#ifndef _MERCHANT_H_ #define _MERCHANT_H_ #include "NPC.h" class Merchant : public NPC { public: Merchant(); virtual ~Merchant(); public: virtual BOOL Init(); virtual VOID Release(); virtual BOOL Update( DWORD dwDeltaTick ); virtual VOID Reuse() { Release(); } protected: virtual void _Damaged(DamageArgs* damage_arg); public: virtual VOID OnDead(); }; #endif // _MERCHANT_H_