#pragma once #ifndef GAMESERVER_CG_WAREHOUSE_H #define GAMESERVER_CG_WAREHOUSE_H #include "./PacketHandler.h" #define Handler_CG_WAREHOUSE_DECL(p) \ static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) #define Handler_CG_WAREHOUSE_IMPL(p) \ void Handler_CG_WAREHOUSE::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) class Handler_CG_WAREHOUSE { public: Handler_CG_WAREHOUSE(){} ~Handler_CG_WAREHOUSE(){} // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); Handler_CG_WAREHOUSE_DECL(CG_WAREHOUSE_START_SYN); Handler_CG_WAREHOUSE_DECL(CG_WAREHOUSE_MONEY_SYN); Handler_CG_WAREHOUSE_DECL(CG_WAREHOUSE_END_SYN); Handler_CG_WAREHOUSE_DECL(CG_WAREHOUSE_PWD_SETTING_SYN); Handler_CG_WAREHOUSE_DECL(CG_WAREHOUSE_PWD_CHECK_SYN); Handler_CG_WAREHOUSE_DECL(CG_WAREHOUSE_PWD_LOCKING_SYN); }; #endif //GAMESERVER_CG_WAREHOUSE_H