#ifndef PROGRAMCOMMON_CHAOSZONEINFOPARSER_H_ #define PROGRAMCOMMON_CHAOSZONEINFOPARSER_H_ #if _MSC_VER > 1000 #pragma once #endif // _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND // Ä«¿À½ºÁ¸ Æ®¸®´Â ¹èƲÁ¸¹Ì¼Ç Æ®¸®°ú °°Àº ÇüÅ·Π¸¸µé¾îÁü #include #include #include #include #include struct ChaosZoneInfo { // ! ¸ÊÄÚµå/¹Ì¼ÇÄÚµå DWORD map_code; // ! ÃÖ¼Ò ±ÇÀå ·¹º§ DWORD min_level; // ! ÃÖ´ë ±ÇÀå ·¹º§ DWORD max_level; // ! ¿ä±¸ ¾ÆÀÌÅÛ DWORD require_item[MAX_REQUIRE_ITEM]; // ! ¹Ì¼Ç¸í ½ºÆ®¸µ TCHAR mission_name[MAX_ITEMNAME_LENGTH]; // ! ·ë ŸÀÔ BYTE kind_of_room; BYTE item_obtain_; //Àüüȹµæ¿©ºÎ //------------------------------------------------------------------------------ ChaosZoneInfo() { map_code = 0; min_level = 0; max_level = 0; ZeroMemory(require_item, sizeof(require_item)); ZeroMemory(mission_name, sizeof(mission_name)); kind_of_room = PartyOfMax; item_obtain_ = kObtainType_Disable; } }; class ChaosZoneInfoParser : public util::Singleton, public IParser { public: typedef STLX_HASH_MAP ChaosZoneInfo_Hash; ChaosZoneInfoParser(void); ~ChaosZoneInfoParser(void); void Init(); void Init(char* pszPackFileName); virtual void Release(); virtual BOOL LoadScript(eSCRIPT_CODE ScriptCode, BOOL bReload); ChaosZoneInfo_Hash& chaoszone_info_hash() { return chaoszone_info_hash_; } const ChaosZoneInfo* FindData(MAPCODE map_code)const; const ChaosZoneInfo* FindData(MAPCODE map_code, ChaosZoneType zone_type)const; eZONETYPE GetZoneType(MAPCODE map_code)const; ChaosZoneType GetType(MAPCODE map_code)const; bool IsMissionItem(MAPCODE map_code, ChaosZoneType zone_type, SLOTCODE require_item)const; bool IsMissionOfRequireItem(MAPCODE map_code, ChaosZoneType zone_type)const; ObtainType GetObtainType(MAPCODE map_code, ChaosZoneType zone_type) const; #ifdef _NA_008334_20150608_SONNENSCHEIN MAPCODE GetSonnenScheinMapCode(); #endif //_NA_008334_20150608_SONNENSCHEIN #ifdef _NA_008543_20151027_ONE_DAYS_GUILD_MISSION MAPCODE GetOneDaysGuildmissionMapCode(); #endif //(_NA_008543_20151027_ONE_DAYS_GUILD_MISSION) private: BOOL _Load(BOOL bReload); void Unload(); ChaosZoneInfo_Hash chaoszone_info_hash_; }; #endif //PROGRAMCOMMON_CHAOSZONEINFOPARSER_H_