40 1 # 8817 mon/S002/exp_ready.wav 0 0.5 1 5 40 1 # 8818 mon/S002/exp-01.wav 0 0.5 1 5 40 1 # 8819 mon/S002/exp-02.wav 0 0.5 1 5 40 1 # 8820 mon/S002/sing.wav 0 0.5 1 5 40 1 # 8900 mon/L0001/ks_idle-01.wav Å·½½¶óÀÓ 0 0.5 1 5 40 1 # 8901 mon/L0001/ks_idle-02.wav 0 0.5 1 5 40 1 # 8902 mon/L0001/step-01.wav 0 0.5 1 5 40 1 # 8903 mon/L0001/step-02.wav 0 0.5 1 5 40 1 # 8904 mon/L0001/ks_drag_fast.wav 0 0.5 1 5 40 1 # 8905 mon/L0001/ks_drag_slow.wav 0 0.5 1 5 40 1 # 8906 mon/L0001/ks_at-01.wav 0 0.5 1 5 40 1 # 8907 mon/L0001/ks_at-02.wav 0 0.5 1 5 40 1 # 8908 mon/L0001/ks_at-03.wav 0 0.5 1 5 40 1 # 8909 mon/L0001/ks_pain-01.wav 0 0.5 1 5 40 1 # 8910 mon/L0001/ks_pain-02.wav 0 0.5 1 5 40 1 # 8911 mon/L0001/ks_pain-03.wav 0 0.5 1 5 40 1 # 8912 mon/L0001/ks_death-01.wav 0 0.5 1 5 40 1 # 8913 mon/L0001/ks_death-02.wav 0 0.5 1 5 40 1 # 8914 mon/L0001/ks_bodyfall.wav 0 0.5 1 5 40 1 # 8915 mon/L0001/KS_hit-01.wav 0 0.5 1 5 40 1 # 8916 mon/L0001/KS_hit-02.wav 0 0.5 1 5 40 1 # 8917 mon/L0001/ks_standup.wav 0 0.5 1 5 40 1 # 8918 mon/L0001/slm_idle-01.wav ½½¶óÀÓ 0 0.5 1 5 40 1 # 8919 mon/L0001/slm_idle-02.wav 0 0.5 1 5 40 1 # 8920 mon/L0001/slm_drag_fast.wav 0 0.5 1 5 40 1 # 8921 mon/L0001/slm_drag_slow.wav 0 0.5 1 5 40 1 # 8922 mon/L0001/slm_at-01.wav 0 0.5 1 5 40 1 # 8923 mon/L0001/slm_at-02.wav 0 0.5 1 5 40 1 # 8924 mon/L0001/slm_at-03.wav 0 0.5 1 5 40 1 # 8925 mon/L0001/slm_pain-01.wav 0 0.5 1 5 40 1 # 8926 mon/L0001/slm_pain-02.wav 0 0.5 1 5 40 1 # 8927 mon/L0001/slm_pain-03.wav 0 0.5 1 5 40 1 # 8928 mon/L0001/slm_death-01.wav 0 0.5 1 5 40 1 # 8929 mon/L0001/slm_death-02.wav 0 0.5 1 5 40 1 # 8930 mon/L0001/slm_standup.wav 0 0.5 1 5 40 1 # 9000 mon/L0002/spider_idle-01.wav °Å¹Ì 0 0.5 1 5 40 1 # 9001 mon/L0002/spider_idle-02.wav 0 0.5 1 5 40 1 # 9002 mon/L0002/spider_run-01.wav 0 0.5 1 5 40 1 # 9003 mon/L0002/spider_run-02.wav 0 0.5 1 5 40 1 # 9004 mon/L0002/spider_at-01.wav 0 0.5 1 5 40 1 # 9005 mon/L0002/spider_at-02.wav 0 0.5 1 5 40 1 # 9006 mon/L0002/spider_at-03.wav 0 0.5 1 5 40 1 # 9007 mon/L0002/spider_pain-01.wav 0 0.5 1 5 40 1 # 9008 mon/L0002/spider_pain-02.wav 0 0.5 1 5 40 1 # 9009 mon/L0002/spider_pain-03.wav 0 0.5 1 5 40 1 # 9010 mon/L0002/spider_death-01.wav 0 0.5 1 5 40 1 # 9011 mon/L0002/spider_death-02.wav 0 0.5 1 5 40 1 # 9012 mon/L0002/spider_bodyfall.wav 0 0.5 1 5 40 1 # 9013 mon/L0002/spider_hit-01.wav 0 0.5 1 5 40 1 # 9014 mon/L0002/spider_hit-02.wav 0 0.5 1 5 40 1 # 9015 mon/L0002/spider_standup.wav 0 0.5 1 5 40 1 # 10000 mon/L0003/im_idle-01.wav ¾ÆÀ̽º¸ó½ºÅÍ 0 0.5 1 5 40 1 # 10001 mon/L0003/im_idle-02.wav 0 0.5 1 5 40 1 # 10002 mon/L0003/im_step-01.wav 0 0.5 1 5 40 1 # 10003 mon/L0003/im_step-02.wav 0 0.5 1 5 40 1 # 10004 mon/L0003/im_run-01.wav 0 0.5 1 5 40 1 # 10005 mon/L0003/im_run-02.wav 0 0.5 1 5 40 1 # 10006 mon/L0003/im_at-01.wav 0 0.5 1 5 40 1 # 10007 mon/L0003/im_at-02.wav 0 0.5 1 5 40 1 # 10008 mon/L0003/im_at-03.wav 0 0.5 1 5 40 1 # 10009 mon/L0003/im_pain-01.wav 0 0.5 1 5 40 1 # 10010 mon/L0003/im_pain-02.wav 0 0.5 1 5 40 1 # 10011 mon/L0003/im_pain-03.wav 0 0.5 1 5 40 1 # 10012 mon/L0003/im_pain-04.wav 0 0.5 1 5 40 1 # 10013 mon/L0003/im_pain_hard.wav 0 0.5 1 5 40 1 # 10014 mon/L0003/im_knockback.wav 0 0.5 1 5 40 1 # 10015 mon/L0003/im_bodyfall.wav 0 0.5 1 5 40 1 # 10016 mon/L0003/im_death-01.wav 0 0.5 1 5 40 1 # 10017 mon/L0003/im_death-02.wav 0 0.5 1 5 40 1 # 10018 mon/L0003/im_def.wav 0 0.5 1 5 40 1 # 10019 mon/L0003/im_hit-01.wav 0 0.5 1 5 40 1 # 10020 mon/L0003/im_hit-02.wav 0 0.5 1 5 40 1 # 10100 mon/M0562/fts_idle-01.wav ÆÄÀÌ¾îÆ®·ì 0 0.5 1 5 40 1 # 10101 mon/M0562/fts_idle-02.wav 0 0.5 1 5 40 1 # 10102 mon/M0562/fts_crack.wav 0 0.5 1 5 40 1 # 10103 mon/M0562/fts_head_off.wav 0 0.5 1 5 40 1 # 10104 mon/M0562/fts_head_on.wav 0 0.5 1 5 40 1 # 10105 mon/M0562/fts_step-01.wav 0 0.5 1 5 40 1 # 10106 mon/M0562/fts_step-02.wav 0 0.5 1 5 40 1 # 10107 mon/M0562/fts_run-01.wav 0 0.5 1 5 40 1 # 10108 mon/M0562/fts_run-02.wav 0 0.5 1 5 40 1 # 10109 mon/M0562/fts_punch1-01.wav 0 0.5 1 5 40 1 # 10110 mon/M0562/fts_punch1-02.wav 0 0.5 1 5 40 1 # 10111 mon/M0562/fts_punch2-01.wav 0 0.5 1 5 40 1 # 10112 mon/M0562/fts_punch2-02.wav 0 0.5 1 5 40 1 # 10113 mon/M0562/fts_kick-01.wav 0 0.5 1 5 40 1 # 10114 mon/M0562/fts_kick-02.wav 0 0.5 1 5 40 1 # 10115 mon/M0562/fts_pain-01.wav 0 0.5 1 5 40 1 # 10116 mon/M0562/fts_pain-02.wav 0 0.5 1 5 40 1 # 10117 mon/M0562/fts_pain-03.wav 0 0.5 1 5 40 1 # 10118 mon/M0562/fts_pain-04.wav 0 0.5 1 5 40 1 # 10119 mon/M0562/fts_standup.wav 0 0.5 1 5 40 1 # 10120 mon/M0562/fts_bodyfall.wav 0 0.5 1 5 40 1 # 10121 mon/M0562/fts_hit-01.wav 0 0.5 1 5 40 1 # 10122 mon/M0562/fts_hit-02.wav 0 0.5 1 5 40 1 # 10123 mon/M0562/fts_death-01.wav 0 0.5 1 5 40 1 # 10124 mon/M0562/fts_death-02.wav 0 0.5 1 5 40 1 # 10200 mon/M0563/dd_idle-01.wav µ¥½ºµå¶ó°ïÆ®·ì 0 0.5 1 5 40 1 # 10201 mon/M0563/dd_idle-02.wav 0 0.5 1 5 40 1 # 10202 mon/M0563/dd_step-01.wav 0 0.5 1 5 40 1 # 10203 mon/M0563/dd_step-02.wav 0 0.5 1 5 40 1 # 10204 mon/M0563/dd_run-01.wav 0 0.5 1 5 40 1 # 10205 mon/M0563/dd_run-02.wav 0 0.5 1 5 40 1 # 10206 mon/M0563/dd_at-01.wav 0 0.5 1 5 40 1 # 10207 mon/M0563/dd_at-02.wav 0 0.5 1 5 40 1 # 10208 mon/M0563/dd_at-03.wav 0 0.5 1 5 40 1 # 10209 mon/M0563/dd_pain-01.wav 0 0.5 1 5 40 1 # 10210 mon/M0563/dd_pain-02.wav 0 0.5 1 5 40 1 # 10211 mon/M0563/dd_pain-03.wav 0 0.5 1 5 40 1 # 10212 mon/M0563/dd_pain-04.wav 0 0.5 1 5 40 1 # 10213 mon/M0563/dd_bodyfall.wav 0 0.5 1 5 40 1 # 10214 mon/M0563/dd_death-01.wav 0 0.5 1 5 40 1 # 10215 mon/M0563/dd_death-02.wav 0 0.5 1 5 40 1 # 10216 mon/M0563/dd_def.wav 0 0.5 1 5 40 1 # 10217 mon/M0563/dd_land.wav 0 0.5 1 5 40 1 # 10300 mon/L0003/iq_idle-01.wav ¾ÆÀ̽ºÄý 0 0.6 1 5 40 1 # 10301 mon/L0003/iq_idle-02.wav 0 0.6 1 5 40 1 # 10302 mon/L0003/iq_step-01.wav 0 0.5 1 5 40 1 # 10303 mon/L0003/iq_step-02.wav 0 0.5 1 5 40 1 # 10304 mon/L0003/iq_run-01.wav 0 0.5 1 5 40 1 # 10305 mon/L0003/iq_run-02.wav 0 0.5 1 5 40 1 # 10306 mon/L0003/iq_at-01.wav 0 0.6 1 5 40 1 # 10307 mon/L0003/iq_at-02.wav 0 0.6 1 5 40 1 # 10308 mon/L0003/iq_at-03.wav 0 0.6 1 5 40 1 # 10309 mon/L0003/iq_pain-01.wav 0 0.6 1 5 40 1 # 10310 mon/L0003/iq_pain-02.wav 0 0.6 1 5 40 1 # 10311 mon/L0003/iq_pain-03.wav 0 0.6 1 5 40 1 # 10312 mon/L0003/iq_pain-04.wav 0 0.6 1 5 40 1 # 10313 mon/L0003/iq_bodyfall-01.wav 0 0.5 1 5 40 1 # 10314 mon/L0003/iq_bodyfall-02.wav 0 0.5 1 5 40 1 # 10315 mon/L0003/iq_death-01.wav 0 0.6 1 5 40 1 # 10316 mon/L0003/iq_death-02.wav 0 0.6 1 5 40 1 # 10317 mon/L0003/iq_def.wav 0 0.5 1 5 40 1 # 10318 mon/L0003/iq_hit-01.wav 0 0.5 1 5 40 1 # 10319 mon/L0003/iq_hit-02.wav 0 0.5 1 5 40 1 # 10320 mon/L0003/iq_standup.wav 0 0.6 1 5 40 1 # 10321 mon/L0003/iq_idle_back.wav 0 0.5 1 5 40 1 # 10400 mon/M0561/bts_idle.wav ºí·çÆ®·ì 0 0.5 1 5 40 1 # 10401 mon/M0561/bts_step-01.wav 0 0.5 1 5 40 1 # 10402 mon/M0561/bts_step-02.wav 0 0.5 1 5 40 1 # 10403 mon/M0561/bts_run-01.wav 0 0.5 1 5 40 1 # 10404 mon/M0561/bts_run-02.wav 0 0.5 1 5 40 1 # 10405 mon/M0561/bts_at-01.wav 0 0.5 1 5 40 1 # 10406 mon/M0561/bts_at-02.wav 0 0.5 1 5 40 1 # 10407 mon/M0561/bts_at-03.wav 0 0.5 1 5 40 1 # 10408 mon/M0561/bts_at-04.wav 0 0.5 1 5 40 1 # 10409 mon/M0561/bts_jump_at.wav 0 0.5 1 5 40 1 # 10410 mon/M0561/bts_pain-01.wav 0 0.5 1 5 40 1 # 10411 mon/M0561/bts_pain-02.wav 0 0.5 1 5 40 1 # 10412 mon/M0561/bts_pain-03.wav 0 0.5 1 5 40 1 # 10413 mon/M0561/bts_pain-04.wav 0 0.5 1 5 40 1 # 10414 mon/M0561/bts_bodyfall-01.wav 0 0.5 1 5 40 1 # 10415 mon/M0561/bts_bodyfall-02.wav 0 0.5 1 5 40 1 # 10416 mon/M0561/bts_death-01.wav 0 0.5 1 5 40 1 # 10417 mon/M0561/bts_death-02.wav 0 0.5 1 5 40 1 # 10418 mon/M0561/bts_def.wav 0 0.5 1 5 40 1 # 10419 mon/M0561/bts_drop_sword.wav 0 0.5 1 5 40 1 # 10500 mon/L0002/rat_idle-01.wav ¿Õ Áã 0 0.6 1 5 40 1 # 10501 mon/L0002/rat_idle-02.wav 0 0.6 1 5 40 1 # 10502 mon/L0002/rat_idle-03.wav 0 0.6 1 5 40 1 # 10503 mon/L0002/rat_step-01.wav 0 0.5 1 5 40 1 # 10504 mon/L0002/rat_step-02.wav 0 0.5 1 5 40 1 # 10505 mon/L0002/rat_run-01.wav 0 0.5 1 5 40 1 # 10506 mon/L0002/rat_run-02.wav 0 0.5 1 5 40 1 # 10507 mon/L0002/rat_run-03.wav 0 0.5 1 5 40 1 # 10508 mon/L0002/rat_run-04.wav 0 0.5 1 5 40 1 # 10509 mon/L0002/rat_at-01.wav 0 0.6 1 5 40 1 # 10510 mon/L0002/rat_at-02.wav 0 0.6 1 5 40 1 # 10511 mon/L0002/rat_at-03.wav 0 0.6 1 5 40 1 # 10512 mon/L0002/rat_pain-01.wav 0 0.6 1 5 40 1 # 10513 mon/L0002/rat_pain-02.wav 0 0.6 1 5 40 1 # 10514 mon/L0002/rat_pain-03.wav 0 0.6 1 5 40 1 # 10515 mon/L0002/rat_bodyfall.wav 0 0.6 1 5 40 1 # 10516 mon/L0002/rat_death-01.wav 0 0.6 1 5 40 1 # 10517 mon/L0002/rat_death-02.wav 0 0.6 1 5 40 1 # 10518 mon/L0002/rat_def.wav 0 0.6 1 5 40 1 # 10519 mon/L0002/rat_hit-01.wav 0 0.5 1 5 40 1 # 10520 mon/L0002/rat_hit-02.wav 0 0.5 1 5 40 1 # 10600 mon/M9020/idle.wav Ç÷¹ÀÓ·ê·¯2 0 0.6 1 5 40 1 # 10601 mon/M9020/at_long-01.wav 0 0.6 1 5 40 1 # 10602 mon/M9020/at_long-02.wav 0 0.6 1 5 40 1 # 10603 mon/M9020/at_s-01.wav 0 0.6 1 5 40 1 # 10604 mon/M9020/at_s-02.wav 0 0.6 1 5 40 1 # 10605 mon/M9020/blah.wav 0 0.6 1 5 40 1 # 10606 mon/M9020/bodyfall.wav 0 0.6 1 5 40 1 # 10607 mon/M9020/death-01.wav 0 0.6 1 5 40 1 # 10608 mon/M9020/death-02.wav 0 0.6 1 5 40 1 # 10609 mon/M9020/hahaha.wav 0 0.6 1 5 40 1 # 10610 mon/M9020/hmm.wav 0 0.6 1 5 40 1 # 10611 mon/M9020/step-01.wav 0 0.6 1 5 40 1 # 10612 mon/M9020/step-02.wav 0 0.6 1 5 40 1 # 10613 mon/M9020/step-03.wav 0 0.6 1 5 40 1 # 10700 mon/M9030/At_01.wav ¾ß¼öÁÖÀÎ2 0 0.6 1 5 40 1 # 10701 mon/M9030/At_02.wav 0 0.6 1 5 40 1 # 10702 mon/M9030/bodyfall_01.wav 0 0.6 1 5 40 1 # 10703 mon/M9030/bodyfall_02.wav 0 0.6 1 5 40 1 # 10704 mon/M9030/damage_big_01.wav 0 0.6 1 5 40 1 # 10705 mon/M9030/damage_big_02.wav 0 0.6 1 5 40 1 # 10706 mon/M9030/damage_small.wav 0 0.6 1 5 40 1 # 10707 mon/M9030/damage_small_02.wav 0 0.6 1 5 40 1 # 10708 mon/M9030/death_big.wav 0 0.6 1 5 40 1 # 10709 mon/M9030/defence.wav 0 0.6 1 5 40 1 # 10710 mon/M9030/idle_01.wav 0 0.6 1 5 40 1 # 10711 mon/M9030/idle_02.wav 0 0.6 1 5 40 1 # 10712 mon/M9030/idle_03.wav 0 0.6 1 5 40 1 # 10713 mon/M9030/idle_04.wav 0 0.6 1 5 40 1 # 10714 mon/M9030/impact_01.wav 0 0.6 1 5 40 1 # 10715 mon/M9030/run_01.wav 0 0.6 1 5 40 1 # 10716 mon/M9030/run_02.wav 0 0.6 1 5 40 1 # 10717 mon/M9030/skill_attack_01.wav 0 0.6 1 5 40 1 # 10718 mon/M9030/skill_voice_01.wav 0 0.6 1 5 40 1 # 10719 mon/M9030/skill_voice_02.wav 0 0.6 1 5 40 1 # 10720 mon/M9030/walk_01.wav 0 0.6 1 5 40 1 # 10721 mon/M9030/walk_02.wav 0 0.6 1 5 40 1 ; 10722 ȲÁ¦²²¼­ ÁֽŠÈûÀ» ¸ÀºÁ¶ó! ; 10723 °ËÀº ¿¡Å׸£ÀÇ °ËÀÌ ³ÊÈñ¸¦ º£¸®¶ó! ; 10724 ³ÊÈñ´Â Çѳ¹ ¹Ý¶õ±ºÀÏ »Ó¡¦ ; 10725 "ÇÏÇÖ, ÇÏÇÏÇÏÇÖ(ÅëÄèÇÑ ¿ôÀ½)" ; 10726 °ú¿¬ ³ÊÈñ°¡ ÀÌ°É °ßµô ¼ö ÀÖÀ»±î? ; 10727 Á¦±¹¿¡ Ãæ¼ºÀ»!! # 10800 mon/N553/At_01.wav Ä®¹ö½ºº¯½Å 0 0.6 1 5 40 2 # 10801 mon/N553/At_02.wav 0 0.6 1 5 40 2 # 10802 mon/N553/bodyfall_01.wav 0 0.6 1 5 40 2 # 10803 mon/N553/bodyfall_02.wav 0 0.6 1 5 40 2 # 10804 mon/N553/damage_big_01.wav 0 0.6 1 5 40 2 # 10805 mon/N553/damage_big_02.wav 0 0.6 1 5 40 2 # 10806 mon/N553/damage_small.wav 0 0.6 1 5 40 2 # 10807 mon/N553/damage_small_02.wav 0 0.6 1 5 40 2 # 10808 mon/N553/death_big.wav 0 0.6 1 5 40 2 # 10809 mon/N553/defence.wav 0 0.6 1 5 40 2 # 10810 mon/N553/idle_01.wav 0 0.6 1 5 40 2 # 10811 mon/N553/idle_02.wav 0 0.6 1 5 40 2 # 10812 mon/N553/idle_03.wav 0 0.6 1 5 40 2 # 10813 mon/N553/idle_04.wav 0 0.6 1 5 40 2 # 10814 mon/N553/impact_01.wav 0 0.6 1 5 40 2 # 10815 mon/N553/run_01.wav 0 0.6 1 5 40 2 # 10816 mon/N553/run_02.wav 0 0.6 1 5 40 2 # 10817 mon/N553/skill_attack_01.wav 0 0.6 1 5 40 2 # 10818 mon/N553/skill_voice_01.wav 0 0.6 1 5 40 2 # 10819 mon/N553/skill_voice_02.wav 0 0.6 1 5 40 2 # 10820 mon/N553/walk_01.wav 0 0.6 1 5 40 2 # 10821 mon/N553/walk_02.wav 0 0.6 1 5 40 2 # 10822 mon/N553/c_at-01.wav Ä®¹ö½º 0 0.6 1 5 40 2 # 10823 mon/N553/c_at-02.wav 0 0.6 1 5 40 2 # 10824 mon/N553/c_at-03.wav 0 0.6 1 5 40 2 # 10825 mon/N553/c_at-04.wav 0 0.6 1 5 40 2 # 10826 mon/N553/c_at-05.wav 0 0.6 1 5 40 2 # 10827 mon/N553/c_at-06.wav 0 0.6 1 5 40 2 # 10828 mon/N553/c_at-07.wav 0 0.6 1 5 40 2 # 10829 mon/N553/c_at-08.wav 0 0.6 1 5 40 2 # 10830 mon/N553/c_death-01.wav 0 0.6 1 5 40 2 # 10831 mon/N553/c_death-02.wav 0 0.6 1 5 40 2 # 10832 mon/N553/c_pain-01.wav 0 0.6 1 5 40 2 # 10833 mon/N553/c_pain-02.wav 0 0.6 1 5 40 2 # 10834 mon/N553/c_pain-03.wav 0 0.6 1 5 40 2 # 10835 mon/N553/c_pain-04.wav 0 0.6 1 5 40 2 # 10836 mon/N553/c_roar-01.wav 0 0.6 1 5 40 2 # 10837 mon/N553/c_roar-02.wav 0 0.6 1 5 40 2 # 10838 mon/N553/c_roar-03.wav 0 0.6 1 5 40 2 ; 10839 ³Ê´Â ÀÌ ÀÚ¸®¿¡¼­ »À¸¦ ¹¯°Ô µÉ °ÍÀÌ´Ù. ; 10840 ³ª¿¡°Ô Ä®À» °Ü´« °É ÈÄȸÇÒ °ÍÀÌ´Ù. ; 10841 º£½ºÆ®·ë Æ÷¸£Å× Ä®¸®µÒ!! ; 10842 ³» À߸° ³¯°³°¡ µ¸À» ¶§ÂëÀ̳ª ´Ù½Ã ¸¸³ªÀÚ. ; 10843 "ÇÖ, È÷ÇÖ~" ; 10844 ¶ß³»±âµéÀÌ ÆÇÀ» Ä¡´Â ¼¼»óÀ̱º. ; 10845 Á×À½Àº ¼ø°£ÀÏ »ÓÀÌ´Ù. # 10900 mon/M0560/at1.wav ¾ß¼öÆ®·ì 0 0.5 1 5 40 2 # 10901 mon/M0560/at2.wav 0 0.5 1 5 40 2 # 10902 mon/M0560/at3.wav 0 0.5 1 5 40 2 # 10903 mon/M0560/bf_hard.wav 0 0.5 1 5 40 2 # 10904 mon/M0560/bf_soft.wav 0 0.5 1 5 40 2 # 10905 mon/M0560/death1.wav 0 0.5 1 5 40 2 # 10906 mon/M0560/def.wav 0 0.5 1 5 40 2 # 10907 mon/M0560/idle1.wav 0 0.5 1 5 40 2 # 10908 mon/M0560/idle2.wav 0 0.5 1 5 40 2 # 10909 mon/M0560/pain1.wav 0 0.5 1 5 40 2 # 10910 mon/M0560/pain2.wav 0 0.5 1 5 40 2 # 10911 mon/M0560/pain3.wav 0 0.5 1 5 40 2 # 10912 mon/M0560/run1.wav 0 0.5 1 5 40 2 # 10913 mon/M0560/run2.wav 0 0.5 1 5 40 2 # 10914 mon/M0560/step1.wav 0 0.5 1 5 40 2 # 10915 mon/M0560/step2.wav 0 0.5 1 5 40 2 # 11000 mon/M9015/at-01.wav ¼ºÁÖÀÎ2 0 0.6 1 5 40 1 # 11001 mon/M9015/at-02.wav 0 0.6 1 5 40 1 # 11002 mon/M9015/at-03.wav 0 0.6 1 5 40 1 # 11003 mon/M9015/death.wav 0 0.6 1 5 40 1 # 11004 mon/M9015/idle-01.wav 0 0.6 1 5 40 1 # 11005 mon/M9015/idle-02.wav 0 0.6 1 5 40 1 # 11006 mon/M9015/pain-01.wav 0 0.6 1 5 40 1 # 11007 mon/M9015/pain-02.wav 0 0.6 1 5 40 1 # 11008 mon/M9015/pain-03.wav 0 0.6 1 5 40 1 # 11009 mon/M9015/pain-04.wav 0 0.6 1 5 40 1 # 11010 mon/M9015/pain-05.wav 0 0.6 1 5 40 1 # 11011 mon/M9015/pain-06.wav 0 0.6 1 5 40 1 # 11012 mon/M9015/spell-01.wav 0 0.6 1 5 40 1 # 11013 mon/M9015/spell-02.wav 0 0.6 1 5 40 1 # 11014 mon/M9015/step.wav 0 0.6 1 5 40 1 ; 11015 ¾Ç¸ùÀº ÀÌÁ¦ºÎÅÍ ½ÃÀÛÀÌ´Ù! ; 11016 ¾Ç¸ùÀº °áÄÚ ³¡³ªÁö ¾Ê¾Æ¡¦ ; 11017 ¿Õ¿¡°Ô °æÀǸ¦ º¸¿©¶ó! ; 11018 ¿µÈ¥±îÁö ¾ó¾îºÙ°Ô ÇØÁÖ¸¶! ; 11019 ¸ÕÀú °¡¼­ ±â´Ù¸®°Ú´Ù¡¦ ; 11020 Á×À½Àº ¸ÖÁö ¾ÊÀ» °ÍÀÌ´Ù¡¦ # 11100 mon/M0512/belial_attack01.wav Ÿ¶ôÇѺ´»ç 0 0.5 1 5 40 2 # 11101 mon/M0512/belial_attack02.wav 0 0.5 1 5 40 2 # 11102 mon/M0512/belial_bodyfall.wav 0 0.5 1 5 40 2 # 11103 mon/M0512/belial_critical.wav 0 0.5 1 5 40 2 # 11104 mon/M0512/belial_death.wav 0 0.5 1 5 40 2 # 11105 mon/M0512/belial_defense.wav 0 0.5 1 5 40 2 # 11106 mon/M0512/belial_kneel.wav 0 0.5 1 5 40 2 # 11107 mon/M0512/belial_run01.wav 0 0.5 1 5 40 2 # 11108 mon/M0512/belial_run02.wav 0 0.5 1 5 40 2 # 11109 mon/M0512/belial_step01.wav 0 0.5 1 5 40 2 # 11110 mon/M0512/belial_step02.wav 0 0.5 1 5 40 2 # 11111 mon/M0512/belial_sworddrop.wav 0 0.5 1 5 40 2 # 11112 mon/M0512/belial_voc_attack01.wav 0 0.5 1 5 40 2 # 11113 mon/M0512/belial_voc_attack02.wav 0 0.5 1 5 40 2 # 11114 mon/M0512/belial_voc_death01.wav 0 0.5 1 5 40 2 # 11115 mon/M0512/belial_voc_death02.wav 0 0.5 1 5 40 2 # 11116 mon/M0512/belial_voc_death03.wav 0 0.5 1 5 40 2 # 11117 mon/M0512/belial_voc_idle01.wav 0 0.5 1 5 40 2 # 11118 mon/M0512/belial_voc_idle02.wav 0 0.5 1 5 40 2 # 11119 mon/M0512/belial_voc_pain01.wav 0 0.5 1 5 40 2 # 11120 mon/M0512/belial_voc_pain02.wav 0 0.5 1 5 40 2 # 11121 mon/M0512/belial_voc_pain03.wav 0 0.5 1 5 40 2 # 11122 mon/M0512/belial_bodyblow01.wav 0 0.5 1 5 40 2 # 11123 mon/M0512/belial_bodyblow02.wav 0 0.5 1 5 40 2 # 11124 mon/M0512/belial_evileye.wav 0 0.5 1 5 40 2 # 11200 mon/M0523/CA_attack01.wav Ÿ¶ôÇѱüö 0 0.5 1 5 40 2 # 11201 mon/M0523/CA_attack02.wav 0 0.5 1 5 40 2 # 11202 mon/M0523/CA_bodyblow01.wav 0 0.5 1 5 40 2 # 11203 mon/M0523/CA_bodyblow02.wav 0 0.5 1 5 40 2 # 11204 mon/M0523/CA_bodyfall01.wav 0 0.5 1 5 40 2 # 11205 mon/M0523/CA_bodyfall02.wav 0 0.5 1 5 40 2 # 11206 mon/M0523/CA_critical.wav 0 0.5 1 5 40 2 # 11207 mon/M0523/CA_defense01.wav 0 0.5 1 5 40 2 # 11208 mon/M0523/CA_defense02.wav 0 0.5 1 5 40 2 # 11209 mon/M0523/CA_kneel.wav 0 0.5 1 5 40 2 # 11210 mon/M0523/CA_run01.wav 0 0.5 1 5 40 2 # 11211 mon/M0523/CA_run02.wav 0 0.5 1 5 40 2 # 11212 mon/M0523/CA_step01.wav 0 0.5 1 5 40 2 # 11213 mon/M0523/CA_step02.wav 0 0.5 1 5 40 2 # 11214 mon/M0523/CA_voc_attack01.wav 0 0.5 1 5 40 2 # 11215 mon/M0523/CA_voc_attack02.wav 0 0.5 1 5 40 2 # 11216 mon/M0523/CA_voc_attack03.wav 0 0.5 1 5 40 2 # 11217 mon/M0523/CA_voc_death01.wav 0 0.5 1 5 40 2 # 11218 mon/M0523/CA_voc_death02.wav 0 0.5 1 5 40 2 # 11219 mon/M0523/CA_voc_death03.wav 0 0.5 1 5 40 2 # 11220 mon/M0523/CA_voc_idle01.wav 0 0.5 1 5 40 2 # 11221 mon/M0523/CA_voc_idle02.wav 0 0.5 1 5 40 2 # 11222 mon/M0523/CA_voc_pain01.wav 0 0.5 1 5 40 2 # 11223 mon/M0523/CA_voc_pain02.wav 0 0.5 1 5 40 2 # 11224 mon/M0523/CA_voc_pain03.wav 0 0.5 1 5 40 2 # 11225 mon/M0523/CA_skill01.wav 0 0.5 1 5 40 2 # 11226 mon/M0523/CA_skill02.wav 0 0.5 1 5 40 2 # 11300 mon/M0538/IW_attack01.wav Á×Áö¸øÇϴ»çÁ¦ 0 0.5 1 5 40 2 # 11301 mon/M0538/IW_attack02.wav 0 0.5 1 5 40 2 # 11302 mon/M0538/IW_attack03.wav 0 0.5 1 5 40 2 # 11303 mon/M0538/IW_attack04.wav 0 0.5 1 5 40 2 # 11304 mon/M0538/IW_bodyblow01.wav 0 0.5 1 5 40 2 # 11305 mon/M0538/IW_bodyblow02.wav 0 0.5 1 5 40 2 # 11306 mon/M0538/IW_bodyfall01.wav 0 0.5 1 5 40 2 # 11307 mon/M0538/IW_bodyfall02.wav 0 0.5 1 5 40 2 # 11308 mon/M0538/IW_defense01.wav 0 0.5 1 5 40 2 # 11309 mon/M0538/IW_defense02.wav 0 0.5 1 5 40 2 # 11310 mon/M0538/IW_drop01.wav 0 0.5 1 5 40 2 # 11311 mon/M0538/IW_drop02.wav 0 0.5 1 5 40 2 # 11312 mon/M0538/IW_drop03.wav 0 0.5 1 5 40 2 # 11313 mon/M0538/IW_revive.wav 0 0.5 1 5 40 2 # 11314 mon/M0538/IW_run01.wav 0 0.5 1 5 40 2 # 11315 mon/M0538/IW_run02.wav 0 0.5 1 5 40 2 # 11316 mon/M0538/IW_skill.wav 0 0.5 1 5 40 2 # 11317 mon/M0538/IW_step01.wav 0 0.5 1 5 40 2 # 11318 mon/M0538/IW_step02.wav 0 0.5 1 5 40 2 # 11319 mon/M0538/IW_swing01.wav 0 0.5 1 5 40 2 # 11320 mon/M0538/IW_swing02.wav 0 0.5 1 5 40 2 # 11321 mon/M0538/IW_swing03.wav 0 0.5 1 5 40 2 # 11322 mon/M0538/IW_voc_attack01.wav 0 0.5 1 5 40 2 # 11323 mon/M0538/IW_voc_attack02.wav 0 0.5 1 5 40 2 # 11324 mon/M0538/IW_voc_attack03.wav 0 0.5 1 5 40 2 # 11325 mon/M0538/IW_voc_death01.wav 0 0.5 1 5 40 2 # 11326 mon/M0538/IW_voc_death02.wav 0 0.5 1 5 40 2 # 11327 mon/M0538/IW_voc_idle.wav 0 0.5 1 5 40 2 # 11328 mon/M0538/IW_voc_pain01.wav 0 0.5 1 5 40 2 # 11329 mon/M0538/IW_voc_pain02.wav 0 0.5 1 5 40 2 # 11400 mon/M9021/FW_attack01.wav Ÿ¶ôÇÑÀü»ç 0 0.6 1 5 40 2 # 11401 mon/M9021/FW_attack02.wav 0 0.6 1 5 40 2 # 11402 mon/M9021/FW_attack03.wav 0 0.6 1 5 40 2 # 11403 mon/M9021/FW_axedrop01.wav 0 0.6 1 5 40 2 # 11404 mon/M9021/FW_axedrop02.wav 0 0.6 1 5 40 2 # 11405 mon/M9021/FW_bodyblow01.wav 0 0.6 1 5 40 2 # 11406 mon/M9021/FW_bodyblow02.wav 0 0.6 1 5 40 2 # 11407 mon/M9021/FW_bodyfall01.wav 0 0.6 1 5 40 2 # 11408 mon/M9021/FW_bodyfall02.wav 0 0.6 1 5 40 2 # 11409 mon/M9021/FW_defense01.wav 0 0.6 1 5 40 2 # 11410 mon/M9021/FW_defense02.wav 0 0.6 1 5 40 2 # 11411 mon/M9021/FW_run01.wav 0 0.6 1 5 40 2 # 11412 mon/M9021/FW_run02.wav 0 0.6 1 5 40 2 # 11413 mon/M9021/FW_skill_cleave01.wav 0 0.6 1 5 40 2 # 11414 mon/M9021/FW_skill_cleave02.wav 0 0.6 1 5 40 2 # 11415 mon/M9021/FW_skill_dash.wav 0 0.6 1 5 40 2 # 11416 mon/M9021/FW_skill_haltenemy.wav 0 0.6 1 5 40 2 # 11417 mon/M9021/FW_skill_xdance01.wav 0 0.6 1 5 40 2 # 11418 mon/M9021/FW_skill_xdance02.wav 0 0.6 1 5 40 2 # 11419 mon/M9021/FW_step01.wav 0 0.6 1 5 40 2 # 11420 mon/M9021/FW_step02.wav 0 0.6 1 5 40 2 # 11421 mon/M9021/FW_voc_attack01.wav 0 0.6 1 5 40 2 # 11422 mon/M9021/FW_voc_attack02.wav 0 0.6 1 5 40 2 # 11423 mon/M9021/FW_voc_death01.wav 0 0.6 1 5 40 2 # 11424 mon/M9021/FW_voc_death02.wav 0 0.6 1 5 40 2 # 11425 mon/M9021/FW_voc_idle01.wav 0 0.6 1 5 40 2 # 11426 mon/M9021/FW_voc_idle02.wav 0 0.6 1 5 40 2 # 11427 mon/M9021/FW_voc_pain01.wav 0 0.6 1 5 40 2 # 11428 mon/M9021/FW_voc_pain02.wav 0 0.6 1 5 40 2 # 11429 mon/M9021/FW_voc_pain02.wav 0 0.6 1 5 40 2 # 11429 mon/M9021/FW_voc_taunt.wav 0 0.6 1 5 40 2 # 11430 mon/M9021/FW_mask.wav 0 0.6 1 5 40 2 # 11500 mon/M9023/SL_attackA01.wav »ø·¯¸Ç´õ 0 0.5 1 5 40 2 # 11501 mon/M9023/SL_attackA02.wav 0 0.5 1 5 40 2 # 11502 mon/M9023/SL_attackB01.wav 0 0.5 1 5 40 2 # 11503 mon/M9023/SL_attackB02.wav 0 0.5 1 5 40 2 # 11504 mon/M9023/SL_bodyblow01.wav 0 0.5 1 5 40 2 # 11505 mon/M9023/SL_bodyblow02.wav 