#ifndef __BATTLE_SERVER_H__ #define __BATTLE_SERVER_H__ #pragma once #include "GameServerEx.h" class BattleServer : public GameServerEx { public: BattleServer(); virtual ~BattleServer(); eSERVER_TYPE GetServerType() { return BATTLE_SERVER; } private: virtual BOOL Init(); // virtual void Update( DWORD tick ); virtual void Release(); virtual BOOL KeyEvent( CHAR ch ); }; #endif // __BATTLE_SERVER_H__