#ifndef _GAMEDBPROXYSESSION_H_ #define _GAMEDBPROXYSESSION_H_ #include class GameDBProxySession : public ServerSession { __DECL_CUSTOMPOOL_PTR( GameDBProxySession ) public: GameDBProxySession(); ~GameDBProxySession(); eSERVER_TYPE GetServerType() { return GAME_DBPROXY; } protected: // CHANGES: f110617.1L virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg); virtual VOID OnConnect( BOOL bSuccess, DWORD dwSessionIndex ); virtual VOID OnDisconnect(); virtual VOID OnRecv( BYTE * pMsg, WORD wSize ); }; #endif //_GAMEDBPROXYSESSION_H_