0 0.5 1 5 40 2 # 11506 mon/M9023/SL_bodyfall01.wav 0 0.5 1 5 40 2 # 11507 mon/M9023/SL_bodyfall02.wav 0 0.5 1 5 40 2 # 11508 mon/M9023/SL_defense.wav 0 0.5 1 5 40 2 # 11509 mon/M9023/SL_run01.wav 0 0.5 1 5 40 2 # 11510 mon/M9023/SL_run02.wav 0 0.5 1 5 40 2 # 11511 mon/M9023/SL_runflap01.wav 0 0.5 1 5 40 2 # 11512 mon/M9023/SL_runflap02.wav 0 0.5 1 5 40 2 # 11513 mon/M9023/SL_skill.wav 0 0.5 1 5 40 2 # 11514 mon/M9023/SL_step01.wav 0 0.5 1 5 40 2 # 11515 mon/M9023/SL_step02.wav 0 0.5 1 5 40 2 # 11516 mon/M9023/SL_voc_attack01.wav 0 0.5 1 5 40 2 # 11517 mon/M9023/SL_voc_attack02.wav 0 0.5 1 5 40 2 # 11518 mon/M9023/SL_voc_death01.wav 0 0.5 1 5 40 2 # 11519 mon/M9023/SL_voc_death02.wav 0 0.5 1 5 40 2 # 11520 mon/M9023/SL_voc_pain01.wav 0 0.5 1 5 40 2 # 11521 mon/M9023/SL_voc_pain02.wav 0 0.5 1 5 40 2 # 11600 mon/M9022/SW_bodyblow01.wav ºÎȰÀǸ¶¹ý»ç 0 0.5 1 5 40 2 # 11601 mon/M9022/SW_bodyblow02.wav 0 0.5 1 5 40 2 # 11602 mon/M9022/SW_bodyfall01.wav 0 0.5 1 5 40 2 # 11603 mon/M9022/SW_bodyfall02.wav 0 0.5 1 5 40 2 # 11604 mon/M9022/SW_defense01.wav 0 0.5 1 5 40 2 # 11605 mon/M9022/SW_defense02.wav 0 0.5 1 5 40 2 # 11606 mon/M9022/SW_run01.wav 0 0.5 1 5 40 2 # 11607 mon/M9022/SW_run02.wav 0 0.5 1 5 40 2 # 11608 mon/M9022/SW_run03.wav 0 0.5 1 5 40 2 # 11609 mon/M9022/SW_skill01.wav 0 0.5 1 5 40 2 # 11610 mon/M9022/SW_skill02.wav 0 0.5 1 5 40 2 # 11611 mon/M9022/SW_step01.wav 0 0.5 1 5 40 2 # 11612 mon/M9022/SW_step02.wav 0 0.5 1 5 40 2 # 11613 mon/M9022/SW_step03.wav 0 0.5 1 5 40 2 # 11614 mon/M9022/SW_sweep01.wav 0 0.5 1 5 40 2 # 11615 mon/M9022/SW_sweep02.wav 0 0.5 1 5 40 2 # 11616 mon/M9022/SW_sweep03.wav 0 0.5 1 5 40 2 # 11617 mon/M9022/SW_swing01.wav 0 0.5 1 5 40 2 # 11618 mon/M9022/SW_swing02.wav 0 0.5 1 5 40 2 # 11619 mon/M9022/SW_swing03.wav 0 0.5 1 5 40 2 # 11620 mon/M9022/SW_voc_attack01.wav 0 0.5 1 5 40 2 # 11621 mon/M9022/SW_voc_attack02.wav 0 0.5 1 5 40 2 # 11622 mon/M9022/SW_voc_death01.wav 0 0.5 1 5 40 2 # 11623 mon/M9022/SW_voc_death02.wav 0 0.5 1 5 40 2 # 11624 mon/M9022/SW_voc_pain01.wav 0 0.5 1 5 40 2 # 11625 mon/M9022/SW_voc_pain02.wav 0 0.5 1 5 40 2 # 11700 mon/M0522/CN_attack01.wav ÀúÁÖ ¹ÞÀº ÁÖ¼ú»ç 0 0.5 1 5 40 2 # 11701 mon/M0522/CN_attack01_01.wav 0 0.5 1 5 40 2 # 11702 mon/M0522/CN_attack02.wav 0 0.5 1 5 40 2 # 11703 mon/M0522/CN_attack02_01.wav 0 0.5 1 5 40 2 # 11704 mon/M0522/CN_cridie.wav 0 0.5 1 5 40 2 # 11705 mon/M0522/CN_damagebl.wav 0 0.5 1 5 40 2 # 11706 mon/M0522/CN_damagebr.wav 0 0.5 1 5 40 2 # 11707 mon/M0522/CN_damagecri.wav 0 0.5 1 5 40 2 # 11708 mon/M0522/CN_damagesl.wav 0 0.5 1 5 40 2 # 11709 mon/M0522/CN_damagesr.wav 0 0.5 1 5 40 2 # 11710 mon/M0522/CN_defence.wav 0 0.5 1 5 40 2 # 11711 mon/M0522/CN_idle01.wav 0 0.5 1 5 40 2 # 11712 mon/M0522/CN_nordie.wav 0 0.5 1 5 40 2 # 11713 mon/M0522/CN_run01.wav 0 0.5 1 5 40 2 # 11714 mon/M0522/CN_run02.wav 0 0.5 1 5 40 2 # 11715 mon/M0522/CN_run03.wav 0 0.5 1 5 40 2 # 11716 mon/M0522/CN_skill01.wav 0 0.5 1 5 40 2 # 11717 mon/M0522/CN_skilldamagea.wav 0 0.5 1 5 40 2 # 11718 mon/M0522/CN_skilldamageb.wav 0 0.5 1 5 40 2 # 11719 mon/M0522/CN_walk01.wav 0 0.5 1 5 40 2 # 11720 mon/M0522/CN_walk02.wav 0 0.5 1 5 40 2 # 11721 mon/M0522/CN_walk03.wav 0 0.5 1 5 40 2 # 11722 mon/M0522/CN_Vattack01.wav 0 0.5 1 5 40 2 # 11723 mon/M0522/CN_Vattack02.wav 0 0.5 1 5 40 2 # 11724 mon/M0522/CN_Vdamage01.wav 0 0.5 1 5 40 2 # 11725 mon/M0522/CN_Vdamage02.wav 0 0.5 1 5 40 2 # 11726 mon/M0522/bodyfall_die01.wav 0 0.5 1 5 40 2 # 11727 mon/M0522/bodyfall_nor01.wav 0 0.5 1 5 40 2 # 11728 mon/M0522/bodyfall_nor02.wav 0 0.5 1 5 40 2 # 11729 mon/M0522/bodyfall_weapone01.wav 0 0.5 1 5 40 2 # 11730 mon/M0522/bodyfall_weapone02.wav 0 0.5 1 5 40 2 # 11800 mon/M0532/DK_attack01.wav ¾ÏÈæÀÇ ±â»ç 0 0.5 1 5 40 2 # 11801 mon/M0532/DK_attack02.wav 0 0.5 1 5 40 2 # 11802 mon/M0532/DK_attack02_01.wav 0 0.5 1 5 40 2 # 11803 mon/M0532/DK_damagebl.wav 0 0.5 1 5 40 2 # 11804 mon/M0532/DK_damagebr.wav 0 0.5 1 5 40 2 # 11805 mon/M0532/DK_damagecri.wav 0 0.5 1 5 40 2 # 11806 mon/M0532/DK_damagesl.wav 0 0.5 1 5 40 2 # 11807 mon/M0532/DK_damagesr.wav 0 0.5 1 5 40 2 # 11808 mon/M0532/DK_defence.wav 0 0.5 1 5 40 2 # 11809 mon/M0532/DK_diecri.wav 0 0.5 1 5 40 2 # 11810 mon/M0532/DK_nordie.wav 0 0.5 1 5 40 2 # 11811 mon/M0532/DK_run01.wav 0 0.5 1 5 40 2 # 11812 mon/M0532/DK_run02.wav 0 0.5 1 5 40 2 # 11813 mon/M0532/DK_run03.wav 0 0.5 1 5 40 2 # 11814 mon/M0532/DK_skill01.wav 0 0.5 1 5 40 2 # 11815 mon/M0532/DK_skill02.wav 0 0.5 1 5 40 2 # 11816 mon/M0532/DK_skilldamagea.wav 0 0.5 1 5 40 2 # 11817 mon/M0532/DK_skilldamageb.wav 0 0.5 1 5 40 2 # 11818 mon/M0532/DK_walk01.wav 0 0.5 1 5 40 2 # 11819 mon/M0532/DK_walk02.wav 0 0.5 1 5 40 2 # 11820 mon/M0532/DK_walk03.wav 0 0.5 1 5 40 2 # 11821 mon/M0532/DK_Vattack01.wav 0 0.5 1 5 40 2 # 11822 mon/M0532/DK_Vattack02.wav 0 0.5 1 5 40 2 # 11823 mon/M0532/DK_Vdamage01.wav 0 0.5 1 5 40 2 # 11824 mon/M0532/DK_Vdamage02.wav 0 0.5 1 5 40 2 # 11825 mon/M0532/bodyfall_die01.wav 0 0.5 1 5 40 2 # 11826 mon/M0532/bodyfall_nor01.wav 0 0.5 1 5 40 2 # 11827 mon/M0532/bodyfall_nor02.wav 0 0.5 1 5 40 2 # 11828 mon/M0532/bodyfall_weapone01.wav 0 0.5 1 5 40 2 # 11829 mon/M0532/bodyfall_weapone02.wav 0 0.5 1 5 40 2 # 11900 mon/M0533/DF_attack01.wav ¾ÏÈæ Åõ»ç 0 0.5 1 5 40 2 # 11901 mon/M0533/DF_attack02.wav 0 0.5 1 5 40 2 # 11902 mon/M0533/DF_cridie.wav 0 0.5 1 5 40 2 # 11903 mon/M0533/DF_damagebl.wav 0 0.5 1 5 40 2 # 11904 mon/M0533/DF_damagebr.wav 0 0.5 1 5 40 2 # 11905 mon/M0533/DF_damagecri.wav 0 0.5 1 5 40 2 # 11906 mon/M0533/DF_damagesl.wav 0 0.5 1 5 40 2 # 11907 mon/M0533/DF_damagesr.wav 0 0.5 1 5 40 2 # 11908 mon/M0533/DF_defence.wav 0 0.5 1 5 40 2 # 11909 mon/M0533/DF_nordie.wav 0 0.5 1 5 40 2 # 11910 mon/M0533/DF_run01.wav 0 0.5 1 5 40 2 # 11911 mon/M0533/DF_run02.wav 0 0.5 1 5 40 2 # 11912 mon/M0533/DF_run03.wav 0 0.5 1 5 40 2 # 11913 mon/M0533/DF_skill01.wav 0 0.5 1 5 40 2 # 11914 mon/M0533/DF_skill02.wav 0 0.5 1 5 40 2 # 11915 mon/M0533/DF_skilldamagea.wav 0 0.5 1 5 40 2 # 11916 mon/M0533/DF_skilldamageb.wav 0 0.5 1 5 40 2 # 11917 mon/M0533/DF_walk01.wav 0 0.5 1 5 40 2 # 11918 mon/M0533/DF_walk02.wav 0 0.5 1 5 40 2 # 11919 mon/M0533/DF_walk03.wav 0 0.5 1 5 40 2 # 11920 mon/M0533/DF_Vattack01.wav 0 0.5 1 5 40 2 # 11921 mon/M0533/DF_Vattack02.wav 0 0.5 1 5 40 2 # 11922 mon/M0533/DF_Vdamage01.wav 0 0.5 1 5 40 2 # 11923 mon/M0533/DF_Vdamage02.wav 0 0.5 1 5 40 2 # 11924 mon/M0533/bodyfall_die01.wav 0 0.5 1 5 40 2 # 11925 mon/M0533/bodyfall_nor01.wav 0 0.5 1 5 40 2 # 11926 mon/M0533/bodyfall_nor02.wav 0 0.5 1 5 40 2 # 11927 mon/M0533/bodyfall_weapone01.wav 0 0.5 1 5 40 2 # 11928 mon/M0533/bodyfall_weapone02.wav 0 0.5 1 5 40 2 # 12000 mon/M0541/UG_attack01.wav µÇ»ì¾Æ³­ °ËÅõ»ç 0 0.5 1 5 40 2 # 12001 mon/M0541/UG_attack02.wav 0 0.5 1 5 40 2 # 12002 mon/M0541/UG_cridie.wav 0 0.5 1 5 40 2 # 12003 mon/M0541/UG_damagebl.wav 0 0.5 1 5 40 2 # 12004 mon/M0541/UG_damagebr.wav 0 0.5 1 5 40 2 # 12005 mon/M0541/UG_damagecri.wav 0 0.5 1 5 40 2 # 12006 mon/M0541/UG_damagesl.wav 0 0.5 1 5 40 2 # 12007 mon/M0541/UG_damagesr.wav 0 0.5 1 5 40 2 # 12008 mon/M0541/UG_defence.wav 0 0.5 1 5 40 2 # 12009 mon/M0541/UG_nordie01.wav 0 0.5 1 5 40 2 # 12010 mon/M0541/UG_nordie02.wav 0 0.5 1 5 40 2 # 12011 mon/M0541/UG_run01.wav 0 0.5 1 5 40 2 # 12012 mon/M0541/UG_run02.wav 0 0.5 1 5 40 2 # 12013 mon/M0541/UG_skill01.wav 0 0.5 1 5 40 2 # 12014 mon/M0541/UG_skilldamagea.wav 0 0.5 1 5 40 2 # 12015 mon/M0541/UG_skilldamageb.wav 0 0.5 1 5 40 2 # 12016 mon/M0541/UG_walk01.wav 0 0.5 1 5 40 2 # 12017 mon/M0541/UG_walk02.wav 0 0.5 1 5 40 2 # 12018 mon/M0541/UG_walk03.wav 0 0.5 1 5 40 2 # 12019 mon/M0541/UG_Vattack01.wav 0 0.5 1 5 40 2 # 12020 mon/M0541/UG_Vattack02.wav 0 0.5 1 5 40 2 # 12021 mon/M0541/UG_Vdamage01.wav 0 0.5 1 5 40 2 # 12022 mon/M0541/UG_Vdamage02.wav 0 0.5 1 5 40 2 # 12023 mon/M0541/bodyfall_die01.wav 0 0.5 1 5 40 2 # 12024 mon/M0541/bodyfall_nor01.wav 0 0.5 1 5 40 2 # 12025 mon/M0541/bodyfall_nor02.wav 0 0.5 1 5 40 2 # 12026 mon/M0541/bodyfall_weapone01.wav 0 0.5 1 5 40 2 # 12027 mon/M0541/bodyfall_weapone02.wav 0 0.5 1 5 40 2 # 12100 mon/M0542/UW_attack01.wav µÇ»ì¾Æ³­ Àü»ç 0 0.5 1 5 40 2 # 12101 mon/M0542/UW_attack02.wav 0 0.5 1 5 40 2 # 12102 mon/M0542/UW_damagebl.wav 0 0.5 1 5 40 2 # 12103 mon/M0542/UW_damagebr.wav 0 0.5 1 5 40 2 # 12104 mon/M0542/UW_damagecri.wav 0 0.5 1 5 40 2 # 12105 mon/M0542/UW_damagesl.wav 0 0.5 1 5 40 2 # 12106 mon/M0542/UW_damagesr.wav 0 0.5 1 5 40 2 # 12107 mon/M0542/UW_defence.wav 0 0.5 1 5 40 2 # 12108 mon/M0542/UW_diecri01.wav 0 0.5 1 5 40 2 # 12109 mon/M0542/UW_diecri02.wav 0 0.5 1 5 40 2 # 12110 mon/M0542/UW_dienor01.wav 0 0.5 1 5 40 2 # 12111 mon/M0542/UW_dienor02.wav 0 0.5 1 5 40 2 # 12112 mon/M0542/UW_dienor03.wav 0 0.5 1 5 40 2 # 12113 mon/M0542/UW_idle01.wav 0 0.5 1 5 40 2 # 12114 mon/M0542/UW_idle02.wav 0 0.5 1 5 40 2 # 12115 mon/M0542/UW_idle03.wav 0 0.5 1 5 40 2 # 12116 mon/M0542/UW_run01.wav 0 0.5 1 5 40 2 # 12117 mon/M0542/UW_run02.wav 0 0.5 1 5 40 2 # 12118 mon/M0542/UW_skill01.wav 0 0.5 1 5 40 2 # 12119 mon/M0542/UW_skilldamagea.wav 0 0.5 1 5 40 2 # 12120 mon/M0542/UW_skilldamageb.wav 0 0.5 1 5 40 2 # 12121 mon/M0542/UW_walk01.wav 0 0.5 1 5 40 2 # 12122 mon/M0542/UW_walk02.wav 0 0.5 1 5 40 2 # 12123 mon/M0542/UW_walk03.wav 0 0.5 1 5 40 2 # 12124 mon/M0542/UW_Vattack01.wav 0 0.5 1 5 40 2 # 12125 mon/M0542/UW_Vattack02.wav 0 0.5 1 5 40 2 # 12126 mon/M0542/UW_Vdamage01.wav 0 0.5 1 5 40 2 # 12127 mon/M0542/UW_Vdamage02.wav 0 0.5 1 5 40 2 # 12128 mon/M0542/bodyfall_die01.wav 0 0.5 1 5 40 2 # 12129 mon/M0542/bodyfall_nor01.wav 0 0.5 1 5 40 2 # 12130 mon/M0542/bodyfall_nor02.wav 0 0.5 1 5 40 2 # 12131 mon/M0542/bodyfall_weapone01.wav 0 0.5 1 5 40 2 # 12132 mon/M0542/bodyfall_weapone02.wav 0 0.5 1 5 40 2 # 12200 mon/M9024/DH_attack01.wav ¾ÏÈæÀÇ ´ë»çÁ¦ 0 0.5 1 5 40 2 # 12201 mon/M9024/DH_attack02.wav 0 0.5 1 5 40 2 # 12202 mon/M9024/DH_damagebl.wav 0 0.5 1 5 40 2 # 12203 mon/M9024/DH_damagebr.wav 0 0.5 1 5 40 2 # 12204 mon/M9024/DH_damagecri.wav 0 0.5 1 5 40 2 # 12205 mon/M9024/DH_damagesl.wav 0 0.5 1 5 40 2 # 12206 mon/M9024/DH_damagesr.wav 0 0.5 1 5 40 2 # 12207 mon/M9024/DH_defence.wav 0 0.5 1 5 40 2 # 12208 mon/M9024/DH_dieCN.wav 0 0.5 1 5 40 2 # 12209 mon/M9024/DH_diecri.wav 0 0.5 1 5 40 2 # 12210 mon/M9024/DH_dienor01.wav 0 0.5 1 5 40 2 # 12211 mon/M9024/DH_run01.wav 0 0.5 1 5 40 2 # 12212 mon/M9024/DH_run02.wav 0 0.5 1 5 40 2 # 12213 mon/M9024/DH_skill01.wav 0 0.5 1 5 40 2 # 12214 mon/M9024/DH_skill02.wav 0 0.5 1 5 40 2 # 12215 mon/M9024/DH_skill03.wav 0 0.5 1 5 40 2 # 12216 mon/M9024/DH_skill04.wav 0 0.5 1 5 40 2 # 12217 mon/M9024/DH_skill05.wav 0 0.5 1 5 40 2 # 12218 mon/M9024/DH_skill06.wav 0 0.5 1 5 40 2 # 12219 mon/M9024/DH_skilldamagea.wav 0 0.5 1 5 40 2 # 12220 mon/M9024/DH_skilldamageb.wav 0 0.5 1 5 40 2 # 12221 mon/M9024/DH_walk01.wav 0 0.5 1 5 40 2 # 12222 mon/M9024/DH_walk02.wav 0 0.5 1 5 40 2 # 12223 mon/M9024/DH_Vattack01.wav 0 0.5 1 5 40 2 # 12224 mon/M9024/DH_Vattack02.wav 0 0.5 1 5 40 2 # 12225 mon/M9024/DH_Vdamage01.wav 0 0.5 1 5 40 2 # 12226 mon/M9024/DH_Vdamage02.wav 0 0.5 1 5 40 2 # 12227 mon/M9024/DH_Vdamage03.wav 0 0.5 1 5 40 2 # 12228 mon/M9024/DH_idle01.wav 0 0.5 1 5 40 2 # 12229 mon/M9024/bodyfall_giant01.wav 0 0.5 1 5 40 2 # 12230 mon/M9024/bodyfall_giant02.wav 0 0.5 1 5 40 2 # 12231 mon/M9024/bodyfall_giant03.wav 0 0.5 1 5 40 2 # 12300 mon/M0540/HS_attack01.wav ±¾ÁÖ¸° ÇлìÀÚ 0 0.5 1 5 40 2 # 12301 mon/M0540/HS_attack02.wav 0 0.5 1 5 40 2 # 12302 mon/M0540/HS_damagebl.wav 0 0.5 1 5 40 2 # 12303 mon/M0540/HS_damagebr.wav 0 0.5 1 5 40 2 # 12304 mon/M0540/HS_damagecri.wav 0 0.5 1 5 40 2 # 12305 mon/M0540/HS_damagesl.wav 0 0.5 1 5 40 2 # 12306 mon/M0540/HS_damagesr.wav 0 0.5 1 5 40 2 # 12307 mon/M0540/HS_defence.wav 0 0.5 1 5 40 2 # 12308 mon/M0540/HS_diecri01.wav 0 0.5 1 5 40 2 # 12309 mon/M0540/HS_dienor01.wav 0 0.5 1 5 40 2 # 12310 mon/M0540/HS_idle01_01.wav 0 0.5 1 5 40 2 # 12311 mon/M0540/HS_idle01_02.wav 0 0.5 1 5 40 2 # 12312 mon/M0540/HS_run01.wav 0 0.5 1 5 40 2 # 12313 mon/M0540/HS_run02.wav 0 0.5 1 5 40 2 # 12314 mon/M0540/HS_skill01.wav 0 0.5 1 5 40 2 # 12315 mon/M0540/HS_skilldamagea.wav 0 0.5 1 5 40 2 # 12316 mon/M0540/HS_skilldamageb.wav 0 0.5 1 5 40 2 # 12317 mon/M0540/HS_walk01.wav 0 0.5 1 5 40 2 # 12318 mon/M0540/HS_walk02.wav 0 0.5 1 5 40 2 # 12319 mon/M0540/HS_walk03.wav 0 0.5 1 5 40 2 # 12320 mon/M0540/HS_Vattack01.wav 0 0.5 1 5 40 2 # 12321 mon/M0540/HS_Vattack02.wav 0 0.5 1 5 40 2 # 12322 mon/M0540/HS_Vdamage01.wav 0 0.5 1 5 40 2 # 12323 mon/M0540/HS_Vdamage02.wav 0 0.5 1 5 40 2 # 12324 mon/M0542/bodyfall_die01.wav 0 0.5 1 5 40 2 # 12325 mon/M0542/bodyfall_nor01.wav 0 0.5 1 5 40 2 # 12326 mon/M0542/bodyfall_nor02.wav 0 0.5 1 5 40 2 # 12327 mon/M0542/bodyfall_weapone01.wav 0 0.5 1 5 40 2 # 12328 mon/M0542/bodyfall_weapone02.wav 0 0.5 1 5 40 2 # 12400 mon/M9021/BK_attack01.wav ¼Ó¹ÚÀÇ ±â»ç 0 0.5 1 5 40 2 # 12401 mon/M9021/BK_attack02.wav 0 0.5 1 5 40 2 # 12402 mon/M9021/BK_damagebl.wav 0 0.5 1 5 40 2 # 12403 mon/M9021/BK_damagebr.wav 0 0.5 1 5 40 2 # 12404 mon/M9021/BK_damagecri.wav 0 0.5 1 5 40 2 # 12405 mon/M9021/BK_damagesl.wav 0 0.5 1 5 40 2 # 12406 mon/M9021/BK_damagesr.wav 0 0.5 1 5 40 2 # 12407 mon/M9021/BK_defence.wav 0 0.5 1 5 40 2 # 12408 mon/M9021/BK_diecri01.wav 0 0.5 1 5 40 2 # 12409 mon/M9021/BK_dienor01.wav 0 0.5 1 5 40 2 # 12410 mon/M9021/BK_idle01.wav 0 0.5 1 5 40 2 # 12411 mon/M9021/BK_run01.wav 0 0.5 1 5 40 2 # 12412 mon/M9021/BK_run02.wav 0 0.5 1 5 40 2 # 12413 mon/M9021/BK_skill01.wav 0 0.5 1 5 40 2 # 12414 mon/M9021/BK_skilldamagea.wav 0 0.5 1 5 40 2 # 12415 mon/M9021/BK_skilldamageb.wav 0 0.5 1 5 40 2 # 12416 mon/M9021/BK_walk01.wav 0 0.5 1 5 40 2 # 12417 mon/M9021/BK_walk02.wav 0 0.5 1 5 40 2 # 12418 mon/M9021/BK_walk03.wav 0 0.5 1 5 40 2 # 12419 mon/M9021/BK_Vattack01.wav 0 0.5 1 5 40 2 # 12420 mon/M9021/BK_Vattack02.wav 0 0.5 1 5 40 2 # 12421 mon/M9021/BK_Vdamage01.wav 0 0.5 1 5 40 2 # 12422 mon/M9021/BK_Vdamage02.wav 0 0.5 1 5 40 2 # 12423 mon/M9021/bodyfall_die01.wav 0 0.5 1 5 40 2 # 12424 mon/M9021/bodyfall_nor01.wav 0 0.5 1 5 40 2 # 12425 mon/M9021/bodyfall_nor02.wav 0 0.5 1 5 40 2 # 12426 mon/M9021/bodyfall_weapone01.wav 0 0.5 1 5 40 2 # 12427 mon/M9021/bodyfall_weapone02.wav 0 0.5 1 5 40 2 # 12500 mon/M0537/BM_attack01.wav ¾ÆÀÌ¿ÃÆ®_¸Í½ÅÀÚ 0 0.5 1 5 40 2 # 12501 mon/M0537/BM_attack02.wav 0 0.5 1 5 40 2 # 12502 mon/M0537/BM_damagebl.wav 0 0.5 1 5 40 2 # 12503 mon/M0537/BM_damagebr.wav 0 0.5 1 5 40 2 # 12504 mon/M0537/BM_damagecri.wav 0 0.5 1 5 40 2 # 12505 mon/M0537/BM_damagesl.wav 0 0.5 1 5 40 2 # 12506 mon/M0537/BM_damagesr.wav 0 0.5 1 5 40 2 # 12507 mon/M0537/BM_defence.wav 0 0.5 1 5 40 2 # 12508 mon/M0537/BM_diecri.wav 0 0.5 1 5 40 2 # 12509 mon/M0537/BM_nordie.wav 0 0.5 1 5 40 2 # 12510 mon/M0537/BM_run01.wav 0 0.5 1 5 40 2 # 12511 mon/M0537/BM_run02.wav 0 0.5 1 5 40 2 # 12512 mon/M0537/BM_skilldamagea.wav 0 0.5 1 5 40 2 # 12513 mon/M0537/BM_skilldamageb.wav 0 0.5 1 5 40 2 # 12514 mon/M0537/BM_Vattack01.wav 0 0.5 1 5 40 2 # 12515 mon/M0537/BM_Vattack02.wav 0 0.5 1 5 40 2 # 12516 mon/M0537/BM_Vdamage01.wav 0 0.5 1 5 40 2 # 12517 mon/M0537/BM_Vdamage02.wav 0 0.5 1 5 40 2 # 12518 mon/M0537/BM_walk01.wav 0 0.5 1 5 40 2 # 12519 mon/M0537/BM_walk02.wav 0 0.5 1 5 40 2 # 12520 mon/M0537/BM_walk03.wav 0 0.5 1 5 40 2 # 12521 mon/M0537/bodyfall_die.wav 0 0.5 1 5 40 2 # 12522 mon/M0537/bodyfall_nor01.wav 0 0.5 1 5 40 2 # 12523 mon/M0537/bodyfall_nor02.wav 0 0.5 1 5 40 2 # 12524 mon/M0537/bodyfall_weapone01.wav 0 0.5 1 5 40 2 # 12525 mon/M0537/bodyfall_weapone02.wav 0 0.5 1 5 40 2 # 12600 mon/M0535/bodyfall_die01.wav °Å´ëÇÑ ±î¸¶±Í 0 0.5 1 5 40 2 # 12601 mon/M0535/bodyfall_nor01.wav 0 0.5 1 5 40 2 # 12602 mon/M0535/bodyfall_nor02.wav 0 0.5 1 5 40 2 # 12603 mon/M0535/Com_damagebl.wav 0 0.5 1 5 40 2 # 12604 mon/M0535/Com_damagebr.wav 0 0.5 1 5 40 2 # 12605 mon/M0535/Com_damagecri.wav 0 0.5 1 5 40 2 # 12606 mon/M0535/Com_damagesl.wav 0 0.5 1 5 40 2 # 12607 mon/M0535/Com_damagesr.wav 0 0.5 1 5 40 2 # 12608 mon/M0535/Com_defence.wav 0 0.5 1 5 40 2 # 12609 mon/M0535/Com_skilldamagea.wav 0 0.5 1 5 40 2 # 12610 mon/M0535/Com_skilldamageb.wav 0 0.5 1 5 40 2 # 12611 mon/M0535/GC_attack01.wav 0 0.5 1 5 40 2 # 12612 mon/M0535/GC_attack02.wav 0 0.5 1 5 40 2 # 12613 mon/M0535/GC_die.wav 0 0.5 1 5 40 2 # 12614 mon/M0535/GC_run.wav 0 0.5 1 5 40 2 # 12615 mon/M0535/GC_skill01.wav 0 0.5 1 5 40 2 # 12616 mon/M0535/GC_skill02.wav 0 0.5 1 5 40 2 # 12617 mon/M0535/GC_standidle.wav 0 0.5 1 5 40 2 # 12618 mon/M0535/GC_vo01.wav 0 0.5 1 5 40 2 # 12619 mon/M0535/GC_vo02.wav 0 0.5 1 5 40 2 # 12620 mon/M0535/GC_walk.wav 0 0.5 1 5 40 2 # 12621 eff/GC_eff_Scratch.wav 0 0.5 1 5 40 2 # 12700 mon/M0536/bodyfall_large01.wav ¹ö·ÁÁøÀÚ 0 0.5 1 5 40 2 # 12701 mon/M0536/bodyfall_large02.wav 0 0.5 1 5 40 2 # 12702 mon/M0536/bodyfall_nor01.wav 0 0.5 1 5 40 2 # 12703 mon/M0536/bodyfall_nor02.wav 0 0.5 1 5 40 2 # 12704 mon/M0536/bodyfall_nor03.wav 0 0.5 1 5 40 2 # 12705 mon/M0536/Com_damagebl.wav 0 0.5 1 5 40 2 # 12706 mon/M0536/Com_damagebr.wav 0 0.5 1 5 40 2 # 12707 mon/M0536/Com_damagecri.wav 0 0.5 1 5 40 2 # 12708 mon/M0536/Com_damagesl.wav 0 0.5 1 5 40 2 # 12709 mon/M0536/Com_damagesr.wav 0 0.5 1 5 40 2 # 12710 mon/M0536/Com_defence.wav 0 0.5 1 5 40 2 # 12711 mon/M0536/Com_foot01.wav 0 0.5 1 5 40 2 # 12712 mon/M0536/Com_foot02.wav 0 0.5 1 5 40 2 # 12713 mon/M0536/Com_foot03.wav 0 0.5 1 5 40 2 # 12714 mon/M0536/Com_foot04.wav 0 0.5 1 5 40 2 # 12715 mon/M0536/Com_foot05.wav 0 0.5 1 5 40 2 # 12716 mon/M0536/Com_random.wav 0 0.5 1 5 40 2 # 12717 mon/M0536/DM_attack01.wav 0 0.5 1 5 40 2 # 12718 mon/M0536/DM_attack02.wav 0 0.5 1 5 40 2 # 12719 mon/M0536/DM_standile.wav 0 0.5 1 5 40 2 # 12720 mon/M0536/DM_vo01.wav 0 0.5 1 5 40 2 # 12721 mon/M0536/DM_vo02.wav 0 0.5 1 5 40 2 # 12722 mon/M0536/DM_vo03.wav 0 0.5 1 5 40 2 # 12723 mon/M0536/DM_vo04.wav 0 0.5 1 5 40 2 # 12724 mon/M0536/DM_vo05.wav 0 0.5 1 5 40 2 # 12725 mon/M0536/Com_skilldamagea.wav 0 0.5 1 5 40 2 # 12726 mon/M0536/Com_skilldamageb.wav 0 0.5 1 5 40 2 # 12727 eff/DM_eff_absorb.wav 0 0.5 1 5 40 2 # 12728 eff/DM_eff_bleeding.wav 0 0.5 1 5 40 2 # 12800 mon/M9025/bodyfall_nor01.wav ºÓÀº ºñ´Ã °¨½ÃÀÚ 0 0.5 1 5 40 2 # 12801 mon/M9025/bodyfall_weapone02.wav 0 0.5 1 5 40 2 # 12802 mon/M9025/Com_damagebl.wav 0 0.5 1 5 40 2 # 12803 mon/M9025/Com_damagebr.wav 0 0.5 1 5 40 2 # 12804 mon/M9025/Com_damagecri.wav 0 0.5 1 5 40 2 # 12805 mon/M9025/Com_damagesl.wav 0 0.5 1 5 40 2 # 12806 mon/M9025/Com_damagesr.wav 0 0.5 1 5 40 2 # 12807 mon/M9025/Com_defence.wav 0 0.5 1 5 40 2 # 12808 mon/M9025/Com_foot01.wav 0 0.5 1 5 40 2 # 12809 mon/M9025/Com_foot02.wav 0 0.5 1 5 40 2 # 12810 mon/M9025/Com_foot03.wav 0 0.5 1 5 40 2 # 12811 mon/M9025/Com_foot04.wav 0 0.5 1 5 40 2 # 12812 mon/M9025/Com_foot05.wav 0 0.5 1 5 40 2 # 12813 mon/M9025/Com_random.wav 0 0.5 1 5 40 2 # 12814 mon/M9025/Com_skilldamagea.wav 0 0.5 1 5 40 2 # 12815 mon/M9025/Com_skilldamageb.wav 0 0.5 1 5 40 2 # 12816 mon/M9025/RSW_idle.wav 0 0.5 1 5 40 2 # 12817 mon/M9025/RSW_attack01.wav 0 0.5 1 5 40 2 # 12818 mon/M9025/RSW_attack02.wav 0 0.5 1 5 40 2 # 12819 mon/M9025/RSW_skill01.wav 0 0.5 1 5 40 2 # 12820 mon/M9025/RSW_vo01.wav 0 0.5 1 5 40 2 # 12821 mon/M9025/RSW_vo02.wav 0 0.5 1 5 40 2 # 12822 mon/M9025/RSW_vo03.wav 0 0.5 1 5 40 2 # 12823 mon/M9025/RSW_vo04.wav 0 0.5 1 5 40 2 # 12824 eff/RSW_eff_nasty.wav 0 0.5 1 5 40 2 # 12900 mon/M9026/bodyfall_weapone01.wav °ËÀº ºñ´Ã Áß°©º´ 0 0.5 1 5 40 2 # 12901 mon/M9026/bodyfall_weapone02.wav 0 0.5 1 5 40 2 # 12902 mon/M9026/BSH_attack01.wav 0 0.5 1 5 40 2 # 12903 mon/M9026/BSH_attack02.wav 0 0.5 1 5 40 2 # 12904 mon/M9026/BSH_diecre01.wav 0 0.5 1 5 40 2 # 12905 mon/M9026/BSH_hs04.wav 0 0.5 1 5 40 2 # 12906 mon/M9026/BSH_idle01.wav 0 0.5 1 5 40 2 # 12907 mon/M9026/BSH_run01.wav 0 0.5 1 5 40 2 # 12908 mon/M9026/BSH_vo01.wav 0 0.5 1 5 40 2 # 12909 mon/M9026/BSH_vo02.wav 0 0.5 1 5 40 2 # 12910 mon/M9026/BSH_vo03.wav 0 0.5 1 5 40 2 # 12911 mon/M9026/Com_damagebl.wav 0 0.5 1 5 40 2 # 12912 mon/M9026/Com_damagebr.wav 0 0.5 1 5 40 2 # 12913 mon/M9026/Com_damagecri.wav 0 0.5 1 5 40 2 # 12914 mon/M9026/Com_damagesl.wav 0 0.5 1 5 40 2 # 12915 mon/M9026/Com_damagesr.wav 0 0.5 1 5 40 2 # 12916 mon/M9026/Com_defence.wav 0 0.5 1 5 40 2 # 12917 mon/M9026/Com_random.wav 0 0.5 1 5 40 2 # 12918 mon/M9026/Com_skilldamagea.wav 0 0.5 1 5 40 2 # 12919 mon/M9026/Com_skilldamageb.wav 0 0.5 1 5 40 2 # 12920 mon/M9026/ComW_foot09.wav 0 0.5 1 5 40 2 # 12921 mon/M9026/ComW_foot11.wav 0 0.5 1 5 40 2 # 12922 