#pragma once #ifndef GAMESERVER_AG_EVENT_H #define GAMESERVER_AG_EVENT_H #include "./PacketHandler.h" #define Handler_AG_EVENT_DECL(Protocol) \ static void On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) #define Handler_AG_EVENT_IMPL(Protocol) \ void Handler_AG_EVENT::On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) class Handler_AG_EVENT { public: Handler_AG_EVENT(); ~Handler_AG_EVENT(); // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); //D->W->A->G Ä£±¸ Ãßõ ¸ñ·Ï Àü¼Û //_KR_0_20091021_FIRENDINVITATION_EXTEND = { Handler_AG_EVENT_DECL(AG_EVENT_FRIENDINVITATE_INVITATELIST_CMD); Handler_AG_EVENT_DECL(AG_EVENT_RECALL_ACK); Handler_AG_EVENT_DECL(AG_EVENT_RECALL_NAK); //} }; #endif //GAMESERVER_AG_EVENT_H