#pragma once class PartyState { public: PartyState() { Init(); } virtual ~PartyState() {} virtual VOID Init() { m_GuidanceKey = 0; m_PartyKey = 0; m_OtherMemberKey = 0; invite_party_key_ = 0; } virtual VOID JoinParty( WORD GuidanceKey, WORD PartyKey ) { m_GuidanceKey = GuidanceKey; m_PartyKey = PartyKey; } inline WORD GetGuidanceKey() { return m_GuidanceKey; } inline WORD GetPartyKey() const { return m_PartyKey; } inline bool IsGuidanceMember() { return m_GuidanceKey > 0 ? TRUE:FALSE; } inline bool IsPartyMember() const { return m_PartyKey > 0 ? TRUE:FALSE; } inline DWORD GetOtherMemberKey() { return m_OtherMemberKey; } inline VOID SetOtherMemberKey( DWORD OtherMemberKey ) { m_OtherMemberKey = OtherMemberKey; } inline bool operator == ( const PartyState& rhs ) const { if( IsPartyMember() && rhs.IsPartyMember() ) return m_PartyKey == rhs.GetPartyKey(); return false; } inline bool operator != ( const PartyState& rhs ) const { if( IsPartyMember() && rhs.IsPartyMember() ) return m_PartyKey != rhs.GetPartyKey(); return true; } uint get_invite_party_key() const { return invite_party_key_; } void set_invite_party_key(uint key) { invite_party_key_ = key; } private: WORD m_GuidanceKey; WORD m_PartyKey; DWORD m_OtherMemberKey; // ÆÄƼ Âü°¡, Ãʴ븦 ¿äûÇÑ »ó´ë¹æ MemberKey uint invite_party_key_; };