eff/BSH_eff_poison.wav 0 0.5 1 5 40 2 # 13000 mon/M9033/BA_vo01.wav ¼Ó¹ÚÀÇ ±Ã¼ö 0 0.5 1 5 40 2 # 13001 mon/M9033/BA_vo02.wav 0 0.5 1 5 40 2 # 13002 mon/M9033/BA_vo03.wav 0 0.5 1 5 40 2 # 13003 mon/M9033/BA_vo04.wav 0 0.5 1 5 40 2 # 13004 mon/M9033/bodyfall_nor02.wav 0 0.5 1 5 40 2 # 13005 mon/M9033/bodyfall_nor03.wav 0 0.5 1 5 40 2 # 13006 mon/M9033/Com_damagebl.wav 0 0.5 1 5 40 2 # 13007 mon/M9033/Com_damagebr.wav 0 0.5 1 5 40 2 # 13008 mon/M9033/Com_damagecri.wav 0 0.5 1 5 40 2 # 13009 mon/M9033/Com_damagesl.wav 0 0.5 1 5 40 2 # 13010 mon/M9033/Com_damagesr.wav 0 0.5 1 5 40 2 # 13011 mon/M9033/Com_defence.wav 0 0.5 1 5 40 2 # 13012 mon/M9033/Com_foot01.wav 0 0.5 1 5 40 2 # 13013 mon/M9033/Com_foot02.wav 0 0.5 1 5 40 2 # 13014 mon/M9033/Com_foot04.wav 0 0.5 1 5 40 2 # 13015 mon/M9033/Com_foot05.wav 0 0.5 1 5 40 2 # 13016 mon/M9033/Com_random.wav 0 0.5 1 5 40 2 # 13017 mon/M9033/Com_skilldamagea.wav 0 0.5 1 5 40 2 # 13018 mon/M9033/Com_skilldamageb.wav 0 0.5 1 5 40 2 # 13019 eff/BA_eff_Arrow.wav 0 0.5 1 5 40 2 # 13020 eff/BA_eff_Stun.wav 0 0.5 1 5 40 2 # 13100 mon/M9034/bodyfall_nor01.wav â¿°ÀÇ Àü»ç 0 0.5 1 5 40 2 # 13101 mon/M9034/bodyfall_nor02.wav 0 0.5 1 5 40 2 # 13102 mon/M9034/bodyfall_nor03.wav 0 0.5 1 5 40 2 # 13103 mon/M9034/BW_attack01.wav 0 0.5 1 5 40 2 # 13104 mon/M9034/BW_attack02.wav 0 0.5 1 5 40 2 # 13105 mon/M9034/BW_diecri01.wav 0 0.5 1 5 40 2 # 13106 mon/M9034/BW_diecri02.wav 0 0.5 1 5 40 2 # 13107 mon/M9034/BW_dienor.wav 0 0.5 1 5 40 2 # 13108 mon/M9034/Com_damagebl.wav 0 0.5 1 5 40 2 # 13109 mon/M9034/Com_damagebr.wav 0 0.5 1 5 40 2 # 13110 mon/M9034/Com_damagecri.wav 0 0.5 1 5 40 2 # 13111 mon/M9034/Com_damagesl.wav 0 0.5 1 5 40 2 # 13112 mon/M9034/Com_damagesr.wav 0 0.5 1 5 40 2 # 13113 mon/M9034/Com_defence.wav 0 0.5 1 5 40 2 # 13114 mon/M9034/Com_foot08.wav 0 0.5 1 5 40 2 # 13115 mon/M9034/Com_foot09.wav 0 0.5 1 5 40 2 # 13116 mon/M9034/Run01.wav 0 0.5 1 5 40 2 # 13117 mon/M9034/Run02.wav 0 0.5 1 5 40 2 # 13118 mon/M9034/Com_skilldamagea.wav 0 0.5 1 5 40 2 # 13119 mon/M9034/Com_skilldamageb.wav 0 0.5 1 5 40 2 # 13120 mon/M9034/BW_skill01.wav 0 0.5 1 5 40 2 # 13121 mon/M9034/BW_Vdamage01.wav 0 0.5 1 5 40 2 # 13122 mon/M9034/BW_Vdamage02.wav 0 0.5 1 5 40 2 # 13123 mon/M9034/Com_drop_weapone01.wav 0 0.5 1 5 40 2 # 13124 mon/M9034/Com_drop_weapone02.wav 0 0.5 1 5 40 2 # 13125 mon/M9034/BW_idle.wav 0 0.5 1 5 40 2 # 13200 mon/M0534/bodyfall_nor01.wav ¿À¿°µÈ ½Ä¹° 0 0.5 1 5 40 2 # 13201 mon/M0534/bodyfall_nor02.wav 0 0.5 1 5 40 2 # 13202 mon/M0534/bodyfall_nor03.wav 0 0.5 1 5 40 2 # 13203 mon/M0534/bodyfall_small01.wav 0 0.5 1 5 40 2 # 13204 mon/M0534/bodyfall_small02.wav 0 0.5 1 5 40 2 # 13205 mon/M0534/Com_damagebl.wav 0 0.5 1 5 40 2 # 13206 mon/M0534/Com_damagebr.wav 0 0.5 1 5 40 2 # 13207 mon/M0534/Com_damagecri.wav 0 0.5 1 5 40 2 # 13208 mon/M0534/Com_damagesl.wav 0 0.5 1 5 40 2 # 13209 mon/M0534/Com_damagesr.wav 0 0.5 1 5 40 2 # 13210 mon/M0534/Com_defence.wav 0 0.5 1 5 40 2 # 13211 mon/M0534/Com_foot01.wav 0 0.5 1 5 40 2 # 13212 mon/M0534/Com_foot02.wav 0 0.5 1 5 40 2 # 13213 mon/M0534/Com_foot04.wav 0 0.5 1 5 40 2 # 13214 mon/M0534/Com_foot05.wav 0 0.5 1 5 40 2 # 13215 mon/M0534/Com_random.wav 0 0.5 1 5 40 2 # 13216 mon/M0534/Com_skilldamagea.wav 0 0.5 1 5 40 2 # 13217 mon/M0534/Com_skilldamageb.wav 0 0.5 1 5 40 2 # 13218 mon/M0534/PP_attack01.wav 0 0.5 1 5 40 2 # 13219 mon/M0534/PP_attack02.wav 0 0.5 1 5 40 2 # 13220 mon/M0534/PP_cridie.wav 0 0.5 1 5 40 2 # 13221 mon/M0534/PP_nordie.wav 0 0.5 1 5 40 2 # 13222 mon/M0534/PP_run01.wav 0 0.5 1 5 40 2 # 13223 mon/M0534/PP_run02.wav 0 0.5 1 5 40 2 # 13300 mon/M0539/CG_attack01.wav ºÎÆÐÇÑ °æºñ´ë¿ø 0 0.5 1 5 40 2 # 13301 mon/M0539/CG_attack02.wav 0 0.5 1 5 40 2 # 13302 mon/M0539/CG_die01.wav 0 0.5 1 5 40 2 # 13303 mon/M0539/CG_die02.wav 0 0.5 1 5 40 2 # 13304 mon/M0539/CG_idle.wav 0 0.5 1 5 40 2 # 13305 mon/M0539/CG_skill.wav 0 0.5 1 5 40 2 # 13306 mon/M0539/Com_damagebl.wav 0 0.5 1 5 40 2 # 13307 mon/M0539/Com_damagebr.wav 0 0.5 1 5 40 2 # 13308 mon/M0539/Com_damagecri.wav 0 0.5 1 5 40 2 # 13309 mon/M0539/Com_damagesl.wav 0 0.5 1 5 40 2 # 13310 mon/M0539/Com_damagesr.wav 0 0.5 1 5 40 2 # 13311 mon/M0539/Com_defence.wav 0 0.5 1 5 40 2 # 13312 mon/M0539/Com_random.wav 0 0.5 1 5 40 2 # 13313 mon/M0539/Com_skilldamagea.wav 0 0.5 1 5 40 2 # 13314 mon/M0539/Com_skilldamageb.wav 0 0.5 1 5 40 2 # 13315 mon/M0539/ComW_foot08.wav 0 0.5 1 5 40 2 # 13316 mon/M0539/ComW_foot09.wav 0 0.5 1 5 40 2 # 13317 mon/M0539/ComW_foot10.wav 0 0.5 1 5 40 2 # 13318 mon/M0539/ComW_foot11.wav 0 0.5 1 5 40 2 # 13400 mon/M0511/FL_idle01.wav Ÿ¶ôÇÑ ÀÚ 0 0.5 1 5 40 2 # 13401 mon/M0511/FL_attstand01.wav 0 0.5 1 5 40 2 # 13402 mon/M0511/FL_walk01.wav 0 0.5 1 5 40 2 # 13403 mon/M0511/FL_walk02.wav 0 0.5 1 5 40 2 # 13404 mon/M0511/FL_run01.wav 0 0.5 1 5 40 2 # 13405 mon/M0511/FL_run02.wav 0 0.5 1 5 40 2 # 13406 mon/M0511/FL_attack01.wav 0 0.5 1 5 40 2 # 13407 mon/M0511/FL_attack02.wav 0 0.5 1 5 40 2 # 13408 mon/M0511/FL_skill01.wav 0 0.5 1 5 40 2 # 13409 mon/M0511/FL_skill02.wav 0 0.5 1 5 40 2 # 13410 mon/M0511/FL_damagesl.wav 0 0.5 1 5 40 2 # 13411 mon/M0511/FL_damagesr.wav 0 0.5 1 5 40 2 # 13412 mon/M0511/FL_damagebl.wav 0 0.5 1 5 40 2 # 13413 mon/M0511/FL_damagebr.wav 0 0.5 1 5 40 2 # 13414 mon/M0511/FL_skilldamageA.wav 0 0.5 1 5 40 2 # 13415 mon/M0511/FL_skilldamageC.wav 0 0.5 1 5 40 2 # 13416 mon/M0511/FL_skilldamageD.wav 0 0.5 1 5 40 2 # 13417 mon/M0511/FL_defence.wav 0 0.5 1 5 40 2 # 13418 mon/M0511/FL_damagecriA.wav 0 0.5 1 5 40 2 # 13419 mon/M0511/FL_dienor.wav 0 0.5 1 5 40 2 # 13420 mon/M0511/FL_diecri.wav 0 0.5 1 5 40 2 # 13421 eff/FL_effskill1.wav 0 0.5 1 5 40 2 # 13422 eff/FL_effskill2.wav 0 0.5 1 5 40 2 # 13500 mon/M0544/SD_attack01.wav Â÷¿øÀÇ ¼Òȯ¼ö 0 0.5 1 5 40 2 # 13501 mon/M0544/SD_attack02.wav 0 0.5 1 5 40 2 # 13502 mon/M0544/SD_defense.wav 0 0.5 1 5 40 2 # 13503 mon/M0544/SD_diecri.wav 0 0.5 1 5 40 2 # 13504 mon/M0544/SD_dienor01.wav 0 0.5 1 5 40 2 # 13505 mon/M0544/SD_dienor02.wav 0 0.5 1 5 40 2 # 13506 mon/M0544/SD_dmg1.wav 0 0.5 1 5 40 2 # 13507 mon/M0544/SD_dmg2.wav 0 0.5 1 5 40 2 # 13508 mon/M0544/SD_dmgcri1.wav 0 0.5 1 5 40 2 # 13509 mon/M0544/SD_dmgcriM1.wav 0 0.5 1 5 40 2 # 13510 mon/M0544/SD_dmgsk1.wav 0 0.5 1 5 40 2 # 13511 mon/M0544/SD_dmgskM3.wav 0 0.5 1 5 40 2 # 13512 mon/M0544/SD_idle01.wav 0 0.5 1 5 40 2 # 13513 mon/M0544/SD_idle02.wav 0 0.5 1 5 40 2 # 13514 mon/M0544/SD_run01.wav 0 0.5 1 5 40 2 # 13515 mon/M0544/SD_run02.wav 0 0.5 1 5 40 2 # 13516 mon/M0544/SD_skill01.wav 0 0.5 1 5 40 2 # 13517 mon/M0544/SD_skill02.wav 0 0.5 1 5 40 2 # 13518 mon/M0544/SD_walk01.wav 0 0.5 1 5 40 2 # 13519 mon/M0544/SD_walk02.wav 0 0.5 1 5 40 2 # 13520 eff/SD_effskill1.wav 0 0.5 1 5 40 2 # 13521 eff/SD_effskill2.wav 0 0.5 1 5 40 2 # 13600 mon/M9031/bodyfall_large01.wav ±Ã¼º¼ö¼® ¸¶¹ý»ç 0 0.5 1 5 40 2 # 13601 mon/M9031/bodyfall_nor01.wav 0 0.5 1 5 40 2 # 13602 mon/M9031/RCS_attack01.wav 0 0.5 1 5 40 2 # 13603 mon/M9031/RCS_attack02.wav 0 0.5 1 5 40 2 # 13604 mon/M9031/RCS_damagebl.wav 0 0.5 1 5 40 2 # 13605 mon/M9031/RCS_damagebr.wav 0 0.5 1 5 40 2 # 13606 mon/M9031/RCS_damagecri.wav 0 0.5 1 5 40 2 # 13607 mon/M9031/RCS_damagesl.wav 0 0.5 1 5 40 2 # 13608 mon/M9031/RCS_damagesr.wav 0 0.5 1 5 40 2 # 13609 mon/M9031/RCS_defence.wav 0 0.5 1 5 40 2 # 13610 mon/M9031/RCS_die01.wav 0 0.5 1 5 40 2 # 13611 mon/M9031/RCS_diecri01.wav 0 0.5 1 5 40 2 # 13612 mon/M9031/RCS_foot01.wav 0 0.5 1 5 40 2 # 13613 mon/M9031/RCS_foot02.wav 0 0.5 1 5 40 2 # 13614 mon/M9031/RCS_idle01.wav 0 0.5 1 5 40 2 # 13615 mon/M9031/RCS_random.wav 0 0.5 1 5 40 2 # 13616 mon/M9031/RCS_skill01_01.wav 0 0.5 1 5 40 2 # 13617 mon/M9031/RCS_skill01_02.wav 0 0.5 1 5 40 2 # 13618 mon/M9031/RCS_skilldamagea.wav 0 0.5 1 5 40 2 # 13619 mon/M9031/RCS_skilldamageb.wav 0 0.5 1 5 40 2 # 13620 mon/M9031/RCS_voice01.wav 0 0.5 1 5 40 2 # 13621 mon/M9031/RCS_voice02.wav 0 0.5 1 5 40 2 # 13622 eff/RCS_skill01_01.wav 0 0.5 1 5 40 2 # 13623 eff/RCS_skill01_02.wav 0 0.5 1 5 40 2 # 13700 mon/M9032/bodyfall_weapone01.wav ´«ÀÇ ¸¶³à 0 0.5 1 5 40 2 # 13701 mon/M9032/bodyfall_weapone02.wav 0 0.5 1 5 40 2 # 13702 mon/M9032/SW_attack01.wav 0 0.5 1 5 40 2 # 13703 mon/M9032/SW_attack02.wav 0 0.5 1 5 40 2 # 13704 mon/M9032/SW_damagebl.wav 0 0.5 1 5 40 2 # 13705 mon/M9032/SW_damagebr.wav 0 0.5 1 5 40 2 # 13706 mon/M9032/SW_damagecri.wav 0 0.5 1 5 40 2 # 13707 mon/M9032/SW_damagesl.wav 0 0.5 1 5 40 2 # 13708 mon/M9032/SW_damagesr.wav 0 0.5 1 5 40 2 # 13709 mon/M9032/SW_defence.wav 0 0.5 1 5 40 2 # 13710 mon/M9032/SW_die.wav 0 0.5 1 5 40 2 # 13711 mon/M9032/SW_diecri.wav 0 0.5 1 5 40 2 # 13712 mon/M9032/SW_idle01.wav 0 0.5 1 5 40 2 # 13713 mon/M9032/SW_random.wav 0 0.5 1 5 40 2 # 13714 mon/M9032/SW_run01.wav 0 0.5 1 5 40 2 # 13715 mon/M9032/SW_run02.wav 0 0.5 1 5 40 2 # 13716 mon/M9032/SW_skill01.wav 0 0.5 1 5 40 2 # 13717 mon/M9032/SW_skill02.wav 0 0.5 1 5 40 2 # 13718 mon/M9032/SW_skilldamagea.wav 0 0.5 1 5 40 2 # 13719 mon/M9032/SW_skilldamageb.wav 0 0.5 1 5 40 2 # 13720 mon/M9032/SW_walk01.wav 0 0.5 1 5 40 2 # 13721 mon/M9032/SW_walk02.wav 0 0.5 1 5 40 2 # 13722 eff/SW_skill01.wav 0 0.5 1 5 40 2 # 13723 eff/SW_skill02.wav 0 0.5 1 5 40 2 # 13800 mon/N1026/AP_idle01.wav ¾ËÆæµÎ 0 0.5 1 5 40 2 # 13801 mon/N1026/AP_idle02.wav 0 0.5 1 5 40 2 # 13802 mon/N1026/AP_attackstand01.wav 0 0.5 1 5 40 2 # 13803 mon/N1026/AP_attackstand02.wav 0 0.5 1 5 40 2 # 13804 mon/N1026/AP_attackstand03.wav 0 0.5 1 5 40 2 # 13805 mon/N1026/AP_random.wav 0 0.5 1 5 40 2 # 13806 mon/N1026/AP_attack01.wav 0 0.5 1 5 40 2 # 13807 mon/N1026/AP_attack02.wav 0 0.5 1 5 40 2 # 13808 mon/N1026/AP_attack03.wav 0 0.5 1 5 40 2 # 13809 mon/N1026/AP_attack04.wav 0 0.5 1 5 40 2 # 13810 mon/N1026/AP_attack05.wav 0 0.5 1 5 40 2 # 13811 mon/N1026/AP_die01.wav 0 0.5 1 5 40 2 # 13812 eff/AP_eff_cst01.wav 0 0.5 1 5 40 2 # 13813 eff/AP_eff_dmg01.wav 0 0.5 1 5 40 2 # 13814 eff/AP_eff_ivk01.wav 0 0.5 1 5 40 2 # 13815 eff/AP_eff_ivk02.wav 0 0.5 1 5 40 2 # 13816 eff/AP_eff_ivk03.wav 0 0.5 1 5 40 2 # 13817 mon/N1026/AP_dmg01.wav 0 0.5 1 5 40 2 # 13818 mon/N1026/AP_dmg02.wav 0 0.5 1 5 40 2 # 13819 mon/N1026/AP_dmgskill01.wav 0 0.5 1 5 40 2 # 13820 mon/N1026/AP_dmgskill02.wav 0 0.5 1 5 40 2 # 13821 mon/N1026/AP_dmgcri01.wav 0 0.5 1 5 40 2 # 13900 mon/L0004/BuzziDragon_Idle01.wav °ñµç ¹öÂî µå·¡°ï 0 0.5 1 5 40 2 # 13901 mon/L0004/BuzziDragon_Idle02.wav 0 0.5 1 5 40 2 # 13902 mon/L0004/BuzziDragon_Idle03.wav 0 0.5 1 5 40 2 # 13903 mon/L0004/BuzziDragon_Idle04.wav 0 0.5 1 5 40 2 # 13904 mon/L0004/BuzziDragon_random.wav 0 0.5 1 5 40 2 # 13905 mon/L0004/BuzziDragon_stand01.wav 0 0.5 1 5 40 2 # 13906 mon/L0004/BuzziDragon_wings01.wav 0 0.5 1 5 40 2 # 13907 mon/L0004/BuzziDragon_breath01.wav 0 0.5 1 5 40 2 # 13908 mon/L0004/BuzziDragon_attstand01.wav 0 0.5 1 5 40 2 # 13909 mon/L0004/BuzziDragon_bodyfall01.wav 0 0.5 1 5 40 2 # 13910 mon/L0004/BuzziDragon_sigh01.wav 0 0.5 1 5 40 2 # 13911 mon/L0004/BuzziDragon_att01.wav 0 0.5 1 5 40 2 # 13917 mon/L0004/BuzziDragon_scape01.wav 0 0.5 1 5 40 2 # 13918 mon/L0004/BuzziDragon_die01.wav 0 0.5 1 5 40 2 # 13919 mon/L0004/BuzziDragon_die02.wav 0 0.5 1 5 40 2 # 13920 mon/L0004/BuzziDragon_defen01.wav 0 0.5 1 5 40 2 # 13921 mon/L0004/BuzziDragon_defen02.wav 0 0.5 1 5 40 2 # 13922 mon/L0004/BuzziDragon_dmg01.wav 0 0.5 1 5 40 2 # 13923 mon/L0004/BuzziDragon_dmg02.wav 0 0.5 1 5 40 2 # 13924 mon/L0004/BuzziDragon_dmg03.wav 0 0.5 1 5 40 2 # 13925 mon/L0004/BuzziDragon_dmg04.wav 0 0.5 1 5 40 2 # 13926 mon/L0004/BuzziDragon_skilldmg01.wav 0 0.5 1 5 40 2 ;Æê # 14000 mon/N901/Pet_Cat_waul01.wav °í¾çÀÌ ÀÏ 0 0.5 1 5 40 2 # 14001 mon/N901/Pet_Cat_waul02.wav 0 0.5 1 5 40 2 # 14002 mon/N901/Pet_Cat_waul03.wav 0 0.5 1 5 40 2 # 14003 mon/N901/Pet_Cat_foley01.wav 0 0.5 1 5 40 2 # 14004 mon/N901/Pet_Cat_random.wav 0 0.5 1 5 40 2 # 14005 mon/N901/Pet_Cat_step01.wav 0 0.5 1 5 40 2 # 14006 mon/N901/Pet_Cat_step02.wav 0 0.5 1 5 40 2 # 14100 mon/N902/Pet_Cat2_waul01.wav °í¾çÀÌ ÀÌ 0 0.5 1 5 40 2 # 14101 mon/N902/Pet_Cat2_waul02.wav 0 0.5 1 5 40 2 # 14102 mon/N902/Pet_Cat2_waul03.wav 0 0.5 1 5 40 2 # 14103 mon/N902/Pet_Cat2_foley01.wav 0 0.5 1 5 40 2 # 14104 mon/N902/Pet_Cat2_random.wav 0 0.5 1 5 40 2 # 14105 mon/N902/Pet_Cat2_step01.wav 0 0.5 1 5 40 2 # 14106 mon/N902/Pet_Cat2_step02.wav 0 0.5 1 5 40 2 # 14200 mon/N903/Pet_Cat3_waul01.wav °í¾çÀÌ »ï 0 0.5 1 5 40 2 # 14201 mon/N903/Pet_Cat3_waul02.wav 0 0.5 1 5 40 2 # 14202 mon/N903/Pet_Cat3_waul03.wav 0 0.5 1 5 40 2 # 14203 mon/N903/Pet_Cat3_foley01.wav 0 0.5 1 5 40 2 # 14204 mon/N903/Pet_Cat3_random.wav 0 0.5 1 5 40 2 # 14205 mon/N903/Pet_Cat3_step01.wav 0 0.5 1 5 40 2 # 14206 mon/N903/Pet_Cat3_step02.wav 0 0.5 1 5 40 2 # 14300 mon/N904/Pet_Cat4_waul01.wav °í¾çÀÌ »ç 0 0.5 1 5 40 2 # 14301 mon/N904/Pet_Cat4_waul02.wav 0 0.5 1 5 40 2 # 14302 mon/N904/Pet_Cat4_waul03.wav 0 0.5 1 5 40 2 # 14303 mon/N904/Pet_Cat4_foley01.wav 0 0.5 1 5 40 2 # 14304 mon/N904/Pet_Cat4_random.wav 0 0.5 1 5 40 2 # 14305 mon/N904/Pet_Cat4_step01.wav 0 0.5 1 5 40 2 # 14306 mon/N904/Pet_Cat4_step02.wav 0 0.5 1 5 40 2 # 14400 mon/N905/Pet_Cat5_waul01.wav °í¾çÀÌ ¿À 0 0.5 1 5 40 2 # 14401 mon/N905/Pet_Cat5_waul02.wav 0 0.5 1 5 40 2 # 14402 mon/N905/Pet_Cat5_waul03.wav 0 0.5 1 5 40 2 # 14403 mon/N905/Pet_Cat5_foley01.wav 0 0.5 1 5 40 2 # 14404 mon/N905/Pet_Cat5_random.wav 0 0.5 1 5 40 2 # 14405 mon/N905/Pet_Cat5_step01.wav 0 0.5 1 5 40 2 # 14406 mon/N905/Pet_Cat5_step02.wav 0 0.5 1 5 40 2 # 14500 mon/N911/Pet_rab1_breath01.wav ·¹ºø ÀÏ 0 0.5 1 5 40 2 # 14501 mon/N911/Pet_rab1_waul01.wav 0 0.5 1 5 40 2 # 14502 mon/N911/Pet_rab1_step01.wav 0 0.5 1 5 40 2 # 14503 mon/N911/Pet_rab1_random.wav 0 0.5 1 5 40 2 # 14504 mon/N911/Pet_rab1_foley01.wav 0 0.5 1 5 40 2 # 14505 mon/N911/Pet_rab1_step02.wav 0 0.5 1 5 40 2 # 14600 mon/N912/Pet_rab2_breath01.wav ·¹ºø ÀÌ 0 0.5 1 5 40 2 # 14601 mon/N912/Pet_rab2_waul01.wav 0 0.5 1 5 40 2 # 14602 mon/N912/Pet_rab2_step01.wav 0 0.5 1 5 40 2 # 14603 mon/N912/Pet_rab2_random.wav 0 0.5 1 5 40 2 # 14604 mon/N912/Pet_rab2_foley01.wav 0 0.5 1 5 40 2 # 14605 mon/N912/Pet_rab2_step02.wav 0 0.5 1 5 40 2 # 14700 mon/N913/Pet_rab3_breath01.wav ·¹ºø »ï 0 0.5 1 5 40 2 # 14701 mon/N913/Pet_rab3_waul01.wav 0 0.5 1 5 40 2 # 14702 mon/N913/Pet_rab3_step01.wav 0 0.5 1 5 40 2 # 14703 mon/N913/Pet_rab3_random.wav 0 0.5 1 5 40 2 # 14704 mon/N913/Pet_rab3_foley01.wav 0 0.5 1 5 40 2 # 14705 mon/N913/Pet_rab3_step02.wav 0 0.5 1 5 40 2 # 14800 mon/N921/Pet_bat_waul01.wav ¹ÚÁã 0 0.5 1 5 40 2 # 14801 mon/N921/Pet_bat_waul02.wav 0 0.5 1 5 40 2 # 14802 mon/N921/Pet_bat_random.wav 0 0.5 1 5 40 2 # 14803 mon/N921/Pet_bat_wings01.wav 0 0.5 1 5 40 2 # 14804 mon/N921/Pet_bat_wings02.wav 0 0.5 1 5 40 2 # 14805 mon/N921/Pet_bat_wings03.wav 0 0.5 1 5 40 2 ³ªºñ # 14901 mon/N921/Pet_bfly_wings01.wav 0 0.5 1 5 40 2 # 15000 mon/N921/Pet_ChiM_waul01.wav ´ß ¼öÄÆ 0 0.5 1 5 40 2 # 15001 mon/N921/Pet_ChiM_waul02.wav 0 0.5 1 5 40 2 # 15002 mon/N921/Pet_ChiM_waul03.wav 0 0.5 1 5 40 2 # 15003 mon/N921/Pet_ChiM_waul04.wav 0 0.5 1 5 40 2 # 15004 mon/N921/Pet_ChiM_random.wav 0 0.5 1 5 40 2 # 15005 mon/N921/Pet_ChiM_step01.wav 0 0.5 1 5 40 2 # 15006 mon/N921/Pet_ChiM_step02.wav 0 0.5 1 5 40 2 # 15007 mon/N921/Pet_ChiM_waul05.wav 0 0.5 1 5 40 2 # 15008 mon/N921/Pet_ChiM_waul06.wav 0 0.5 1 5 40 2 # 15100 mon/N921/Pet_ChiW_waul01.wav ´ß ¾ÏÄÆ 0 0.5 1 5 40 2 # 15101 mon/N921/Pet_ChiW_waul02.wav 0 0.5 1 5 40 2 # 15102 mon/N921/Pet_ChiW_waul03.wav 0 0.5 1 5 40 2 # 15103 mon/N921/Pet_ChiW_waul04.wav 0 0.5 1 5 40 2 # 15104 mon/N921/Pet_ChiW_random.wav 0 0.5 1 5 40 2 # 15105 mon/N921/Pet_ChiW_step01.wav 0 0.5 1 5 40 2 # 15106 mon/N921/Pet_ChiW_step02.wav 0 0.5 1 5 40 2 # 15200 mon/N921/Pet_Dog1_flap01.wav °³ ÀÏ 0 0.5 1 5 40 2 # 15201 mon/N921/Pet_Dog1_breath01.wav 0 0.5 1 5 40 2 # 15202 mon/N921/Pet_Dog1_random.wav 0 0.5 1 5 40 2 # 15203 mon/N921/Pet_Dog1_growl01.wav 0 0.5 1 5 40 2 # 15204 mon/N921/Pet_Dog1_waul01.wav 0 0.5 1 5 40 2 # 15205 mon/N921/Pet_Dog1_waul02.wav 0 0.5 1 5 40 2 # 15206 mon/N921/Pet_Dog1_waul03.wav 0 0.5 1 5 40 2 # 15207 mon/N921/Pet_Dog1_whim01.wav 0 0.5 1 5 40 2 # 15208 mon/N921/Pet_Dog1_whim02.wav 0 0.5 1 5 40 2 # 15209 mon/N921/Pet_Dog1_step01.wav 0 0.5 1 5 40 2 # 15210 mon/N921/Pet_Dog1_step02.wav 0 0.5 1 5 40 2 # 15211 mon/N921/Pet_Dog1_step03.wav 0 0.5 1 5 40 2 # 15300 mon/N921/Pet_Dog2_brth01.wav °³ ÀÌ 0 0.5 1 5 40 2 # 15301 mon/N921/Pet_Dog2_brth02.wav 0 0.5 1 5 40 2 # 15302 mon/N921/Pet_Dog2_brth03.wav 0 0.5 1 5 40 2 # 15303 mon/N921/Pet_Dog2_flap01.wav 0 0.5 1 5 40 2 # 15304 mon/N921/Pet_Dog2_random.wav 0 0.5 1 5 40 2 # 15305 mon/N921/Pet_Dog2_step01.wav 0 0.5 1 5 40 2 # 15306 mon/N921/Pet_Dog2_step02.wav 0 0.5 1 5 40 2 # 15307 mon/N921/Pet_Dog2_step03.wav 0 0.5 1 5 40 2 # 15308 mon/N921/Pet_Dog2_waul01.wav 0 0.5 1 5 40 2 # 15309 mon/N921/Pet_Dog2_waul02.wav 0 0.5 1 5 40 2 # 15310 mon/N921/Pet_Dog2_whim01.wav 0 0.5 1 5 40 2 # 15400 mon/N921/Pet_Dog3_random.wav °³ »ï 0 0.5 1 5 40 2 # 15401 mon/N921/Pet_Dog3_brth01.wav 0 0.5 1 5 40 2 # 15402 mon/N921/Pet_Dog3_brth02.wav 0 0.5 1 5 40 2 # 15403 mon/N921/Pet_Dog3_brth03.wav 0 0.5 1 5 40 2 # 15404 mon/N921/Pet_Dog3_waul01.wav 0 0.5 1 5 40 2 # 15405 mon/N921/Pet_Dog3_waul02.wav 0 0.5 1 5 40 2 # 15406 mon/N921/Pet_Dog3_step01.wav 0 0.5 1 5 40 2 # 15407 mon/N921/Pet_Dog3_step02.wav 0 0.5 1 5 40 2 # 15408 mon/N921/Pet_Dog3_step03.wav 0 0.5 1 5 40 2 # 15409 mon/N921/Pet_Dog3_whim01.wav 0 0.5 1 5 40 2 # 15500 mon/N921/Pet_Dog4_random.wav °³ »ç 0 0.5 1 5 40 2 # 15501 mon/N921/Pet_Dog4_flap01.wav 0 0.5 1 5 40 2 # 15502 mon/N921/Pet_Dog4_flap02.wav 0 0.5 1 5 40 2 # 15503 mon/N921/Pet_Dog4_whim01.wav 0 0.5 1 5 40 2 # 15504 mon/N921/Pet_Dog4_whim02.wav 0 0.5 1 5 40 2 # 15505 mon/N921/Pet_Dog4_whim03.wav 0 0.5 1 5 40 2 # 15506 mon/N921/Pet_Dog4_waul01.wav 0 0.5 1 5 40 2 # 15507 mon/N921/Pet_Dog4_growl01.wav 0 0.5 1 5 40 2 # 15508 mon/N921/Pet_Dog4_step01.wav 0 0.5 1 5 40 2 # 15509 mon/N921/Pet_Dog4_step02.wav 0 0.5 1 5 40 2 # 15510 mon/N921/Pet_Dog4_step03.wav 0 0.5 1 5 40 2 # 15600 mon/N921/Pet_Gst_waul01.wav °í½ºÆ® 0 0.5 1 5 40 2 # 15601 mon/N921/Pet_Gst_waul02.wav 0 0.5 1 5 40 2 # 15602 mon/N921/Pet_Gst_waul03.wav 0 0.5 1 5 40 2 # 15603 mon/N921/Pet_Gst_waul04.wav 0 0.5 1 5 40 2 # 15604 mon/N921/Pet_Gst_waul05.wav 0 0.5 1 5 40 2 # 15605 mon/N921/Pet_Gst_waul06.wav 0 0.5 1 5 40 2 # 15606 mon/N921/Pet_Gst_smile01.wav 0 0.5 1 5 40 2 # 15607 mon/N921/Pet_Gst_smile02.wav 0 0.5 1 5 40 2 # 15608 mon/N921/Pet_Gst_smile03.wav 0 0.5 1 5 40 2 # 15609 mon/N921/Pet_Gst_wing01.wav 0 0.5 1 5 40 2 # 15610 mon/N921/Pet_Gst_wing02.wav 0 0.5 1 5 40 2 # 15611 mon/N921/Pet_Gst_random.wav 0 0.5 1 5 40 2 # 15700 mon/N921/Pet_fish_random.wav Çǽ¬ 0 0.5 1 5 40 2 # 15701 mon/N921/Pet_fish_foley01.wav 0 0.5 1 5 40 2 # 15702 mon/N921/Pet_fish_foley02.wav 0 0.5 1 5 40 2 # 15703 mon/N921/Pet_fish_bubble01.wav 0 0.5 1 5 40 2 # 15704 mon/N921/Pet_fish_bubble02.wav 0 0.5 1 5 40 2 # 15800 mon/N921/Pet_Glem_waul01.wav °ñ·½ 0 0.5 1 5 40 2 # 15801 mon/N921/Pet_Glem_waul02.wav 0 0.5 1 5 40 2 # 15802 mon/N921/Pet_Glem_waul03.wav 0 0.5 1 5 40 2 # 15803 mon/N921/Pet_Glem_waul04.wav 0 0.5 1 5 40 2 # 15804 mon/N921/Pet_Glem_waul05.wav 0 0.5 1 5 40 2 # 15805 mon/N921/Pet_Glem_brth01.wav 0 0.5 1 5 40 2 # 15806 mon/N921/Pet_Glem_brth02.wav 0 0.5 1 5 40 2 # 15807 mon/N921/Pet_Glem_random.wav 0 0.5 1 5 40 2 # 15808 mon/N921/Pet_Glem_step01.wav 0 0.5 1 5 40 2 # 15809 mon/N921/Pet_Glem_step02.wav 0 0.5 1 5 40 2 # 15810 mon/N921/Pet_Glem_step03.wav 0 0.5 1 5 40 2 # 15900 mon/N921/Pet_Pand_waul01.wav Ææ´Ù 0 0.5 1 5 40 2 # 15901 mon/N921/Pet_Pand_waul02.wav 0 0.5 1 5 40 2 # 15902 mon/N921/Pet_Pand_waul03.wav 0 0.5 1 5 40 2 # 15903 mon/N921/Pet_Pand_foley01.wav 0 0.5 1 5 40 2 # 15904 mon/N921/Pet_Pand_foley02.wav 0 0.5 1 5 40 2 # 15905 mon/N921/Pet_Pand_step01.wav 0 0.5 1 5 40 2 # 15906 mon/N921/Pet_Pand_step02.wav 0 0.5 1 5 40 2 # 15907 mon/N921/Pet_Pand_step03.wav 0 0.5 1 5 40 2 # 16000 mon/N921/Pet_Peng_waul01.wav Ææ±Ï 0 0.5 1 5 40 2 # 16001 mon/N921/Pet_Peng_waul02.wav 0 0.5 1 5 40 2 # 16002 mon/N921/Pet_Peng_waul03.wav 0 0.5 1 5 40 2 # 16003 mon/N921/Pet_Peng_foley01.wav 0 0.5 1 5 40 2 # 16004 mon/N921/Pet_Peng_wing01.wav 0 0.5 1 5 40 2 # 16005 mon/N921/Pet_Peng_random.wav 0 0.5 1 5 40 2 # 16006 mon/N921/Pet_Peng_step01.wav 0 0.5 1 5 40 2 # 16007 mon/N921/Pet_Peng_step02.wav 0 0.5 1 5 40 2 # 16008 mon/N921/Pet_Peng_step03.wav 0 0.5 1 5 40 2 # 16500 mon/N921/Pet_Eag_wing01.wav ÀÌ±Û 0 0.5 1 5 40 2 # 16501 mon/N921/Pet_Eag_wing02.wav ¿À·ù·ÎÀÎÇÑ ³Ñ¹öº¯°æ 0 0.5 1 5 40 2 # 16502 mon/N921/Pet_Eag_waul01.wav 0 