#ifdef _NA_0_20110613_GAME_SHOP_RENEWAL #ifndef HANDLER_CG_SHOP_H #define HANDLER_CG_SHOP_H #if _MSC_VER > 1000 #pragma once #endif #include "./PacketHandler.h" #define Handler_CG_SHOP_DECL(p) \ static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) #define Handler_CG_SHOP_IMPL(p) \ void Handler_CG_SHOP::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) class Handler_CG_SHOP { public: Handler_CG_SHOP(){} ~Handler_CG_SHOP(){} // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); Handler_CG_SHOP_DECL(CG_SHOP_VERSION_SYN); Handler_CG_SHOP_DECL(CG_SHOP_OPEN_SYN); Handler_CG_SHOP_DECL(CG_SHOP_CLOSE_NTF); Handler_CG_SHOP_DECL(CG_SHOP_CASH_SYN); Handler_CG_SHOP_DECL(CG_SHOP_BUY_STORAGE_LIST_SYN); Handler_CG_SHOP_DECL(CG_SHOP_GIFT_STORAGE_LIST_SYN); Handler_CG_SHOP_DECL(CG_SHOP_BUY_ITEM_SYN); Handler_CG_SHOP_DECL(CG_SHOP_SEND_GIFT_SYN); Handler_CG_SHOP_DECL(CG_SHOP_USE_STORAGE_ITEM_SYN); Handler_CG_SHOP_DECL(CG_SHOP_CHAR_NAME_CHECK_SYN); Handler_CG_SHOP_DECL(CG_SHOP_EXIST_GIFT_SYN); }; #endif //HANDLER_CG_SHOP_H #endif //_NA_0_20110613_GAME_SHOP_RENEWAL