#pragma once #ifndef GAMESERVER_FIGHTING_ENERGY_ABILITY_H_ #define GAMESERVER_FIGHTING_ENERGY_ABILITY_H_ #include "Ability.h" class FightingEnergyAbility : public Ability { public: FightingEnergyAbility() { } virtual ~FightingEnergyAbility() { } virtual bool IsValidStateID() const; virtual bool Execute(Character* target, BYTE* msg, WORD& msg_size); }; #endif // GAMESERVER_FIGHTING_ENERGY_ABILITY_H_