#pragma once #include #include // ŸÀÔ¸¸ ÂüÁ¶ÇÑ´Ù. //¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬ // // class SSQHandlerCommon { public: SSQHandlerCommon(); ~SSQHandlerCommon(); public: static const DWORD EVENT_MULTIUSE_EMPTYVALUE_FOR_SSQ = eEVENT_MULTIUSE_START; inline static BOOLEAN IsSSQEventID( const DWORD eventID ); inline eEVENT_MODE_MULTIUSE GetSSQEventID(); public: BOOLEAN Rewarded(); // º¸»ó,º¹±¸ ó¸® ¿Ï·á»óÅ·ΠÀüȯ BOOLEAN GetRewardInfo( SSQ_RESERVED_REWARD_INFO& OUT rInfo ) const; BOOLEAN SetRewardInfo( const SSQ_RESERVED_REWARD_INFO& IN rInfo ); // Gameµî¿¡¼­ º¯°æµÈ Á¤º¸¸¦ ¼³Á¤ÇÒ °ÍÀÌ´Ù. inline VOID BeginTransaction() { m_bTransaction = TRUE; } inline VOID EndTransaction() { m_bTransaction = FALSE; } inline BOOLEAN IsTransaction() { return m_bTransaction; } protected: BOOLEAN m_bTransaction; //enum eARRIDX { SSQ_WINNER, SSQ_REFUND, MAX_ARR_SIZE }; //SSQ_RESERVED_REWARD_INFO m_RewardInfo[MAX_ARR_SIZE]; SSQ_RESERVED_REWARD_INFO m_RewardInfo; }; //¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬ // // template< typename _TYPE > class SSQHandlerBase : public SSQHandlerCommon { }; //¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬ // inline BOOLEAN SSQHandlerCommon::IsSSQEventID( const DWORD eventID ) { return ( eEVENT_MULTIUSE_SSQ_WINNER_REWARD == eventID ) || ( eEVENT_MULTIUSE_SSQ_QUEST_FAIL_INFO== eventID ) || ( eEVENT_MULTIUSE_SSQ_REFUND == eventID ) ; } inline eEVENT_MODE_MULTIUSE SSQHandlerCommon::GetSSQEventID() { return (eEVENT_MODE_MULTIUSE)m_RewardInfo.m_SharedInfo.EventID; }