0.5 1 5 40 2 # 16503 mon/N921/Pet_Eag_waul02.wav 0 0.5 1 5 40 2 # 16504 mon/N921/Pet_Eag_waul03.wav 0 0.5 1 5 40 2 # 16505 mon/N921/Pet_Eag_waul04.wav 0 0.5 1 5 40 2 # 16506 mon/N921/Pet_Eag_waul05.wav 0 0.5 1 5 40 2 # 16200 mon/N921/Pet_Thun_wing01.wav ½ã´õ 0 0.5 1 5 40 2 # 16201 mon/N921/Pet_Thun_wing02.wav 0 0.5 1 5 40 2 # 16202 mon/N921/Pet_Thun_waul01.wav 0 0.5 1 5 40 2 # 16203 mon/N921/Pet_Thun_waul02.wav 0 0.5 1 5 40 2 # 16204 mon/N921/Pet_Thun_waul03.wav 0 0.5 1 5 40 2 # 16205 mon/N921/Pet_Thun_waul04.wav 0 0.5 1 5 40 2 # 16206 mon/N921/Pet_Thun_waul05.wav 0 0.5 1 5 40 2 # 16300 mon/N921/Pet_Hop_breath01.wav È£ÇöóÀÌÆ® 0 0.5 1 5 40 2 # 16301 mon/N921/Pet_Hop_breath02.wav 0 0.5 1 5 40 2 # 16302 mon/N921/Pet_Hop_breath03.wav 0 0.5 1 5 40 2 # 16303 mon/N921/Pet_Hop_roar01.wav 0 0.5 1 5 40 2 # 16304 mon/N921/Pet_Hop_roar02.wav 0 0.5 1 5 40 2 # 16305 mon/N921/Pet_Hop_roar03.wav 0 0.5 1 5 40 2 # 16306 mon/N921/Pet_Hop_roar04.wav 0 0.5 1 5 40 2 # 16307 mon/N921/Pet_Hop_run01.wav 0 0.5 1 5 40 2 # 16308 mon/N921/Pet_Hop_run02.wav 0 0.5 1 5 40 2 # 16309 mon/N921/Pet_Hop_run03.wav 0 0.5 1 5 40 2 # 16310 mon/N921/Pet_Hop_scream01.wav 0 0.5 1 5 40 2 # 16311 mon/N921/Pet_Hop_scream02.wav 0 0.5 1 5 40 2 # 16312 mon/N921/Pet_Hop_scream03.wav 0 0.5 1 5 40 2 # 16313 mon/N921/Pet_Hop_foley01.wav 0 0.5 1 5 40 2 # 16400 mon/N921/Pet_Snow_breath01.wav ½º³ë¿ì¸Ç 0 0.5 1 5 40 2 # 16401 mon/N921/Pet_Snow_breath02.wav 0 0.5 1 5 40 2 # 16402 mon/N921/Pet_Snow_breath03.wav 0 0.5 1 5 40 2 # 16403 mon/N921/Pet_Snow_foley01.wav 0 0.5 1 5 40 2 # 16404 mon/N921/Pet_Snow_foley02.wav 0 0.5 1 5 40 2 # 16405 mon/N921/Pet_Snow_idle01.wav 0 0.5 1 5 40 2 # 16406 mon/N921/Pet_Snow_idle02.wav 0 0.5 1 5 40 2 # 16407 mon/N921/Pet_Snow_roar01.wav 0 0.5 1 5 40 2 # 16408 mon/N921/Pet_Snow_roar02.wav 0 0.5 1 5 40 2 # 16409 mon/N921/Pet_Snow_scream01.wav 0 0.5 1 5 40 2 # 16410 mon/N921/Pet_Snow_scream02.wav 0 0.5 1 5 40 2 # 16411 mon/N921/Pet_Snow_run01.wav 0 0.5 1 5 40 2 # 16412 mon/N921/Pet_Snow_run02.wav 0 0.5 1 5 40 2 # 16413 mon/N921/Pet_Snow_run03.wav 0 0.5 1 5 40 2 # 16414 mon/N921/Pet_Snow_foley03.wav 0 0.5 1 5 40 2 # 16100 eff/Pet_eat01.wav Æê ÀÌÆåÆ® 0 0.5 1 5 40 2 # 16101 eff/Pet_callback01.wav ÀÏÀ°À°°ø°øºÎÅͽÃÀÛ 0 0.5 1 5 40 2 # 16600 mon/L0005/Breath-01.wav Ç˺Һª 0 0.5 1 5 40 2 # 16601 mon/L0005/Breath-02.wav 0 0.5 1 5 40 2 # 16602 mon/L0005/Breath_run-01.wav 0 0.5 1 5 40 2 # 16603 mon/L0005/Breath_run-02.wav 0 0.5 1 5 40 2 # 16604 mon/L0005/Breath_run-03.wav 0 0.5 1 5 40 2 # 16605 mon/L0005/Breath_run-04.wav 0 0.5 1 5 40 2 # 16606 mon/L0005/Breath_walk-01.wav 0 0.5 1 5 40 2 # 16607 mon/L0005/Breath_walk-02.wav 0 0.5 1 5 40 2 # 16608 mon/L0005/Breath_walk-03.wav 0 0.5 1 5 40 2 # 16609 mon/L0005/Damage-01.wav 0 0.5 1 5 40 2 # 16610 mon/L0005/Damage-02.wav 0 0.5 1 5 40 2 # 16611 mon/L0005/Damage-03.wav 0 0.5 1 5 40 2 # 16612 mon/L0005/Shout-01.wav 0 0.7 1 5 40 2 # 16613 mon/L0005/Shout-02.wav 0 0.7 1 5 40 2 # 16614 mon/L0005/Shout-03.wav 0 0.7 1 5 40 2 # 16615 mon/L0005/Yell-01.wav 0 0.7 1 5 40 2 # 16616 mon/L0005/Yell-02.wav 0 0.7 1 5 40 2 # 16617 mon/L0005/Death-01A.wav 0 0.6 1 5 40 2 # 16618 mon/L0005/Death-02.wav 0 0.5 1 5 40 2 # 16619 mon/L0005/Death-03.wav 0 0.5 1 5 40 2 # 16620 mon/L0005/walk-01.wav 0 0.5 1 5 40 2 # 16621 mon/L0005/walk-02.wav 0 0.5 1 5 40 2 # 16622 mon/L0005/run-01.wav 0 0.5 1 5 40 2 # 16623 mon/L0005/run-02.wav 0 0.5 1 5 40 2 # 16624 mon/L0005/run-03.wav 0 0.5 1 5 40 2 # 16625 mon/L0005/BoddyHit.wav 0 0.6 1 5 40 2 # 16626 mon/L0005/DamageCri-01.wav 0 0.6 1 5 40 2 # 16627 mon/L0005/DamageCri-02.wav 0 0.6 1 5 40 2 # 16628 mon/L0005/Death-01B.wav 0 0.6 1 5 40 2 # 16629 mon/L0005/BodyFall-01.wav 0 0.6 1 5 40 2 # 16630 mon/L0005/BodyFall-02.wav 0 0.6 1 5 40 2 # 16631 mon/L0005/Slap-01.wav 0 0.6 1 5 40 2 # 16632 mon/L0005/HitEarth-01.wav 0 0.6 1 5 40 2 # 16700 mon/M9041/Armor_Shake01.wav ¸óÆ®»þÀÎ 0 0.6 1 5 40 2 # 16701 mon/M9041/Armor_Shake02.wav 0 0.6 1 5 40 2 # 16702 mon/M9041/Armor_Shake03.wav 0 0.6 1 5 40 2 # 16703 mon/M9041/Armor_Shake04.wav 0 0.6 1 5 40 2 # 16704 mon/M9041/Attack01.wav 0 0.6 1 5 40 2 # 16705 mon/M9041/Attack02.wav 0 0.6 1 5 40 2 # 16706 mon/M9041/Body_Fall01.wav 0 0.6 1 5 40 2 # 16707 mon/M9041/Body_Fall02.wav 0 0.6 1 5 40 2 # 16708 mon/M9041/Body_Fall03.wav 0 0.6 1 5 40 2 # 16709 mon/M9041/Body_Fall04.wav 0 0.6 1 5 40 2 # 16710 mon/M9041/Body_Up01.wav 0 0.6 1 5 40 2 # 16711 mon/M9041/Body_Up02.wav 0 0.6 1 5 40 2 # 16712 mon/M9041/Damage_bl.wav 0 0.6 1 5 40 2 # 16713 mon/M9041/Damage_br.wav 0 0.6 1 5 40 2 # 16714 mon/M9041/Damage_cri.wav 0 0.6 1 5 40 2 # 16715 mon/M9041/Damage_defence.wav 0 0.6 1 5 40 2 # 16716 mon/M9041/Damage_skill_a.wav 0 0.6 1 5 40 2 # 16717 mon/M9041/Damage_skill_b.wav 0 0.6 1 5 40 2 # 16718 mon/M9041/Damage_sl.wav 0 0.6 1 5 40 2 # 16719 mon/M9041/Damage_sr.wav 0 0.6 1 5 40 2 # 16720 mon/M9041/Foot01.wav 0 0.6 1 5 40 2 # 16721 mon/M9041/Foot02.wav 0 0.6 1 5 40 2 # 16722 mon/M9041/Random.wav 0 0.6 1 5 40 2 # 16723 mon/M9041/Voice_Attack01.wav 0 0.6 1 5 40 2 # 16724 mon/M9041/Voice_Attack02.wav 0 0.6 1 5 40 2 # 16725 mon/M9041/Voice_Damage01.wav 0 0.6 1 5 40 2 # 16726 mon/M9041/Voice_Damage02.wav 0 0.6 1 5 40 2 # 16727 mon/M9041/Voice_Death01.wav 0 0.6 1 5 40 2 # 16728 mon/M9041/Voice_Death02.wav 0 0.6 1 5 40 2 # 16729 mon/M9041/Voice_Death03.wav 0 0.6 1 5 40 2 # 16730 mon/M9041/Voice_Idle01.wav 0 0.6 1 5 40 2 # 16731 mon/M9041/Voice_Idle02.wav 0 0.6 1 5 40 2 # 16732 mon/M9041/Weapon_Drop01.wav 0 0.6 1 5 40 2 # 16733 mon/M9041/Weapon_Drop02.wav 0 0.6 1 5 40 2 # 16734 mon/M9041/Weapon_Drop03.wav 0 0.6 1 5 40 2 # 16735 mon/M9041/Weapon_Drop04.wav 0 0.6 1 5 40 2 # 16736 mon/M9041/Weapon_Drop05.wav 0 0.6 1 5 40 2 # 16737 eff/L_Nightmare_Skill1.wav 0 0.6 1 5 40 2 # 16738 eff/L_Nightmare_Skill2.wav 0 0.6 1 5 40 2 # 16739 eff/A_Change1.wav 0 0.6 1 5 40 2 # 16740 eff/A_Change2.wav 0 0.6 1 5 40 2 # 16741 eff/I_Attribute_Variation_effect.wav 0 0.6 1 5 40 2 # 16742 eff/I_DarknessForce_effect1.wav 0 0.6 1 5 40 2 # 16743 eff/I_DarknessForce_effect2.wav 0 0.6 1 5 40 2 # 16744 eff/I_Darkpillar_effect1.wav 0 0.6 1 5 40 2 # 16745 eff/I_Green_poisonGas_effect.wav 0 0.6 1 5 40 2 # 16746 eff/I_MagicSquare1_effect1.wav 0 0.6 1 5 40 2 # 16747 eff/I_MagicSquare1_effect2.wav 0 0.6 1 5 40 2 # 16748 eff/I_MagicSquare2_effect1.wav 0 0.6 1 5 40 2 # 16749 eff/I_RecklessFlash_effect1.wav 0 0.6 1 5 40 2 # 16800 mon/N1027/snowman_Gto.wav ´«»ç¶÷ 0 0.6 1 5 40 2 # 16801 mon/N1027/snowman_Gtx.wav 0 0.6 1 5 40 2 # 16802 mon/N1027/snowman_Die01.wav 0 0.6 1 5 40 2 # 16803 mon/N1027/snowman_Die02.wav 0 0.6 1 5 40 2 # 16804 mon/N1027/snowman_Smile01.wav 0 0.6 1 5 40 2 # 16805 mon/N1027/snowman_Smile02.wav 0 0.6 1 5 40 2 # 16900 mon/N1028/RiceMan_attack01.wav ¶óÀ̽º¸Ç 0 0.6 1 5 40 2 # 16901 mon/N1028/RiceMan_attack02.wav 0 0.6 1 5 40 2 # 16902 mon/N1028/RiceMan_bodyfall01.wav 0 0.6 1 5 40 2 # 16903 mon/N1028/RiceMan_damage01.wav 0 0.6 1 5 40 2 # 16904 mon/N1028/RiceMan_damage02.wav 0 0.6 1 5 40 2 # 16905 mon/N1028/RiceMan_damage03.wav 0 0.6 1 5 40 2 # 16906 mon/N1028/RiceMan_damage04.wav 0 0.6 1 5 40 2 # 16907 mon/N1028/RiceMan_defence01.wav 0 0.6 1 5 40 2 # 16908 mon/N1028/RiceMan_die01.wav 0 0.6 1 5 40 2 # 16909 mon/N1028/RiceMan_foot01.wav 0 0.6 1 5 40 2 # 16910 mon/N1028/RiceMan_foot02.wav 0 0.6 1 5 40 2 # 16911 mon/N1028/RiceMan_idle01.wav 0 0.6 1 5 40 2 # 17000 mon/M0550/attack1.wav DarkEhter_Gorilla 0 1 1 5 40 2 # 17001 mon/M0550/attack2.wav 0 1 1 5 40 2 # 17002 mon/M0550/attackstand.wav 0 1 1 5 40 2 # 17003 mon/M0550/damage_bl.wav 0 1 1 5 40 2 # 17004 mon/M0550/damage_br.wav 0 1 1 5 40 2 # 17005 mon/M0550/damage_sl.wav 0 1 1 5 40 2 # 17006 mon/M0550/damage_sr.wav 0 1 1 5 40 2 # 17007 mon/M0550/damagecri_a.wav 0 1 1 5 40 2 # 17008 mon/M0550/damagecri_c.wav 0 1 1 5 40 2 # 17009 mon/M0550/damageskill_a.wav 0 1 1 5 40 2 # 17010 mon/M0550/damageskill_c.wav 0 1 1 5 40 2 # 17011 mon/M0550/damageskill_d.wav 0 1 1 5 40 2 # 17012 mon/M0550/defence.wav 0 1 1 5 40 2 # 17013 mon/M0550/diecri.wav 0 1 1 5 40 2 # 17014 mon/M0550/dienor.wav 0 1 1 5 40 2 # 17015 mon/M0550/Idle.wav 0 1.5 1 5 40 2 # 17016 mon/M0550/run01.wav 0 1 1 5 40 2 # 17017 mon/M0550/run02.wav 0 1 1 5 40 2 # 17018 mon/M0550/skill_a.wav 0 1 1 5 40 2 # 17019 mon/M0550/skill_b.wav 0 1 1 5 40 2 # 17020 mon/M0550/stand.wav 0 1 1 5 40 2 # 17021 mon/M0550/walk01.wav 0 1 1 5 40 2 # 17022 mon/M0550/walk02.wav 0 1 1 5 40 2 # 17100 mon/M0551/attack1.wav DarkForce_Roc 0 1 1 5 40 2 # 17101 mon/M0551/attack2.wav 0 1 1 5 40 2 # 17102 mon/M0551/bodyfall.wav 0 1 1 5 40 2 # 17103 mon/M0551/Com_damagebl.wav 0 1 1 5 40 2 # 17104 mon/M0551/Com_damagebr.wav 0 1 1 5 40 2 # 17105 mon/M0551/Com_damagecri.wav 0 1 1 5 40 2 # 17106 mon/M0551/Com_damagesl.wav 0 1 1 5 40 2 # 17107 mon/M0551/Com_damagesr.wav 0 1 1 5 40 2 # 17108 mon/M0551/Com_defence.wav 0 1 1 5 40 2 # 17109 mon/M0551/Com_random.wav 0 1 1 5 40 2 # 17110 mon/M0551/Com_skilldamagea.wav 0 1 1 5 40 2 # 17111 mon/M0551/Com_skilldamageb.wav 0 1 1 5 40 2 # 17112 mon/M0551/damagevoice1.wav 0 1 1 5 40 2 # 17113 mon/M0551/damagevoice2.wav 0 1 1 5 40 2 # 17114 mon/M0551/damagevoice3.wav 0 1 1 5 40 2 # 17115 mon/M0551/damagevoice4.wav 0 1 1 5 40 2 # 17116 mon/M0551/diecri.wav 0 1 1 5 40 2 # 17117 mon/M0551/dienor.wav 0 1 1 5 40 2 # 17118 mon/M0551/getup.wav 0 1 1 5 40 2 # 17119 mon/M0551/idle.wav 0 1 1 5 40 2 # 17120 mon/M0551/skilla.wav 0 1 1 5 40 2 # 17121 mon/M0551/skillb.wav 0 1 1 5 40 2 # 17122 mon/M0551/wing_normal1.wav 0 1 1 5 40 2 # 17123 mon/M0551/wing_normal2.wav 0 1 1 5 40 2 # 17124 mon/M0551/wing_run1.wav 0 1 1 5 40 2 # 17125 mon/M0551/wing_run2.wav 0 1 1 5 40 2 # 17126 mon/M0551/wing_walk1.wav 0 1 1 5 40 2 # 17127 mon/M0551/wing_walk2.wav 0 1 1 5 40 2 # 17200 mon/M0552/attack1.wav DarkEther_Crocodile 0 1 1 5 40 2 # 17201 mon/M0552/attack2.wav 0 1 1 5 40 2 # 17202 mon/M0552/attackstand.wav 0 1 1 5 40 2 # 17203 mon/M0552/attackvoice1.wav 0 1 1 5 40 2 # 17204 mon/M0552/attackvoice2.wav 0 1 1 5 40 2 # 17205 mon/M0552/attackvoice3.wav 0 1 1 5 40 2 # 17206 mon/M0552/Com_damagebl.wav 0 1 1 5 40 2 # 17207 mon/M0552/Com_damagebr.wav 0 1 1 5 40 2 # 17208 mon/M0552/Com_damagecri.wav 0 1 1 5 40 2 # 17209 mon/M0552/Com_damagesl.wav 0 1 1 5 40 2 # 17210 mon/M0552/Com_damagesr.wav 0 1 1 5 40 2 # 17211 mon/M0552/defense.wav 0 1 1 5 40 2 # 17212 mon/M0552/Com_random.wav 0 1 1 5 40 2 # 17213 mon/M0552/Com_skilldamagea.wav 0 1 1 5 40 2 # 17214 mon/M0552/Com_skilldamageb.wav 0 1 1 5 40 2 # 17215 mon/M0552/damagevoice1.wav 0 1 1 5 40 2 # 17216 mon/M0552/damagevoice2.wav 0 1 1 5 40 2 # 17217 mon/M0552/damagevoice3.wav 0 1 1 5 40 2 # 17218 mon/M0552/damagevoice4.wav 0 1 1 5 40 2 # 17219 mon/M0552/damagevoice5.wav 0 1 1 5 40 2 # 17220 mon/M0552/diecri_a.wav 0 1 1 5 40 2 # 17221 mon/M0552/diecri_b.wav 0 1 1 5 40 2 # 17222 mon/M0552/dienor.wav 0 1 1 5 40 2 # 17223 mon/M0552/attack24.wav 0 1 1 5 40 2 # 17224 mon/M0552/footstep1.wav 0 1 1 5 40 2 # 17225 mon/M0552/footstep2.wav 0 1 1 5 40 2 # 17226 mon/M0552/footstep3.wav 0 1 1 5 40 2 # 17227 mon/M0552/footstep4.wav 0 1 1 5 40 2 # 17228 mon/M0552/idle.wav 0 1 1 5 40 2 # 17229 mon/M0552/skill_a.wav 0 1 1 5 40 2 # 17230 mon/M0552/skill_b.wav 0 1 1 5 40 2 # 17231 mon/M0552/stand.wav 0 1 1 5 40 2 # 17232 mon/M0552/damageskill3.wav 0 1 1 5 40 2 # 17300 mon/M0553/attack1.wav DogFace_Warrior 0 1 1 5 40 2 # 17301 mon/M0553/attack2.wav 0 1 1 5 40 2 # 17302 mon/M0553/attackvoice1.wav 0 1 1 5 40 2 # 17303 mon/M0553/attackvoice2.wav 0 1 1 5 40 2 # 17304 mon/M0553/Com_damagebl.wav 0 1 1 5 40 2 # 17305 mon/M0553/Com_damagebr.wav 0 1 1 5 40 2 # 17306 mon/M0553/Com_damagecri.wav 0 1 1 5 40 2 # 17307 mon/M0553/Com_damagesl.wav 0 1 1 5 40 2 # 17308 mon/M0553/Com_damagesr.wav 0 1 1 5 40 2 # 17309 mon/M0553/Com_defence.wav 0 1 1 5 40 2 # 17310 mon/M0553/Com_random.wav 0 1 1 5 40 2 # 17311 mon/M0553/Com_skilldamagea.wav 0 1 1 5 40 2 # 17312 mon/M0553/Com_skilldamageb.wav 0 1 1 5 40 2 # 17313 mon/M0553/damagevoice1.wav 0 1 1 5 40 2 # 17314 mon/M0553/damagevoice2.wav 0 1 1 5 40 2 # 17315 mon/M0553/diecri.wav 0 1 1 5 40 2 # 17316 mon/M0553/dienor.wav 0 1 1 5 40 2 # 17317 mon/M0553/dievoice1.wav 0 1 1 5 40 2 # 17318 mon/M0553/dievoice2.wav 0 1 1 5 40 2 # 17319 mon/M0553/footstep1.wav 0 1 1 5 40 2 # 17320 mon/M0553/footstep2.wav 0 1 1 5 40 2 # 17321 mon/M0553/hs04_damageskill.wav 0 1 1 5 40 2 # 17322 mon/M0553/idle.wav 0 1 1 5 40 2 # 17323 mon/M0553/skill_a.wav 0 1 1 5 40 2 # 17324 mon/M0553/skill_b.wav 0 1 1 5 40 2 # 17325 mon/M0553/bodyfall.wav 0 1 1 5 40 2 # 17326 mon/M0553/idle2.wav 0 1 1 5 40 2 # 17327 mon/M0553/growl.wav 0 1 1 5 40 2 # 17400 mon/M9031/attack1.wav Royal_Chief_Sorcerer 0 0.6 1 5 40 2 # 17401 mon/M9031/attack2.wav 0 0.6 1 5 40 2 # 17402 mon/M9031/attackvoice1.wav 0 0.6 1 5 40 2 # 17403 mon/M9031/attackvoice2.wav 0 0.6 1 5 40 2 # 17404 mon/M9031/attackvoice3.wav 0 0.6 1 5 40 2 # 17405 mon/M9031/bodyfall1.wav 0 0.6 1 5 40 2 # 17406 mon/M9031/bodyfall2.wav 0 0.6 1 5 40 2 # 17407 mon/M9031/bodyfall3.wav 0 0.6 1 5 40 2 # 17408 mon/M9031/Com_damagebl.wav 0 0.6 1 5 40 2 # 17409 mon/M9031/Com_damagebr.wav 0 0.6 1 5 40 2 # 17410 mon/M9031/Com_damagecri.wav 0 0.6 1 5 40 2 # 17411 mon/M9031/Com_damagesl.wav 0 0.6 1 5 40 2 # 17412 mon/M9031/Com_damagesr.wav 0 0.6 1 5 40 2 # 17413 mon/M9031/Com_defence.wav 0 0.6 1 5 40 2 # 17414 mon/M9031/Com_random.wav 0 0.6 1 5 40 2 # 17415 mon/M9031/Com_skilldamagea.wav 0 0.6 1 5 40 2 # 17416 mon/M9031/Com_skilldamageb.wav 0 0.6 1 5 40 2 # 17417 mon/M9031/damagevoice1.wav 0 0.6 1 5 40 2 # 17418 mon/M9031/damagevoice2.wav 0 0.6 1 5 40 2 # 17419 mon/M9031/dievoice1.wav 0 0.6 1 5 40 2 # 17420 mon/M9031/dievoice2.wav 0 0.6 1 5 40 2 # 17421 mon/M9031/foot1.wav 0 0.6 1 5 40 2 # 17422 mon/M9031/foot2.wav 0 0.6 1 5 40 2 # 17423 mon/M9031/foot3.wav 0 0.6 1 5 40 2 # 17424 mon/M9031/getup1.wav 0 0.6 1 5 40 2 # 17425 mon/M9031/getup2.wav 0 0.6 1 5 40 2 # 17426 mon/M9031/getupfoot.wav 0 0.6 1 5 40 2 # 17427 mon/M9031/idle.wav 0 0.6 1 5 40 2 # 17428 mon/M9031/skill-1.wav 0 0.6 1 5 40 2 # 17429 mon/M9031/skill-2.wav 0 0.6 1 5 40 2 # 17500 mon/M9036/A_Common_Noise_Moving01.wav Darkness_Slaughter 0 0.6 1 5 40 2 # 17501 mon/M9036/A_Common_Noise_Moving02.wav 0 0.6 1 5 40 2 # 17502 mon/M9036/A_Common_Noise_Moving04.wav 0 0.6 1 5 40 2 # 17503 mon/M9036/A_Common_Noise_Moving06.wav 0 0.6 1 5 40 2 # 17504 mon/M9036/attack1.wav 0 0.6 1 5 40 2 # 17505 mon/M9036/attack2.wav 0 0.6 1 5 40 2 # 17506 mon/M9036/attackvoice1.wav 0 0.6 1 5 40 2 # 17507 mon/M9036/attackvoice2.wav 0 0.6 1 5 40 2 # 17508 mon/M9036/bodyfall2.wav 0 0.6 1 5 40 2 # 17509 mon/M9036/Com_damagebl.wav 0 0.6 1 5 40 2 # 17510 mon/M9036/Com_damagebr.wav 0 0.6 1 5 40 2 # 17511 mon/M9036/Com_damagecri.wav 0 0.6 1 5 40 2 # 17512 mon/M9036/Com_damagesl.wav 0 0.6 1 5 40 2 # 17513 mon/M9036/Com_damagesr.wav 0 0.6 1 5 40 2 # 17514 mon/M9036/Com_defence.wav 0 0.6 1 5 40 2 # 17515 mon/M9036/Com_random.wav 0 0.6 1 5 40 2 # 17516 mon/M9036/Com_skilldamagea.wav 0 0.6 1 5 40 2 # 17517 mon/M9036/Com_skilldamageb.wav 0 0.6 1 5 40 2 # 17518 mon/M9036/damagevoice1.wav 0 0.6 1 5 40 2 # 17519 mon/M9036/damagevoice2.wav 0 0.6 1 5 40 2 # 17520 mon/M9036/damagevoice3.wav 0 0.6 1 5 40 2 # 17521 mon/M9036/damagevoice4.wav 0 0.6 1 5 40 2 # 17522 mon/M9036/dievoice1.wav 0 0.6 1 5 40 2 # 17523 mon/M9036/dievoice2.wav 0 0.6 1 5 40 2 # 17524 mon/M9036/dropweapon1.wav 0 0.6 1 5 40 2 # 17525 mon/M9036/f003.wav 0 0.6 1 5 40 2 # 17526 mon/M9036/foot1.wav 0 0.6 1 5 40 2 # 17527 mon/M9036/foot2.wav 0 0.6 1 5 40 2 # 17528 mon/M9036/getup1.wav 0 0.6 1 5 40 2 # 17529 mon/M9036/hs03.wav 0 0.6 1 5 40 2 # 17530 mon/M9036/idle.wav 0 0.6 1 5 40 2 # 17531 mon/M9036/skill1-1.wav 0 0.6 1 5 40 2 # 17532 mon/M9036/skill1-2.wav 0 0.6 1 5 40 2 # 17533 mon/M9036/skill1-3.wav 0 0.6 1 5 40 2 # 17534 mon/M9036/skill1voice.wav 0 0.6 1 5 40 2 # 17535 mon/M9036/skill2.wav 0 0.6 1 5 40 2 # 17536 mon/M9036/skill2voice.wav 0 0.6 1 5 40 2 # 17537 mon/M9036/skill3.wav 0 0.6 1 5 40 2 # 17538 mon/M9036/skill3voice1.wav 0 0.6 1 5 40 2 # 17539 mon/M9036/skill3voice2.wav 0 0.6 1 5 40 2 # 17540 mon/M9036/skill4.wav 0 0.6 1 5 40 2 # 17541 mon/M9036/skill4voice1.wav 0 0.6 1 5 40 2 # 17542 mon/M9036/skill4voice2.wav 0 0.6 1 5 40 2 # 17543 mon/M9036/skill5.wav 0 0.6 1 5 40 2 # 17544 mon/M9036/skill5voice.wav 0 0.6 1 5 40 2 # 17545 mon/M9036/standvoice1.wav 0 0.6 1 5 40 2 # 17546 mon/M9036/standvoice2.wav 0 0.6 1 5 40 2 # 17547 mon/M9036/standvoice3.wav 0 0.6 1 5 40 2 # 17548 mon/M9036/standvoice4.wav 0 0.6 1 5 40 2 # 17600 mon/M9040/attack1.wav Schwarz 0 0.6 1 5 40 2 # 17601 mon/M9040/attack2.wav 0 0.6 1 5 40 2 # 17602 mon/M9040/attackstand1.wav 0 0.6 1 5 40 2 # 17603 mon/M9040/attackstand2.wav 0 0.6 1 5 40 2 # 17604 mon/M9040/attackvoice1.wav 0 0.6 1 5 40 2 # 17605 mon/M9040/attackvoice2.wav 0 0.6 1 5 40 2 # 17606 mon/M9040/attackvoice3.wav 0 0.6 1 5 40 2 # 17607 mon/M9040/attackvoice4.wav 0 0.6 1 5 40 2 # 17608 mon/M9040/C_damagebl.wav 0 0.6 1 5 40 2 # 17609 mon/M9040/C_damagebr.wav 0 0.6 1 5 40 2 # 17610 mon/M9040/C_damagecri.wav 0 0.6 1 5 40 2 # 17611 mon/M9040/C_damagesl.wav 0 0.6 1 5 40 2 # 17612 mon/M9040/C_damagesr.wav 0 0.6 1 5 40 2 # 17613 mon/M9040/C_defence.wav 0 0.6 1 5 40 2 # 17614 mon/M9040/C_random.wav 0 0.6 1 5 40 2 # 17615 mon/M9040/C_skilldamagea.wav 0 0.6 1 5 40 2 # 17616 mon/M9040/C_skilldamageb.wav 0 0.6 1 5 40 2 # 17617 mon/M9040/damagevoice1.wav 0 0.6 1 5 40 2 # 17618 mon/M9040/damagevoice2.wav 0 0.6 1 5 40 2 # 17619 mon/M9040/damagevoice3.wav 0 0.6 1 5 40 2 # 17620 mon/M9040/die.wav 0 0.6 1 5 40 2 # 17621 mon/M9040/dievoice1.wav 0 0.6 1 5 40 2 # 17622 mon/M9040/dievoice2.wav 0 0.6 1 5 40 2 # 17623 mon/M9040/F003.wav 0 0.6 1 5 40 2 # 17624 mon/M9040/foot1.wav 0 0.6 1 5 40 2 # 17625 mon/M9040/foot2.wav 0 0.6 1 5 40 2 # 17626 mon/M9040/getup.wav 0 0.6 1 5 40 2 # 17627 mon/M9040/HS02.wav 0 0.6 1 5 40 2 # 17628 mon/M9040/idle.wav 0 0.6 1 5 40 2 # 17629 mon/M9040/Noise_Moving01.wav 0 0.6 1 5 40 2 # 17630 mon/M9040/Noise_Moving02.wav 0 0.6 1 5 40 2 # 17631 mon/M9040/Noise_Moving04.wav 0 0.6 1 5 40 2 # 17632 mon/M9040/Noise_Moving06.wav 0 0.6 1 5 40 2 # 17633 mon/M9040/skill1-1.wav 0 0.6 1 5 40 2 # 17634 mon/M9040/skill1-2.wav 0 0.6 1 5 40 2 # 17635 mon/M9040/skill1voice.wav 0 0.6 1 5 40 2 # 17636 mon/M9040/skill2.wav 0 0.6 1 5 40 2 # 17637 mon/M9040/skill3.wav 0 0.6 1 5 40 2 # 17638 mon/M9040/skill4-1.wav 0 0.6 1 5 40 2 # 17639 mon/M9040/skill4-2.wav 0 0.6 1 5 40 2 # 17640 mon/M9040/skill4voice.wav 0 0.6 1 5 40 2 # 17641 mon/M9040/skill5.wav 0 0.6 1 5 40 2 # 17642 mon/M9040/skill5voice1.wav 0 0.6 1 5 40 2 # 17643 mon/M9040/skill5voice2.wav 0 0.6 1 5 40 2 # 17644 mon/M9040/voicebreath1.wav 0 0.6 1 5 40 2 # 17645 mon/M9040/voicebreath2.wav 0 0.6 1 5 40 2 # 17646 mon/M9040/voicebreath3.wav 0 0.6 1 5 40 2 # 17647 mon/M9040/voicebreath4.wav 0 0.6 1 5 40 2 # 17648 mon/M9040/voicebreath5.wav 0 0.6 1 5 40 2 # 17700 mon/M9050/attack1.wav Lumanka 0 0.6 1 5 40 2 # 17701 mon/M9050/attack2.wav 0 0.6 1 5 40 2 # 17702 mon/M9050/attackvoice1.wav 0 0.6 1 5 40 2 # 17703 mon/M9050/attackvoice2.wav 0 0.6 1 5 40 2 # 17704 mon/M9050/C_damagebl.wav 0 0.6 1 5 40 2 # 17705 mon/M9050/C_damagebr.wav 0 0.6 1 5 40 2 # 17706 mon/M9050/C_damagecri.wav 0 0.6 1 5 40 2 # 17707 mon/M9050/C_damagesl.wav 0 0.6 1 5 40 2 # 17708 mon/M9050/C_damagesr.wav 0 0.6 1 5 40 2 # 17709 mon/M9050/C_defence.wav 0 0.6 1 5 40 2 # 17710 mon/M9050/C_random.wav 0 0.6 1 5 40 2 # 17711 mon/M9050/C_skilldamagea.wav 0 0.6 1 5 40 2 # 17712 mon/M9050/C_skilldamageb.wav 0 0.6 1 5 40 2 # 17713 mon/M9050/damagevoice1.wav 0 0.6 1 5 40 2 # 17714 mon/M9050/damagevoice2.wav 0 0.6 1 5 40 2 # 17715 mon/M9050/damagevoice3.wav 0 0.6 1 5 40 2 # 17716 mon/M9050/damagevoice4.wav 0 0.6 1 5 40 2 # 17717 mon/M9050/dienor.wav 0 0.6 1 5 40 2 # 17718 mon/M9050/dievoice.wav 0 0.6 1 5 40 2 # 17719 mon/M9050/foot1.wav 0 0.6 1 5 40 2 # 17720 mon/M9050/foot2.wav 0 0.6 1 5 40 2 # 17721 mon/M9050/foot3.wav 0 0.6 1 5 40 2 # 17722 mon/M9050/foot4.wav 0 0.6 1 5 40 2 # 17723 mon/M9050/idle.wav 0 0.6 1 5 40 2 # 17724 mon/M9050/Noise_Moving01.wav 0 0.6 1 5 40 2 # 17725 mon/M9050/Noise_Moving02.wav 0 0.6 1 5 40 2 # 17726 mon/M9050/skill1.wav 0 0.6 1 5 40 2 # 17727 mon/M9050/skill2.wav 0 0.6 1 5 40 2 # 17800 mon/M9051/attack1.wav Lumanka2 0 0.6 1 5 40 2 # 17801 mon/M9051/attack2.wav 0 0.6 1 5 40 2 # 17802 mon/M9051/attackstandvoice1.wav 0 0.6 1 5 40 2 # 17803 mon/M9051/attackstandvoice2.wav 0 0.6 1 5 40 2 # 17804 mon/M9051/attackvoice1.wav 0 0.6 1 5 40 2 # 17805 mon/M9051/attackvoice2.wav 0 0.6 1 5 40 2 # 