#pragma once #ifndef GAMESERVER_CG_BATTLE_H #define GAMESERVER_CG_BATTLE_H #include "./PacketHandler.h" #define Handler_CG_BATTLE_DECL(p) \ static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) #define Handler_CG_BATTLE_IMPL(p) \ void Handler_CG_BATTLE::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) class Handler_CG_BATTLE { public: Handler_CG_BATTLE(); ~Handler_CG_BATTLE(); // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); // CG_BATTLE Handler_CG_BATTLE_DECL(CG_BATTLE_PLAYER_ATTACK_SYN); // CG_DOMINATION //_KR_001385_20091013_DOMINATION_BASICINFO_SETTING Handler_CG_BATTLE_DECL(CG_DOMINATION_MINIMAP_LIST_SYN);//Áö¿ª Á¡·ÉÀü ¹Ì´Ï¸Ê Á¤º¸ Àü¼Û Handler_CG_BATTLE_DECL(CG_DOMINATION_APPLY_SYN); Handler_CG_BATTLE_DECL(CG_DOMINATION_NOTICE_SYN); Handler_CG_BATTLE_DECL(CG_DOMINATION_BATTING_HEIM_SYN); Handler_CG_BATTLE_DECL(CG_DOMINATION_MANAGE_SYN); Handler_CG_BATTLE_DECL(CG_DOMINATION_ACCEP_HEIM_SYN); Handler_CG_BATTLE_DECL(CG_DOMINATION_SAVE_GATESTAT_SYN); //_NA_20110216_INCREASE_DOMINATION_DEFFENSEWALL_POINT Handler_CG_BATTLE_DECL(CG_DOMINATION_ADD_DEFFENSEWALL_POINT_SYN); #ifdef _NA_20100322_AGGRO_DISPLAY Handler_CG_BATTLE_DECL(CG_MONSTER_SELECT_INFO_SYN); #endif //_NA_20110406_CHANGE_RULE_FOR_DOMINATION_JOIN Handler_CG_BATTLE_DECL(CG_DOMINATION_MEMBER_JOIN_SYN); Handler_CG_BATTLE_DECL(CG_DOMINATION_MEMBER_LEAVE_SYN); Handler_CG_BATTLE_DECL(CG_DOMINATION_REFRESH_MEMBERLIST_REQ); static void OnCG_BATTLE_VKR_ATTACK_SYN(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize); //»ç¿ë¾ÈÇÔ //static void OnCG_BATTLE_P2O_ATTACK_SYN(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize); //»ç¿ë¾ÈÇÔ static void OnCG_BATTLE_VKR_RELOAD_SYN(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize); //»ç¿ë¾ÈÇÔ }; #endif //GAMESERVER_CG_BATTLE_H