#ifndef SUN_GAMESERVER_PVPBATTLERESULT_H_ #define SUN_GAMESERVER_PVPBATTLERESULT_H_ #if _MSC_VER > 1000 #pragma once #endif //_NA_0_20091118_GAMEROOM_BATTLE_RESULT #include "GameBattleResult.h" class PVPBattleResult : public GameBattleResult { public: PVPBattleResult(void); virtual ~PVPBattleResult(void); protected: virtual void update_team(GameBattleResult::BattlePlayer* battle_player); }; #endif //SUN_GAMESERVER_PVPBATTLERESULT_H_