17806 mon/M9051/bodyfall.wav 0 0.6 1 5 40 2 # 17807 mon/M9051/C_damagebl.wav 0 0.6 1 5 40 2 # 17808 mon/M9051/C_damagebr.wav 0 0.6 1 5 40 2 # 17809 mon/M9051/C_damagecri.wav 0 0.6 1 5 40 2 # 17810 mon/M9051/C_damagesl.wav 0 0.6 1 5 40 2 # 17811 mon/M9051/C_damagesr.wav 0 0.6 1 5 40 2 # 17812 mon/M9051/C_defence.wav 0 0.6 1 5 40 2 # 17813 mon/M9051/C_random.wav 0 0.6 1 5 40 2 # 17814 mon/M9051/C_skilldamagea.wav 0 0.6 1 5 40 2 # 17815 mon/M9051/C_skilldamageb.wav 0 0.6 1 5 40 2 # 17816 mon/M9051/damagevoice1.wav 0 0.6 1 5 40 2 # 17817 mon/M9051/damagevoice2.wav 0 0.6 1 5 40 2 # 17818 mon/M9051/damagevoice3.wav 0 0.6 1 5 40 2 # 17819 mon/M9051/dievoice.wav 0 0.6 1 5 40 2 # 17820 mon/M9051/foot1.wav 0 0.6 1 5 40 2 # 17821 mon/M9051/foot2.wav 0 0.6 1 5 40 2 # 17822 mon/M9051/foot3.wav 0 0.6 1 5 40 2 # 17823 mon/M9051/foot4.wav 0 0.6 1 5 40 2 # 17824 mon/M9051/getup.wav 0 0.6 1 5 40 2 # 17825 mon/M9051/idle1.wav 0 0.6 1 5 40 2 # 17826 mon/M9051/idle2.wav 0 0.6 1 5 40 2 # 17827 mon/M9051/skill1.wav 0 0.6 1 5 40 2 # 17828 mon/M9051/skill2.wav 0 0.6 1 5 40 2 # 17829 mon/M9051/skill3.wav 0 0.6 1 5 40 2 # 17830 mon/M9051/skill2voice.wav 0 0.6 1 5 40 2 # 17831 mon/M9051/skill3voice.wav 0 0.6 1 5 40 2 # 17900 mon/M9052/asv1.wav Brukelt 0 0.6 1 5 40 2 # 17901 mon/M9052/asv2.wav 0 0.6 1 5 40 2 # 17902 mon/M9052/attack1.wav 0 0.6 1 5 40 2 # 17903 mon/M9052/attack2.wav 0 0.6 1 5 40 2 # 17904 mon/M9052/attackvoice1.wav 0 0.6 1 5 40 2 # 17905 mon/M9052/attackvoice2.wav 0 0.6 1 5 40 2 # 17906 mon/M9052/attackvoice3.wav 0 0.6 1 5 40 2 # 17907 mon/M9052/C_damagebl.wav 0 0.6 1 5 40 2 # 17908 mon/M9052/C_damagebr.wav 0 0.6 1 5 40 2 # 17909 mon/M9052/C_damagecri.wav 0 0.6 1 5 40 2 # 17910 mon/M9052/C_damagesl.wav 0 0.6 1 5 40 2 # 17911 mon/M9052/C_damagesr.wav 0 0.6 1 5 40 2 # 17912 mon/M9052/C_defence.wav 0 0.6 1 5 40 2 # 17913 mon/M9052/C_random.wav 0 0.6 1 5 40 2 # 17914 mon/M9052/C_skilldamagea.wav 0 0.6 1 5 40 2 # 17915 mon/M9052/C_skilldamageb.wav 0 0.6 1 5 40 2 # 17916 mon/M9052/damagevoice1.wav 0 0.6 1 5 40 2 # 17917 mon/M9052/damagevoice2.wav 0 0.6 1 5 40 2 # 17918 mon/M9052/damagevoice3.wav 0 0.6 1 5 40 2 # 17919 mon/M9052/damagevoice4.wav 0 0.6 1 5 40 2 # 17920 mon/M9052/die.wav 0 0.6 1 5 40 2 # 17921 mon/M9052/diebodyfall.wav 0 0.6 1 5 40 2 # 17922 mon/M9052/dievoice.wav 0 0.6 1 5 40 2 # 17923 mon/M9052/foot1-1.wav 0 0.6 1 5 40 2 # 17924 mon/M9052/foot1-2.wav 0 0.6 1 5 40 2 # 17925 mon/M9052/foot1.wav 0 0.6 1 5 40 2 # 17926 mon/M9052/foot2.wav 0 0.6 1 5 40 2 # 17927 mon/M9052/idle.wav 0 0.6 1 5 40 2 # 17928 mon/M9052/Noise_Moving01.wav 0 0.6 1 5 40 2 # 17929 mon/M9052/Noise_Moving02.wav 0 0.6 1 5 40 2 # 17930 mon/M9052/skill1.wav 0 0.6 1 5 40 2 # 17931 mon/M9052/skill1voice.wav 0 0.6 1 5 40 2 # 17932 mon/M9052/skill2.wav 0 0.6 1 5 40 2 # 17933 mon/M9052/skill2voice.wav 0 0.6 1 5 40 2 # 17934 mon/M9052/skill3.wav 0 0.6 1 5 40 2 # 17935 mon/M9052/skill3voice.wav 0 0.6 1 5 40 2 # 18000 mon/M9053/asv1.wav Brukelt2 0 0.6 1 5 40 2 # 18001 mon/M9053/asv2.wav 0 0.6 1 5 40 2 # 18002 mon/M9053/attack1.wav 0 0.6 1 5 40 2 # 18003 mon/M9053/attack2.wav 0 0.6 1 5 40 2 # 18004 mon/M9053/attackvoice1.wav 0 0.6 1 5 40 2 # 18005 mon/M9053/attackvoice2.wav 0 0.6 1 5 40 2 # 18006 mon/M9053/attackvoice3.wav 0 0.6 1 5 40 2 # 18007 mon/M9053/C_damagebl.wav 0 0.6 1 5 40 2 # 18008 mon/M9053/C_damagebr.wav 0 0.6 1 5 40 2 # 18009 mon/M9053/C_damagecri.wav 0 0.6 1 5 40 2 # 18010 mon/M9053/C_damagesl.wav 0 0.6 1 5 40 2 # 18011 mon/M9053/C_damagesr.wav 0 0.6 1 5 40 2 # 18012 mon/M9053/C_defence.wav 0 0.6 1 5 40 2 # 18013 mon/M9053/C_random.wav 0 0.6 1 5 40 2 # 18014 mon/M9053/C_skilldamagea.wav 0 0.6 1 5 40 2 # 18015 mon/M9053/C_skilldamageb.wav 0 0.6 1 5 40 2 # 18016 mon/M9053/damagevoice1.wav 0 0.6 1 5 40 2 # 18017 mon/M9053/damagevoice2.wav 0 0.6 1 5 40 2 # 18018 mon/M9053/damagevoice3.wav 0 0.6 1 5 40 2 # 18019 mon/M9053/damagevoice4.wav 0 0.6 1 5 40 2 # 18020 mon/M9053/diecri.wav 0 0.6 1 5 40 2 # 18021 mon/M9053/dievoice.wav 0 0.6 1 5 40 2 # 18022 mon/M9053/dirnor.wav 0 0.6 1 5 40 2 # 18023 mon/M9053/foot1.wav 0 0.6 1 5 40 2 # 18024 mon/M9053/foot2-1.wav 0 0.6 1 5 40 2 # 18025 mon/M9053/foot2-2.wav 0 0.6 1 5 40 2 # 18026 mon/M9053/foot2-3.wav 0 0.6 1 5 40 2 # 18027 mon/M9053/idle.wav 0 0.6 1 5 40 2 # 18028 mon/M9053/skill1.wav 0 0.6 1 5 40 2 # 18029 mon/M9053/skill1voice.wav 0 0.6 1 5 40 2 # 18030 mon/M9053/skill2.wav 0 0.6 1 5 40 2 # 18031 mon/M9053/skill2voice.wav 0 0.6 1 5 40 2 # 18032 mon/M9053/skill3-1.wav 0 0.6 1 5 40 2 # 18033 mon/M9053/skill3.wav 0 0.6 1 5 40 2 # 18034 mon/M9053/skill3voice.wav 0 0.6 1 5 40 2 # 18034 mon/M9053/bodyfall.wav 0 0.6 1 5 40 2 # 18100 mon/M9009/attackvoice1.wav Death_Sharman 0 0.6 1 5 40 2 # 18101 mon/M9009/attackvoice2.wav 0 0.6 1 5 40 2 # 18102 mon/M9009/attackvoice3.wav 0 0.6 1 5 40 2 # 18103 mon/M9009/attackvoice4.wav 0 0.6 1 5 40 2 # 18104 mon/M9009/damagevoice1.wav 0 0.6 1 5 40 2 # 18105 mon/M9009/damagevoice2.wav 0 0.6 1 5 40 2 # 18106 mon/M9009/damagevoice3.wav 0 0.6 1 5 40 2 # 18107 mon/M9009/damagevoice4.wav 0 0.6 1 5 40 2 # 18108 mon/M9009/deathvoice1.wav 0 0.6 1 5 40 2 # 18109 mon/M9009/deathvoice2.wav 0 0.6 1 5 40 2 # 18110 mon/M9009/deathvoice3.wav 0 0.6 1 5 40 2 # 18111 mon/M9009/deathvoice4.wav 0 0.6 1 5 40 2 # 18112 mon/M9009/defensevoice1.wav 0 0.6 1 5 40 2 # 18113 mon/M9009/defensevoice2.wav 0 0.6 1 5 40 2 # 18114 mon/M9009/defensevoice3.wav 0 0.6 1 5 40 2 # 18115 mon/M9009/defensevoice4.wav 0 0.6 1 5 40 2 # 18116 mon/M9009/downvoice1.wav 0 0.6 1 5 40 2 # 18117 mon/M9009/downvoice2.wav 0 0.6 1 5 40 2 # 18118 mon/M9009/downwait1.wav 0 0.6 1 5 40 2 # 18119 mon/M9009/downwait2.wav 0 0.6 1 5 40 2 # 18120 mon/M9009/gulp1.wav 0 0.6 1 5 40 2 # 18121 mon/M9009/gulp2.wav 0 0.6 1 5 40 2 # 18122 mon/M9009/idlevoice1.wav 0 0.6 1 5 40 2 # 18123 mon/M9009/idlevoice2.wav 0 0.6 1 5 40 2 # 18124 mon/M9009/skillAvoice1.wav 0 0.6 1 5 40 2 # 18125 mon/M9009/skillAvoice2.wav 0 0.6 1 5 40 2 # 18126 mon/M9009/skillAvoice3.wav 0 0.6 1 5 40 2 # 18127 mon/M9009/skillBvoice1.wav 0 0.6 1 5 40 2 # 18128 mon/M9009/skillBvoice2.wav 0 0.6 1 5 40 2 # 18129 mon/M9009/skillCvoice1.wav 0 0.6 1 5 40 2 # 18130 mon/M9009/skillCvoice2.wav 0 0.6 1 5 40 2 # 18131 mon/M9009/skilldamage1.wav 0 0.6 1 5 40 2 # 18132 mon/M9009/skilldamage2.wav 0 0.6 1 5 40 2 # 18133 mon/M9009/skilldamage3.wav 0 0.6 1 5 40 2 # 18134 mon/M9009/skillvoice1.wav 0 0.6 1 5 40 2 # 18135 mon/M9009/skillvoice2.wav 0 0.6 1 5 40 2 # 18136 mon/M9009/skillvoice3.wav 0 0.6 1 5 40 2 # 18137 mon/M9009/curse1.wav 0 0.6 1 5 40 2 # 18138 mon/M9009/curse2.wav 0 0.6 1 5 40 2 # 18139 mon/M9009/debuff1.wav 0 0.6 1 5 40 2 # 18140 mon/M9009/debuff2.wav 0 0.6 1 5 40 2 # 18141 mon/M9009/fireball1.wav 0 0.6 1 5 40 2 # 18142 mon/M9009/fireball2.wav 0 0.6 1 5 40 2 # 18143 mon/M9009/fireball3.wav 0 0.6 1 5 40 2 # 18144 mon/M9009/fireballignite.wav 0 0.6 1 5 40 2 # 18145 mon/M9009/heal1.wav 0 0.6 1 5 40 2 # 18146 mon/M9009/heal2.wav 0 0.6 1 5 40 2 # 18200 mon/M9010/attackvoice1.wav Death_Sharman º¯½Å 0 0.6 1 5 40 2 # 18201 mon/M9010/attackvoice2.wav 0 0.6 1 5 40 2 # 18202 mon/M9010/attackvoice3.wav 0 0.6 1 5 40 2 # 18203 mon/M9010/breath1.wav 0 0.6 1 5 40 2 # 18204 mon/M9010/breath2.wav 0 0.6 1 5 40 2 # 18205 mon/M9010/breath3.wav 0 0.6 1 5 40 2 # 18206 mon/M9010/damage1.wav 0 0.6 1 5 40 2 # 18207 mon/M9010/damage2.wav 0 0.6 1 5 40 2 # 18208 mon/M9010/damage3.wav 0 0.6 1 5 40 2 # 18209 mon/M9010/damage4.wav 0 0.6 1 5 40 2 # 18210 mon/M9010/death1.wav 0 0.6 1 5 40 2 # 18211 mon/M9010/death2.wav 0 0.6 1 5 40 2 # 18212 mon/M9010/defensevoice1.wav 0 0.6 1 5 40 2 # 18213 mon/M9010/defensevoice2.wav 0 0.6 1 5 40 2 # 18214 mon/M9010/defensevoice3.wav 0 0.6 1 5 40 2 # 18215 mon/M9010/defensevoice4.wav 0 0.6 1 5 40 2 # 18216 mon/M9010/idlevoice1.wav 0 0.6 1 5 40 2 # 18217 mon/M9010/idlevoice2.wav 0 0.6 1 5 40 2 # 18218 mon/M9010/skillAvoice1.wav 0 0.6 1 5 40 2 # 18219 mon/M9010/skillAvoice2.wav 0 0.6 1 5 40 2 # 18220 mon/M9010/skillAvoice3.wav 0 0.6 1 5 40 2 # 18221 mon/M9010/skillBvoice1.wav 0 0.6 1 5 40 2 # 18222 mon/M9010/skillBvoice2.wav 0 0.6 1 5 40 2 # 18223 mon/M9010/skillBvoice3.wav 0 0.6 1 5 40 2 # 18224 mon/M9010/footstep1.wav 0 0.6 1 5 40 2 # 18225 mon/M9010/footstep2.wav 0 0.6 1 5 40 2 # 18226 mon/M9010/footstep3.wav 0 0.6 1 5 40 2 # 18227 mon/M9010/thump1.wav 0 0.6 1 5 40 2 # 18228 mon/M9010/thump2.wav 0 0.6 1 5 40 2 # 18229 mon/M9010/thump3.wav 0 0.6 1 5 40 2 # 18230 mon/M9010/thump4.wav 0 0.6 1 5 40 2 # 18231 mon/M9010/skillearthquake1.wav 0 0.6 1 5 40 2 # 18232 mon/M9010/skillearthquake2.wav 0 0.6 1 5 40 2 # 18233 mon/M9010/skillflamer.wav 0 0.6 1 5 40 2 # 18234 mon/M9010/skillweb.wav 0 0.6 1 5 40 2 # 18235 mon/M9010/attack1.wav 0 0.6 1 5 40 2 # 18236 mon/M9010/attack2.wav 0 0.6 1 5 40 2 # 18237 mon/M9010/attack3.wav 0 0.6 1 5 40 2 # 18300 vehicle/A001/sound01.wav vehicle-Horse 0 1.2 1 5 40 2 # 18301 vehicle/A001/sound02.wav 0 0.9 1 5 40 2 # 18302 vehicle/A001/sound03.wav 0 0.9 1 5 40 2 # 18303 vehicle/A001/sound04-1.wav 0 0.9 1 5 40 2 # 18304 vehicle/A001/sound04-2.wav 0 0.9 1 5 40 2 # 18305 vehicle/A001/sound04-3.wav 0 0.9 1 5 40 2 # 18306 vehicle/A001/sound05-1.wav 0 0.9 1 5 40 2 # 18307 vehicle/A001/sound05-2.wav 0 0.9 1 5 40 2 # 18308 vehicle/A001/sound05-3.wav 0 0.9 1 5 40 2 # 18309 vehicle/A001/sound05-4.wav 0 0.9 1 5 40 2 # 18310 vehicle/A001/sound06.wav 0 0.9 1 5 40 2 # 18311 vehicle/A001/sound07.wav 0 0.9 1 5 40 2 # 18312 vehicle/A001/cry.wav 0 1.2 1 5 40 2 # 18400 vehicle/A002/sound01.wav vehicle-Lion 0 1.2 1 5 40 2 # 18401 vehicle/A002/sound02-1.wav 0 0.6 1 5 40 2 # 18402 vehicle/A002/sound02-2.wav 0 0.6 1 5 40 2 # 18403 vehicle/A002/sound02-3.wav 0 0.6 1 5 40 2 # 18404 vehicle/A002/sound02-4.wav 0 0.6 1 5 40 2 # 18405 vehicle/A002/sound03-1.wav 0 0.6 1 5 40 2 # 18406 vehicle/A002/sound03-2.wav 0 0.6 1 5 40 2 # 18407 vehicle/A002/sound03-3.wav 0 0.6 1 5 40 2 # 18408 vehicle/A002/sound03-4.wav 0 0.6 1 5 40 2 # 18409 vehicle/A002/sound04.wav 0 0.6 1 5 40 2 # 18410 vehicle/A002/sound05.wav 0 0.6 1 5 40 2 # 18411 vehicle/A002/idle.wav 0 1.2 1 5 40 2 # 18500 vehicle/A003/sound01.wav vehicle-Orc 0 0.6 1 5 40 2 # 18501 vehicle/A003/sound02-1.wav 0 0.6 1 5 40 2 # 18502 vehicle/A003/sound02-2.wav 0 0.6 1 5 40 2 # 18503 vehicle/A003/sound03-1.wav 0 0.6 1 5 40 2 # 18504 vehicle/A003/sound03-2.wav 0 0.6 1 5 40 2 # 18505 vehicle/A003/sound03-3.wav 0 0.6 1 5 40 2 # 18506 vehicle/A003/sound04.wav 0 0.6 1 5 40 2 # 18507 vehicle/A003/sound05.wav 0 0.6 1 5 40 2 # 18508 vehicle/A003/idle.wav 0 0.6 1 5 40 2 # 18600 event/MileageCompensation_Mix.wav event-MileageCompensation 0 0.6 1 5 40 2 # 18601 event/MileageCompensation_Start.wav 0 0.6 1 5 40 2 # 18602 event/MileageCompensation_Stop.wav 0 0.6 1 5 40 2 # 18700 mon/M0564/Frogbeast_Voice01.wav frogbeast 0 0.6 1 5 40 2 # 18701 mon/M0564/Frogbeast_Voice02.wav 0 0.6 1 5 40 2 # 18702 mon/M0564/Frogbeast_Voice03.wav 0 0.6 1 5 40 2 # 18703 mon/M0564/Frogbeast_Voice04.wav 0 0.6 1 5 40 2 # 18704 mon/M0564/Frogbeast_Voice05.wav 0 0.6 1 5 40 2 # 18705 mon/M0564/Frogbeast_Voice06.wav 0 0.6 1 5 40 2 # 18706 mon/M0564/Frogbeast_Voice07.wav 0 0.6 1 5 40 2 # 18707 mon/M0564/Frogbeast_Voice08.wav 0 0.6 1 5 40 2 # 18708 mon/M0564/Frogbeast_Skill1.wav 0 0.6 1 5 40 2 # 18709 mon/M0564/Frogbeast_Skill2-1.wav 0 0.6 1 5 40 2 # 18710 mon/M0564/Frogbeast_Skill2-2.wav 0 0.6 1 5 40 2 # 18711 mon/M0564/Frogbeast_Attack01.wav 0 0.6 1 5 40 2 # 18712 mon/M0564/Frogbeast_Attack02.wav 0 0.6 1 5 40 2 # 18713 mon/M0565/Spore_attack1.wav spore 0 0.6 1 5 40 2 # 18714 mon/M0565/Spore_attack2.wav 0 0.6 1 5 40 2 # 18715 mon/M0565/Spore_death.wav 0 0.6 1 5 40 2 # 18716 mon/M0565/Spore_footstep1.wav 0 0.6 1 5 40 2 # 18717 mon/M0565/Spore_footstep2.wav 0 0.6 1 5 40 2 # 18718 mon/M0565/Spore_idle1.wav 0 0.6 1 5 40 2 # 18719 mon/M0565/Spore_idle2.wav 0 0.6 1 5 40 2 # 18720 mon/M0565/Spore_skill.wav 0 0.6 1 5 40 2 # 18721 mon/M0568/Warlock_Skill01.wav Ice_Warlock 0 0.6 1 5 40 2 # 18722 mon/M0568/Warlock_Skill02.wav 0 0.6 1 5 40 2 # 18723 mon/M0568/Warlock_VAt01.wav 0 0.6 1 5 40 2 # 18724 mon/M0568/Warlock_VAt02.wav 0 0.6 1 5 40 2 # 18725 mon/M0568/Warlock_VAtSt01.wav 0 0.6 1 5 40 2 # 18726 mon/M0568/Warlock_VAtSt02.wav 0 0.6 1 5 40 2 # 18727 mon/M0568/Warlock_VDie01.wav 0 0.6 1 5 40 2 # 18728 mon/M0568/Warlock_VDie02.wav 0 0.6 1 5 40 2 # 18729 mon/M0568/Warlock_VDm01.wav 0 0.6 1 5 40 2 # 18730 mon/M0568/Warlock_VDm02.wav 0 0.6 1 5 40 2 # 18731 mon/M0568/Warlock_VIdle.wav 0 0.6 1 5 40 2 # 18732 mon/M0568/Warlock_VSkill01.wav 0 0.6 1 5 40 2 # 18733 mon/M0568/Noise01.wav 0 0.6 1 5 40 2 # 18734 mon/M0568/Noise02.wav 0 0.6 1 5 40 2 # 18735 mon/M0568/Noise03.wav 0 0.6 1 5 40 2 # 18736 mon/M0568/Noise04.wav 0 0.6 1 5 40 2 # 18737 mon/M0573/Lizard_Skill01.wav 0 0.6 1 5 40 2 # 18738 mon/M0573/Lizard_Skill02-1.wav 0 0.6 1 5 40 2 # 18739 mon/M0573/Lizard_Skill02-2.wav 0 0.6 1 5 40 2 # 18740 mon/M0573/Lizard_VAtSt01.wav 0 0.6 1 5 40 2 # 18741 mon/M0573/Lizard_VAtSt02.wav 0 0.6 1 5 40 2 # 18742 mon/M0573/Lizard_Vattack01.wav 0 0.6 1 5 40 2 # 18743 mon/M0573/Lizard_Vattack02.wav 0 0.6 1 5 40 2 # 18744 mon/M0573/Lizard_VDeath01.wav 0 0.6 1 5 40 2 # 18745 mon/M0573/Lizard_VDeath02.wav 0 0.6 1 5 40 2 # 18746 mon/M0573/Lizard_VDm01.wav 0 0.6 1 5 40 2 # 18747 mon/M0573/Lizard_VDm02.wav 0 0.6 1 5 40 2 # 18748 mon/M0573/Lizard_Idle01.wav 0 0.6 1 5 40 2 # 18749 mon/M0573/Lizard_Idle02.wav 0 0.6 1 5 40 2 # 18750 mon/M0575/Watch_Attack01.wav 0 0.6 1 5 40 2 # 18751 mon/M0575/Watch_Attack02.wav 0 0.6 1 5 40 2 # 18752 mon/M0575/Watch_IdlePunch01.wav 0 0.6 1 5 40 2 # 18753 mon/M0575/Watch_IdlePunch02.wav 0 0.6 1 5 40 2 # 18754 mon/M0575/Watch_Skill01.wav 0 0.6 1 5 40 2 # 18755 mon/M0575/Watch_Skill02.wav 0 0.6 1 5 40 2 # 18756 mon/M0575/Watch_VAtSt01.wav 0 0.6 1 5 40 2 # 18757 mon/M0575/Watch_VAtSt02.wav 0 0.6 1 5 40 2 # 18758 mon/M0575/Watch_VAttack01.wav 0 0.6 1 5 40 2 # 18759 mon/M0575/Watch_VAttack02.wav 0 0.6 1 5 40 2 # 18760 mon/M0575/Watch_VAttack03.wav 0 0.6 1 5 40 2 # 18761 mon/M0575/Watch_VAttack04.wav 0 0.6 1 5 40 2 # 18762 mon/M0575/Watch_VDeath01.wav 0 0.6 1 5 40 2 # 18763 mon/M0575/Watch_VDeath02.wav 0 0.6 1 5 40 2 # 18764 mon/M0575/Watch_VDm01.wav 0 0.6 1 5 40 2 # 18765 mon/M0575/Watch_VDm02.wav 0 0.6 1 5 40 2 # 18766 mon/M0575/Watch_VIdle.wav 0 0.6 1 5 40 2 # 18767 mon/M5070/Palace_AtSt01.wav 0 0.6 1 5 40 2 # 18768 mon/M5070/Palace_AtSt02.wav 0 0.6 1 5 40 2 # 18769 mon/M5070/Palace_Skill01.wav 0 0.6 1 5 40 2 # 18770 mon/M5070/Palace_Skill02.wav 0 0.6 1 5 40 2 # 18771 mon/M5070/Palace_VAt01.wav 0 0.6 1 5 40 2 # 18772 mon/M5070/Palace_VAt02.wav 0 0.6 1 5 40 2 # 18773 mon/M5070/Palace_VDeath01.wav 0 0.6 1 5 40 2 # 18774 mon/M5070/Palace_VDeath02.wav 0 0.6 1 5 40 2 # 18775 mon/M5070/Palace_VDm01.wav 0 0.6 1 5 40 2 # 18776 mon/M5070/Palace_VDm02.wav 0 0.6 1 5 40 2 # 18777 mon/M5070/Palace_VIdle.wav 0 0.6 1 5 40 2 # 18778 eff/L_Lizardman_skill2_effect3.wav 0 0.6 1 5 40 2 # 18779 mon/M0567/M0567_Skill01.wav Çï·ÐÀÇ ¼º ¸ó½ºÅÍ ½ºÅ³ ¾÷µ¥ÀÌÆ® 0 0.6 1 5 40 2 # 18780 mon/M0567/M0567_Skill02.wav 0 0.6 1 5 40 2 # 18781 mon/M0569/M0569_Skill01.wav 0 0.6 1 5 40 2 # 18782 mon/M0569/M0569_Skill02.wav 0 0.6 1 5 40 2 # 18783 mon/M0572/M0572_Skill01.wav 0 0.6 1 5 40 2 # 18784 mon/M0572/M0572_Skill02.wav 0 0.6 1 5 40 2 # 18785 mon/M0574/M0574_Skill01.wav 0 0.6 1 5 40 2 # 18786 eff/A_Customizing_effect1.wav ¿ÜÇüº¯°æ»ç¿îµå 0 0.6 1 5 40 2 # 18787 mon/M0567/a_normal_swing_rough01.wav M0567 0 0.6 1 5 40 2 # 18788 mon/M0567/a_normal_swing_rough02.wav 0 0.6 1 5 40 2 # 18789 mon/M0567/idle.wav 0 0.6 1 5 40 2 # 18790 mon/M0567/voice01.wav 0 0.6 1 5 40 2 # 18791 mon/M0567/voice02.wav 0 0.6 1 5 40 2 # 18792 mon/M0567/voice03.wav 0 0.6 1 5 40 2 # 18793 mon/M0567/voice04.wav 0 0.6 1 5 40 2 # 18794 mon/M0567/voice05.wav 0 0.6 1 5 40 2 # 18795 mon/M0567/voice06.wav 0 0.6 1 5 40 2 # 18796 mon/M0567/voice07.wav 0 0.6 1 5 40 2 # 18797 mon/M0567/drop_weapon1.wav 0 0.6 1 5 40 2 # 18798 mon/M0569/a_big_swing01.wav M0569 0 0.6 1 5 40 2 # 18799 mon/M0569/a_big_swing02.wav 0 0.6 1 5 40 2 # 18800 mon/M0569/a_voice01.wav 0 0.6 1 5 40 2 # 18801 mon/M0569/a_voice02.wav 0 0.6 1 5 40 2 # 18802 mon/M0569/d_voice01.wav 0 0.6 1 5 40 2 # 18803 mon/M0569/d_voice02.wav 0 0.6 1 5 40 2 # 18804 mon/M0569/d_voice03.wav 0 0.6 1 5 40 2 # 18805 mon/M0569/d_voice04.wav 0 0.6 1 5 40 2 # 18806 mon/M0569/idle.wav 0 0.6 1 5 40 2 # 18807 mon/M0572/a_voice01.wav 0 0.6 1 5 40 2 # 18808 mon/M0572/a_voice02.wav 0 0.6 1 5 40 2 # 18809 mon/M0572/attack01.wav 0 0.6 1 5 40 2 # 18810 mon/M0572/attack02.wav 0 0.6 1 5 40 2 # 18811 mon/M0572/d_voice01.wav 0 0.6 1 5 40 2 # 18812 mon/M0572/d_voice02.wav 0 0.6 1 5 40 2 # 18813 mon/M0572/d_voice03.wav 0 0.6 1 5 40 2 # 18814 mon/M0572/idle_voice.wav 0 0.6 1 5 40 2 # 18815 mon/M0574/damage01.wav 0 0.6 1 5 40 2 # 18816 mon/M0574/damage02.wav 0 0.6 1 5 40 2 # 18817 mon/M0574/damage03.wav 0 0.6 1 5 40 2 # 18818 mon/M0574/diecri.wav 0 0.6 1 5 40 2 # 18819 mon/M0574/dienor.wav 0 0.6 1 5 40 2 # 18820 mon/M0574/idle.wav 0 0.6 1 5 40 2 # 18821 mon/M0574/leaf01.wav 0 0.6 1 5 40 2 # 18822 mon/M0574/leaf02.wav 0 0.6 1 5 40 2 # 18823 mon/M9101/treebeard_attack1.wav ´ëÁöÀÇ ¼öÈ£ÀÚ ¿£Æ® 0 0.6 1 5 40 2 # 18824 mon/M9101/treebeard_attack2.wav 0 0.6 1 5 40 2 # 18825 mon/M9101/treebeard_damage.wav 0 0.6 1 5 40 2 # 18826 mon/M9101/treebeard_damage2.wav 0 0.6 1 5 40 2 # 18827 mon/M9101/treebeard_damage3.wav 0 0.6 1 5 40 2 # 18828 mon/M9101/treebeard_damageskill.wav 0 0.6 1 5 40 2 # 18829 mon/M9101/treebeard_defense.wav 0 0.6 1 5 40 2 # 18830 mon/M9101/treebeard_diecri.wav 0 0.6 1 5 40 2 # 18831 mon/M9101/treebeard_dienor.wav 0 0.6 1 5 40 2 # 18832 mon/M9101/treebeard_fall.wav 0 0.6 1 5 40 2 # 18833 mon/M9101/treebeard_idle.wav 0 0.6 1 5 40 2 # 18834 mon/M9101/treebeard_Skill1.wav 0 0.6 1 5 40 2 # 18835 mon/M9101/treebeard_Skill2.wav 0 0.6 1 5 40 2 # 18836 mon/M9101/treebeard_Skill3.wav 0 0.6 1 5 40 2 # 18837 mon/M9101/treebeard_step.wav 0 0.6 1 5 40 2 # 18838 mon/M9101/treebeard_step2.wav 0 0.6 1 5 40 2 # 18839 mon/M9101/treebeard_a001.wav 0 0.6 1 5 40 2 # 18840 mon/M9101/treebeard_a002.wav 0 0.6 1 5 40 2 # 18841 mon/M9101/treebeard_s001.wav 0 0.6 1 5 40 2 # 18842 mon/M9101/treebeard_s002.wav 0 0.6 1 5 40 2 # 18843 mon/M9101/treebeard_hs04.wav 0 0.6 1 5 40 2 # 18844 mon/M9101/treebeard_f001.wav 0 0.6 1 5 40 2 # 18845 mon/M9101/treebeard_f003.wav 0 0.6 1 5 40 2 # 18846 mon/N2001/attack1.wav ÁÖȲºÎ¸®Á· ³²ÀÚ 0 0.6 1 5 40 2 # 18847 mon/N2001/attack2.wav 0 0.6 1 5 40 2 # 18848 mon/N2001/damage.wav 0 0.6 1 5 40 2 # 18849 mon/N2001/damage2.wav 0 0.6 1 5 40 2 # 18850 mon/N2001/damage3.wav 0 0.6 1 5 40 2 # 18851 mon/N2001/diecri.wav 0 0.6 1 5 40 2 # 18852 mon/N2001/dienor.wav 0 0.6 1 5 40 2 # 18853 mon/N2001/idle.wav 0 0.6 1 5 40 2 # 18854 mon/N2001/idle2.wav 0 0.6 1 5 40 2 # 18855 mon/N2001/idle3.wav 0 0.6 1 5 40 2 # 18856 mon/N2001/skill2_voice.wav 0 0.6 1 5 40 2 # 18857 mon/N2001/skill2_wing.wav 0 0.6 1 5 40 2 # 18858 mon/N2001/skill2_wing2.wav 0 0.6 1 5 40 2 # 18859 mon/N2001/skill_swish.wav 0 0.6 1 5 40 2 # 18860 mon/N2001/skill_voice.wav 0 0.6 1 5 40 2 # 18861 mon/N2002/attack1.wav ÁÖȲºÎ¸®Á· ¿©ÀÚ 0 0.6 1 5 40 2 # 18862 mon/N2002/attack2.wav 0 0.6 1 5 40 2 # 18863 mon/N2002/damage.wav 0 0.6 1 5 40 2 # 18864 mon/N2002/damage2.wav 0 0.6 1 5 40 2 # 18865 mon/N2002/damage3.wav 0 0.6 1 5 40 2 # 18866 mon/N2002/diecri.wav 0 0.6 1 5 40 2 # 18867 mon/N2002/dienor.wav 0 0.6 1 5 40 2 # 18868 mon/N2002/idle.wav 0 0.6 1 5 40 2 # 18869 mon/N2002/skill1.wav 0 0.6 1 5 40 2 # 18870 mon/N2002/skill2.wav 0 0.6 1 5 40 2 # 18871 mon/M1001/Attack1.wav ³¯¹ú·¹ 0 0.7 1 5 40 2 # 18872 mon/M1001/Attack2.wav 0 0.7 1 5 40 2 # 18873 mon/M1001/damage.wav 0 0.4 1 5 40 2 # 18874 mon/M1001/damage2.wav 0 0.4 1 5 40 2 # 18875 mon/M1001/damage3.wav 0 0.4 1 5 40 2 # 18876 mon/M1001/DieCRI.wav 0 0.4 1 5 40 2 # 18877 mon/M1001/DieNOR.wav 0 0.4 1 5 40 2 # 18878 mon/M1001/Idle.wav 0 0.4 1 5 40 2 # 18879 mon/M1001/walk.wav 0 0.4 1 5 40 2 # 18880 mon/M1001/moving1.wav 0 0.4 1 5 40 2 # 18881 mon/M1001/moving2.wav 0 0.4 1 5 40 2 # 18900 mon/Common/C_damage_b01.wav °øÅë »ç¿îµå 0 0.5 1 5 40 2 # 18901 mon/Common/C_damage_b02.wav 0 0.5 1 5 40 2 # 18902 mon/Common/C_damage_b03.wav 0 0.5 1 5 40 2 # 18903 mon/Common/C_damage_c01.wav 0 0.5 1 5 40 2 # 18904 mon/Common/C_damage_c02.wav 0 0.5 1 5 40 2 # 18905 mon/Common/C_damage_s01.wav 0 0.5 1 5 40 2 # 18906 mon/Common/C_damage_s02.wav 0 0.5 1 5 40 2 # 18907 mon/Common/C_damage_s03.wav 0 0.5 1 5 40 2 # 18908 mon/Common/C_damage_skill.wav 0 0.5 1 5 40 2 # 18909 