#ifndef __FILED_SERVER_H__ #define __FILED_SERVER_H__ #pragma once #include "GameServerEx.h" class FieldServer : public GameServerEx { public: FieldServer(void); virtual ~FieldServer(void); eSERVER_TYPE GetServerType() { return FIELD_SERVER; } private: virtual BOOL Init(); virtual BOOL Update( DWORD tick ); virtual void Release(); virtual BOOL KeyEvent( CHAR ch ); }; #endif // __FILED_SERVER_H__