#ifndef __AGENT_SERVER_SESSION_H__ #define __AGENT_SERVER_SESSION_H__ #pragma once #include "ChildServerSession.h" class AgentServerSession : public ChildServerSession { __DECL_CUSTOMPOOL_PTR( AgentServerSession ) public: AgentServerSession(); virtual ~AgentServerSession(); eSERVER_TYPE GetServerType() { return AGENT_SERVER; } protected: virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg); virtual void OnDisconnect(); VOID OnRecv( BYTE * pMsg, WORD wSize ); }; #endif // __AGENT_SERVER_SESSION_H__