mon/Common/C_defence.wav 0 0.5 1 5 40 2 # 18910 mon/Common/C_BF1.wav 0 0.6 1 5 40 2 # 18911 mon/Common/C_BF2.wav 0 0.6 1 5 40 2 # 18912 mon/Common/C_BF3.wav 0 0.6 1 5 40 2 # 18913 mon/Common/C_BF4.wav 0 0.6 1 5 40 2 # 18914 mon/Common/C_BF5.wav 0 0.6 1 5 40 2 # 18915 mon/Common/C_BF_Knee1.wav 0 0.6 1 5 40 2 # 18916 mon/Common/C_BF_Knee2.wav 0 0.6 1 5 40 2 # 18917 mon/Common/C_BF_Knee3.wav 0 0.6 1 5 40 2 # 18918 mon/Common/C_Drop_Axe.wav 0 0.6 1 5 40 2 # 18919 mon/Common/C_Drop_Sw1.wav 0 0.6 1 5 40 2 # 18920 mon/Common/C_Drop_Sw2.wav 0 0.6 1 5 40 2 # 18921 mon/Common/C_Drop_W1.wav 0 0.6 1 5 40 2 # 18922 mon/Common/C_Drop_W2.wav 0 0.6 1 5 40 2 # 18923 mon/Common/C_C_Drop_Weapon.wav 0 0.6 1 5 40 2 # 18924 mon/Common/C_L_A_step1.wav 0 0.6 1 5 40 2 # 18925 mon/Common/C_L_A_step2.wav 0 0.6 1 5 40 2 # 18926 mon/Common/C_L_B_step1.wav 0 0.6 1 5 40 2 # 18927 mon/Common/C_L_B_step2.wav 0 0.6 1 5 40 2 # 18928 mon/Common/C_L_C_step1.wav 0 0.6 1 5 40 2 # 18929 mon/Common/C_L_C_step2.wav 0 0.6 1 5 40 2 # 18930 mon/Common/C_L_C_step3.wav 0 0.6 1 5 40 2 # 18931 mon/Common/C_M_A_step1.wav 0 0.6 1 5 40 2 # 18932 mon/Common/C_M_A_step2.wav 0 0.6 1 5 40 2 # 18933 mon/Common/C_M_A_step3.wav 0 0.6 1 5 40 2 # 18934 mon/Common/C_M_B_step1.wav 0 0.6 1 5 40 2 # 18935 mon/Common/C_M_B_step2.wav 0 0.6 1 5 40 2 # 18936 mon/Common/C_M_C_step1.wav 0 0.6 1 5 40 2 # 18937 mon/Common/C_M_C_step2.wav 0 0.6 1 5 40 2 # 18938 mon/Common/C_S_A_step1.wav 0 0.6 1 5 40 2 # 18939 mon/Common/C_S_A_step2.wav 0 0.6 1 5 40 2 # 18940 mon/Common/C_S_B_step1.wav 0 0.6 1 5 40 2 # 18941 mon/Common/C_S_B_step2.wav 0 0.6 1 5 40 2 # 18942 mon/Common/C_Noise1.wav 0 0.6 1 5 40 2 # 18943 mon/Common/C_Noise2.wav 0 0.6 1 5 40 2 # 18944 mon/Common/C_Noise3.wav 0 0.6 1 5 40 2 # 18945 mon/Common/C_Noise4.wav 0 0.6 1 5 40 2 # 18946 mon/Common/C_Swing1.wav 0 0.6 1 5 40 2 # 18947 mon/Common/C_Swing2.wav 0 0.6 1 5 40 2 # 18948 mon/Common/C_Swing3.wav 0 0.6 1 5 40 2 # 18949 mon/Common/C_Swing4.wav 0 0.6 1 5 40 2 # 18950 mon/Common/C_Swing5.wav 0 0.6 1 5 40 2 # 18951 mon/Common/C_Swing6.wav 0 0.6 1 5 40 2 # 18952 mon/Common/C_Swing7.wav 0 0.6 1 5 40 2 # 18953 mon/Common/C_Swing8.wav 0 0.6 1 5 40 2 # 18954 mon/Common/C_Swing9.wav 0 0.6 1 5 40 2 # 18955 mon/M1002/attack1.wav °¡Àç 0 0.6 1 5 40 2 # 18956 mon/M1002/attack2.wav 0 0.6 1 5 40 2 # 18957 mon/M1002/Damage_BL .wav 0 0.6 1 5 40 2 # 18958 mon/M1002/DamageCRI.wav 0 0.6 1 5 40 2 # 18959 mon/M1002/DamageSkill.wav 0 0.6 1 5 40 2 # 18960 mon/M1002/DieNor.wav 0 0.6 1 5 40 2 # 18961 mon/M1002/fall.wav 0 0.6 1 5 40 2 # 18962 mon/M1002/idle.wav 0 0.6 1 5 40 2 # 18963 mon/M1002/run.wav 0 0.6 1 5 40 2 # 18964 mon/M1002/skilla.wav 0 0.6 1 5 40 2 # 18965 mon/M1002/skillb.wav 0 0.6 1 5 40 2 # 18966 mon/M1002/DamageSkilld.wav 0 0.6 1 5 40 2 # 18967 mon/M1002/DamageCRIb.wav 0 0.6 1 5 40 2 # 18968 mon/M1002/DamageCRIc.wav 0 0.6 1 5 40 2 # 18969 mon/M1002/attackstand.wav 0 0.6 1 5 40 2 # 18970 mon/M1003/attack1.wav ¼Ò¶ó°Ô 0 0.6 1 5 40 2 # 18971 mon/M1003/attack2.wav 0 0.6 1 5 40 2 # 18972 mon/M1003/damage.wav 0 0.6 1 5 40 2 # 18973 mon/M1003/damage2.wav 0 0.6 1 5 40 2 # 18974 mon/M1003/damage3.wav 0 0.6 1 5 40 2 # 18975 mon/M1003/diecri.wav 0 0.6 1 5 40 2 # 18976 mon/M1003/dienor.wav 0 0.6 1 5 40 2 # 18977 mon/M1003/idle.wav 0 0.6 1 5 40 2 # 18978 mon/M1003/skill1.wav 0 0.8 1 5 40 2 # 18979 mon/M1003/skill2.wav 0 0.8 1 5 40 2 # 18980 mon/M1003/walk.wav 0 0.6 1 5 40 2 # 18981 mon/M1003/hs04.wav 0 0.6 1 5 40 2 # 18982 mon/M1005/attack1.wav °ÅºÒ±«¹° 0 0.6 1 5 40 2 # 18983 mon/M1005/attack2.wav 0 0.6 1 5 40 2 # 18984 mon/M1005/damage.wav 0 0.6 1 5 40 2 # 18985 mon/M1005/damage2.wav 0 0.6 1 5 40 2 # 18986 mon/M1005/damage3.wav 0 0.6 1 5 40 2 # 18987 mon/M1005/diecri.wav 0 0.6 1 5 40 2 # 18988 mon/M1005/dienor.wav 0 0.6 1 5 40 2 # 18989 mon/M1005/idle.wav 0 0.6 1 5 40 2 # 18990 mon/M1005/skill1.wav 0 0.6 1 5 40 2 # 18991 mon/M1005/skill2.wav 0 0.6 1 5 40 2 # 18992 mon/M1005/v1.wav 0 0.6 1 5 40 2 # 18993 mon/M1005/v2.wav 0 0.6 1 5 40 2 # 18994 mon/M1005/v3.wav 0 0.6 1 5 40 2 # 18995 mon/M1005/v4.wav 0 0.6 1 5 40 2 # 18996 mon/M1005/v5.wav 0 0.6 1 5 40 2 # 18997 mon/M1005/v6.wav 0 0.6 1 5 40 2 # 18998 mon/M1005/moving1.wav 0 0.6 1 5 40 2 # 18999 mon/M1005/moving2.wav 0 0.6 1 5 40 2 # 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19023 mon/M1004/damage2.wav 0 0.8 1 5 40 2 # 19024 mon/M1004/damagecriV.wav 0 0.8 1 5 40 2 # 19025 mon/M1004/diecriV.wav 0 0.8 1 5 40 2 # 19026 mon/M1004/dienorV.wav 0 0.8 1 5 40 2 # 19027 mon/M1004/idleV.wav 0 0.8 1 5 40 2 # 19028 mon/M1004/standV.wav 0 0.8 1 5 40 2 # 19029 mon/M1004/moving1.wav 0 0.8 1 5 40 2 # 19030 mon/M1004/moving2.wav 0 0.8 1 5 40 2 # 19031 mon/M1004/moving3.wav 0 0.8 1 5 40 2 # 19032 mon/M1004/skill1.wav 0 0.7 1 5 40 2 # 19033 mon/M1004/skill2.wav 0 0.6 1 5 40 2 # 19034 mon/M0573/W/Vattack1.wav Ȳ±Ýµµ¸¶¹ì_Àü»ç 0 0.6 1 5 40 2 # 19035 mon/M0573/W/Vattack2.wav 0 0.6 1 5 40 2 # 19036 mon/M0573/W/Vdamage1.wav 0 0.6 1 5 40 2 # 19037 mon/M0573/W/Vdamage2.wav 0 0.6 1 5 40 2 # 19038 mon/M0573/W/Vdamage3.wav 0 0.6 1 5 40 2 # 19039 mon/M0573/W/Vdiecri.wav 0 0.6 1 5 40 2 # 19040 mon/M0573/W/Vdienor.wav 0 0.6 1 5 40 2 # 19041 mon/M0573/W/Vidle1.wav 0 0.6 1 5 40 2 # 19042 mon/M0573/W/Vidle2.wav 0 0.6 1 5 40 2 # 19043 mon/M0573/W/Vskill.wav 0 0.6 1 5 40 2 # 19044 mon/M0573/W/VV1.wav 0 0.6 1 5 40 2 # 19045 mon/M0573/W/VV2.wav 0 0.6 1 5 40 2 # 19046 mon/M0573/W/VV3.wav 0 0.6 1 5 40 2 # 19047 mon/M0573/W/VV4.wav 0 0.6 1 5 40 2 # 19048 mon/M0573/W/VV5.wav 0 0.6 1 5 40 2 # 19049 eff/GoldLizardW_Skill1.wav 0 0.6 1 5 40 2 # 19050 eff/GoldLizardW_Skill2.wav 0 0.6 1 5 40 2 # 19051 mon/M0573/W/Vstand1.wav 0 0.6 1 5 40 2 # 19052 mon/M0573/W/Vstand2.wav 0 0.6 1 5 40 2 # 19053 mon/M0573/T/Attack.wav Ȳ±Ýµµ¸¶¹ì_ÃßÀûÀÚ 0 0.6 1 5 40 2 # 19054 mon/M0573/T/Skill1.wav 0 0.6 1 5 40 2 # 19055 mon/M0573/T/Skill2.wav 0 0.6 1 5 40 2 # 19056 mon/M0573/T/Vattack1.wav 0 0.6 1 5 40 2 # 19057 mon/M0573/T/Vattack2.wav 0 0.6 1 5 40 2 # 19058 mon/M0573/T/Vstand1.wav 0 0.6 1 5 40 2 # 19059 mon/M0573/T/Vstand2.wav 0 0.6 1 5 40 2 # 19060 mon/M0573/T/Vdamage1.wav 0 0.6 1 5 40 2 # 19061 mon/M0573/T/Vdamage2.wav 0 0.6 1 5 40 2 # 19062 mon/M0573/T/Vdamage3.wav 0 0.6 1 5 40 2 # 19063 mon/M0573/T/Vdiecri.wav 0 0.6 1 5 40 2 # 19064 mon/M0573/T/Vdienor.wav 0 0.6 1 5 40 2 # 19065 mon/M0573/T/Vidle1.wav 0 0.6 1 5 40 2 # 19066 mon/M0573/T/Vidle2.wav 0 0.6 1 5 40 2 # 19067 mon/M0573/T/Vskill.wav 0 0.6 1 5 40 2 # 19068 mon/M0573/T/VV1.wav 0 0.6 1 5 40 2 # 19069 mon/M0573/T/VV2.wav 0 0.6 1 5 40 2 # 19070 mon/M0573/T/VV3.wav 0 0.6 1 5 40 2 # 19071 mon/M0573/T/VV4.wav 0 0.6 1 5 40 2 # 19072 mon/M0573/T/VV5.wav 0 0.6 1 5 40 2 # 19073 eff/GoldLizardT_Arrow.wav 0 0.6 1 5 40 2 # 19074 mon/M1007/Drop01.wav ºñÃëdzµ­ÀÌÁ· 0 0.6 1 5 40 2 # 19075 mon/M1007/Skill1-1.wav 0 0.6 1 5 40 2 # 19076 mon/M1007/Skill1-2.wav 0 0.6 1 5 40 2 # 19077 mon/M1007/Skill2-1.wav 0 0.6 1 5 40 2 # 19078 mon/M1007/Skill2-2.wav 0 0.6 1 5 40 2 # 19079 mon/M1007/V01.wav 0 0.6 1 5 40 2 # 19080 mon/M1007/V02.wav 0 0.6 1 5 40 2 # 19081 mon/M1007/V03.wav 0 0.6 1 5 40 2 # 19082 mon/M1007/V04.wav 0 0.6 1 5 40 2 # 19083 mon/M1007/V05.wav 0 0.6 1 5 40 2 # 19084 mon/M1007/V06.wav 0 0.6 1 5 40 2 # 19085 mon/M1007/V07.wav 0 0.6 1 5 40 2 # 19086 mon/M1007/Vattack01.wav 0 0.6 1 5 40 2 # 19087 mon/M1007/Vattack02.wav 0 0.6 1 5 40 2 # 19088 mon/M1007/Vattack03.wav 0 0.6 1 5 40 2 # 19089 mon/M1007/Vdamage01.wav 0 0.6 1 5 40 2 # 19090 mon/M1007/Vdamage02.wav 0 0.6 1 5 40 2 # 19091 mon/M1007/Vdamage03.wav 0 0.6 1 5 40 2 # 19092 eff/L_Chafer_skill1_effect1.wav 0 0.6 1 5 40 2 # 19093 mon/M1102/Skill01-1.wav Raptor 0 0.6 1 5 40 2 # 19094 mon/M1102/Skill01-2.wav 0 0.6 1 5 40 2 # 19095 mon/M1102/Skill02-1.wav 0 0.6 1 5 40 2 # 19096 mon/M1102/Skill02-2.wav 0 0.6 1 5 40 2 # 19097 mon/M1102/Vattack01.wav 0 0.6 1 5 40 2 # 19098 mon/M1102/Vattack02.wav 0 0.6 1 5 40 2 # 19099 mon/M1102/Vbreath01.wav 0 0.6 1 5 40 2 # 19100 mon/M1102/Vbreath02.wav 0 0.6 1 5 40 2 # 19101 mon/M1102/Vbreath03.wav 0 0.6 1 5 40 2 # 19102 mon/M1102/Vbreath04.wav 0 0.6 1 5 40 2 # 19103 mon/M1102/Vbreath05.wav 0 0.6 1 5 40 2 # 19104 mon/M1102/Vbreath06.wav 0 0.6 1 5 40 2 # 19105 mon/M1102/Vdamage01.wav 0 0.6 1 5 40 2 # 19106 mon/M1102/Vdamage02.wav 0 0.6 1 5 40 2 # 19107 mon/M1102/Vdamage03.wav 0 0.6 1 5 40 2 # 19108 mon/M1102/Vdiecri.wav 0 0.6 1 5 40 2 # 19109 mon/M1102/Vdienor.wav 0 0.6 1 5 40 2 # 19110 mon/M1102/Vidle.wav 0 0.6 1 5 40 2 # 19111 mon/M1102/Vstat01.wav 0 0.6 1 5 40 2 # 19112 mon/M1102/Vstat02.wav 0 0.6 1 5 40 2 # 19113 mon/M1104/attack01.wav Gollira 0 0.6 1 5 40 2 # 19114 mon/M1104/attack02.wav 0 0.6 1 5 40 2 # 19115 mon/M1104/idle.wav 0 0.6 1 5 40 2 # 19116 mon/M1104/Vattack01.wav 0 0.6 1 5 40 2 # 19117 mon/M1104/Vattack02.wav 0 0.6 1 5 40 2 # 19118 mon/M1104/Vbreath01.wav 0 0.6 1 5 40 2 # 19119 mon/M1104/Vbreath02.wav 0 0.6 1 5 40 2 # 19120 mon/M1104/Vbreath03.wav 0 0.6 1 5 40 2 # 19121 mon/M1104/Vbreath04-1.wav 0 0.6 1 5 40 2 # 19122 mon/M1104/Vbreath04-2.wav 0 0.6 1 5 40 2 # 19123 mon/M1104/Vbreath05-1.wav 0 0.6 1 5 40 2 # 19124 mon/M1104/Vbreath05-2.wav 0 0.6 1 5 40 2 # 19125 mon/M1104/Vbreath06.wav 0 0.6 1 5 40 2 # 19126 mon/M1104/Vdamage01.wav 0 0.6 1 5 40 2 # 19127 mon/M1104/Vdamage02.wav 0 0.6 1 5 40 2 # 19128 mon/M1104/Vdamage03.wav 0 0.6 1 5 40 2 # 19129 mon/M1104/Vdamage04.wav 0 0.6 1 5 40 2 # 19130 mon/M1104/Vdiecri.wav 0 0.6 1 5 40 2 # 19131 mon/M1104/Vdienor.wav 0 0.6 1 5 40 2 # 19132 mon/M1104/skill01-1.wav 0 0.6 1 5 40 2 # 19133 mon/M1104/skill01-2.wav 0 0.6 1 5 40 2 # 19134 mon/M1104/skill02-1.wav 0 0.6 1 5 40 2 # 19135 eff/L_Gojarany_skill1_effect2.wav 0 0.6 1 5 40 2 # 19136 eff/L_Gojarany_skill2_effect1.wav 0 0.6 1 5 40 2 # 19137 mon/M1104/Grun01.wav 0 0.6 1 5 40 2 # 19138 mon/M1104/Grun02.wav 0 0.6 1 5 40 2 # 19139 mon/M1104/Vbreath07.wav 0 0.6 1 5 40 2 # 19140 mon/M1104/Vbreath08.wav 0 0.6 1 5 40 2 # 19141 mon/M1107/Vidle.wav Bloodcanine_Boss 0 0.6 1 5 40 2 # 19142 mon/M1107/Vattack1.wav 0 0.6 1 5 40 2 # 19143 mon/M1107/Vattack2.wav 0 0.6 1 5 40 2 # 19144 mon/M1107/Vdamage1.wav 0 0.6 1 5 40 2 # 19145 mon/M1107/Vdamage2.wav 0 0.6 1 5 40 2 # 19146 mon/M1107/Vdamage3.wav 0 0.6 1 5 40 2 # 19147 mon/M1107/Vdeath.wav 0 0.6 1 5 40 2 # 19148 mon/M1107/Vskill1.wav 0 0.6 1 5 40 2 # 19149 mon/M1107/Vskill2.wav 0 0.6 1 5 40 2 # 19150 mon/M1107/Skill1.wav 0 0.6 1 5 40 2 # 19151 mon/M1107/Skill2-1.wav 0 0.6 1 5 40 2 # 19152 mon/M1107/Skill2-2.wav 0 0.6 1 5 40 2 # 19153 mon/M1107/Skill3.wav 0 0.6 1 5 40 2 # 19154 mon/M1107/Vvarious1.wav 0 0.6 1 5 40 2 # 19155 mon/M1107/Vvarious2.wav 0 0.6 1 5 40 2 # 19156 mon/M1107/Skill1-2.wav 0 0.6 1 5 40 2 # 19157 eff/L_CanineTooth_Boss_skill2_effect1.wav 0 0.6 1 5 40 2 # 19158 mon/M1106/Skill1.wav 0 0.6 1 5 40 2 # 19159 mon/M1106/Skill2.wav 0 0.6 1 5 40 2 # 19160 mon/M1106/Skill3.wav 0 0.6 1 5 40 2 # 19161 mon/M1106/Skill_Com.wav 0 0.6 1 5 40 2 # 19162 mon/M1106/Vattack1.wav 0 0.6 1 5 40 2 # 19163 mon/M1106/Vattack2.wav 0 0.6 1 5 40 2 # 19164 mon/M1106/Vdamage1.wav 0 0.6 1 5 40 2 # 19165 mon/M1106/Vdamage2.wav 0 0.6 1 5 40 2 # 19166 mon/M1106/Vdeath1.wav 0 0.6 1 5 40 2 # 19167 mon/M1106/Vdeath2.wav 0 0.6 1 5 40 2 # 19168 mon/M1106/Vidle.wav 0 0.6 1 5 40 2 # 19169 mon/M1106/Vvari1.wav 0 0.6 1 5 40 2 # 19170 mon/M1106/Vvari2.wav 0 0.6 1 5 40 2 # 19171 mon/M1106/Vvari3.wav 0 0.6 1 5 40 2 # 19172 mon/M1106/StandUp.wav 0 0.6 1 5 40 2 # 19173 mon/M1106/Idle_c.wav 0 0.6 1 5 40 2 # 19174 mon/M1103/DeathFall01.wav Golem 0 0.6 1 5 40 2 # 19175 mon/M1103/DeathFall02.wav 0 0.6 1 5 40 2 # 19176 mon/M1103/Foot01.wav 0 0.6 1 5 40 2 # 19177 mon/M1103/Foot02.wav 0 0.6 1 5 40 2 # 19178 mon/M1103/Foot03.wav 0 0.6 1 5 40 2 # 19179 mon/M1103/Foot04.wav 0 0.6 1 5 40 2 # 19180 mon/M1103/Idle.wav 0 0.6 1 5 40 2 # 19181 mon/M1103/Skill01.wav 0 0.6 1 5 40 2 # 19182 mon/M1103/Skill02.wav 0 0.6 1 5 40 2 # 19183 mon/M1103/Vattack01.wav 0 0.6 1 5 40 2 # 19184 mon/M1103/Vattack02.wav 0 0.6 1 5 40 2 # 19185 mon/M1103/Vattack03.wav 0 0.6 1 5 40 2 # 19186 mon/M1103/Vdamage01.wav 0 0.6 1 5 40 2 # 19187 mon/M1103/Vdamage02.wav 0 0.6 1 5 40 2 # 19188 mon/M1103/Vdamage03.wav 0 0.6 1 5 40 2 # 19189 mon/M1103/Vdeath01.wav 0 0.6 1 5 40 2 # 19190 mon/M1103/Vdeath02.wav 0 0.6 1 5 40 2 # 19191 mon/M1103/Vfoot01.wav 0 0.6 1 5 40 2 # 19192 mon/M1103/Vfoot02.wav 0 0.6 1 5 40 2 # 19193 mon/M1103/Vreturn01.wav 0 0.6 1 5 40 2 # 19194 mon/M1103/Vstandup01.wav 0 0.6 1 5 40 2 # 19195 mon/M1103/Vvari01.wav 0 0.6 1 5 40 2 # 19196 mon/M1103/Vvari02.wav 0 0.6 1 5 40 2 # 19197 mon/M1105/Idle.wav Rhinosaurus 0 0.6 1 5 40 2 # 19198 mon/M1105/Skill01.wav 0 0.6 1 5 40 2 # 19199 mon/M1105/Skill02.wav 0 0.6 1 5 40 2 # 19200 mon/M1105/Vattack01.wav 0 0.6 1 5 40 2 # 19201 mon/M1105/Vattack02.wav 0 0.6 1 5 40 2 # 19202 mon/M1105/Vattack03.wav 0 0.6 1 5 40 2 # 19203 mon/M1105/Vdamage01.wav 0 0.6 1 5 40 2 # 19204 mon/M1105/Vdamage02.wav 0 0.6 1 5 40 2 # 19205 mon/M1105/Vdamage03.wav 0 0.6 1 5 40 2 # 19206 mon/M1105/Vdeath01.wav 0 0.6 1 5 40 2 # 19207 mon/M1105/Vdeath02.wav 0 0.6 1 5 40 2 # 19208 mon/M1105/Vidle.wav 0 0.6 1 5 40 2 # 19209 mon/M1105/Foot01.wav 0 0.6 1 5 40 2 # 19210 mon/M1105/Foot02.wav 0 0.6 1 5 40 2 # 19211 mon/M1105/Foot03.wav 0 0.6 1 5 40 2 # 19212 mon/M1105/Foot04.wav 0 0.6 1 5 40 2 # 19213 mon/M1101/Attack01-1.wav 0 0.6 1 5 40 2 # 19214 mon/M1101/Attackstand01.wav 0 0.6 1 5 40 2 # 19215 mon/M1101/Attackstand02.wav 0 0.6 1 5 40 2 # 19216 mon/M1101/Death.wav 0 0.6 1 5 40 2 # 19217 mon/M1101/Idle01.wav 0 0.6 1 5 40 2 # 19218 mon/M1101/Idle02.wav 0 0.6 1 5 40 2 # 19219 mon/M1101/Skill01.wav 0 0.6 1 5 40 2 # 19220 mon/M1101/Vattack01.wav 0 0.6 1 5 40 2 # 19221 mon/M1101/Vattack02.wav 0 0.6 1 5 40 2 # 19222 mon/M1101/Vdamage01.wav 0 0.6 1 5 40 2 # 19223 mon/M1101/Vdamage02.wav 0 0.6 1 5 40 2 # 19224 mon/M1101/Vdamage03.wav 0 0.6 1 5 40 2 # 19225 eff/L_Nepenthes_skill1_effect1.wav 0 0.6 1 5 40 2 # 19226 mon/N2101/Owl_G_N002_idle01.wav 0 0.6 1 5 40 2 # 19227 mon/N2101/Owl_G_N002_idle02.wav 0 0.6 1 5 40 2 # 19228 mon/N2101/Owl_G_N003_talk01.wav 0 0.6 1 5 40 2 # 19229 mon/N2102/Owl_B_N001_stand01.wav 0 0.6 1 5 40 2 # 19230 mon/N2102/Owl_B_N002_idle01.wav 0 0.6 1 5 40 2 # 19231 mon/N2102/Owl_B_N003_book01.wav 0 0.6 1 5 40 2 # 19232 mon/N2102/Owl_B_N003_book02.wav 0 0.6 1 5 40 2 # 19233 mon/N2102/Owl_B_N003_talk01.wav 0 0.6 1 5 40 2 # 19234 mon/N2103/Owl_M_Attack01.wav 0 0.6 1 5 40 2 # 19235 mon/N2103/Owl_M_N002_Idle.wav 0 0.6 1 5 40 2 # 19236 mon/N2103/Owl_M_Voice01.wav 0 0.6 1 5 40 2 # 19237 mon/N2103/Owl_M_Voice02.wav 0 0.6 1 5 40 2 # 19238 mon/N2103/Owl_M_Voice03.wav 0 0.6 1 5 40 2 # 19239 mon/N2103/Owl_M_Voice04.wav 0 0.6 1 5 40 2 # 19240 mon/N2103/Owl_M_Voice05.wav 0 0.6 1 5 40 2 # 19241 mon/N2103/Owl_Footstep01.wav 0 0.6 1 5 40 2 # 19242 mon/N2103/Owl_Footstep02.wav 0 0.6 1 5 40 2 # 19243 mon/N2103/Owl_Footstep03.wav 0 0.6 1 5 40 2 # 19244 mon/N2103/Owl_Footstep04.wav 0 0.6 1 5 40 2 # 19245 mon/N2104/Gorilla_AB_Attack01.wav 0 0.6 1 5 40 2 # 19246 mon/N2104/Gorilla_AB_Attack02.wav 0 0.6 1 5 40 2 # 19247 mon/N2104/Gorilla_AB_Attack03.wav 0 0.6 1 5 40 2 # 19248 mon/N2104/Gorilla_AB_Attack04.wav 0 0.6 1 5 40 2 # 19249 mon/N2104/Gorilla_AB_Idle01-1.wav 0 0.6 1 5 40 2 # 19250 mon/N2104/Gorilla_AB_Idle01-2.wav 0 0.6 1 5 40 2 # 19251 mon/N2104/Gorilla_AB_Voice01.wav 0 0.6 1 5 40 2 # 19252 mon/N2104/Gorilla_AB_Voice02.wav 0 0.6 1 5 40 2 # 19253 mon/N2104/Gorilla_AB_Voice03.wav 0 0.6 1 5 40 2 # 19254 mon/N2104/Gorilla_AB_Voice04.wav 0 0.6 1 5 40 2 # 19255 mon/N2104/Gorilla_AB_Voice05.wav 0 0.6 1 5 40 2 # 19256 mon/N2104/Gorilla_AB_Voice06.wav 0 0.6 1 5 40 2 # 19257 mon/N2104/Gorilla_AB_Voice07.wav 0 0.6 1 5 40 2 # 19258 mon/N2104/Gorilla_ABL_Death.wav 0 0.6 1 5 40 2 # 19259 mon/N2105/Gorilla_L_Idle01.wav 0 0.6 1 5 40 2 # 19260 mon/N2105/Gorilla_L_Talk01.wav 0 0.6 1 5 40 2 # 19261 mon/N2105/Gorilla_L_Voice01.wav 0 0.6 1 5 40 2 # 19262 mon/N2105/Gorilla_L_Voice02.wav 0 0.6 1 5 40 2 # 19263 mon/N2105/Gorilla_L_Voice03.wav 0 0.6 1 5 40 2 # 19264 mon/M1201/Attack01.wav VampireBat 0 0.6 1 5 40 2 # 19265 mon/M1201/Attack02.wav 0 0.6 1 5 40 2 # 19266 mon/M1201/Skill01.wav 0 0.6 1 5 40 2 # 19267 mon/M1201/Skill02.wav 0 0.6 1 5 40 2 # 19268 mon/M1201/VoiceAt01.wav 0 0.6 1 5 40 2 # 19269 mon/M1201/VoiceAt02.wav 0 0.6 1 5 40 2 # 19270 mon/M1201/VoiceDm01.wav 0 0.6 1 5 40 2 # 19271 mon/M1201/VoiceDm02.wav 0 0.6 1 5 40 2 # 19272 mon/M1201/VoiceDt01.wav 0 0.6 1 5 40 2 # 19273 mon/M1202/Attack01.wav Capipu 0 0.6 1 5 40 2 # 19274 mon/M1202/Attack02.wav 0 0.6 1 5 40 2 # 19275 mon/M1202/Skill01.wav 0 0.6 1 5 40 2 # 19276 mon/M1202/Skill02.wav 0 0.6 1 5 40 2 # 19277 mon/M1202/VoiceAt01.wav 0 0.6 1 5 40 2 # 19278 mon/M1202/VoiceAt02.wav 0 0.6 1 5 40 2 # 19279 mon/M1202/VoiceDm01.wav 0 0.6 1 5 40 2 # 19280 mon/M1202/VoiceDm02.wav 0 0.6 1 5 40 2 # 19281 mon/M1202/VoiceDt01.wav 0 0.6 1 5 40 2 # 19282 mon/M1203/Skill01.wav Akidna 0 0.6 1 5 40 2 # 19283 mon/M1203/Skill02.wav 0 0.6 1 5 40 2 # 19284 mon/M1203/Skill03-1.wav 0 0.6 1 5 40 2 # 19285 mon/M1203/Skill03-2.wav 0 0.6 1 5 40 2 # 19286 mon/M1203/VoiceAt01.wav 0 0.6 1 5 40 2 # 19287 mon/M1203/VoiceAt02.wav 0 0.6 1 5 40 2 # 19288 mon/M1203/VoiceDm01.wav 0 0.6 1 5 40 2 # 19289 mon/M1203/VoiceDm02.wav 0 0.6 1 5 40 2 # 19290 mon/M1203/VoiceDt01.wav 0 0.6 1 5 40 2 # 19291 mon/M1204/Skill01.wav QueenBee 0 0.6 1 5 40 2 # 19292 mon/M1204/Skill02.wav 0 0.6 1 5 40 2 # 19293 mon/M1204/VoiceAt01.wav 0 0.6 1 5 40 2 # 19294 mon/M1204/VoiceAt02.wav 0 0.6 1 5 40 2 # 19295 mon/M1204/VoiceDm01.wav 0 0.6 1 5 40 2 # 19296 mon/M1204/VoiceDm02.wav 0 0.6 1 5 40 2 # 19297 mon/M1204/VoiceDt01.wav 0 0.6 1 5 40 2 # 19298 mon/M1205/AtBow01.wav "RedBee(Hunter, Leader)" 0 0.6 1 5 40 2 # 19299 mon/M1205/Skill01.wav 0 0.6 1 5 40 2 # 19300 mon/M1205/Skill02.wav 0 0.6 1 5 40 2 # 19301 mon/M1205/VoiceAt01.wav 0 0.6 1 5 40 2 # 19302 mon/M1205/VoiceAt02.wav 0 0.6 1 5 40 2 # 19303 mon/M1205/VoiceDm01.wav 0 0.6 1 5 40 2 # 19304 mon/M1205/VoiceDm02.wav 0 0.6 1 5 40 2 # 19305 mon/M1205/VoiceDt01.wav 0 0.6 1 5 40 2 ; °øÅë»ç¿îµå (±âÁ¸ ÄÚµå Áߺ¹À¸·Î 19400 ºÎÅÍ »õ·Ó°Ô ÄÚµå ºÎ¿©ÇÔ) # 19400 mon/Common/Effect_Exp_Stone_01.wav 0 0.7 1 5 40 2 # 19401 mon/Common/Effect_Exp_Stone_02.wav 0 0.7 1 5 40 2 # 19402 mon/Common/Effect_Exp_Stone_02.wav 0 0.7 1 5 40 2 # 19403 mon/Common/Effect_NoSound_01.wav 0 0.7 1 5 40 2 # 19404 mon/Common/Effect_Die_Stone_01.wav 0 0.7 1 5 40 2 # 19405 mon/Common/C_DMG_L_01.wav 0 0.8 1 5 40 2 # 19406 mon/Common/C_DMG_L_02.wav 0 0.8 1 5 40 2 # 19407 mon/Common/C_DMG_L_03.wav 0 0.8 1 5 40 2 # 19408 mon/Common/C_Defence_L_01.wav 0 0.8 1 5 40 2 # 19409 mon/Common/Mon_Drop_L_01.wav 0 0.8 1 5 40 2 # 19410 mon/Common/Mon_Drop_L_02.wav 0 0.8 1 5 40 2 # 19411 mon/Common/Mon_Drop_L_03.wav 0 0.8 1 5 40 2 # 19412 mon/Common/Mon_Drop_L_04.wav 0 0.8 1 5 40 2 # 19413 mon/Common/Effect_Exp_Stone_03.wav 0 0.8 1 5 40 2 ;# 19414 mon/Common/Effect_Exp_Stone_04.wav ¿ë·®ÀÌ ³Ê¹« Ä¿¼­ »èÁ¦ 0 0.8 1 5 40 2 # 19415 mon/Common/Mon_Drop_L_05.wav 0 0.8 1 5 40 2 # 19416 mon/Common/Mon_Flap_L_01.wav 0 0.8 1 5 40 2 # 19417 mon/Common/Mon_Flap_L_02.wav 0 0.8 1 5 40 2 # 19418 mon/Common/Flap_00.wav 0 0.8 1 5 40 2 # 19419 mon/Common/Flap_01.wav 0 0.8 1 5 40 2 # 19420 mon/Common/Flap_02.wav 0 0.8 1 5 40 2 # 19421 mon/Common/Flap_03.wav 0 0.8 1 5 40 2 # 19422 mon/Common/Flap_04.wav 0 0.8 1 5 40 2 # 19423 mon/Common/Flap_05.wav 0 0.8 1 5 40 2 # 19424 mon/Common/Flap_06.wav 0 0.8 1 5 40 2 # 19425 mon/Common/Flap_07.wav 0 0.8 1 5 40 2 # 19426 mon/Common/Flap_08.wav 0 0.8 1 5 40 2 # 19427 mon/Common/Flap_09.wav 0 0.8 1 5 40 2 # 19428 mon/Common/Flap_10.wav 0 0.8 1 5 40 2 # 19429 mon/Common/Flap_Insct_01.wav 0 0.8 1 5 40 2 # 19430 mon/Common/Flap_Large_01.wav 0 0.8 1 5 40 2 # 19431 mon/Common/Flap_Large_02.wav 0 0.8 1 5 40 2 # 19432 mon/Common/M_Action_Chain_01.wav 0 0.8 1 5 40 2 # 19433 mon/Common/M_Action_Chain_02.wav 0 0.8 1 5 40 2 # 19434 mon/Common/M_Action_Gasum_Kung_01.wav 0 0.8 1 5 40 2 # 19435 mon/Common/M_Action_Grab_the_sand_01.wav 0 0.8 1 5 40 2 # 19436 mon/Common/M_Action_Large_01.wav 0 0.8 1 5 40 2 # 19437 mon/Common/M_Action_Large_02.wav 0 0.8 1 5 40 2 # 19438 mon/Common/M_Action_Large_03.wav 0 0.8 1 5 40 2 # 19439 mon/Common/M_Action_Large_04.wav 0 0.8 1 5 40 2 # 19440 mon/Common/M_Action_Large_05.wav 0 0.8 1 5 40 2 # 19441 mon/Common/M_Action_Large_06.wav 0 0.8 1 5 40 2 # 19442 mon/Common/M_Action_Large_07.wav 0 0.8 1 5 40 2 # 19443 mon/Common/M_Action_Large_Sliding_01.wav 0 0.8 1 5 40 2 # 19444 mon/Common/M_Action_Large_Wait_01.wav 0 0.8 1 5 40 2 # 19445 mon/Common/M_Action_Plants_01.wav 0 0.8 