#pragma once #ifndef GAMESERVER_CG_CHARINFO_H #define GAMESERVER_CG_CHARINFO_H #include "./PacketHandler.h" #define Handler_CG_CHARINFO_DECL(p) \ static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) #define Handler_CG_CHARINFO_IMPL(p) \ void Handler_CG_CHARINFO::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) class Handler_CG_CHARINFO { public: Handler_CG_CHARINFO(); ~Handler_CG_CHARINFO(); // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); Handler_CG_CHARINFO_DECL(CG_CHARINFO_SELECT_INFO_SYN); #ifdef _NA_007932_20150112_ATTENDANCE_CHECK_SYSTEM Handler_CG_CHARINFO_DECL(CG_CHARINFO_GET_ATTENDANCE_REWARD_PACKET); #endif // _NA_007932_20150112_ATTENDANCE_CHECK_SYSTEM #ifdef _NA_008404_20150712_MINIGAME_SYSTEM Handler_CG_CHARINFO_DECL(CG_CHARINFO_GET_MINIGAME_BINGO_REWARD_PACKET); #endif //_NA_008404_20150712_MINIGAME_SYSTEM }; #endif //GAMESERVER_CG_CHARINFO_H