#pragma once #ifndef GAMESERVER_CG_QUEST_H #define GAMESERVER_CG_QUEST_H #include "./PacketHandler.h" #define Handler_CG_QUEST_DECL(p) \ static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) #define Handler_CG_QUEST_IMPL(p) \ void Handler_CG_QUEST::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) class Handler_CG_QUEST { public: Handler_CG_QUEST(){} ~Handler_CG_QUEST(){} // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); Handler_CG_QUEST_DECL(CG_QUEST_ACCEPT_SYN); Handler_CG_QUEST_DECL(CG_QUEST_COMPLETE_SYN); Handler_CG_QUEST_DECL(CG_QUEST_REWARD_SYN); Handler_CG_QUEST_DECL(CG_QUEST_FAILED_SYN); Handler_CG_QUEST_DECL(CG_QUEST_ABANDON_SYN); Handler_CG_QUEST_DECL(CG_QUEST_EVENT_AREA_SYN); Handler_CG_QUEST_DECL(CG_QUEST_INCOMPLETE_SYN); }; #endif //GAMESERVER_CG_QUEST_H