1 5 40 2 # 19446 mon/Common/M_Action_Plants_02.wav 0 0.8 1 5 40 2 # 19447 mon/Common/M_Action_Shouting_Gorilla_01.wav 0 0.8 1 5 40 2 # 19448 mon/Common/M_Action_Tree_01.wav 0 0.8 1 5 40 2 # 19449 mon/Common/M_Cast_Poison_01.wav 0 0.8 1 5 40 2 # 19450 mon/Common/M_Damage_00.wav 0 0.8 1 5 40 2 # 19451 mon/Common/M_Damage_01.wav 0 0.8 1 5 40 2 # 19452 mon/Common/M_Damage_02.wav 0 0.8 1 5 40 2 # 19453 mon/Common/M_Damage_03.wav 0 0.8 1 5 40 2 # 19454 mon/Common/M_Damage_04.wav 0 0.8 1 5 40 2 # 19455 mon/Common/M_Damage_05.wav 0 0.8 1 5 40 2 # 19456 mon/Common/M_Damage_07.wav 0 0.8 1 5 40 2 # 19457 mon/Common/M_Damage_Large_01.wav 0 0.8 1 5 40 2 # 19458 mon/Common/M_Damage_Split_00.wav 0 0.8 1 5 40 2 # 19459 mon/Common/M_Death_01.wav 0 0.8 1 5 40 2 # 19460 mon/Common/M_Death_Base_00.wav 0 0.8 1 5 40 2 # 19461 mon/Common/M_Death_Base_01.wav 0 0.8 1 5 40 2 # 19462 mon/Common/M_Death_Effect_01.wav 0 0.8 1 5 40 2 # 19463 mon/Common/M_Death_Ghost_00.wav 0 0.8 1 5 40 2 # 19464 mon/Common/M_Drop_00.wav 0 0.8 1 5 40 2 # 19465 mon/Common/M_Drop_01.wav 0 0.8 1 5 40 2 # 19466 mon/Common/M_Drop_02.wav 0 0.8 1 5 40 2 # 19467 mon/Common/M_Drop_03.wav 0 0.8 1 5 40 2 # 19468 mon/Common/M_Drop_04.wav 0 0.8 1 5 40 2 # 19469 mon/Common/M_Drop_05.wav 0 0.8 1 5 40 2 # 19470 mon/Common/M_Drop_06.wav 0 0.8 1 5 40 2 # 19471 mon/Common/M_Drop_07.wav 0 0.8 1 5 40 2 # 19472 mon/Common/M_Drop_08.wav 0 0.8 1 5 40 2 # 19473 mon/Common/M_Drop_09.wav 0 0.8 1 5 40 2 # 19474 mon/Common/M_Drop_10.wav 0 0.8 1 5 40 2 # 19475 mon/Common/M_Drop_11.wav 0 0.8 1 5 40 2 # 19476 mon/Common/M_Drop_12.wav 0 0.8 1 5 40 2 # 19477 mon/Common/M_Drop_13.wav 0 0.8 1 5 40 2 # 19478 mon/Common/M_Drop_14.wav 0 0.8 1 5 40 2 # 19479 mon/Common/M_Drop_15.wav 0 0.8 1 5 40 2 # 19480 mon/Common/M_Drop_Large_A_00.wav 0 0.8 1 5 40 2 # 19481 mon/Common/M_Drop_Large_A_01.wav 0 0.8 1 5 40 2 # 19482 mon/Common/M_Drop_Large_A_02.wav 0 0.8 1 5 40 2 # 19483 mon/Common/M_Female_7021_01.wav 0 0.8 1 5 40 2 # 19484 mon/Common/M_Female_7021_02.wav 0 0.8 1 5 40 2 # 19485 mon/Common/M_Female_7021_03.wav 0 0.8 1 5 40 2 # 19486 mon/Common/M_Female_7021_04.wav 0 0.8 1 5 40 2 # 19487 mon/Common/M_Female_7021_05.wav 0 0.8 1 5 40 2 # 19488 mon/Common/M_Female_7021_06.wav 0 0.8 1 5 40 2 # 19489 mon/Common/M_Female_7021_07.wav 0 0.8 1 5 40 2 # 19490 mon/Common/M_Foot_A_00.wav 0 0.8 1 5 40 2 # 19491 mon/Common/M_Foot_A_01.wav 0 0.8 1 5 40 2 # 19492 mon/Common/M_Foot_B_00.wav 0 0.8 1 5 40 2 # 19493 mon/Common/M_Foot_B_01.wav 0 0.8 1 5 40 2 # 19494 mon/Common/M_Foot_C_00.wav 0 0.8 1 5 40 2 # 19495 mon/Common/M_Foot_C_01.wav 0 0.8 1 5 40 2 # 19496 mon/Common/M_Foot_D_01.wav 0 0.8 1 5 40 2 # 19497 mon/Common/M_Foot_D_02.wav 0 0.8 1 5 40 2 # 19498 mon/Common/M_Foot_Large_A_00.wav 0 0.8 1 5 40 2 # 19499 mon/Common/M_Foot_Large_A_01.wav 0 0.8 1 5 40 2 # 19500 mon/Common/M_Foot_Large_B_01.wav 0 0.8 1 5 40 2 # 19501 mon/Common/M_Foot_Large_B_02.wav 0 0.8 1 5 40 2 # 19502 mon/Common/M_Foot_Large_C_01.wav 0 0.8 1 5 40 2 # 19503 mon/Common/M_Foot_Large_C_02.wav 0 0.8 1 5 40 2 # 19504 mon/Common/M_Foot_Large_D_01.wav 0 0.8 1 5 40 2 # 19505 mon/Common/M_Foot_Large_Run_01.wav 0 0.8 1 5 40 2 # 19506 mon/Common/M_Foot_Spider_01.wav 0 0.8 1 5 40 2 # 19507 mon/Common/M_Foot_Spider_02.wav 0 0.8 1 5 40 2 # 19508 mon/Common/M_Foot_Wolf_01.wav 0 0.8 1 5 40 2 # 19509 mon/Common/M_Spider_01.wav 0 0.8 1 5 40 2 # 19510 mon/Common/M_Spider_02.wav 0 0.8 1 5 40 2 # 19511 mon/Common/M_Spider_03.wav 0 0.8 1 5 40 2 # 19512 mon/Common/M_Spider_04.wav 0 0.8 1 5 40 2 # 19513 mon/Common/M_Spider_05_Dead.wav 0 0.8 1 5 40 2 # 19514 mon/Common/M_Spider_06_Dok.wav 0 0.8 1 5 40 2 # 19515 mon/Common/M_Stun_00.wav 0 0.8 1 5 40 2 # 19516 mon/Common/M_W_Staff_00.wav 0 0.8 1 5 40 2 # 19517 mon/Common/M_Woosh_00.wav 0 0.8 1 5 40 2 # 19518 mon/Common/M_Woosh_01.wav 0 0.8 1 5 40 2 # 19519 mon/Common/M_Woosh_02.wav 0 0.8 1 5 40 2 # 19520 mon/Common/M_Woosh_03.wav 0 0.8 1 5 40 2 # 19521 mon/Common/M_Woosh_04.wav 0 0.8 1 5 40 2 # 19522 mon/Common/M_Woosh_05.wav 0 0.8 1 5 40 2 # 19523 mon/Common/M_Woosh_06.wav 0 0.8 1 5 40 2 # 19524 mon/Common/M_Woosh_07.wav 0 0.8 1 5 40 2 # 19525 mon/Common/M_Woosh_08.wav 0 0.8 1 5 40 2 # 19526 mon/Common/M_Woosh_09.wav 0 0.8 1 5 40 2 # 19527 mon/Common/M_Woosh_10.wav 0 0.8 1 5 40 2 # 19528 mon/Common/Effect_Fire_Hit_01.wav 0 0.8 1 5 40 2 # 19529 mon/Common/Effect_Fire_Hit_02.wav 0 0.8 1 5 40 2 # 19530 mon/Common/Effect_Fire_Hit_03.wav 0 0.8 1 5 40 2 # 19531 mon/Common/Effect_Fire_Hit_04.wav 0 0.8 1 5 40 2 # 19532 mon/Common/Effect_Fire_Hit_05.wav 0 0.8 1 5 40 2 # 19533 mon/Common/Effect_Fire_Loop_01.wav 0 0.8 1 5 40 2 # 19534 mon/Common/Effect_Fire_Loop_02.wav 0 0.8 1 5 40 2 # 19535 mon/Common/Effect_Fire_Loop_03.wav 0 0.8 1 5 40 2 # 19536 mon/Common/Effect_Fire_Loop_04.wav 0 0.8 1 5 40 2 # 19537 mon/Common/Effect_Fire_Shot_01.wav 0 0.8 1 5 40 2 # 19538 mon/Common/Effect_Fire_Shot_02.wav 0 0.8 1 5 40 2 # 19539 mon/Common/Effect_Fire_Shot_03.wav 0 0.8 1 5 40 2 # 19540 mon/Common/Effect_Wind_Impact_01.wav 0 0.8 1 5 40 2 # 19541 eff/IceBall.wav 0 0.8 1 5 40 2 # 19542 eff/MagicBall.wav 0 0.8 1 5 40 2 # 19543 mon/Common/Idle_leather_01.wav 0 0.8 1 5 40 2 # 19544 mon/Common/Idle_leather_02.wav 0 0.8 1 5 40 2 # 19545 mon/Common/Idle_leather_03.wav 0 0.8 1 5 40 2 # 19546 mon/Common/Idle_leather_04.wav 0 0.8 1 5 40 2 # 19547 mon/Common/Idle_leather_05.wav 0 0.8 1 5 40 2 # 19548 mon/Common/Idle_metal_01.wav 0 0.8 1 5 40 2 # 19549 mon/Common/Idle_metal_02.wav 0 0.8 1 5 40 2 # 19550 mon/Common/Idle_metal_03.wav 0 0.8 1 5 40 2 # 19551 mon/Common/Idle_metal_04.wav 0 0.8 1 5 40 2 # 19552 mon/Common/Idle_metal_05.wav 0 0.8 1 5 40 2 # 19553 mon/Common/Idle_plate_01.wav 0 0.8 1 5 40 2 # 19554 mon/Common/Idle_plate_02.wav 0 0.8 1 5 40 2 ; ¸¸µå¶ó°í¶ó # 20000 mon/Common/Mon_Run_Fly_01.wav 2012-06-ÀÛ¾÷ ½ÃÀÛ 0 0.6 1 5 40 2 # 20001 mon/M1401/M_1401_V_01.wav 0 0.6 1 5 40 2 # 20002 mon/M1401/M_1401_V_02.wav 0 0.6 1 5 40 2 # 20003 mon/M1401/M_1401_V_03.wav 0 0.6 1 5 40 2 # 20004 mon/M1401/M_1401_V_04.wav 0 0.6 1 5 40 2 # 20005 mon/M1401/M_1401_V_05.wav 0 0.6 1 5 40 2 # 20006 mon/M1401/M_1401_V_DMG_01.wav 0 0.6 1 5 40 2 # 20007 mon/M1401/M_1401_V_DMG_02.wav 0 0.6 1 5 40 2 # 20008 mon/M1401/M_1401_V_DMG_03.wav 0 0.6 1 5 40 2 # 20009 mon/M1401/M_1401_damageskill_4.wav 0 0.6 1 5 40 2 # 20010 mon/M1401/M_1401_defense_01.wav 0 0.6 1 5 40 2 # 20011 mon/M1401/M_1401_Die_01.wav 0 0.7 1 5 40 2 # 20012 mon/M1401/M_1401_V_06.wav 0 0.7 1 5 40 2 # 20013 mon/M1401/M_1401_Die_02.wav 0 0.7 1 5 40 2 # 20014 mon/M1401/M_1401_Die_03.wav 0 0.7 1 5 40 2 # 20015 mon/M1401/M_1401_V_07.wav 0 0.7 1 5 40 2 # 20016 mon/M1401/M_1401_V_08.wav 0 0.7 1 5 40 2 ; µ¥½º¿ú # 20017 mon/M1402/M_1402_V_DMG_01.wav 0 0.7 1 5 40 2 # 20018 mon/M1402/M_1402_V_DMG_02.wav 0 0.7 1 5 40 2 # 20019 mon/M1402/M_1402_V_DMG_03.wav 0 0.7 1 5 40 2 # 20020 mon/M1402/M_1402_V_01.wav 0 0.7 1 5 40 2 # 20021 mon/M1402/M_1402_V_02.wav 0 0.7 1 5 40 2 # 20022 mon/M1402/M_1402_Skill_01.wav 0 0.7 1 5 40 2 # 20023 mon/M1402/M_1402_Skill_02.wav 0 0.7 1 5 40 2 # 20024 mon/M1402/M_1402_V_03.wav 0 0.7 1 5 40 2 # 20025 mon/M1402/M_1402_V_04.wav 0 0.7 1 5 40 2 # 20026 mon/M1402/M_1402_V_05.wav 0 0.7 1 5 40 2 # 20027 mon/M1402/M_1402_V_06.wav 0 0.7 1 5 40 2 # 20028 mon/M1402/M_1402_V_07.wav 0 0.7 1 5 40 2 # 20029 mon/M1402/M_1402_V_08.wav 0 0.7 1 5 40 2 # 20030 mon/M1402/M_1402_V_09.wav 0 0.7 1 5 40 2 ; µ¥½ºÅ©¸®½ºÅ» # 20031 mon/M1403/M_1403_V_01.wav 0 0.7 1 5 40 2 # 20032 mon/M1403/M_1403_V_02.wav 0 0.7 1 5 40 2 # 20033 mon/M1403/M_1403_V_03.wav 0 0.7 1 5 40 2 # 20034 mon/M1403/M_1403_V_04.wav 0 0.7 1 5 40 2 # 20035 mon/M1403/M_1403_V_05.wav 0 0.7 1 5 40 2 # 20036 mon/M1403/M_1403_V_06.wav 0 0.7 1 5 40 2 # 20037 mon/M1403/M_1403_Skill_01.wav 0 0.7 1 5 40 2 # 20038 mon/M1403/M_1403_Skill_02.wav 0 0.7 1 5 40 2 # 20039 mon/M1403/M_1403_V_07.wav 0 0.7 1 5 40 2 # 20040 mon/M1403/M_1403_V_10.wav 0 0.7 1 5 40 2 ; ½ºÄÚÆÄ¸®¿ì½º # 20041 mon/M1404/M_1404_ATK_00.wav 0 0.7 1 5 40 2 # 20042 mon/M1404/M_1404_ATK_01.wav 0 0.7 1 5 40 2 # 20043 mon/M1404/M_1404_ATK_01_1.wav 0 0.7 1 5 40 2 # 20044 mon/M1404/M_1404_ATK_01-1.wav 0 0.7 1 5 40 2 # 20045 mon/M1404/M_1404_ATK_02.wav 0 0.7 1 5 40 2 # 20046 mon/M1404/M_1404_ATK_03.wav 0 0.7 1 5 40 2 # 20047 mon/M1404/M_1404_ATK_04.wav 0 0.7 1 5 40 2 # 20048 mon/M1404/M_1404_ATK_05.wav 0 0.7 1 5 40 2 # 20049 mon/M1404/M_1404_ATK_06.wav 0 0.7 1 5 40 2 # 20050 mon/M1404/M_1404_DMG_00.wav 0 0.7 1 5 40 2 # 20051 mon/M1404/M_1404_DMG_01.wav 0 0.7 1 5 40 2 # 20052 mon/M1404/M_1404_DMG_02.wav 0 0.7 1 5 40 2 # 20053 mon/M1404/M_1404_ATK_07.wav 0 0.7 1 5 40 2 # 20054 mon/M1404/M_1404_ATK_08.wav 0 0.7 1 5 40 2 ; Äݷμ¼¿òÀÇ Ã³ÇüÀÚ # 20055 mon/M1405/M_1405_ATK_01.wav 0 0.7 1 5 40 2 # 20056 mon/M1405/M_1405_ATK_02.wav 0 0.7 1 5 40 2 # 20057 mon/M1405/M_1405_ATK_03.wav 0 0.7 1 5 40 2 # 20058 mon/M1405/M_1405_ATK_04.wav 0 0.7 1 5 40 2 # 20059 mon/M1405/M_1405_ATK_05.wav 0 0.7 1 5 40 2 # 20060 mon/M1405/M_1405_DMG_01.wav 0 0.7 1 5 40 2 # 20061 mon/M1405/M_1405_DMG_02.wav 0 0.7 1 5 40 2 # 20062 mon/M1405/M_1405_DMG_03.wav 0 0.7 1 5 40 2 # 20063 mon/M1405/M_1405_DMG_04.wav 0 0.7 1 5 40 2 # 20001 mon/M1401/M_1401_V_01.wav 0 0.6 1 5 40 2 # 20002 mon/M1401/M_1401_V_02.wav 0 0.6 1 5 40 2 # 20003 mon/M1401/M_1401_V_03.wav 0 0.6 1 5 40 2 # 20004 mon/M1401/M_1401_V_04.wav 0 0.6 1 5 40 2 # 20005 mon/M1401/M_1401_V_05.wav 0 0.6 1 5 40 2 # 20006 mon/M1401/M_1401_V_DMG_01.wav 0 0.6 1 5 40 2 # 20007 mon/M1401/M_1401_V_DMG_02.wav 0 0.6 1 5 40 2 # 20008 mon/M1401/M_1401_V_DMG_03.wav 0 0.6 1 5 40 2 À§Ä¡ºí·¹À̵å ÀÌÆåÆ® # 20101 eff/WB_S601_eff.wav 0 0.8 1 5 40 2 # 20102 eff/WB_S613_eff.wav 0 0.8 1 5 40 2 # 20103 eff/WB_S615_eff.wav 0 0.8 1 5 40 2 # 20104 eff/WB_S616_eff.wav 0 0.8 1 5 40 2 # 20105 eff/WB_S415_3.wav 0 0.8 1 5 40 2 # 30001 mon/M1005/M_Attack_1_vc.wav 0 0.8 1 5 40 2 # 30002 mon/M1005/M_Attack_2_vc.wav 0 0.8 1 5 40 2 # 30003 mon/M1005/M_Die_vc1.wav 0 0.8 1 5 40 2 # 30004 mon/M1005/M_Die_vc2.wav 0 0.8 1 5 40 2 # 30005 mon/M1005/M_attack_idle.wav 0 0.8 1 5 40 2 # 30006 mon/M1005/M_DMG1.wav 0 0.8 1 5 40 2 # 30007 mon/M1005/M_DMG2.wav 0 0.8 1 5 40 2 # 30008 mon/M1005/M_DMG3.wav 0 0.8 1 5 40 2 # 30009 mon/M1005/M_idle_vc.wav 0 0.8 1 5 40 2 # 30010 mon/M1005/M_Skill_A_steam.wav 0 0.8 1 5 40 2 # 30011 mon/M1005/M_Skill_A_vc.wav 0 0.8 1 5 40 2 # 30012 mon/M1005/M_Skill_B_vc1.wav 0 0.8 1 5 40 2 # 30013 mon/M1005/M_Skill_B_vc2.wav 0 0.8 1 5 40 2 # 30014 mon/M1005/M_Skill_B_swish.wav 0 0.8 1 5 40 2 # 30015 mon/M1502/M_atk_hit1_1502.wav 0 0.8 1 5 40 2 # 30016 mon/M1502/M_attack_1_1502.wav 0 0.8 1 5 40 2 # 30017 mon/M1502/M_attack_2_1502.wav 0 0.8 1 5 40 2 # 30018 mon/M1502/M_attack_idle_1502.wav 0 0.8 1 5 40 2 # 30019 mon/M1502/M_breath_1502.wav 0 0.8 1 5 40 2 # 30020 mon/M1502/M_Death1_1502.wav 0 0.8 1 5 40 2 # 30021 mon/M1502/M_Death2_1502.wav 0 0.8 1 5 40 2 # 30022 mon/M1502/M_DMG1_1502.wav 0 0.8 1 5 40 2 # 30023 mon/M1502/M_DMG2_1502.wav 0 0.8 1 5 40 2 # 30024 mon/M1502/M_DMG3_1502.wav 0 0.8 1 5 40 2 # 30025 mon/M1502/M_fall_1502.wav 0 0.8 1 5 40 2 # 30026 mon/M1502/M_idle_vc_1502.wav 0 0.8 1 5 40 2 # 30027 mon/M1502/M_skill_hit_1502.wav 0 0.8 1 5 40 2 # 30028 mon/M1502/M_skill_idle_1502.wav 0 0.6 1 5 40 2 # 30029 mon/M1502/M_skill1_vc_1502.wav 0 0.8 1 5 40 2 # 30030 mon/M1502/M_skill2_hit_1502.wav 0 0.6 1 5 40 2 # 30031 mon/M1502/M_skill2_vc_1502.wav 0 0.8 1 5 40 2 # 30032 mon/M1503/M_ATKidle_1503.wav 0 0.8 1 5 40 2 # 30033 mon/M1503/M_attack1_1503.wav 0 0.8 1 5 40 2 # 30034 mon/M1503/M_attack2_1503.wav 0 0.8 1 5 40 2 # 30035 mon/M1503/M_death1_1503.wav 0 0.8 1 5 40 2 # 30036 mon/M1503/M_death2_1503.wav 0 0.8 1 5 40 2 # 30037 mon/M1503/M_DMG1_1503.wav 0 0.8 1 5 40 2 # 30038 mon/M1503/M_DMG2_1503.wav 0 0.8 1 5 40 2 # 30039 mon/M1503/M_DMG3_1503.wav 0 0.8 1 5 40 2 # 30040 mon/M1503/M_etc1_1503.wav 0 0.8 1 5 40 2 # 30041 mon/M1503/M_etc2_1503.wav 0 0.8 1 5 40 2 # 30042 mon/M1503/M_fall_1503.wav 0 0.8 1 5 40 2 # 30043 mon/M1503/M_idle_1503.wav 0 0.8 1 5 40 2 # 30044 mon/M1503/M_run_1503.wav 0 0.8 1 5 40 2 # 30045 mon/M1503/M_skill1_1503.wav 0 0.8 1 5 40 2 # 30046 mon/M1503/M_skill2_1503.wav 0 0.8 1 5 40 2 # 30047 mon/M1503/M_step_1503.wav 0 0.8 1 5 40 2 # 30048 mon/M1504/Attack1__M1504.wav 0 0.8 1 5 40 2 # 30049 mon/M1504/Attack2__M1504.wav 0 0.8 1 5 40 2 # 30050 mon/M1504/Death1_M1504.wav 0 0.8 1 5 40 2 # 30051 mon/M1504/DMG1_M1504.wav 0 0.8 1 5 40 2 # 30052 mon/M1504/DMG2_M1504.wav 0 0.8 1 5 40 2 # 30053 mon/M1504/DMG3_M1504.wav 0 0.8 1 5 40 2 # 30054 mon/M1504/Idle1_M1504.wav 0 0.8 1 5 40 2 # 30055 mon/M1504/Idle2_M1504.wav 0 0.8 1 5 40 2 # 30056 mon/M1504/Idle3_M1504.wav 0 0.8 1 5 40 2 # 30057 mon/M1504/Jump_M1504.wav 0 0.8 1 5 40 2 # 30058 mon/M1504/Ready_M1504.wav 0 0.8 1 5 40 2 # 30059 mon/M1504/Run_M1504.wav 0 0.8 1 5 40 2 # 30060 mon/M1504/Skill1_M1504.wav 0 0.8 1 5 40 2 # 30061 mon/M1504/Skill2_M1504.wav 0 0.8 1 5 40 2 # 30062 mon/M1504/Step_M1504.wav 0 0.8 1 5 40 2 # 30063 mon/M1505/Attack1_M1505.wav 0 0.8 1 5 40 2 # 30064 mon/M1505/Attack2_M1505.wav 0 0.8 1 5 40 2 # 30065 mon/M1505/Death_fx_M1505.wav 0 0.8 1 5 40 2 # 30066 mon/M1505/Death1_M1505.wav 0 0.8 1 5 40 2 # 30067 mon/M1505/Death2_M1505.wav 0 0.8 1 5 40 2 # 30068 mon/M1505/DMG1_M1505.wav 0 0.8 1 5 40 2 # 30069 mon/M1505/DMG2_M1505.wav 0 0.8 1 5 40 2 # 30070 mon/M1505/DMG3_M1505.wav 0 0.8 1 5 40 2 # 30071 mon/M1505/Fall_M1505.wav 0 0.8 1 5 40 2 # 30072 mon/M1505/Fall_vc_M1505.wav 0 0.8 1 5 40 2 # 30073 mon/M1505/Idle1_M1505.wav 0 0.8 1 5 40 2 # 30074 mon/M1505/Ready_M1505.wav 0 0.8 1 5 40 2 # 30075 mon/M1505/Run_M1505.wav 0 0.8 1 5 40 2 # 30076 mon/M1505/Skill1_fx_M1505.wav 0 0.8 1 5 40 2 # 30077 mon/M1505/Skill1_vc_M1505.wav 0 0.8 1 5 40 2 # 30078 mon/M1505/Skill2_fx_M1505.wav 0 0.8 1 5 40 2 # 30079 mon/M1505/Skill2_vc_M1505.wav 0 0.8 1 5 40 2 # 30080 mon/M1505/Skill3_fx_M1505.wav 0 0.8 1 5 40 2 # 30081 mon/M1505/Skill3_vc_M1505.wav 0 0.8 1 5 40 2 # 30082 mon/M1505/Stand1_M1505.wav 0 0.8 1 5 40 2 # 30083 mon/M1505/Stand2_M1505.wav 0 0.8 1 5 40 2 # 30084 mon/M1505/Step_M1505.wav 0 0.8 1 5 40 2 # 30085 mon/M1505/Swish_M1505.wav 0 0.8 1 5 40 2 # 30086 mon/M1502/M_fx1_1502.wav 0 0.8 1 5 40 2 # 30087 mon/M1502/M_fx2_1502.wav 0 0.8 1 5 40 2 # 30088 mon/M1602/Attack1_M1602.wav 0 0.8 1 5 40 2 # 30089 mon/M1602/Attack2_M1602.wav 0 0.8 1 5 40 2 # 30090 mon/M1602/Death1_M1602.wav 0 0.8 1 5 40 2 # 30091 mon/M1602/Death2_M1602.wav 0 0.8 1 5 40 2 # 30092 mon/M1602/Death3_M1602.wav 0 0.8 1 5 40 2 # 30093 mon/M1602/Hit1_M1602.wav 0 0.8 1 5 40 2 # 30094 mon/M1602/Hit2_M1602.wav 0 0.8 1 5 40 2 # 30095 mon/M1602/Idle1_M1602.wav 0 0.8 1 5 40 2 # 30096 mon/M1602/Idle2_M1602.wav 0 0.8 1 5 40 2 # 30097 mon/M1601/M1601_attack1.wav 0 0.8 1 5 40 2 # 30098 mon/M1601/M1601_attack2.wav 0 0.8 1 5 40 2 # 30099 mon/M1601/M1601_death.wav 0 0.8 1 5 40 2 # 30100 mon/M1601/M1601_dmg_idle1.wav 0 0.8 1 5 40 2 # 30101 mon/M1601/M1601_dmg1.wav 0 0.8 1 5 40 2 # 30102 mon/M1601/M1601_dmg2.wav 0 0.8 1 5 40 2 # 30103 mon/M1601/M1601_fall.wav 0 0.8 1 5 40 2 # 30104 mon/M1601/M1601_foot1.wav 0 0.8 1 5 40 2 # 30105 mon/M1601/M1601_foot2.wav 0 0.8 1 5 40 2 # 30106 mon/M1601/M1601_foot3.wav 0 0.8 1 5 40 2 # 30107 mon/M1601/M1601_foot4.wav 0 0.8 1 5 40 2 # 30108 mon/M1601/M1601_idle1.wav 0 0.8 1 5 40 2 # 30109 mon/M1601/M1601_idle2.wav 0 0.8 1 5 40 2 # 30110 mon/M1601/M1601_skill.wav 0 0.8 1 5 40 2 # 30111 mon/M1601/M1601_skill1.wav 0 0.8 1 5 40 2 # 30112 mon/M1601/M1601_skill2.wav 0 0.8 1 5 40 2 # 30113 mon/M1601/M1601_vc1.wav 0 0.8 1 5 40 2 # 30114 mon/M1601/M1601_vc2.wav 0 0.8 1 5 40 2 # 30115 mon/M1601/M1601_vc3.wav 0 0.8 1 5 40 2 # 30116 mon/M1601/M1601_vc4.wav 0 0.8 1 5 40 2 # 30117 mon/M1603/M1603_attack1.wav 0 0.8 1 5 40 2 # 30118 mon/M1603/M1603_attack2.wav 0 0.8 1 5 40 2 # 30119 mon/M1603/M1603_death_idle.wav 0 0.8 1 5 40 2 # 30120 mon/M1603/M1603_foot1.wav 0 0.8 1 5 40 2 # 30121 mon/M1603/M1603_foot2.wav 0 0.8 1 5 40 2 # 30122 mon/M1603/M1603_foot3.wav 0 0.8 1 5 40 2 # 30123 mon/M1603/M1603_foot4.wav 0 0.8 1 5 40 2 # 30124 mon/M1603/M1603_idle.wav 0 0.8 1 5 40 2 # 30125 mon/M1603/M1603_skill1.wav 0 0.8 1 5 40 2 # 30126 mon/M1603/M1603_skill2.wav 0 0.8 1 5 40 2 # 30127 mon/M1603/M1603_skill3.wav 0 0.8 1 5 40 2 # 30128 mon/M1603/M1603_vc1.wav 0 0.8 1 5 40 2 # 30129 mon/M1603/M1603_vc2.wav 0 0.8 1 5 40 2 # 30130 mon/M1603/M1603_vc3.wav 0 0.8 1 5 40 2 # 30131 mon/M1603/M1603_vc4.wav 0 0.8 1 5 40 2 # 30132 mon/M1603/M1603_vc5.wav 0 0.8 1 5 40 2 # 30133 mon/M1603/M1603_vc6.wav 0 0.8 1 5 40 2 # 30134 mon/M1603/M1603_vc7.wav 0 0.8 1 5 40 2 # 30135 mon/M1603/M1603_vc8.wav 0 0.8 1 5 40 2 # 30136 mon/M1603/M1603_vc9.wav 0 0.8 1 5 40 2 # 30137 mon/M1603/M1603_vc10.wav 0 0.8 1 5 40 2 # 30138 mon/M1603/M1603_vc11.wav 0 0.8 1 5 40 2 # 30139 impact/hammer1.wav 0 0.4 1 5 40 1 # 30140 impact/hammer2.wav 0 0.4 1 5 40 1 # 30141 impact/hammer3.wav 0 0.4 1 5 40 1 # 30142 mon/M1602/Attack3_M1602.wav 0 0.8 1 5 40 2 # 30143 mon/M1602/Attack4_M1602.wav 0 0.8 1 5 40 2 # 30144 mon/M1602/Death4_M1602.wav 0 0.8 1 5 40 2 # 30145 mon/M1602/Death5_M1602.wav 0 0.8 1 5 40 2 # 30146 mon/M1602/Death6_M1602.wav 0 0.8 1 5 40 2 # 30147 mon/M1602/Idle3_M1602.wav 0 0.8 1 5 40 2 # 30148 mon/M1602/Idle4_M1602.wav 0 0.8 1 5 40 2 # 30150 mon/M1701/1_Idle_M1701.wav 0 0.8 1 5 40 2 # 30151 mon/M1701/1_Idle_vc_M1701.wav 0 0.8 1 5 40 2 # 30152 mon/M1701/1_Idle1_M1701.wav 0 0.8 1 5 40 2 # 30153 mon/M1701/2_Stand_M1701.wav 0 0.8 1 5 40 2 # 30154 mon/M1701/3_ATK_stand_M1701.wav 0 0.8 1 5 40 2 # 30155 mon/M1701/4_Foot1_M1701.wav 0 0.8 1 5 40 2 # 30156 mon/M1701/4_Foot2_M1701.wav 0 0.8 1 5 40 2 # 30157 mon/M1701/4_Foot3_M1701.wav 0 0.8 1 5 40 2 # 30158 mon/M1701/4_Foot4_M1701.wav 0 0.8 1 5 40 2 # 30159 mon/M1701/4_Foot5_M1701.wav 0 0.8 1 5 40 2 # 30160 mon/M1701/4_Foot6_M1701.wav 0 0.8 1 5 40 2 # 30161 mon/M1701/5_ATK1_M1701.wav 0 0.8 1 5 40 2 # 30162 mon/M1701/5_ATK1_vc_M1701.wav 0 0.8 1 5 40 2 # 30163 mon/M1701/5_Woosh_M1701.wav 0 0.8 1 5 40 2 # 30164 mon/M1701/6_ATK2_idle_M1701.wav 0 0.8 1 5 40 2 # 30165 mon/M1701/6_ATK2_vc_M1701.wav 0 0.8 1 5 40 2 # 30166 mon/M1701/7_Skill1_idle_M1701.wav 0 0.8 1 5 40 2 # 30167 mon/M1701/7_Skill1_vc_M1701.wav 0 0.8 1 5 40 2 # 30168 mon/M1701/8_Skill2_Hit_M1701.wav 0 0.8 1 5 40 2 # 30169 mon/M1701/8_Skill2_idle_M1701.wav 0 0.8 1 5 40 2 # 30170 mon/M1701/8_Skill2_vc_M1701.wav 0 0.8 1 5 40 2 # 30171 mon/M1701/9_fainting_vc_M1701.wav 0 0.8 1 5 40 2 # 30172 mon/M1701/ATK1_idle_M1701.wav 0 0.8 1 5 40 2 # 30173 mon/M1701/Bow_dmg1_M1701.wav 0 0.8 1 5 40 2 # 30174 mon/M1701/Bow_dmg2_M1701.wav 0 0.8 1 5 40 2 # 30175 mon/M1701/Bow_ready_M1701.wav 0 0.8 1 5 40 2 # 30176 mon/M1701/Bow1_M1701.wav 0 0.8 1 5 40 2 # 30177 mon/M1701/Bow2_M1701.wav 0 0.8 1 5 40 2 # 30178 mon/M1701/Death1_drop_M1701.wav 0 0.8 1 5 40 2 # 30179 mon/M1701/Death1_M1701.wav 0 0.8 1 5 40 2 # 30180 mon/M1701/Death2_drop1_M1701.wav 0 0.8 1 5 40 2 # 30181 mon/M1701/Death2_drop2_M1701.wav 0 0.8 1 5 40 2 # 30182 mon/M1701/Death2_M1701.wav 0 0.8 1 5 40 2 # 30183 mon/M1701/DMG1_M1701.wav 0 0.8 1 5 40 2 # 30184 mon/M1701/DMG2_M1701.wav 0 0.8 1 5 40 2 # 30185 mon/M1701/DMG3_M1701.wav 0 0.8 1 5 40 2 # 30186 mon/M1701/idle1_M1701.wav 0 0.8 1 5 40 2 # 30187 mon/M1701/idle2_M1701.wav 0 0.8 1 5 40 2 # 30188 mon/M1701/idle3_M1701.wav 0 0.8 1 5 40 2 # 30189 mon/M9102/M9102_ATK_L_01.wav 0 0.8 1 5 40 2 # 30190 mon/M9102/M9102_ATK_L_02.wav 0 0.8 1 5 40 2 # 30191 mon/M9102/M9102_ATK_S_01.wav 0 0.8 1 5 40 2 # 30192 mon/M9102/M9102_ATK_S_02.wav 0 0.8 1 5 40 2 # 30193 mon/M9102/M9102_ATK_Shout_01.wav 0 0.8 1 5 40 2 # 30194 mon/M9102/M9102_ATK_Shout_02.wav 0 0.8 1 5 40 2 # 30195 mon/M9102/M9102_Die_01.wav 0 0.8 1 5 40 2 # 30196 mon/M9102/M9102_Die_02.wav 0 0.8 1 5 40 2 # 30197 mon/M9102/M9102_DMG_L_01.wav 0 0.8 1 5 40 2 # 30198 mon/M9102/M9102_DMG_L_02.wav 0 0.8 1 5 40 2 # 30199 mon/M9102/M9102_DMG_S_01.wav 0 0.8 1 5 40 2 # 30200 mon/M9102/M9102_DMG_S_02.wav 0 0.8 1 5 40 2 # 30201 mon/M9102/Chain_1.wav 0 0.5 1 5 40 2 # 30202 mon/M9102/Chain_2.wav 0 0.5 1 5 40 2 # 30203 mon/M9102/Chain_3.wav 0 0.5 1 5 40 2 # 30204 mon/M9102/Chain_4.wav 0 0.5 1 5 40 2 # 30205 mon/M9102/Chain_Drop_1.wav 0 0.5 1 5 40 2 # 30206 mon/M9102/Chain_Drop_2.wav 0 0.5 1 5 40 2 º¸½º ¾ßÇÁ¹Ý # 30210 mon/R0001/M_R0001_Att_1.wav 0 0.8 1 5 40 2 # 30211 mon/R0001/M_R0001_Att_2.wav 0 0.8 1 5 40 2 # 30212 mon/R0001/M_R0001_Att_3.wav 0 0.8 1 5 40 2 # 30213 mon/R0001/M_R0001_Att_4.wav 0 0.8 1 5 40 2 # 30214 mon/R0001/M_R0001_Att_5.wav 0 0.8 1 5 40 2 # 30215 mon/R0001/M_R0001_Death_1.wav 0 0.8 1 5 40 2 # 30216 mon/R0001/M_R0001_Death_2.wav 