#include "stdafx.h" #include "NumericEngine.h" /* #include #include "GameServerEx.h" NumericEngine::NumericEngine() { m_pParameterEngine = NULL; m_pStatusEngine = NULL; } NumericEngine::~NumericEngine() { } BOOL NumericEngine::Init() { m_pStatusEngine = (CStatusEngine*)g_pGameServer->m_fnContactNumerical( CN_NEW_STATUS_ENGINE, NULL ); if( NULL == m_pStatusEngine ) { SUNLOG( eCRITICAL_LOG, "[NumericEngine::Init] [MultiplyExpFormula] CStatusEngine Init Failed!!" ); return FALSE; } m_pParameterEngine = (CParameterEngine*)g_pGameServer->m_fnContactNumerical( CN_NEW_PARAMETER_ENGINE, NULL ); if( NULL == m_pParameterEngine ) { SUNLOG( eCRITICAL_LOG, "[NumericEngine::Init] [MultiplyExpFormula] CParameterEngine Init Failed!!" ); return FALSE; } return TRUE; } VOID NumericEngine::Release() { g_pGameServer->m_fnContactNumerical( CN_DEL_STATUS_ENGINE, NULL ); g_pGameServer->m_fnContactNumerical( CN_DEL_PARAMETER_ENGINE, NULL ); } */