#pragma once #ifndef GAMESERVER_CG_AREACONQUEST_H #define GAMESERVER_CG_AREACONQUEST_H #include "./PacketHandler.h" #define Handler_CG_AREACONQUEST_DECL(p) \ static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) #define Handler_CG_AREACONQUEST_IMPL(p) \ void Handler_CG_AREACONQUEST::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) class Handler_CG_AREACONQUEST { public: Handler_CG_AREACONQUEST(){} ~Handler_CG_AREACONQUEST(){} // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); Handler_CG_AREACONQUEST_DECL(CG_AREACONQUEST_REWARD_SYN); }; #endif //GAMESERVER_CG_AREACONQUEST_H