#pragma once #include class WorldServerSession : public ServerSessionEx { public: WorldServerSession(); ~WorldServerSession(); eSERVER_TYPE GetServerType() { return WORLD_SERVER; } protected: // CHANGES: f110617.1L virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg); VOID OnConnect( BOOL bSuccess, DWORD dwSessionIndex ); virtual VOID OnDisconnect(); };