#include "StdAfx.h" #include "QuestManagerForUnit.h" #if DBPROXY_TYPE_SELECTOR == DBPROXY_TYPE_UNIT namespace batch_unit { ; QuestScriptLoader quest_script_parser_global; QuestInfoManager quest_info_manager_global_; IEventRegisterDummy quest_event_register_dummy_; QuestManagerForUnit quest_manager_static_(&quest_info_manager_global_); QuestManagerForUnit::QuestManagerForUnit(QuestInfoManager* pmgr) : QuestManager(pmgr) { } QuestCondition* CreateQuestCondition(QuestConditionInfo* pInfo) { __UNUSED(pInfo); return 0; } QuestAction* CreateQuestAction(QuestActionInfo* pInfo) { __UNUSED(pInfo); return 0; } void DestroyQuestCondition(QuestCondition* pCondition) { __UNUSED(pCondition); return; } void DestroyQuestAction(QuestAction* pAction) { __UNUSED(pAction); return; } void OnEvent(eQUEST_EVENT evt, QUEST_MSG* pMsg, Quest* pQuest) { __UNUSED((evt, pMsg, pQuest)); return; } }; //end of namespace #endif //DBPROXY_TYPE_SELECTOR == DBPROXY_TYPE_UNIT