#ifndef SUN_GAMESERVER_MISSIONBATTLERESULT_H_ #define SUN_GAMESERVER_MISSIONBATTLERESULT_H_ #if _MSC_VER > 1000 #pragma once #endif //_NA_0_20091118_GAMEROOM_BATTLE_RESULT #include "GameBattleResult.h" class MissionBattleResult : public GameBattleResult { public: MissionBattleResult(void); virtual ~MissionBattleResult(void); protected: virtual void update_team(GameBattleResult::BattlePlayer* battle_player); }; #endif //SUN_GAMESERVER_MISSIONBATTLERESULT_H_