// pathedge.h #ifndef _3DTERRAIN_PATHEDGE_H_ #define _3DTERRAIN_PATHEDGE_H_ class CWzArchive; class CPathEdge { public: CPathEdge(); virtual ~CPathEdge(); void Clear(); BOOL Create( int iVertex1, int iVertex2, WzVector wvCenter); void Destroy(); BOOL Serialize( CWzArchive *pArchive); int GetVertex( int iIndex) { return ( m_iVertex[iIndex]); } BOOL GetVerticesForTile( int iTile, int *piVertices); WzVector GetCenter() { return ( m_wvCenter); } BOOL IsSameEdge( int iVertex1, int iVertex2) { return ( ( m_iVertex[0] == iVertex1 && m_iVertex[1] == iVertex2) || ( m_iVertex[0] == iVertex2 && m_iVertex[1] == iVertex1)); } void SetPathTile( int iPathTile, BYTE byDir, int iIndex = 0); int GetPathTile( int iIndex) { return ( m_iPathTile[iIndex]); } BYTE GetPathTileDir( int iIndex) { return ( m_byDir[iIndex]); } protected: int m_iVertex[2]; ///< µÎ Á¡ int m_iPathTile[2]; ///< ºÙÀº ŸÀÏ BYTE m_byDir[2]; ///< ŸÀÏ¿¡ ºÙÀº ¹æÇâ WzVector m_wvCenter; ///< Edge ÀÇ ÁßÁ¡ }; #endif // _3DTERRAIN_PATHEDGE_H_