0 0.8 1 5 40 2 # 30217 mon/R0001/M_R0001_Hit_1.wav 0 0.8 1 5 40 2 # 30218 mon/R0001/M_R0001_Hit_2.wav 0 0.8 1 5 40 2 # 30219 mon/R0001/M_R0001_Hit_3.wav 0 0.8 1 5 40 2 # 30220 mon/R0001/M_R0001_Idle_1.wav 0 0.8 1 5 40 2 # 30221 mon/R0001/M_R0001_Idle_2.wav 0 0.8 1 5 40 2 # 30222 mon/R0001/M_R0001_Stun_1.wav 0 0.8 1 5 40 2 # 30223 mon/R0001/M_R0001_Stun_2.wav 0 0.8 1 5 40 2 # 30224 mon/Common/M_Drop_Large_A_02.wav 0 0.7 1 5 40 2 # 30225 mon/Common/M_Drop_Large_A_00.wav 0 0.7 1 5 40 2 # 30226 mon/Common/M_Drop_Large_A_01.wav 0 0.7 1 5 40 2 # 30227 mon/Common/M_Foot_Large_B_01.wav 0 0.7 1 5 40 2 # 30228 mon/Common/M_Foot_Large_C_01.wav 0 0.7 1 5 40 2 # 30229 mon/Common/M_Foot_Large_B_02.wav 0 0.7 1 5 40 2 # 30230 mon/Common/M_Foot_Large_C_02.wav 0 0.7 1 5 40 2 # 30231 mon/Common/Effect_Fire_Loop_01.wav 0 0.7 1 5 40 2 # 30232 mon/Common/Effect_Fire_Loop_04.wav 0 0.7 1 5 40 2 # 30233 mon/Common/Effect_Fire_Shot_01.wav 0 0.7 1 5 40 2 # 30234 mon/Common/Effect_Fire_Shot_02.wav 0 0.7 1 5 40 2 # 30235 mon/Common/Effect_Fire_Shot_03.wav 0 0.7 1 5 40 2 # 30236 mon/R0001/M_R0001_Skill1_eff.wav 0 0.8 1 5 40 2 # 30237 mon/R0001/M_R0001_Skill2.wav 0 0.8 1 5 40 2 # 30238 mon/R0001/M_R0001_Skill3.wav 0 0.8 1 5 40 2 # 30239 mon/R0001/M_R0001_Skill4.wav 0 0.8 1 5 40 2 # 30240 mon/R0001/M_R0001_Skill5.wav 0 0.8 1 5 40 2 ½ºÄÃÁ¦ÀÌÅ© # 30251 mon/S004/jake_at1.wav 0 0.8 1 5 40 2 # 30252 mon/S004/jake_at2.wav 0 0.8 1 5 40 2 # 30253 mon/S004/jake_at3.wav 0 0.8 1 5 40 2 # 30254 mon/S004/jake_death1.wav 0 0.8 1 5 40 2 # 30255 mon/S004/jake_death2.wav 0 0.8 1 5 40 2 # 30256 mon/S004/jake_dmg1.wav 0 0.8 1 5 40 2 # 30257 mon/S004/jake_dmg2.wav 0 0.8 1 5 40 2 # 30258 mon/S004/jake_dmg3.wav 0 0.8 1 5 40 2 # 30259 mon/S004/jake_idle.wav 0 0.8 1 5 40 2 Áê´Ù½º # 30260 mon/R0002/judas_at1.wav 0 0.8 1 5 40 2 # 30261 mon/R0002/judas_at2.wav 0 0.8 1 5 40 2 # 30262 mon/R0002/judas_at3.wav 0 0.8 1 5 40 2 # 30263 mon/R0002/judas_at4.wav 0 0.8 1 5 40 2 # 30264 mon/R0002/judas_death1.wav 0 0.8 1 5 40 2 # 30265 mon/R0002/judas_death2.wav 0 0.8 1 5 40 2 # 30266 mon/R0002/judas_dmg1.wav 0 0.8 1 5 40 2 # 30267 mon/R0002/judas_dmg2.wav 0 0.8 1 5 40 2 # 30268 mon/R0002/judas_idle1.wav 0 0.8 1 5 40 2 # 30269 mon/R0002/judas_idle2.wav 0 0.8 1 5 40 2 # 30270 mon/R0002/judas_idle3.wav 0 0.8 1 5 40 2 µÇ»ì¾Æ³­ Á¦¹° # 30270 mon/R0003/FB_at1.wav 0 0.8 1 5 40 2 # 30271 mon/R0003/FB_at2.wav 0 0.8 1 5 40 2 # 30272 mon/R0003/FB_at3.wav 0 0.8 1 5 40 2 # 30273 mon/R0003/FB_death1.wav 0 0.8 1 5 40 2 # 30274 mon/R0003/FB_death2.wav 0 0.8 1 5 40 2 # 30275 mon/R0003/FB_dmg1.wav 0 0.8 1 5 40 2 # 30276 mon/R0003/FB_dmg2.wav 0 0.8 1 5 40 2 # 30277 mon/R0003/FB_dmg3.wav 0 0.8 1 5 40 2 # 30278 mon/R0003/FB_dmg4.wav 0 0.8 1 5 40 2 ¿©ÀÚÆê_³²ÀÚÆê # 30280 mon/N927/Pet_M_voice01.wav 0 0.8 1 5 40 2 # 30281 mon/N927/Pet_M_voice02.wav 0 0.8 1 5 40 2 # 30282 mon/N927/Pet_M_voice03.wav 0 0.8 1 5 40 2 # 30283 mon/N927/Pet_M_voice04.wav 0 0.8 1 5 40 2 # 30284 mon/N927/Pet_F_voice01.wav 0 0.8 1 5 40 2 # 30285 mon/N927/Pet_F_voice02.wav 0 0.8 1 5 40 2 # 30286 mon/N927/Pet_F_voice03.wav 0 0.8 1 5 40 2 # 30287 mon/N927/Pet_F_voice04.wav 0 0.8 1 5 40 2 # 30288 mon/N927/Pet_F_voice05.wav 0 0.8 1 5 40 2 Helroid_PC_SOUND # 60001 ply/helroid/at_tier1-01.wav 0 0.8 1 5 40 2 # 60002 ply/helroid/at_tier1-02.wav 0 0.8 1 5 40 2 # 60003 ply/helroid/at_tier1-03.wav 0 0.8 1 5 40 2 # 60004 ply/helroid/at_tier1-04.wav 0 0.8 1 5 40 2 # 60005 ply/helroid/at_tier1-05.wav 0 0.8 1 5 40 2 # 60006 ply/helroid/at_tier1-06.wav 0 0.8 1 5 40 2 # 60007 ply/helroid/at_tier3-01.wav 0 0.8 1 5 40 2 # 60008 ply/helroid/at_tier3-02.wav 0 0.8 1 5 40 2 # 60009 ply/helroid/at_tier3-03.wav 0 0.8 1 5 40 2 # 60010 ply/helroid/at_tier3-04.wav 0 0.8 1 5 40 2 # 60011 ply/helroid/at_tier3-05.wav 0 0.8 1 5 40 2 # 60012 ply/helroid/at_tier3-06.wav 0 0.8 1 5 40 2 # 60013 ply/helroid/death-01.wav 0 0.8 1 5 40 2 # 60014 ply/helroid/death-02.wav 0 0.8 1 5 40 2 # 60015 ply/helroid/death-03.wav 0 0.8 1 5 40 2 # 60016 ply/helroid/etc-01.wav 0 0.8 1 5 40 2 # 60017 ply/helroid/etc-02.wav 0 0.8 1 5 40 2 # 60018 ply/helroid/etc-03.wav 0 0.8 1 5 40 2 # 60019 ply/helroid/etc-04.wav 0 0.8 1 5 40 2 # 60020 ply/helroid/etc-05.wav 0 0.8 1 5 40 2 # 60021 ply/helroid/etc-06.wav 0 0.8 1 5 40 2 # 60022 ply/helroid/etc-07.wav 0 0.8 1 5 40 2 # 60023 ply/helroid/etc-08.wav 0 0.8 1 5 40 2 # 60024 ply/helroid/h_pain-01.wav 0 0.8 1 5 40 2 # 60025 ply/helroid/h_pain-02.wav 0 0.8 1 5 40 2 # 60026 ply/helroid/h_pain-03.wav 0 0.8 1 5 40 2 # 60027 ply/helroid/h_pain-04.wav 0 0.8 1 5 40 2 # 60028 ply/helroid/jump-01.wav 0 0.8 1 5 40 2 # 60029 ply/helroid/jump-02.wav 0 0.8 1 5 40 2 # 60030 ply/helroid/jump-03.wav 0 0.8 1 5 40 2 # 60031 ply/helroid/jump-04.wav 0 0.8 1 5 40 2 # 60032 ply/helroid/pain-01.wav 0 0.8 1 5 40 2 # 60033 ply/helroid/pain-02.wav 0 0.8 1 5 40 2 # 60034 ply/helroid/pain-03.wav 0 0.8 1 5 40 2 # 60035 ply/helroid/pain-04.wav 0 0.8 1 5 40 2 # 60036 ply/helroid/run-01.wav 0 0.8 1 5 40 2 # 60037 ply/helroid/run-02.wav 0 0.8 1 5 40 2 # 60038 ply/helroid/run-03.wav 0 0.8 1 5 40 2 # 60039 ply/helroid/run-04.wav 0 0.8 1 5 40 2 # 60040 ply/helroid/at_tier3-07.wav 0 0.8 1 5 40 2 # 60041 ply/helroid/at_tier3-08.wav 0 0.8 1 5 40 2 # 60042 ply/helroid/at_tier3-09.wav 0 0.8 1 5 40 2 # 60043 ply/helroid/at_tier3-10.wav 0 0.8 1 5 40 2 # 60044 ply/helroid/at_tier3-11.wav 0 0.8 1 5 40 2 # 60045 ply/helroid/at_tier3-12.wav 0 0.8 1 5 40 2 # 60047 eff/Helroid_attack_04.wav 0 0.8 1 5 40 2 # 60048 eff/Helroid_attack_03.wav 0 0.8 1 5 40 2 # 60049 eff/Metal_05.wav 0 0.8 1 5 40 2 # 60050 eff/Metal_06.wav 0 0.8 1 5 40 2 # 60051 eff/Helroid_attack_01.wav 0 0.8 1 5 40 2 # 60052 eff/Helroid_attack_02.wav 0 0.8 1 5 40 2 # 60053 eff/Helroid_Step_01.wav 0 0.8 1 5 40 2 # 60054 eff/Helroid_Step_02.wav 0 0.8 1 5 40 2 # 60055 eff/Metal_01.wav 0 0.8 1 5 40 2 # 60056 eff/Metal_02.wav 0 0.8 1 5 40 2 # 60057 eff/Metal_03.wav 0 0.8 1 5 40 2 # 60058 eff/Metal_04.wav 0 0.8 1 5 40 2 # 60059 eff/Robot_idle_01.wav 0 0.8 1 5 40 2 # 60060 eff/Robot_idle_02.wav 0 0.8 1 5 40 2 # 60061 eff/Robot_idle_03.wav 0 0.8 1 5 40 2 # 60062 eff/Robot_idle_04.wav 0 0.8 1 5 40 2 # 60063 eff/Robot_idle_05.wav 0 0.8 1 5 40 2 # 60064 eff/Robot_idle_06.wav 0 0.8 1 5 40 2 # 60065 eff/Robot_idle_07.wav 0 0.8 1 5 40 2 # 60066 eff/Robot_idle_08.wav 0 0.8 1 5 40 2 # 60067 eff/Robot_idle_09.wav 0 0.8 1 5 40 2 # 60068 eff/Robot_idle_10.wav 0 0.8 1 5 40 2 # 60069 eff/Robot_idle_11.wav 0 0.8 1 5 40 2 # 60070 eff/Robot_idle_12.wav 0 0.8 1 5 40 2 # 60071 eff/Robot_idle_13.wav 0 0.8 1 5 40 2 # 60072 eff/Robot_idle_14.wav 0 0.8 1 5 40 2 # 60073 eff/Robot_idle_15.wav 0 0.8 1 5 40 2 # 60074 eff/Robot_idle_16.wav 0 0.8 1 5 40 2 # 60075 eff/Robot_idle_17.wav 0 0.8 1 5 40 2 # 60076 eff/Robot_idle_18.wav 0 0.8 1 5 40 2 # 60077 eff/Robot_idle_19.wav 0 0.8 1 5 40 2 # 60078 eff/Robot_idle_20.wav 0 0.8 1 5 40 2 # 60079 eff/Robot_Spin_01.wav 0 0.8 1 5 40 2 # 60080 eff/Robot_Spin_02.wav 0 0.8 1 5 40 2 # 60081 eff/Robot_Spin_L01.wav 0 0.8 1 5 40 2 # 60082 eff/Robot_Spin_L02.wav 0 0.8 1 5 40 2 # 60101 eff/Helroid_skill_01.wav 0 0.8 1 5 40 2 # 60102 eff/Helroid_skill_02.wav 0 0.8 1 5 40 2 # 60103 eff/Helroid_skill_03.wav 0 0.8 1 5 40 2 # 60104 eff/Helroid_skill_04.wav 0 0.8 1 5 40 2 # 60105 eff/Helroid_skill_05.wav 0 0.8 1 5 40 2 # 60106 eff/Helroid_skill_06.wav 0 0.8 1 5 40 2 # 60107 eff/Helroid_skill_07.wav 0 0.8 1 5 40 2 # 60108 eff/Helroid_skill_08_1.wav 0 0.8 1 5 40 2 # 60109 eff/Helroid_skill_08_2.wav 0 0.8 1 5 40 2 # 60110 eff/Helroid_skill_09_1.wav 0 0.8 1 5 40 2 # 60111 eff/Helroid_skill_09_2.wav 0 0.8 1 5 40 2 # 60112 eff/Helroid_skill_10.wav 0 0.8 1 5 40 2 # 60113 eff/Helroid_skill_11.wav 0 0.8 1 5 40 2 # 60114 eff/Helroid_skill_12.wav 0 0.8 1 5 40 2 # 60115 eff/Helroid_skill_13.wav 0 0.8 1 5 40 2 ====================================== Çï·ÎÀ̵å Idle ====================================== # 60151 eff/Robot_Spin_01.wav 0 0.8 1 4 40 2 # 60152 eff/Robot_Spin_02.wav 0 0.8 1 4 40 2 # 60153 eff/Robot_Spin_L01.wav 0 0.8 1 4 40 2 # 60154 eff/Robot_Spin_L02.wav 0 0.8 1 4 40 2 ====================================== Çï·ÎÀÌµå ½ºÅ³ ÀÌÆåÆ® ====================================== # 60251 eff/SuddenStrike_effect1.wav 0 0.7 1 4 40 2 # 60252 eff/SuddenStrike_effect3.wav 0 0.7 1 4 40 2 # 60253 eff/Helroid_ElectricBomb_01.wav 0 0.7 1 4 40 2 # 60254 eff/Helroid_ElectricBomb_02.wav 0 0.7 1 4 40 2 # 60255 eff/Helroid_ElectricBomb_03.wav 0 0.7 1 4 40 2 # 60256 eff/Helroid_ElectricEF_01.wav 0 0.7 1 4 40 2 # 60257 eff/Helroid_ElectricEF_02.wav 0 0.7 1 4 40 2 # 60258 eff/Helroid_ElectricEF_03.wav 0 0.7 1 4 40 2 # 60259 eff/Helroid_ElectricPowerUp_01.wav 0 0.6 1 4 40 2 # 60260 eff/Helroid_ElectricPowerUp_02.wav 0 0.7 1 4 40 2 # 60261 eff/Helroid_LauncherShot_01.wav 0 0.7 1 4 40 2 # 60262 eff/Helroid_LauncherShot_02.wav 0 0.7 1 4 40 2 # 60263 eff/Helroid_LauncherShot_03.wav 0 0.7 1 4 40 2 # 60264 eff/Sk_Buff_Ber_Shout01.wav 0 0.6 1 5 40 2 # 60265 eff/eff_earth_falldown.wav 0 0.5 1 5 40 2 # 60266 eff/Exp_Quake_02.wav 0 0.4 1 5 40 2 # 60267 eff/FireShot_EF_01.wav 0 0.7 1 4 40 2 # 60268 eff/FireShot_EF_02.wav 0 0.7 1 4 40 2 # 60269 eff/Beam_01.wav 0 0.7 1 4 40 2 # 60270 eff/Beam_02.wav 0 0.7 1 4 40 2 # 60271 eff/Beam_03.wav 0 0.7 1 4 40 2 # 60273 eff/Beam_Loop_01.wav 0 0.7 1 4 40 2 # 60274 eff/Exp_01.wav 0 0.8 1 4 40 2 # 60275 eff/Exp_02.wav 0 0.8 1 4 40 2 # 60276 eff/Exp_03.wav 0 0.8 1 4 40 2 # 60277 eff/Exp_Electric_01.wav 0 0.7 1 4 40 2 # 60278 eff/Exp_Electric_02.wav 0 0.7 1 4 40 2 # 60279 eff/VitalSuction_effect3.wav 0 0.7 1 4 40 2 # 60280 eff/Ray_01.wav 0 0.7 1 4 40 2 ====================================== À§Ä¡ºí·¹ÀÌµå º¸À̽º ====================================== # 60414 ply/Witchblade/at_skill-15.wav 0 0.8 1 5 40 2 # 60415 ply/Witchblade/at_tier1-01.wav 0 0.8 1 5 40 2 # 60416 ply/Witchblade/at_tier1-02.wav 0 0.8 1 5 40 2 # 60417 ply/Witchblade/at_tier1-03.wav 0 0.8 1 5 40 2 # 60418 ply/Witchblade/at_tier1-04.wav 0 0.8 1 5 40 2 # 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60445 ply/Witchblade/jump_01_2.wav 0 1.2 1 5 40 2 # 60446 ply/Witchblade/pain-01.wav 0 1 1 5 40 2 # 60447 ply/Witchblade/pain-02.wav 0 1 1 5 40 2 # 60448 ply/Witchblade/pain-03.wav 0 1 1 5 40 2 # 60500 eff/WB_S401.wav 0 0.8 1 4 40 2 # 60501 eff/WB_S402.wav 0 0.8 1 4 40 2 # 60502 eff/WB_S402_1.wav 0 0.8 1 4 40 2 # 60503 eff/WB_S403.wav 0 0.8 1 4 40 2 # 60504 eff/WB_S403_1.wav 0 0.8 1 4 40 2 # 60505 eff/WB_S404.wav 0 0.8 1 4 40 2 # 60506 eff/WB_S405_1.wav 0 0.8 1 4 40 2 # 60507 eff/WB_S405_2.wav 0 0.8 1 4 40 2 # 60508 eff/WB_S406_1.wav 0 0.8 1 4 40 2 # 60509 eff/WB_S406_2.wav 0 0.8 1 4 40 2 # 60510 eff/WB_S407_1.wav 0 0.8 1 4 40 2 # 60511 eff/WB_S407_2.wav 0 0.8 1 4 40 2 # 60512 eff/WB_S408.wav 0 0.8 1 4 40 2 # 60513 eff/WB_S409.wav 0 0.8 1 4 40 2 # 60514 eff/WB_S410_1.wav 0 0.8 1 4 40 2 # 60515 eff/WB_S410_2.wav 0 0.8 1 4 40 2 # 60516 eff/WB_S411.wav 0 0.8 1 4 40 2 # 60517 eff/WB_S412.wav 0 0.8 1 4 40 2 # 60518 eff/WB_S413.wav 0 0.8 1 4 40 2 # 60519 eff/WB_S414.wav 0 0.8 1 4 40 2 # 60520 eff/WB_S415_1.wav 0 0.8 1 4 40 2 # 60521 eff/WB_S415_2.wav 0 0.8 1 4 40 2 # 60522 eff/WB_S416.wav 0 0.8 1 4 40 2 # 60523 eff/WB_S417.wav 0 0.8 1 4 40 2 # 60524 eff/WB_S401.wav 0 0.8 1 4 40 2 # 60525 eff/WB_S402_fx1.wav 0 0.8 1 4 40 2 # 60526 eff/WB_S402_fx2.wav 0 0.8 1 4 40 2 # 60527 eff/WB_S402_fx3.wav 0 0.8 1 4 40 2 # 60530 eff/WB_S601_01.wav 0 0.8 1 5 40 2 # 60531 eff/WB_S601_eff.wav 0 0.8 1 5 40 2 # 60532 eff/WB_S602_01.wav 0 0.8 1 5 40 2 # 60533 eff/WB_S603_01.wav 0 0.8 1 5 40 2 # 60534 eff/WB_S604_01.wav 0 0.8 1 5 40 2 # 60535 eff/WB_S604_02.wav 0 0.8 1 5 40 2 # 60536 eff/WB_S605_01.wav 0 0.8 1 5 40 2 # 60537 eff/WB_S605_02.wav 0 0.8 1 5 40 2 # 60538 eff/WB_S606_01.wav 0 0.8 1 5 40 2 # 60539 eff/WB_S607_01.wav 0 0.8 1 5 40 2 # 60540 eff/WB_S607_02.wav 0 0.8 1 5 40 2 # 60541 eff/WB_S608_01.wav 0 0.8 1 5 40 2 # 60542 eff/WB_S609_01.wav 0 0.8 1 5 40 2 # 60543 eff/WB_S609_02.wav 0 0.8 1 5 40 2 # 60544 eff/WB_S610_01.wav 0 0.8 1 5 40 2 # 60545 eff/WB_S610_02.wav 0 0.8 1 5 40 2 # 60546 eff/WB_S611_01.wav 0 0.8 1 5 40 2 # 60547 eff/WB_S611_02.wav 0 0.8 1 5 40 2 # 60548 eff/WB_S613_eff.wav 0 0.8 1 5 40 2 # 60549 eff/WB_S614_01.wav 0 0.8 1 5 40 2 # 60550 eff/WB_S614_02.wav 0 0.8 1 5 40 2 # 60551 eff/WB_S615_eff.wav 0 0.8 1 5 40 2 # 60552 eff/WB_S616_eff.wav 0 0.8 1 5 40 2 # 60553 eff/WB_S617_01.wav 0 0.8 1 5 40 2 # 60554 mon/M5600/M_Dust_Hurt_004.wav 0 0.8 1 5 40 2 # 60555 mon/M5600/M_Dust_AT_001_L0.wav 0 0.8 1 5 40 2 # 60556 mon/M5600/M_Dust_AT_003_S00.wav 0 0.8 1 5 40 2 # 60557 mon/M5600/M_Dust_Charge_001_S01.wav 0 0.8 1 5 40 2 # 60558 mon/M5600/M_Dust_DIE_001_L0.wav 0 0.8 1 5 40 2 # 60559 mon/M5600/M_Dust_Hurt_003.wav 0 0.8 1 5 40 2 # 60560 mon/M5600/M_Skeletonking_004_S4.wav 0 0.8 1 5 40 2 # 60561 mon/M5600/KIRIMU_05.wav 0 3 1 5 40 2 # 60562 mon/M5600/KIRIMU_ATK_09.wav 0 0.8 1 5 40 2 # 60563 mon/M5600/KIRIMU_ATT.wav 0 0.8 1 5 40 2 # 60564 mon/M5600/M_Skeletonking_003_S3.wav 0 0.8 1 5 40 2 # 60565 mon/M5600/M_BronzeArthur_Roar_001.wav 0 0.8 1 5 40 2 # 60566 mon/M5600/M_BronzeArthur_DIE_001.wav 0 0.8 1 5 40 2 # 60567 mon/M5600/M_BronzeArthur_AT_004.wav 0 0.8 1 5 40 2 # 60568 mon/M5600/M_BronzeArthur_AT_005.wav 0 0.8 1 5 40 2 # 60569 mon/M5600/M_BronzeArthur_Damage_002.wav 0 0.8 1 5 40 2 # 60570 mon/M5600/eff_pk_C_expertbash01.wav 0 0.8 1 5 40 2 # 60571 mon/M5600/eff_Burf_01.wav 0 0.8 1 5 40 2 # 60572 mon/M5600/A_PC_DK_Voice_Cast_02.wav 0 0.8 1 5 40 2 # 60573 mon/M5600/A_Effect_Cast_10.wav 0 0.8 1 5 40 2 # 60574 mon/M5600/SHOT_04.wav 0 0.8 1 5 40 2 # 60575 mon/M5600/SHOT_00.wav 0 0.8 1 5 40 2 # 60576 mon/M5600/SHOT_02.wav 0 0.8 1 5 40 2 # 60577 mon/M5600/SHOT_03.wav 0 0.8 1 5 40 2 # 60578 mon/M5600/A_PC_DK_Voice_Cast_07.wav 0 0.8 1 5 40 2 # 60579 mon/M5600/A_PC_DK_Voice_Die_02_r.wav 0 0.8 1 5 40 2 ;¸Ê ¿¡´Ï¸ÞÀÌ¼Ç ¿ÀºêÁ§Æ® »ç¿îµå # 50100 ambi/objects/itemboxA_open.wav 0 0.7 1 50 80 2 # 50101 ambi/objects/itemboxA_stop.wav 0 0.7 1 50 80 2 # 50102 ambi/objects/rockblock_move.wav 0 0.7 1 50 80 2 # 50103 ambi/objects/rockblock_end.wav 0 0.7 1 50 80 2 # 50104 ambi/objects/rock_exp.wav 0 0.7 1 50 80 2 # 50105 ambi/objects/rock_rotate_move.wav 0 0.7 1 50 80 2 # 50106 ambi/objects/rock_rotate_stop.wav 0 0.7 1 50 80 2 # 50107 ambi/objects/wood_bridge_slide.wav 0 0.7 1 50 80 2 # 50108 ambi/objects/wood_bridge_stop.wav 0 0.7 1 50 80 2 # 50109 ambi/objects/metal_lever.wav 0 0.7 1 50 80 2 # 50110 ambi/objects/branch_open.wav 0 0.7 1 50 80 2 # 50111 ambi/objects/metal_gate_open.wav 0 0.7 1 50 80 2 # 50112 ambi/objects/metal_gate2_open.wav 0 0.7 1 50 80 2 # 50113 ambi/objects/foot_button.wav 0 0.7 1 50 80 2 # 50114 ambi/objects/trap_door_run.wav 0 0.5 1 50 80 2 # 50115 ambi/objects/trap_door_stop.wav 0 0.5 1 50 80 2 # 50116 ambi/objects/rock_door_open.wav 0 0.7 1 50 80 2 # 50117 ambi/objects/catle_bridge_open.wav 0 0.7 1 50 80 2 # 50118 ambi/objects/catle_bridge_smash.wav 0 0.8 1 50 80 2 # 50119 ambi/objects/ice_crack.wav 0 0.7 1 50 80 2 # 50120 ambi/objects/log.wav 0 0.8 1 50 100 2 # 50121 ambi/objects/log_break.wav 0 0.7 1 50 80 2 # 50122 ambi/objects/log_stop.wav 0 0.7 1 50 80 2 # 50123 ambi/objects/spin_lever.wav 0 0.7 1 50 80 2 # 50124 ambi/objects/metal_valve.wav 0 0.7 1 50 80 2 # 50125 ambi/objects/door_gear.wav 0 0.7 1 50 80 2 # 50126 ambi/objects/statue_rise_stair.wav 0 0.7 1 50 80 2 # 50127 ambi/objects/statue_make_bridge.wav 0 0.7 1 50 80 2 # 50128 ambi/objects/statue_make_end.wav 0 0.7 1 50 80 2 # 50129 ambi/objects/lobby_door_creak.wav 0 0.7 1 50 80 2 # 50130 ambi/objects/lobby_door_broken.wav 0 0.7 1 50 80 2 # 50131 ambi/objects/lobby_door_creak2.wav 0 0.7 1 50 80 2 # 50132 ambi/objects/Stair_Shake_001.wav Ÿ¶ôÇÑ »ç¿ø 0 0.7 1 50 80 2 # 50133 ambi/objects/Stair_Movement001.wav 0 0.7 1 50 80 2 # 50134 ambi/objects/Stair_Fall001.wav 0 0.7 1 50 80 2 # 50135 ambi/objects/A002_30.wav ¿Üº® 0 0.7 1 50 80 2 # 50136 ambi/objects/A002_70.wav 0 0.7 1 50 80 2 # 50137 ambi/objects/A002_100.wav 0 0.7 1 50 80 2 # 50138 ambi/objects/map202_trigger_up.wav map202_trigger sound 0 0.7 1 50 80 2 # 50139 ambi/objects/map202_trigger_down.wav 0 0.7 1 50 80 2 # 50140 ambi/objects/bluecrystal_1.wav 0 0.7 1 50 80 2 # 50141 ambi/objects/bluecrystal_2.wav 0 0.7 1 50 80 2 # 50142 ambi/objects/bluecrystal_magic.wav 0 0.7 1 50 80 2 # 50143 ambi/objects/bluecrystal_crash.wav 0 0.7 1 50 80 2 # 50144 eff/Exp_Ice_01.wav 0 0.7 1 50 80 2 # 50145 eff/Exp_Lightning_01.wav 0 0.7 1 50 80 2 # 50146 eff/Ether_MagicDmg01.wav 0 0.7 1 50 80 2 # 50147 eff/O_Domination6_effect6.wav 0 0.5 1 50 80 2 # 50148 ambi/objects/alter_rune_1.wav 0 0.7 1 50 80 2 # 50149 ambi/objects/alter_spell_1.wav 0 0.9 1 50 80 2 # 50150 ambi/objects/alter_elec_1.wav 0 0.7 1 50 80 2 # 50151 ambi/objects/alter_elec_2.wav 0 0.7 1 50 80 2 # 50152 ambi/objects/alter_elec_3.wav 0 0.7 1 50 80 2 # 50153 ambi/objects/alter_elec_4.wav 0 0.7 1 50 80 2 # 50154 ambi/objects/rockblock_move.wav 0 0.4 1 50 80 2 # 50155 ambi/objects/rock_rotate_move.wav 0 0.4 1 50 80 2 # 50156 ambi/objects/rockblock_end.wav 0 0.7 1 50 80 2 # 50157 ambi/objects/rock_rotate_stop.wav 0 0.7 1 50 80 2 # 50158 ambi/objects/bluecrystal_3.wav 0 0.7 1 50 80 2 # 50159 ambi/objects/bluecrystal_4.wav 0 0.7 1 50 80 2 # 50160 ambi/objects/ignis_A000_1.wav 0 0.7 1 50 80 2 # 50161 ambi/objects/ignis_A000_2.wav 0 0.7 1 50 80 2 # 50162 ambi/objects/ignis_A000_3.wav 0 0.7 1 50 80 2 # 50163 ambi/objects/ignis_A000_4.wav 0 0.7 1 50 80 2 ;¸Ê 3D ȯ°æ ¿ÀºêÁ§Æ® »ç¿îµå # 50500 ambi/Map_Fire01.wav 0 0.7 1 50 80 2 # 50501 ambi/Map_Fire02.wav 0 0.7 1 50 80 2 # 50502 ambi/Map_Fire03.wav 0 0.7 1 50 80 2 # 50503 ambi/Map_Fire04.wav 0 0.7 1 50 80 2 # 50510 ambi/Map_WaterBubble01.wav 0 0.7 1 50 80 2 # 50511 ambi/Map_WaterBubble02.wav 0 0.7 1 50 80 2 # 50512 ambi/Map_WaterBubble03.wav 0 0.7 1 50 80 2 # 50520 ambi/Map_WaterDrip01.wav 0 0.7 1 50 80 2 # 50521 ambi/Map_WaterDrip02.wav 0 0.7 1 50 80 2 # 50522 ambi/Map_WaterDrip03.wav 0 0.7 1 50 80 2 # 50523 ambi/Map_WaterDrip04.wav 0 0.7 1 50 80 2 # 50530 ambi/Map_WaterFall01.wav 0 0.7 1 50 80 2 # 50531 ambi/Map_WaterFall02.wav 0 0.7 1 50 80 2 # 50532 ambi/Map_WaterFall03.wav 0 0.7 1 50 80 2 # 50533 ambi/Map_WaterFall04.wav 0 0.7 1 50 80 2 # 50534 ambi/Map_WaterFall05.wav 0 0.7 1 50 80 2 # 50535 ambi/Map_WaterFall06.wav 0 0.7 1 50 80 2 # 50540 ambi/Map_WaterPuddle01.wav 0 0.7 1 50 80 2 # 50541 ambi/Map_WaterPuddle02.wav 0 0.7 1 50 80 2 # 50542 ambi/Map_WaterPuddle03.wav 0 0.7 1 50 80 2 # 50543 ambi/Map_WaterPuddle04.wav 0 0.7 1 50 80 2 # 50550 ambi/Map_WaterStream01.wav 0 0.7 1 50 80 2 # 50551 ambi/Map_WaterStream02.wav 0 0.7 1 50 80 2 # 50552 ambi/Map_WaterStream03.wav 0 0.7 1 50 80 2 # 50553 ambi/Map_WaterStream04.wav 0 0.7 1 50 80 2 # 50554 ambi/Map_WaterStream05.wav 0 0.7 1 50 80 2 # 51001 ambi/fire_torch2.wav 0 0.7 1 10 80 2 # 51002 ambi/water_fall_mid.wav 0 0.7 1 10 80 2 # 51003 ambi/water_stop.wav 0 0.7 1 10 80 2 # 51004 ambi/water_stream_lrg2.wav 0 0.7 1 10 80 2 # 51005 ambi/water_stream_mid1.wav 0 0.7 1 10 80 2 # 51006 ambi/water_stream_sml1.wav 0 0.7 1 10 80 2 # 51101 ambi/objects/event_xmastree001.wav 0 0.7 1 10 80 1 # 51102 ambi/objects/crystal_pole001.wav 0 0.7 1 10 80 1 # 51103 ambi/objects/EP2_Ether01.wav ºñ°øÁ¤ ¿ÀºêÁ§Æ® »ç¿îµå 0 0.7 1 10 80 1 # 51104 ambi/objects/EP2_Propeller01.wav 0 0.7 1 10 80 1 # 51105 ambi/objects/EP2_Spurwheel01.wav 0 0.7 1 10 80 1 END_GAMEPLAY_SOUND ; ; ID Æú´õ/ÆÄÀÏ¸í ¼³¸í ÇÁ¸®·Îµå µðÆúÆ® º¼·ý 3D »ç¿îµå BEGIN_UI_SOUND # 4 ui/click_mouseover.wav 0 0.4 0 # 5 ui/click.wav 0 0.4 0 # 6 ui/click_stat.wav 0 0.4 0 # 10 ui/logo.wav 0 0.5 0 # 20 ui/drop_box.wav 0 0.5 0 # 21 ui/drop_money.wav 0 0.5 0 # 22 ui/drop_hongpo.wav 0 0.5 0 # 30 ui/map_open.wav 0 0.5 0 # 31 ui/map_close.wav 0 0.5 0 # 32 ui/map_zoomin.wav 0 0.5 0 # 33 ui/map_zoomout.wav 0 0.5 0 # 34 ui/win_open.wav 0 0.5 0 # 35 ui/win_close.wav 0 0.5 0 # 50 ui/hold_skill.wav 0 0.5 0 # 51 ui/put_skill.wav 0 0.5 0 # 52 ui/put_default.wav 0 0.5 0 # 53 ui/put_armor.wav 0 0.5 0 # 54 ui/put_jewel.wav 0 0.5 0 # 55 ui/put_bottle.wav 0 0.5 0 # 56 ui/put_weapon.wav 0 0.5 0 # 57 ui/put_money.wav 0 0.5 0 # 58 ui/put_gem.wav 0 0.5 0 # 59 ui/put_cloak.wav 0 0.5 0 # 60 ui/hold_armor.wav 0 0.5 0 # 61 ui/hold_bottle.wav 0 0.5 0 # 62 ui/hold_cloak.wav 0 0.5 0 # 63 ui/hold_cloth.wav 0 0.5 0 # 64 ui/hold_default.wav 0 0.5 0 # 65 ui/hold_gem.wav 0 0.5 0 # 66 ui/hold_jewel.wav 0 0.5 0 # 67 ui/hold_money.wav 0 0.5 0 # 68 ui/hold_steel_weapon.wav 0 0.5 0 # 69 ui/hold_wood_weapon.wav 0 0.5 0 # 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