#pragma once #ifndef GAMESERVER_CG_PARTY_H #define GAMESERVER_CG_PARTY_H #include "./PacketHandler.h" class Handler_CG_PARTY { public: Handler_CG_PARTY(); ~Handler_CG_PARTY(); // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); static void OnCG_PARTY_MEMBER_WARP_REQ_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize); static void OnCG_PARTY_MEMBER_SUMMON_REQ_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize); static void OnCG_PARTY_MEMBER_SUMMON_RES_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize); }; #endif //GAMESERVER_CG_PARTY_H